Midnight Masters: Difference between revisions
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=== Minions === | === Minions === | ||
==== Reanimated Acolyte ==== | ==== Reanimated Acolyte ==== | ||
<!-- MidnightMastersMin1 MidnightMastersFemMin1 --> | |||
[[Image:Reanimated AcoIyte.jpg|100px|right|thumb|{{center|Reanimated Acolyte}}]] | [[Image:Reanimated AcoIyte.jpg|100px|right|thumb|{{center|Reanimated Acolyte}}]] | ||
This hollow shell of a Midnighter barely retains a hint of magical aptitude from its former life. | This hollow shell of a Midnighter barely retains a hint of magical aptitude from its former life. | ||
'''Powers''' | '''Powers''' | ||
{{Power|[[File:Inherent Brawl.png|22px]]|Brawl|Melee, Minor DMG(Smash)|When all else fails, you have only your two fists to depend on.}} | |||
{{Power|[[File:Temporary UndeadSlayingAxe.png|22px]]|Undead Slaying Axe|Melee, Moderate DMG(Lethal), Bonus vs True Undead|This undead Midnighter's Undead Slaying Axe still packs a potent punch even after its wielder's untimely demise.}} | |||
{{Power|[[File:Temporary RangeHeavyDamage.png|22px]]|Blackwand|Ranged, High DMG(Negative)|This undead Midnighter's Blackwand still packs a potent punch even after its wielder's untimely demise.}} | |||
{{Power|[[File:Invulnerability ToughHide.png|22px]]|Damage Resistance|Resistance|The Midnight Masters are naturally resistant to several types of damage.}} | |||
{{clr}} | {{clr}} | ||
=== Lieutenants === | === Lieutenants === | ||
==== Ghoulish Mystic ==== | ==== Ghoulish Mystic ==== | ||
<!-- MidnightMastersLt1 MidnightMastersFemLt1 --> | |||
[[Image:Ghoulish Mystic.jpg|100px|right|thumb|{{center|Ghoulish Mystic}}]] | [[Image:Ghoulish Mystic.jpg|100px|right|thumb|{{center|Ghoulish Mystic}}]] | ||
More powerful than most of Master Midnight's horde, this aberration retains a number of magical abilities from its life. | More powerful than most of Master Midnight's horde, this aberration retains a number of magical abilities from its life. | ||
'''Powers''' | '''Powers''' | ||
{{Power|[[File:Temp Ranged Heavy.png|22px]]|Rune Blast|Ranged, Moderate DMG(Energy)|The Midnight Mystic can call upon the magical energies of this rune to delivery powerful blasts of magic.}} | |||
{{Power|[[File:GravityControl Lift.png|22px]]|Lift|Ranged, Moderate DMG(Smash)|Negates the gravity around a single target. Lift violently sends an enemy straight into the air, then slams them to the ground for Smashing damage. This power can bring flying foes to the ground. Damage: Moderate, Recharge: Moderate}} | |||
{{Power|[[File:Temporary SandsOfMu.png|22px]]|Sands of Mu|Melee (Cone), High DoT(Smash/Negative), Foe -To Hit|The Ghoulish Mystics carry a mysterious magical sand with them, enabling to channel the power of the nether realms into a devastating flurry of blows.}} | |||
{{Power|[[File:ForceField DeflectionShield.png|22px]]|Animate Acolytes|Animate Acolytes|The Ghoulish Mystic can animate an Acolyte to fight at his side.}} | |||
{{Power|[[File:Invulnerability ToughHide.png|22px]]|Damage Resistance|Resistance|The Midnight Masters are naturally resistant to several types of damage.}} | |||
{{clr}} | {{clr}} | ||
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'''Powers''' | '''Powers''' | ||
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]|Energy Punch|Melee, Moderate DMG(Smash/Energy), Foe Disorient|You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can Disorient your opponent. Damage: Moderate, Recharge: Fast}} | |||
{{Power|[[File:PowerPunch BoneSmasher.png|22px]]|Bone Smasher|Melee, High DMG(Smash/Energy), Disorient|A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to Disorient than Energy Punch. Damage: High, Recharge: Moderate}} | |||
{{Power|[[File:PowerPunch Flurry.png|22px]]|Whirling Hands|PBAoE Melee, Moderate DMG(Smash/Energy)|By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well. Damage: Moderate, Recharge: Slow}} | |||
{{Power|[[File:DarkMiasma TwilightGrasp.png|22px]]|Dark Miasma|Ranged, Foe -To-hit -DMG, Team Heal|You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit and damage are reduced, while you and your nearby allies are healed. Recharge: Moderate}} | |||
{{Power|[[File:EnergyAssault PowerPush.png|22px]]|Power Push|Ranged Minor DMG(Energy/Smash), Foe High Knockback|This ranged attack deals little damage, but sends the target flying for a great distance. Damage: Minor, Recharge: Moderate}} | |||
{{Power|[[File:Invulnerability ToughHide.png|22px]]|Damage Resistance|Resistance|The Midnight Masters are naturally resistant to several types of damage.}} | |||
{{clr}} | {{clr}} | ||
