SuppressCloseFx (Slash Command): Difference between revisions
imported>TonyV m (Wording tweak to match suppressCloseFxDist article.) |
imported>TonyV m (Rewording. Some day, I'll be happy with this article, I promise...) |
||
Line 1: | Line 1: | ||
== Overview == | == Overview == | ||
{{SlashCommandArticle|command=suppressCloseFx|options=suppress|note= | {{SlashCommandArticle | ||
|command=suppressCloseFx | |||
|options=suppress | |||
|note=Controls whether all graphics effects of a character's own powers are hidden when the camera is closer than the [[suppressCloseFxDist (Slash Command)|suppressCloseFxDist]]. | |||
Note that this command does not affect auras created within the costume editor, and does not affect the display of other | ''suppress'' is a boolean value, 0 or 1, that determines whether the effects are displayed (0) or not (1). The default value is 1, and the default suppressCloseFxDist is 0.0, which indicates that the power effects will not be displayed when the camera is in first-person mode. | ||
Note that this command does not affect auras created within the costume editor, and does not affect the display of other characters' or NPCs' powers.}} | |||
== Examples == | == Examples == |
Revision as of 16:43, 8 March 2008
Overview
- /suppressCloseFx suppress
Controls whether all graphics effects of a character's own powers are hidden when the camera is closer than the suppressCloseFxDist.
suppress is a boolean value, 0 or 1, that determines whether the effects are displayed (0) or not (1). The default value is 1, and the default suppressCloseFxDist is 0.0, which indicates that the power effects will not be displayed when the camera is in first-person mode.
Note that this command does not affect auras created within the costume editor, and does not affect the display of other characters' or NPCs' powers.
Examples
The following image shows a character with his powers effects unsuppressed by the /suppressCloseFxDist command:
This image is the same character with the same powers activated, but with his power effects suppressed by using the /suppressCloseFx 1 command and a suppressCloseFxDist value greater than the camera distance: