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== Overview ==
== Overview ==
{{TOCright}}
{{Power Set Icon|Freem}}
You can control the essence of fire to entrap, scorch, and manipulate your foes with smoke and flame.
'''Fire Control''' is a standard power set that is a primary set for [[Controller]]s and [[Dominator]]s.
 
'''Fire Control''' is a [[Controller]] and [[Dominator]] primary power set.


== Power Tables ==
"You can control the essence of fire to entrap, scorch, and manipulate your foes with smoke and flame."
{{clrl}}


=== Controller/Dominator ===
== Power Table ==
 
The Fire Control power set is available as a primary set for [[Controller]]s and [[Dominator]]s. The following table shows the level at which each power is available:
The Fire Control powerset is available as a primary powerset for [[Controller]]s and [[Dominator]]s. The following table shows which powers are available and at what level:


{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=FireTrap_RingOfFire.png|Power=Ring of Fire|Level=1|Effect=Ranged, Moderate DoT(Fire), Foe Immobilize|Border=1}}
{{Powers_LevelRow|Icon=FireTrap_RingOfFire.png|Power=Ring of Fire|Level=1|Effect=Ranged, Moderate DoT(Fire), Foe Immobilize|Border=1}}
{{Powers_LevelRow|Icon=FireTrap_Soot.png|Power=Char|Level=1|Effect=Ranged, Moderate DoT(Fire), Foe Hold|Border=1}}
{{Powers_LevelRow|Icon=FireTrap_Soot.png|Power=Char|Level=1|Effect=Ranged, Moderate DoT(Fire), Foe Hold|Border=1}}
{{Powers_LevelRow|Icon=FireTrap_FireCage.png|Power=Fire Cages|Level=2|Effect=Ranged (Targeted AoE), Minot DoT(Fire), Foe Immobilize|Border=1}}
{{Powers_LevelRow|Icon=FireTrap_FireCage.png|Power=Fire Cages|Level=2|Effect=Ranged (Targeted AoE), Minor DoT(Fire), Foe Immobilize|Border=1}}
{{Powers_LevelRow|Icon=FireTrap_Smoke.png|Power=Smoke|Level=6|Effect=Targeted AoE, -ACC, -Perception|Border=1}}
{{Powers_LevelRow|Icon=FireTrap_Smoke.png|Power=Smoke|Level=6|Effect=Ranged (Targeted AoE),Foe -Perception, -To-Hit|Border=1}}
{{Powers_LevelRow|Icon=FireTrap_HotFeet.png|Power=Hot Feet|Level=8|Effect=Toggle, PBAoE, Minor Damage (Fire), Foe Slow|Border=1}}
{{Powers_LevelRow|Icon=FireTrap_HotFeet.png|Power=Hot Feet|Level=8|Effect=Toggle: PBAoE, Minor DoT(Fire), Foe -SPD, Self -Fly|Border=1}}
{{Powers_LevelRow|Icon=FireTrap_Flashfire.png|Power=Flashfire|Level=12|Effect=Targeted AoE, Minor Damage (Fire), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=FireTrap_Flashfire.png|Power=Flashfire|Level=12|Effect=Ranged (Targeted AoE), Minor DMG(Fire), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=FireTrap_Cinders.png|Power=Cinders|Level=18|Effect=PBAoE, Foe Hold|Border=1}}
{{Powers_LevelRow|Icon=FireTrap_Cinders.png|Power=Cinders|Level=18|Effect=PBAoE, Foe Hold|Border=1}}
{{Powers_LevelRow|Icon=FireTrap_Bonfire.png|Power=Bonfire|Level=26|Effect=Targeted Location, Knockback|Border=1}}
{{Powers_LevelRow|Icon=FireTrap_Bonfire.png|Power=Bonfire|Level=26|Effect=Ranged (Location AoE), Minor DoT(Fire), Foe Knockback|Border=1}}
{{Powers_LevelRow|Icon=FireTrap_FireImps.png|Power=Fire Imps|Level=32|Effect=Summon three Imps|Border=1}}
{{Powers_LevelRow|Icon=FireTrap_FireImps.png|Power=Fire Imps|Level=32|Effect=Summon Imps: Melee, Minor DMG(Fire)|Border=1}}
{{Powers_Footer}}
{{Powers_Footer}}


== Powers ==
== Powers ==
 
=== [[File:FireTrap_Bonfire.png]] Bonfire ===
The following are powers in the Fire Control powerset.
 