=== | === Named Bosses === | ||
==== Master Midnight ==== | ==== Master Midnight ==== | ||
<!-- Model_Master_Midnight_NoRing Model_Master_Midnight_NoHelmet Model_Master_Midnights_Armor Model_Master_Midnight_Resurrected_NoRing Model_Master_Midnight_NoHelmet_Spirit --> | |||
[[Image:Master Midnight.jpg|100px|right|thumb|{{center|Master Midnight}}]] | [[Image:Master Midnight.jpg|100px|right|thumb|{{center|Master Midnight}}]] | ||
The Midnight Master himself, Master Midnight wrestled control over the Midnight Squad and their Midnight Mansion many moons ago. Those who he has defeated have become slaves to his power, serving him even beyond death as the undead Midnight Masters. Though despite all his power, Master Midnight lacks true knowledge of magic, a gap he is working feverishly to close in the hopes of obtaining the affections of Diabolique. | The Midnight Master himself, Master Midnight wrestled control over the Midnight Squad and their Midnight Mansion many moons ago. Those who he has defeated have become slaves to his power, serving him even beyond death as the undead Midnight Masters. Though despite all his power, Master Midnight lacks true knowledge of magic, a gap he is working feverishly to close in the hopes of obtaining the affections of Diabolique. | ||
'''Powers''' | '''Powers''' | ||
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]|Energy Punch|Melee, Moderate DMG(Smash/Energy), Foe Disorient|You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can Disorient your opponent. Damage: Moderate, Recharge: Fast}} | |||
{{Power|[[File:PowerPunch BoneSmasher.png|22px]]|Bone Smasher|Melee, High DMG(Smash/Energy), Disorient|A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to Disorient than Energy Punch. Damage: High, Recharge: Moderate}} | |||
{{Power|[[File:PowerPunch Flurry.png|22px]]|Whirling Hands|PBAoE Melee, Moderate DMG(Smash/Energy)|By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well. Damage: Moderate, Recharge: Slow}} | |||
{{Power|[[File:DarkMiasma TwilightGrasp.png|22px]]|Dark Miasma|Ranged, Foe -To-hit -DMG, Team Heal|You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit and damage are reduced, while you and your nearby allies are healed. Recharge: Moderate}} | |||
{{Power|[[File:EnergyAssault PowerPush.png|22px]]|Power Push|Ranged Minor DMG(Energy/Smash), Foe High Knockback|This ranged attack deals little damage, but sends the target flying for a great distance. Damage: Minor, Recharge: Moderate}} | |||
{{Power|[[File:Invulnerability ToughHide.png|22px]]|Damage Resistance|Resistance|The Midnight Masters are naturally resistant to several types of damage.}} | |||
{{clr}} | |||
==== Montague Castanella ==== | |||
<!-- P1415935792 Model_Zombie_Montague_NoRing --> | |||
[[Image:Montague Castanella NW.jpg|100px|right|thumb|{{center|Montague Castanella}}]] | |||
{{missing}} | |||
'''Powers''' | |||
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]|Energy Punch|Melee, Moderate DMG(Smash/Energy), Foe Disorient|You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can Disorient your opponent. Damage: Moderate, Recharge: Fast}} | |||
{{Power|[[File:PowerPunch BoneSmasher.png|22px]]|Bone Smasher|Melee, High DMG(Smash/Energy), Disorient|A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to Disorient than Energy Punch. Damage: High, Recharge: Moderate}} | |||
{{Power|[[File:PowerPunch Flurry.png|22px]]|Whirling Hands|PBAoE Melee, Moderate DMG(Smash/Energy)|By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well. Damage: Moderate, Recharge: Slow}} | |||
{{Power|[[File:DarkMiasma TwilightGrasp.png|22px]]|Dark Miasma|Ranged, Foe -To-hit -DMG, Team Heal|You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit and damage are reduced, while you and your nearby allies are healed. Recharge: Moderate}} | |||
{{Power|[[File:EnergyAssault PowerPush.png|22px]]|Power Push|Ranged Minor DMG(Energy/Smash), Foe High Knockback|This ranged attack deals little damage, but sends the target flying for a great distance. Damage: Minor, Recharge: Moderate}} | |||
{{Power|[[File:Invulnerability ToughHide.png|22px]]|Damage Resistance|Resistance|The Midnight Masters are naturally resistant to several types of damage.}} | |||
{{clr}} | {{clr}} | ||
[[Category:Praetoria Lore]] | [[Category:Praetoria Lore]] | ||
[[Category:Enemies]] | [[Category:Enemies]] |
Latest revision as of 05:22, 13 January 2013
Overview
The Midnight masters are Praetoria's version of the Midnight Squad. They were betrayed and murdered by one of their own, Master Midnight. Now reanimated, they are unthinking, unquestioning, and completely loyal servants of Master Midnight.
