Power Icons Legend: Difference between revisions

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The symbol of a debuffing power is usually represented by an arc at the bottom of the icon or an triangle pointing down.  For example,  
The symbol of a debuffing power is usually represented by an arc at the bottom of the icon or an triangle pointing down.  For example,  
==Defense Symbols==
==Defense Symbols==
The symbol of a [[defense]] power is usually represented by a shield.  The different types of [[defense]] are [[melee]], [[range]], [[area of effect]] and general [[defense]].  For example,
The symbol of a [[defense]] power is usually represented by a shield.  The different types of [[defense]] are [[melee]], [[range]], [[area of effect]] and general [[defense]].  For example, [[Image:Area Effect Defense.png]]is area of effect defense.  The general defense symbol is [[Image:defense.png]].  Melee and ranged are [[Image:Melee_Defense]] and [[Image:Ranged Defense.png]]
==Morph Symbols==
==Morph Symbols==
The symbol of a morph power is the top half of a human outline appearing to grow or shrink to a larger or smaller outline.  The symbol should be used exclusively for shape-changing powers such as a [[Kheldian]]'s nova or dwarf forms.  It would also be appropriate for [[Stone Armor]]'s [[Granite Armor]].
The symbol of a morph power is the top half of a human outline appearing to grow or shrink to a larger or smaller outline.  The symbol should be used exclusively for shape-changing powers such as a [[Kheldian]]'s nova or dwarf forms.  It would also be appropriate for [[Stone Armor]]'s [[Granite Armor]]. For example, [[Image:Small to Large Morph.png  | upshift]]
==Melee Symbols==
==Melee Symbols==
The symbols of a melee power is usually represented by a circle or group of cirlces with three peaks.  The size of the circle or circles is representative of the amount of damage a power does.  Certain powers such as assassin's strike, weapons formed from the classic four elements and chain-type powers have additional symbols associated with them.  For example
The symbols of a melee power is usually represented by a circle or group of cirlces with three peaks.  The size of the circle or circles is representative of the amount of damage a power does.  Certain powers such as assassin's strike, weapons formed from the classic four elements and chain-type powers have additional symbols associated with them.  For example

Revision as of 18:42, 7 June 2008

Overview

This page is intended to provide a key for the symbols used inside the City of Heroes power icons.

Buff Symbols

The symbol of a buffing power is usually represented by an arc at the top of the icon or an triangle pointing up. For example,

Control Symbols

The symbol of a controlling power is different depending on the type of control used. The different types of control are: For example,

Debuff Symbols

The symbol of a debuffing power is usually represented by an arc at the bottom of the icon or an triangle pointing down. For example,

Defense Symbols

The symbol of a defense power is usually represented by a shield. The different types of defense are melee, range, area of effect and general defense. For example, is area of effect defense. The general defense symbol is . Melee and ranged are File:Melee Defense and

Morph Symbols

The symbol of a morph power is the top half of a human outline appearing to grow or shrink to a larger or smaller outline. The symbol should be used exclusively for shape-changing powers such as a Kheldian's nova or dwarf forms. It would also be appropriate for Stone Armor's Granite Armor. For example, upshift

Melee Symbols

The symbols of a melee power is usually represented by a circle or group of cirlces with three peaks. The size of the circle or circles is representative of the amount of damage a power does. Certain powers such as assassin's strike, weapons formed from the classic four elements and chain-type powers have additional symbols associated with them. For example

Movement Symbols

Pet Symbols

Ranged Symbols

Resist Symbols

Stealth Symbols

Comments

There are many internal inconsistencies within the game that makes some of this page guesswork rather than fact. If the power rings and the power symbols were consistent within the game, it would be easy to identify what a power does just by it's icon.