=== [[Image:FireTrap_Bonfire.png]] Bonfire ===
 
You can create a Bonfire that knocks back and burns any foes who try to pass through it.
You can create a Bonfire that knocks back and burns any foes who try to pass through it.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor Damage (Fire)}}
{{PowerBlock_Damage|Minor Damage over Time(Fire)}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 26 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 26 (Controller)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_dominator.png|18px]] 26 (Dominator)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 26 (Dominator)}}
{{PowerBlock_Effects|Ranged (Location AoE)}}
{{PowerBlock_Effects|Ranged (Location Area of Effect)}}
{{PowerBlock_Blank|Foe Knockback}}
{{PowerBlock_Blank|Foe Knockback}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:FireTrap_Soot.png]] Char ===
=== [[File:FireTrap_Soot.png]] Char ===
 
Incapacitates a distant foe by Charring them with smoldering soot and cinders. The target is left helpless, choking on the soot.
Incapacitates a distant foe by Charring him with smoldering soot and cinders. The target is left helpless, choking on the soot.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate DoT (Fire)}}
{{PowerBlock_Damage|Moderate Damage over Time(Fire)}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe Hold}}
{{PowerBlock_Blank|Foe Hold}}
{{PowerBlock_Enhancements|{{Enhance Hold}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Hold}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Set Holds}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:FireTrap_Cinders.png]] Cinders ===
=== [[File:FireTrap_Cinders.png]] Cinders ===
 
Incapaciates foes around the caster by whirling Cinders around them. The targets are left helpless, choking on the soot.
Incapaciates foes around the caster by whirling Cinders around them. The targets are left helpless, choking on the soot.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 18 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 18 (Controller)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_dominator.png|18px]] 18 (Dominator)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 18 (Dominator)}}
{{PowerBlock_Effects|PBAoE}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe Hold}}
{{PowerBlock_Blank|Foe Hold}}
{{PowerBlock_Enhancements|{{Enhance Hold}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Hold}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock Sets|{{Set Holds}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:FireTrap_FireCage.png]] Fire Cages ===
=== [[File:FireTrap_FireCage.png]] Fire Cages ===
 
Immobilizes a group of foes in Fire Cages, dealing Fire damage over time. More resilient foes may require multiple Fire Cages to Immobilize. Fire Cages is slower and less damaging than Ring of Fire, but can capture multiple targets.
Immobilizes a group of foes in Fire Cages, dealing Fire damage over time. More resilient foes may require multiple Fire Cages to Immobilize. Fire Cages is slower and less damaging than Ring of Fire, but can capture multiple targets.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor DoT(Fire)}}
{{PowerBlock_Damage|Minor Damage over Time(Fire)}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 2 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 2 (Controller)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_dominator.png|18px]] 2 (Dominator)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 2 (Dominator)}}
{{PowerBlock_Effects|Ranged (Targeted AoE)}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Blank|Foe Immobilize}}
{{PowerBlock_Blank|Foe Immobilize}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Immobilization}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Immobilization}}}}
{{PowerBlock Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Set Immobilize}}}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:FireTrap_FireImps.png]] Fire Imps===
=== [[File:FireTrap_FireImps.png]] Fire Imps ===
You can craft 3 small Fire Imps out of pure flame in a targeted location. Fire Imps will viciously attack any nearby foes, but they only possess the most basic instincts. Fire Imps can be healed and buffed like any teammate. Type "/release_pets" in the chat window to release all your pets.
 
{{EdNote|note=Fire Imps take less damage from Fire attacks, can jump quite high, and can travel quickly.


You can craft 3 small Fire Imps out of pure flame in a targeted location. Fire Imps will viciously attack any nearby foes, but they only possess the most basic instincts. Fire Imps can be healed and buffed like any teammate. Type "/release_pets" in the chat window to release all your pets.
Pets summoned by Fire Imps will spawn at 2 levels below the character when cast by a player.}}


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor (Fire)}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 32 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 32 (Controller)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_dominator.png|18px]] 32 (Dominator)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 32 (Dominator)}}
{{PowerBlock_Effects|Summon 3 Imps: Melee Minor Damage(Fire)}}
{{PowerBlock_Effects|Summon Imps: Melee}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Other|Header=Fire Imp Powers|Text=[[File:Inherent Brawl.png|18px]] Brawl (Melee, Dmg(Smash), DoT(Fire))}}
{{PowerBlock_Blank|[[File:Invulnerability TemporaryInvulnerabilty.png|18px]] Resist Fire (Auto, +Res (Fire +40%), +Jump Speed, +Run Speed)}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock Sets|{{Set Pet Damage}}}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock Blank|{{Set Recharge Intensive Pets}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:FireTrap_Flashfire.png]] Flashfire ===
=== [[File:FireTrap_Flashfire.png]] Flashfire ===
 