Enemy Types
Minions
Reanimated Acolyte
This hollow shell of a Midnighter barely retains a hint of magical aptitude from its former life.
Powers
Brawl Melee, Minor DMG(Smash)
When all else fails, you have only your two fists to depend on.
Undead Slaying Axe Melee, Moderate DMG(Lethal), Bonus vs True Undead
This undead Midnighter's Undead Slaying Axe still packs a potent punch even after its wielder's untimely demise.
Blackwand Ranged, High DMG(Negative)
This undead Midnighter's Blackwand still packs a potent punch even after its wielder's untimely demise.
Damage Resistance Resistance
The Midnight Masters are naturally resistant to several types of damage.
Lieutenants
Ghoulish Mystic
More powerful than most of Master Midnight's horde, this aberration retains a number of magical abilities from its life.
Powers
Rune Blast Ranged, Moderate DMG(Energy)
The Midnight Mystic can call upon the magical energies of this rune to delivery powerful blasts of magic.
Lift Ranged, Moderate DMG(Smash)
Negates the gravity around a single target. Lift violently sends an enemy straight into the air, then slams them to the ground for Smashing damage. This power can bring flying foes to the ground. Damage: Moderate, Recharge: Moderate
Sands of Mu Melee (Cone), High DoT(Smash/Negative), Foe -To Hit
The Ghoulish Mystics carry a mysterious magical sand with them, enabling to channel the power of the nether realms into a devastating flurry of blows.
Animate Acolytes Animate Acolytes
The Ghoulish Mystic can animate an Acolyte to fight at his side.
Damage Resistance Resistance
The Midnight Masters are naturally resistant to several types of damage.
Bosses
Shambling Archmage
Closer to a Lich than a Zombie, the Shambling Archmage packs a powerful punch with energy magic, and is able to sustain itself off of the life energies of nearby enemies.
Powers
Energy Punch Melee, Moderate DMG(Smash/Energy), Foe Disorient
You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can Disorient your opponent. Damage: Moderate, Recharge: Fast
Bone Smasher Melee, High DMG(Smash/Energy), Disorient
A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to Disorient than Energy Punch. Damage: High, Recharge: Moderate
Whirling Hands PBAoE Melee, Moderate DMG(Smash/Energy)
By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well. Damage: Moderate, Recharge: Slow
Dark Miasma Ranged, Foe -To-hit -DMG, Team Heal
You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit and damage are reduced, while you and your nearby allies are healed. Recharge: Moderate
Power Push Ranged Minor DMG(Energy/Smash), Foe High Knockback
This ranged attack deals little damage, but sends the target flying for a great distance. Damage: Minor, Recharge: Moderate
Damage Resistance Resistance
The Midnight Masters are naturally resistant to several types of damage.
Named Bosses
Master Midnight
The Midnight Master himself, Master Midnight wrestled control over the Midnight Squad and their Midnight Mansion many moons ago. Those who he has defeated have become slaves to his power, serving him even beyond death as the undead Midnight Masters. Though despite all his power, Master Midnight lacks true knowledge of magic, a gap he is working feverishly to close in the hopes of obtaining the affections of Diabolique.
Powers
Energy Punch Melee, Moderate DMG(Smash/Energy), Foe Disorient
You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can Disorient your opponent. Damage: Moderate, Recharge: Fast
Bone Smasher Melee, High DMG(Smash/Energy), Disorient
A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to Disorient than Energy Punch. Damage: High, Recharge: Moderate
Whirling Hands PBAoE Melee, Moderate DMG(Smash/Energy)
By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well. Damage: Moderate, Recharge: Slow
Dark Miasma Ranged, Foe -To-hit -DMG, Team Heal
You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit and damage are reduced, while you and your nearby allies are healed. Recharge: Moderate
Power Push Ranged Minor DMG(Energy/Smash), Foe High Knockback
This ranged attack deals little damage, but sends the target flying for a great distance. Damage: Minor, Recharge: Moderate
Damage Resistance Resistance
The Midnight Masters are naturally resistant to several types of damage.
Montague Castanella
+++ Missing Information +++
Powers
Energy Punch Melee, Moderate DMG(Smash/Energy), Foe Disorient
You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can Disorient your opponent. Damage: Moderate, Recharge: Fast
Bone Smasher Melee, High DMG(Smash/Energy), Disorient
A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to Disorient than Energy Punch. Damage: High, Recharge: Moderate
Whirling Hands PBAoE Melee, Moderate DMG(Smash/Energy)
By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well. Damage: Moderate, Recharge: Slow
Dark Miasma Ranged, Foe -To-hit -DMG, Team Heal
You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit and damage are reduced, while you and your nearby allies are healed. Recharge: Moderate
Power Push Ranged Minor DMG(Energy/Smash), Foe High Knockback
This ranged attack deals little damage, but sends the target flying for a great distance. Damage: Minor, Recharge: Moderate
Damage Resistance Resistance
The Midnight Masters are naturally resistant to several types of damage.