Category:Rare non-Proc Cost Enhancement: Difference between revisions
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[[Category:Enhancement Costs]] |
Latest revision as of 16:18, 24 June 2021
Pages in category "Rare non-Proc Cost Enhancement"
The following 200 pages are in this category, out of 288 total.
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- Achilles' Heel: Defense Debuff/Recharge
- Adjusted Targeting: Recharge
- Aegis: Endurance/Recharge
- Aegis: Resistance
- Aegis: Resistance/Endurance
- Aegis: Resistance/Endurance/Recharge
- Aegis: Resistance/Recharge
- Analyze Weakness: Accuracy/Defense Debuff
- Analyze Weakness: Accuracy/Endurance/Recharge
- Analyze Weakness: Accuracy/Recharge
- Analyze Weakness: Defense Debuff
- Analyze Weakness: Defense Debuff/Endurance/Recharge
- Annihilation: Accuracy/Damage
- Annihilation: Accuracy/Damage/Endurance
- Annihilation: Accuracy/Damage/Recharge
- Annihilation: Accuracy/Damage/Recharge/Endurance
- Annihilation: Damage/Recharge
B
- Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold
- Basilisk's Gaze: Accuracy/Hold
- Basilisk's Gaze: Accuracy/Recharge
- Basilisk's Gaze: Endurance/Recharge/Hold
- Basilisk's Gaze: Recharge/Hold
- Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range
- Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance
C
- Cacophony: Accuracy/Confuse/Recharge
- Cacophony: Accuracy/Endurance
- Cacophony: Confuse/Range
- Cacophony: Endurance/Confuse
- Call of the Sandman: Accuracy/Endurance
- Call of the Sandman: Accuracy/Recharge
- Call of the Sandman: Accuracy/Sleep/Recharge
- Call of the Sandman: Endurance/Sleep
- Call of the Sandman: Sleep/Range
- Call to Arms: Accuracy/Damage
- Call to Arms: Accuracy/Damage/Recharge
- Call to Arms: Accuracy/Recharge
- Call to Arms: Damage/Endurance
- Call to Arms: Endurance/Damage/Recharge
- Celerity: Endurance
- Celerity: Run
- Cloud Senses: Accuracy/Endurance/Recharge
- Cloud Senses: Accuracy/Recharge
- Cloud Senses: Accuracy/ToHit Debuff
- Cloud Senses: ToHit Debuff
- Cloud Senses: ToHit Debuff/Endurance/Recharge
- Commanding Presence: Accuracy/Damage/Endurance
- Commanding Presence: Accuracy/Endurance
- Commanding Presence: Damage/Endurance
D
- Dampened Spirits: Recharge
- Dark Watcher's Despair: Recharge/Endurance
- Dark Watcher's Despair: To Hit Debuff/Endurance
- Dark Watcher's Despair: To Hit Debuff/Recharge
- Dark Watcher's Despair: To Hit Debuff/Recharge/Endurance
- Debilitative Action: Accuracy/Endurance
- Debilitative Action: Accuracy/Immobilize/Recharge
- Debilitative Action: Chance for Stun
- Debilitative Action: Endurance/Immobilize
- Debilitative Action: Immobilize/Range
- Decimation: Accuracy/Damage/Recharge
- Decimation: Accuracy/Endurance/Recharge
- Decimation: Damage/Endurance
- Decimation: Damage/Recharge
- Deflated Ego: To Hit Debuff
- Deflated Ego: To Hit Debuff/Recharge
- Devastation: Accuracy/Damage
- Devastation: Accuracy/Damage/Endurance/Recharge
- Devastation: Accuracy/Damage/Recharge
- Devastation: Damage/Endurance
- Devastation: Damage/Recharge
E
- Edict of the Master: Damage
- Efficacy Adaptor: Endurance Modification/Endurance Reduction
- Energy Manipulator: Endurance Modification/Recharge
- Entropic Chaos: Damage/Endurance
- Entropic Chaos: Damage/Endurance/Recharge
- Entropic Chaos: Damage/Recharge
- Eradication: Accuracy/Damage/Recharge
- Eradication: Accuracy/Damage/Recharge/Endurance
- Eradication: Accuracy/Recharge
- Eradication: Damage
- Eradication: Damage/Recharge
- Executioner's Contract: Accuracy/Damage
- Executioner's Contract: Damage/Endurance
- Executioner's Contract: Damage/Interrupt
- Executioner's Contract: Damage/Range
- Executioner's Contract: Damage/Recharge
- Expedient Reinforcement: Accuracy/Damage
- Expedient Reinforcement: Accuracy/Damage/Recharge