You can bring forth a Flashfire to Disorient a group of foes and deal some damage over time. Target must be on the ground to activate Flashfire.
You can bring forth a Flashfire to Disorient a group of foes and deal some damage over time. Target must be on the ground to activate Flashfire.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor Damage(Fire)}}
{{PowerBlock_Damage|Minor (Fire)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 12 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 12 (Controller)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_dominator.png|18px]] 12 (Dominator)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 12 (Dominator)}}
{{PowerBlock_Effects|Ranged (Targeted AoE)}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Blank|Foe Disorient}}
{{PowerBlock_Blank|Foe Disorient}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Disorient}}}}
{{PowerBlock_Blank|{{Enhance Disorient}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:FireTrap_HotFeet.png]] Hot Feet===
=== [[File:FireTrap_HotFeet.png]] Hot Feet ===
 
While active, you heat the earth in a large area around yourself. Enemy movement is Slowed as they attempt to flee the immediate area. All foes in the affected area may also suffer some damage over time. You cannot fly and must be near the ground to use this power.
While active, you heat the earth in a large area around yourself. Enemy movement is Slowed as they attempt to flee the immediate area. All foes in the affected area suffer some damage over time. You cannot fly and must be near the ground to use this power.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|-}}
{{PowerBlock_Damage|Minor Damage over Time(Fire)}}
{{PowerBlock_Recharge|-}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] - (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 8 (Controller)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_dominator.png|18px]] - (Dominator)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 8 (Dominator)}}
{{PowerBlock_Effects|-}}
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}
{{PowerBlock_Blank|-}}
{{PowerBlock_Blank|Foe -Speed}}
{{PowerBlock_Enhancements|-}}
{{PowerBlock_Blank|Self -Fly}}
{{PowerBlock_Blank|-}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|-}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Slow}}}}
{{PowerBlock Sets|{{Set PBAoE Damage}}}}
{{PowerBlock_Blank|{{Set Slow Movement}}}}
{{PowerBlock_Blank|{{Set Universal Debuff}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:FireTrap_RingOfFire.png]] Ring of Fire ===
=== [[File:FireTrap_RingOfFire.png]] Ring of Fire ===
 
Immobilizes your target in a Ring of Fire, dealing Fire damage over time. More resilient foes may require multiple Fire Rings to Immobilize.
Immobilizes your target in a Ring of Fire, dealing Fire damage over time. More resilient foes may require multiple Fire Rings to Immobilize.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate DoT(Fire)}}
{{PowerBlock_Damage|Moderate Damage over Time(Fire)}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe Immobilize}}
{{PowerBlock_Blank|Foe Immobilize}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Immobilization}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Immobilization}}}}
{{PowerBlock Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Set Immobilize}}}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:FireTrap_Smoke.png]] Smoke ===
=== [[File:FireTrap_Smoke.png]] Smoke ===
 
Covers all foes near your target in clouds of Smoke. The villains are so blinded that they can hardly see a thing. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to their chance to hit.
Covers all foes near your target in clouds of Smoke. The villains are so blinded that they can hardly see a thing. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to Accuracy.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|-}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|-}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 6 (Controller)}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] - (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 6 (Dominator)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_dominator.png|18px]] - (Dominator)}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Effects|-}}
{{PowerBlock_Blank|Foe -Perception, -To-Hit}}
{{PowerBlock_Blank|-}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|-}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|-}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|-}}
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
{{PowerBlock Sets|{{Set ToHit Debuff}}}}
{{PowerBlock_Blank|{{Set Universal Debuff}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}
== Historical ==
{{Historical|type=section|reason=change}}
* This set has been in the game for [[Controller]]s since [[Issue 0]].
* This set was included with the original release of [[Dominator]]s in [[Issue 6]].


== External Links ==
== External Links ==
* {{NoFuturePowerSet|Game=coh|Power={{PAGENAMEE}}|Archetype=Controller|Type=Control}}
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Controller|Type=Control}}
* {{NoFuturePowerSet|Game=cov|Power={{PAGENAMEE}}|Archetype=Dominator|Type=Control}}
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Dominator|Type=Control}}


[[Category:Powersets]]
[[Category:Power Sets]]
[[Category:Controller Primary]]
[[Category:Controller Primary]]
[[Category:Dominator Primary]]
[[Category:Dominator Primary]]

Latest revision as of 18:16, 8 February 2023

Overview

Fire Control is a standard power set that is a primary set for Controllers and Dominators.

"You can control the essence of fire to entrap, scorch, and manipulate your foes with smoke and flame."

