Midnight Masters: Difference between revisions
Jump to navigation
Jump to search
imported>Fescu |
imported>Fescu |
||
Line 9: | Line 9: | ||
=== Minions === | === Minions === | ||
==== Reanimated Acolyte ==== | ==== Reanimated Acolyte ==== | ||
{{MIA}} | |||
This hollow shell of a Midnighter barely retains a hint of magical aptitude from its former life. | This hollow shell of a Midnighter barely retains a hint of magical aptitude from its former life. | ||
Revision as of 21:23, 18 December 2011
Overview
+++ Missing Information +++
Enemy Types
Minions
Reanimated Acolyte
This hollow shell of a Midnighter barely retains a hint of magical aptitude from its former life.
Powers
- xyz
Lieutenants
Ghoulish Mystic
More powerful than most of Master Midnight's horde, this aberration retains a number of magical abilities from its life.
Powers
- xyz
Bosses
Shambling Archmage
Closer to a Lich than a Zombie, the Shambling Archmage packs a powerful punch with energy magic, and is able to sustain itself off of the life energies of nearby enemies.
Powers
- xyz
Named Enemies
- Montague (Shambling Archmage)