- Expedient Reinforcement: Accuracy/Recharge
- Expedient Reinforcement: Damage/Endurance
- Expedient Reinforcement: Endurance/Damage/Recharge
- Explosive Strike: Knockback/Accuracy
F
G
- Gaussian's Synchronized Fire-Control: Recharge/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
- Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance
- Ghost Widow's Embrace: Accuracy/Endurance
- Ghost Widow's Embrace: Accuracy/Hold/Recharge
- Ghost Widow's Embrace: Accuracy/Recharge
- Ghost Widow's Embrace: Endurance/Hold
- Ghost Widow's Embrace: Hold/Range
- Gift of the Ancients: Defense
- Gift of the Ancients: Defense/Endurance/Recharge
- Gift of the Ancients: Defense/Recharge
- Gift of the Ancients: Endurance/Recharge
- Glimpse of the Abyss: Accuracy/Endurance
- Glimpse of the Abyss: Accuracy/Fear/Recharge
- Glimpse of the Abyss: Accuracy/Recharge
- Glimpse of the Abyss: Endurance/Fear
- Glimpse of the Abyss: Fear/Range
I
- Impeded Swiftness: Accuracy/Endurance
- Impeded Swiftness: Damage/Slow
- Impeded Swiftness: Endurance/Recharge/Slow
- Impeded Swiftness: Range/Slow
- Impervious Skin: Endurance/Recharge
- Impervious Skin: Resistance/Endurance/Recharge
- Impervious Skin: Resistance/Recharge
- Impervium Armor: Endurance/Recharge
- Impervium Armor: Resistance
- Impervium Armor: Resistance/Endurance/Recharge
- Impervium Armor: Resistance/Recharge
- Induced Coma: Accuracy/Endurance
- Induced Coma: Accuracy/Sleep/Recharge
- Induced Coma: Endurance/Sleep
- Induced Coma: Sleep/Range
K
L
- Lockdown: Accuracy/Endurance/Recharge/Hold
- Lockdown: Accuracy/Hold
- Lockdown: Accuracy/Recharge
- Lockdown: Endurance/Recharge/Hold
- Lockdown: Recharge/Hold
- Luck of the Gambler: Defense
- Luck of the Gambler: Defense/Endurance
- Luck of the Gambler: Defense/Endurance/Recharge
- Luck of the Gambler: Defense/Recharge
- Luck of the Gambler: Endurance/Recharge
M
- Mako's Bite: Accuracy/Damage
- Mako's Bite: Accuracy/Damage/Endurance/Recharge
- Mako's Bite: Accuracy/Endurance/Recharge
- Mako's Bite: Damage/Endurance
- Mako's Bite: Damage/Recharge
- Malaise's Illusions: Accuracy/Confuse/Recharge
- Malaise's Illusions: Accuracy/Endurance
- Malaise's Illusions: Accuracy/Recharge
- Malaise's Illusions: Confuse/Range
- Malaise's Illusions: Endurance/Confuse
- Miracle: Endurance/Recharge
- Miracle: Healing
- Miracle: Healing/Endurance/Recharge
- Miracle: Healing/Recharge
- Mocking Beratement: Recharge
N
- Neuronic Shutdown: Accuracy/Endurance
- Neuronic Shutdown: Accuracy/Hold/Recharge
- Neuronic Shutdown: Endurance/Hold
- Neuronic Shutdown: Hold/Range
- Numina's Convalescence: Endurance/Recharge
- Numina's Convalescence: Healing
- Numina's Convalescence: Healing/Endurance
- Numina's Convalescence: Healing/Endurance/Recharge
- Numina's Convalescence: Healing/Recharge
O
P
- Pacing of the Turtle: Accuracy/Endurance
- Pacing of the Turtle: Accuracy/Slow
- Pacing of the Turtle: Damage/Slow
- Pacing of the Turtle: Endurance/Recharge/Slow
- Pacing of the Turtle: Range/Slow
- Perfect Zinger: Recharge/Accuracy
- Perfect Zinger: Taunt/Range
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge/Range
- Performance Shifter: Endurance Modification/Accuracy
- Performance Shifter: Endurance Modification/Recharge
- Performance Shifter: Endurance Modification/Recharge/Accuracy
- Performance Shifter: Recharge/Accuracy
- Positron's Blast: Accuracy/Damage
- Positron's Blast: Accuracy/Damage/Endurance
- Positron's Blast: Damage/Endurance
- Positron's Blast: Damage/Range
- Positron's Blast: Damage/Recharge
- Pounding Slugfest: Damage/Endurance
- Pounding Slugfest: Damage/Recharge
- Preventive Medicine: Healing/Absorb
- Preventive Medicine: Healing/Absorb/Endurance
- Preventive Medicine: Healing/Absorb/Endurance/Recharge
- Preventive Medicine: Healing/Absorb/Recharge