Power Table

The Fire Control power set is available as a primary set for Controllers and Dominators. The following table shows the level at which each power is available:

Power Level Effect
Ring of Fire 1 Ranged, Moderate DoT(Fire), Foe Immobilize
Char 1 Ranged, Moderate DoT(Fire), Foe Hold
Fire Cages 2 Ranged (Targeted AoE), Minor DoT(Fire), Foe Immobilize
Smoke 6 Ranged (Targeted AoE),Foe -Perception, -To-Hit
Hot Feet 8 Toggle: PBAoE, Minor DoT(Fire), Foe -SPD, Self -Fly
Flashfire 12 Ranged (Targeted AoE), Minor DMG(Fire), Foe Disorient
Cinders 18 PBAoE, Foe Hold
Bonfire 26 Ranged (Location AoE), Minor DoT(Fire), Foe Knockback
Fire Imps 32 Summon Imps: Melee, Minor DMG(Fire)

Powers

Bonfire

You can create a Bonfire that knocks back and burns any foes who try to pass through it.

Damage Minor Damage over Time(Fire)
Recharge Long
Minimum Level 26 (Controller)
26 (Dominator)
Effects Ranged (Location Area of Effect)
Foe Knockback
Enhancements Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Targeted AoE Damage
Knockback

Char

Incapacitates a distant foe by Charring them with smoldering soot and cinders. The target is left helpless, choking on the soot.

Damage Moderate Damage over Time(Fire)
Recharge Moderate
Minimum Level 1 (Controller)
1 (Dominator)
Effects Ranged
Foe Hold
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Holds

Cinders

Incapaciates foes around the caster by whirling Cinders around them. The targets are left helpless, choking on the soot.

Recharge Very Long
Minimum Level 18 (Controller)
18 (Dominator)
Effects Point Blank Area of Effect
Foe Hold
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Set Categories Holds

Fire Cages

Immobilizes a group of foes in Fire Cages, dealing Fire damage over time. More resilient foes may require multiple Fire Cages to Immobilize. Fire Cages is slower and less damaging than Ring of Fire, but can capture multiple targets.

Damage Minor Damage over Time(Fire)
Recharge Moderate
Minimum Level 2 (Controller)
2 (Dominator)
Effects Ranged (Targeted Area of Effect)
Foe Immobilize
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Immobilization Duration
Enhance Range
Increase Attack Rate
Set Categories Targeted AoE Damage
Immobilize

Fire Imps

You can craft 3 small Fire Imps out of pure flame in a targeted location. Fire Imps will viciously attack any nearby foes, but they only possess the most basic instincts. Fire Imps can be healed and buffed like any teammate. Type "/release_pets" in the chat window to release all your pets.

Editor's Note:

Fire Imps take less damage from Fire attacks, can jump quite high, and can travel quickly.

Pets summoned by Fire Imps will spawn at 2 levels below the character when cast by a player.

Damage Minor (Fire)
Recharge Very Long
Minimum Level 32 (Controller)
32 (Dominator)
Effects Summon Imps: Melee
Fire Imp Powers Brawl (Melee, Dmg(Smash), DoT(Fire))
Resist Fire (Auto, +Res (Fire +40%), +Jump Speed, +Run Speed)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Pet Damage
Recharge Intensive Pets

Flashfire

You can bring forth a Flashfire to Disorient a group of foes and deal some damage over time. Target must be on the ground to activate Flashfire.

Damage Minor (Fire)
Recharge Slow
Minimum Level 12 (Controller)
12 (Dominator)
Effects Ranged (Targeted Area of Effect)
Foe Disorient
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Disorient Duration
Set Categories Targeted AoE Damage
Stuns

Hot Feet

While active, you heat the earth in a large area around yourself. Enemy movement is Slowed as they attempt to flee the immediate area. All foes in the affected area may also suffer some damage over time. You cannot fly and must be near the ground to use this power.

Damage Minor Damage over Time(Fire)
Recharge Slow
Minimum Level 8 (Controller)
8 (Dominator)
Effects Toggle: Point Blank Area of Effect
Foe -Speed
Self -Fly
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Slow
Set Categories PBAoE Damage
Slow Movement
Universal Debuff

Ring of Fire

Immobilizes your target in a Ring of Fire, dealing Fire damage over time. More resilient foes may require multiple Fire Rings to Immobilize.

Damage Moderate Damage over Time(Fire)
Recharge Fast
Minimum Level 1 (Controller)
1 (Dominator)
Effects Ranged
Foe Immobilize
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Immobilization Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Immobilize

Smoke

Covers all foes near your target in clouds of Smoke. The villains are so blinded that they can hardly see a thing. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to their chance to hit.

Recharge Slow
Minimum Level 6 (Controller)
6 (Dominator)
Effects Ranged (Targeted Area of Effect)
Foe -Perception, -To-Hit
Enhancements Enhance Accuracy
Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Debuff
Set Categories ToHit Debuff
Universal Debuff

Historical

This section contains information about changes that took place in City of Heroes: Rebirth. The content provided may refer to City of Heroes Freedom.
It is provided for historical purposes.

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