Paladin Construction: Difference between revisions

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* The final one is in the northeast, just south of Royal Refinery, near the spherical silos. {{coords|-2865.3|-42.0|-506.9}}
* The final one is in the northeast, just south of Royal Refinery, near the spherical silos. {{coords|-2865.3|-42.0|-506.9}}


In order to stop the construction Heroes need to accomplish two things. First keep the Clockwork from getting the Paladin being built to 100% Health and second defeat the waves of Clockwork that appear trying to stop youThe best strategy for this is to have several team members concentrate their efforts on battling the construction itself while the rest roam the area defeating the many waves of spawns that will arriveUntil all of those waves are defeated no matter how many times you take the Paladin's health bar down to zero the builders will respawn and start over again.
In order to stop the construction Heroes need to prevent the Paladin from being built to 100% health and then defeat it after 20 minutes has passed since the moment it first spawnedIf the Construction is left alone, it will reach full health in 8 minutes and turn into a Paladin.  If the Construction is defeated before the 20 minutes, the construction will respawn with approximately 25% healthThe Construction cannot be permanently defeated and the badge gained until the 20 minute timer has passed.


After a construction has spawned a Paladin, that construction site will be considered active until he has been defeated, which means that another construction cannot happen at the spot until he is defeated. All of the Paladins' paths through King's Row will end up in the same small park area in the northern part of the zone, a couple of hundred yards south of the [[Galaxy City]] gate.  This park has become nicknamed "Paladin Park" because of the tendency for active Paladins to end up there.  During construction the Paladin itself is inactive and does not have the ability to defend itself
After a construction has spawned a Paladin, that construction site will be considered active until he has been defeated, which means that another construction cannot happen at the spot until he is defeated. All of the Paladins' paths through King's Row will end up in the same small park area in the northern part of the zone, a couple of hundred yards south of the [[Galaxy City]] gate.  This park has become nicknamed "Paladin Park" because of the tendency for active Paladins to end up there.  During construction the Paladin itself is inactive and does not have the ability to defend itself

Revision as of 23:04, 25 August 2010

Overview

The Paladin Construction is a zone event that occurs in Kings Row.

Description

The Clockwork are using multiple power sources in Kings Row to help transform their scrap heaps into this new menace. It would seem that the Clockwork King's ultimate plan is to unleash these powerful Paladins in various locations throughout Kings Row in an attempt to bring the city to its knees.

Occurs

According to the City of Heroes Giant Monster Guide, this event has anywhere from one minute to 36 hours between occurances. Multiple Paladins can be in construction and/or completed simulteneously. Up to 3 can be active at any given time.

Notes

Construction first starts when minor Clockwork minions begin appearing around Kings Row, carrying construction equipment. These minions, usually Cogs, gather the supplies on rooftops around the city where Knights build the larger Clockwork Princes. Once these are completed they move together to preset areas where the construction of the far larger Paladins begins.

Paladin is constructed in three spawn points in Kings Row. Once completely constructed, he will wander around the entire zone, followed by a parade of Clockwork.

There are 3 spawn points.

  • One is in the southwest corner, around an electrical tower just bordering a warehouse. (513.0, -42.0, 2787.9)
  • One is towards the middle of Kings Row, and is in the large electrical complex. (-1639.7, -42.0, 1729)
  • The final one is in the northeast, just south of Royal Refinery, near the spherical silos. (-2865.3, -42.0, -506.9)

In order to stop the construction Heroes need to prevent the Paladin from being built to 100% health and then defeat it after 20 minutes has passed since the moment it first spawned. If the Construction is left alone, it will reach full health in 8 minutes and turn into a Paladin. If the Construction is defeated before the 20 minutes, the construction will respawn with approximately 25% health. The Construction cannot be permanently defeated and the badge gained until the 20 minute timer has passed.

After a construction has spawned a Paladin, that construction site will be considered active until he has been defeated, which means that another construction cannot happen at the spot until he is defeated. All of the Paladins' paths through King's Row will end up in the same small park area in the northern part of the zone, a couple of hundred yards south of the Galaxy City gate. This park has become nicknamed "Paladin Park" because of the tendency for active Paladins to end up there. During construction the Paladin itself is inactive and does not have the ability to defend itself

Because of the park's proximity to the Galaxy City gate and its drone guards, it is fairly easy to pull the paladins out of their park and over to the drones, letting the drones remove the Paladins. This has the benefit of clearing the event from the spawn points so that another Construction has the potential of starting.

Badges

Preventing the Paladin's construction will award the Knight Errant Badge


File:Badge paladin.png Knight Errant

You have helped defeat the Clockwork Paladin, a diabolical invention of the Clockwork King.

See Also