Power Customization: Difference between revisions
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The following [[powersets]] have been confirmed to be customizable in the initial launch of Issue 16: | The following [[powersets]] have been confirmed to be customizable in the initial launch of Issue 16: | ||
'Heroes' | ''Heroes'' | ||
'''Blaster''' | '''Blaster''' |
Revision as of 12:49, 20 July 2009
Overview
Power Customization is the ability to alter the colors of the particle effects emitted by powers, allowing for thematic and aesthetic customization of a character's powers (such as wielding blue fire or yellow energy).
This feature had been consistently requested by the player base over the history of the game, but as it required a tremendous amount of work to implement due to the previous structure of the power code, there had been no ETA for its implementation until June 19, 2009 when Positron posted two images that confirmed it as an Issue 16 feature. It was announced officially and explicitly on July 15, 2009 when the Issue 16 Overview page was added to the Official Game Update Overview.
It should be noted that Weapon Customization required significantly different modifications than Power Customization did, which explains its significantly earlier implementation (In Issue 11).
Customizable Powers
Issue 16's launch heralds the (assumable) first wave of Power Customization to hit the City of Heroes/Villains. The following powersets have been confirmed to be customizable in the initial launch of Issue 16:
Heroes
Blaster
Controller
Defender
Scrapper
Tanker
Historical Information
The following quotes depict the previous attitude of the developers towards Power Customization and reflect a design decision that has (obviously) been reconsidered.
- "As much as I would love to have a purple energy blast or green fire, I don’t see it happening anytime soon. The problem stems from both the way the powers were made, and the sheer amount of powers we have, some of which are obviously un-colorable. We did some internal experimentation with power colorization back before City of Villains launched, and while pleased with the results, it in reality proved to us that undertaking the task of adding this to the game was going to be monumental. Time and money would simply be better spent making content for the game that actually meant something to the power of your character as opposed to something purely cosmetic." -- Positron, February 2nd 2007
- "We've basically made the decision that it's not going to happen. [...] Of course, if one of our genius engineers figures out a way we could do it and still get you 3 updates a year, you can guarentee it will be back on the schedule and I'll be the first to tell you." -- Positron, February 2nd 2007
- "Extending the ability to customize your avatar through the costume editor would probably be universally applauded if it were applied to FX and animations. We know this. Trust us." -- Back Alley Brawler, April 18th 2007
- "Geometry particles can't be tinted on the fly[...], which is another one of those stumbling blocks for power FX customization." -- Back Alley Brawler, May 31st, 2007
- "I really can't stress this enough, there's nothing insurmountably difficult about power color customization, it's just a tremendous amount of time to pull it off." -- Back Alley Brawler, September 4th 2007
- "It would completely dominate some of the artists' time for multiple issues. That would prevent any content from being developed that required any animation or FX. [...] I couldn't even begin to tell you the things programming would have to do to make this happen, but it's significant enough to cut into other features, bug fixes, or performance/stability improvements." -- Back Alley Brawler, September 4th 2007
This link is a forum post by Back Alley Brawler that provides details on the Power Customization feature, and the reasoning that, for a long time, it was considered a hopeless request.