Drones: Difference between revisions
imported>Yakovlev mNo edit summary |
imported>Archabaddon →PPD Enforcer: Should use same powers as Longbow Cataphract |
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==Overview== | {{TOCright}} | ||
== Overview == | |||
There are some situations where, no matter how well protected, it is simply too dangerous to send an officer into the field. In these critical scenarios the | There are some situations where, no matter how well protected, it is simply too dangerous to send an officer into the field. In these critical scenarios the [[Paragon Police Department]] deploys their trademark Drones. | ||
{{clr}} | |||
== Enemy Types == | |||
=== Minions === | |||
===Minions=== | |||
==== PPD Drone ==== | ==== PPD Drone ==== | ||
[[ | [[File:PPD_Drone.jpg|thumb|100px|PPD Drone]] | ||
In the fight to keep the city safe there are times when it is too dangerous for a human officer to lead the way. For these high risk situations the PPD has designed three robotic automatons to keep them in the game. Each model is designed to take whatever punishment can be thrown at it and keep the pressure on with an impressive arsenal of its own. | In the fight to keep the city safe there are times when it is too dangerous for a human officer to lead the way. For these high risk situations the PPD has designed three robotic automatons to keep them in the game. Each model is designed to take whatever punishment can be thrown at it and keep the pressure on with an impressive arsenal of its own. | ||
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{{clr}} | {{clr}} | ||
===Lieutenants=== | === Lieutenants === | ||
==== PPD Guardian ==== | ==== PPD Guardian ==== | ||
[[ | [[File:PPD_Guardian_01.jpg|125px|thumb|PPD Guardian]] | ||
In the fight to keep the city safe there are times when it is too dangerous for a human officer to lead the way. For these high risk situations the PPD has designed three robotic automatons to keep them in the game. Each model is designed to take whatever punishment can be thrown at it and keep the pressure on with an impressive arsenal of its own. | In the fight to keep the city safe there are times when it is too dangerous for a human officer to lead the way. For these high risk situations the PPD has designed three robotic automatons to keep them in the game. Each model is designed to take whatever punishment can be thrown at it and keep the pressure on with an impressive arsenal of its own. | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:Robotics LaserRifleBurst.png|22px]]| Laser Burst| Ranged, High Damage (Energy) |Fires a heavy laser. Recharge: Moderate}} | ||
{{Power|[[ | {{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Laser Spray| Heavy Damage over Time(Lethal)| You are taking lethal damage over time from the Paragon Police chain gun.}} | ||
{{Power|[[ | {{Power|[[File:Robotics Repair.png|22px]]|Repair |(Heal 30%, Drones only)|}} | ||
{{Power|[[ | {{Power|[[File:ForceField_DeflectionShield.png|22px]]| Force Shield | (Shield, Drones only)|}} | ||
{{Power|[[ | {{Power|[[File:Flight_TravelFlight.png|22px]]|??? | (flight) |}} | ||
{{clr}} | {{clr}} | ||
===Bosses=== | === Bosses === | ||
==== PPD Enforcer ==== | ==== PPD Enforcer ==== | ||
[[ | [[File:PPD Enforcer 01.jpg|thumb|125px|PPD Enforcer]] | ||
In the fight to keep the city safe there are times when it is too dangerous for a human officer to lead the way. For these high risk situations the PPD has designed three robotic automatons to keep them in the game. Each model is designed to take whatever punishment can be thrown at it and keep the pressure on with an impressive arsenal of its own. | |||
{{Power|[[File:PowerBlast_PowerBurst.png|22px]]| Air Bomb | DoT (Fire), Knockback | You have been knocked back by the explosion and are on fire}} | |||
{{Power|[[File:PowerBlast_PowerBurst.png|22px]]| Energy Barrage | Knockback | You have been knocked back}} | |||
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade | Targeted AoE Lethal/Smash, Knockback | Grenade!}} | |||
{{Power|[[File:Robotics_LaserRifleBurst.png|22px]]| Plasma Blast | -Regeneration | Plasma burns are hard to heal. The burns have halted your Regeneration rate.}} | |||
{{Power|[[File:Traps_DroppedAoEDebuffDamage.png|22px]]| Seeker Drones | Disorient, -DMG, -ACC, -Perception, Low DMG(Energy) | The Seeker Drones have Disoriented you and reduced your Damage, Accuracy and Perception range}} | |||
{{Power|[[File:Temporary_TearGas.png|22px]]| Tear Gas | Hold | The Tear Gas has left you choking and helpless}} | |||
{{clr}} | |||
[[Category:Paragon Police Divisions]] | [[Category:Paragon Police Divisions]] |
Latest revision as of 12:39, 9 November 2009
Overview
There are some situations where, no matter how well protected, it is simply too dangerous to send an officer into the field. In these critical scenarios the Paragon Police Department deploys their trademark Drones.
Enemy Types
Minions
PPD Drone
In the fight to keep the city safe there are times when it is too dangerous for a human officer to lead the way. For these high risk situations the PPD has designed three robotic automatons to keep them in the game. Each model is designed to take whatever punishment can be thrown at it and keep the pressure on with an impressive arsenal of its own.
Lieutenants
PPD Guardian
In the fight to keep the city safe there are times when it is too dangerous for a human officer to lead the way. For these high risk situations the PPD has designed three robotic automatons to keep them in the game. Each model is designed to take whatever punishment can be thrown at it and keep the pressure on with an impressive arsenal of its own.
Powers
Laser Burst Ranged, High Damage (Energy)
Fires a heavy laser. Recharge: Moderate
Laser Spray Heavy Damage over Time(Lethal)
You are taking lethal damage over time from the Paragon Police chain gun.
Repair (Heal 30%, Drones only)
Force Shield (Shield, Drones only)
Bosses
PPD Enforcer
In the fight to keep the city safe there are times when it is too dangerous for a human officer to lead the way. For these high risk situations the PPD has designed three robotic automatons to keep them in the game. Each model is designed to take whatever punishment can be thrown at it and keep the pressure on with an impressive arsenal of its own.
Air Bomb DoT (Fire), Knockback
You have been knocked back by the explosion and are on fire
Energy Barrage Knockback
You have been knocked back
Grenade Targeted AoE Lethal/Smash, Knockback
Grenade!
Plasma Blast -Regeneration
Plasma burns are hard to heal. The burns have halted your Regeneration rate.
Seeker Drones Disorient, -DMG, -ACC, -Perception, Low DMG(Energy)
The Seeker Drones have Disoriented you and reduced your Damage, Accuracy and Perception range
Tear Gas Hold
The Tear Gas has left you choking and helpless