Water Control: Difference between revisions
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== Overview == | == Overview == | ||
{{Power Set Icon|WIP}} | {{Power Set Icon|WIP}} | ||
'''Water Control''' is a primary power set for [[Controller]]s and [[Dominator]]s. | '''Water Control''' is a primary power set for [[Controller]]s and [[Dominator]]s. It was added as part of [[Rebirth Issue 2]]. | ||
"You have total control over the power of water. Water Control grants you superior control over large groups and the ability to deal a good amount of damage to single targets. Your powers have a chance to inflict drowning on a target; while under this effect Deluge, Suffocate, Hypothermia, Turbulent Aura, and Tidal Wave will deal more damage and these power's secondary effects are increased." | "You have total control over the power of water. Water Control grants you superior control over large groups and the ability to deal a good amount of damage to single targets. Your powers have a chance to inflict drowning on a target; while under this effect Deluge, Suffocate, Hypothermia, Turbulent Aura, and Tidal Wave will deal more damage and these power's secondary effects are increased." | ||
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{{Powers_LevelRow|Icon=WaterControl_Deluge.png|Power=Deluge|Level=1|Effect=Ranged, High DMG (Smashing/Cold), Foe Knockdown, -Speed|Border=1}} | {{Powers_LevelRow|Icon=WaterControl_Deluge.png|Power=Deluge|Level=1|Effect=Ranged, High DMG (Smashing/Cold), Foe Knockdown, -Speed|Border=1}} | ||
{{Powers_LevelRow|Icon=WaterControl_Suffocate.png|Power=Suffocate|Level=1|Effect=Ranged, Moderate DoT(Cold), Foe Hold, -Def|Border=1}} | {{Powers_LevelRow|Icon=WaterControl_Suffocate.png|Power=Suffocate|Level=1|Effect=Ranged, Moderate DoT(Cold), Foe Hold, -Def|Border=1}} | ||
{{Powers_LevelRow|Icon=WaterControl_Hypothermia.png|Power=Hypothermia|Level=2|Effect=Ranged (Targeted AoE), Sleep | {{Powers_LevelRow|Icon=WaterControl_Hypothermia.png|Power=Hypothermia|Level=2|Effect=Ranged (Targeted AoE), Foe Sleep -Speed|Border=1}} | ||
{{Powers_LevelRow|Icon=WaterControl_GeyserBurst.png|Power=Geyser Burst|Level=6|Effect=Ranged (Location AoE), | {{Powers_LevelRow|Icon=WaterControl_GeyserBurst.png|Power=Geyser Burst|Level=6|Effect=Ranged (Location AoE), Foe Knock Up, -Speed, Minor DoT(Fire)|Border=1}} | ||
{{Powers_LevelRow|Icon=WaterControl_TurbulentAura.png|Power=Turbulent Aura|Level=8|Effect=PBAoE | {{Powers_LevelRow|Icon=WaterControl_TurbulentAura.png|Power=Turbulent Aura|Level=8|Effect=Toggle (PBAoE), Minor DMG (Cold) Foe Knockdown, Heal (Self), Chance for Drowning (Foe)|Border=1}} | ||
{{Powers_LevelRow|Icon=WaterControl_Riptide.png|Power=Riptide|Level=12|Effect=Ranged (Location AoE), Minor | {{Powers_LevelRow|Icon=WaterControl_Riptide.png|Power=Riptide|Level=12|Effect=Ranged (Location AoE), Minor DoT(Cold), Foe Forced Movement|Border=1}} | ||
{{Powers_LevelRow|Icon=WaterControl_TidalWave.png|Power=Tidal Wave|Level=18|Effect=Ranged (Cone), Light DMG ( | {{Powers_LevelRow|Icon=WaterControl_TidalWave.png|Power=Tidal Wave|Level=18|Effect=Ranged (Cone), Light DMG (Cold/Smash), Foe Knockback, Disorient, -Speed|Border=1}} | ||
{{Powers_LevelRow|Icon= | {{Powers_LevelRow|Icon=WaterControl_DrowningPool.png|Power=Drowning Pool|Level=26|Effect=Ranged (Targeted AoE), Foe Hold, -Def|Border=1}} | ||
{{Powers_LevelRow|Icon= | {{Powers_LevelRow|Icon=WaterControl_WaterGolem.png|Power=Water Golem|Level=32|Effect=Summon Water Golem|Border=1}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
== Powers == | == Powers == | ||
=== [[File:WaterControl_Deluge.png]] Deluge === | === [[File:WaterControl_Deluge.png]] Deluge === | ||
You cause a torrent of water to crush your foe causing High Cold and Smashing damage knocking them off their feet and reducing their movement speed. This power has a small chance to place the Drowning effect on its target. Deluge deals additional over time and has improved movement speed reduction against foes suffering from drowning. | You cause a torrent of water to crush your foe causing High Cold and Smashing damage knocking them off their feet and reducing their movement speed. This power has a small chance to place the Drowning effect on its target. Deluge deals additional over time and has improved movement speed reduction against foes suffering from drowning. | ||
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{{PowerBlock_Blank|{{Set Knockback}}}} | {{PowerBlock_Blank|{{Set Knockback}}}} | ||
{{PowerBlock_Blank|{{Set Slow Movement}}}} | {{PowerBlock_Blank|{{Set Slow Movement}}}} | ||
{{PowerBlock_Blank|{{Set Universal Debuff}}}} | |||
{{PowerBlock_Blank|{{Set Ranged Damage}}}} | {{PowerBlock_Blank|{{Set Ranged Damage}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File: | === [[File:WaterControl_DrowningPool.png]] Drowning Pool === | ||
You surround your foes in a Drowning Pool which leaves each of them enveloped in a watery sphere that renders them held and reduces their defense. This power has a high chance to place the drowning effect on its target. | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] | {{PowerBlock_Recharge|Very Long}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 26 (Controller)}} | ||
{{PowerBlock_Effects| | {{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 26 (Dominator)}} | ||
{{PowerBlock_Enhancements| | {{PowerBlock_Effects|Ranged (Targeted Area of Effect)}} | ||
{{PowerBlock_Sets| | {{PowerBlock_Blank|Foe Hold, -Def}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | |||
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge}}}} | |||
{{PowerBlock_Blank|{{Enhance Range}}}} | |||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Hold}}}} | |||
{{PowerBlock_Sets|{{Set Defense Debuff}}}} | |||
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}} | |||
{{PowerBlock_Blank|{{Set Universal Debuff}}}} | |||
{{PowerBlock_Blank|{{Set Holds}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File: | === [[File:WaterControl_GeyserBurst.png]] Geyser Burst === | ||
You | You cause a geyser to erupt from the ground beneath a chosen area. Foes standing in the area have their movement speed reduced, suffer from Minor Fire damage over time, and may be thrown in the air. The power has a small chance to place the Drowning effect on its target. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge| | {{PowerBlock_Damage|Minor DoT(Fire)}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] | {{PowerBlock_Recharge|Long}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 6 (Controller)}} | ||
{{PowerBlock_Effects| | {{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 6 (Dominator)}} | ||
{{PowerBlock_Blank|Foe | {{PowerBlock_Effects|Target(Location AoE)}} | ||
{{PowerBlock_Blank| | {{PowerBlock_Blank|Foe Knock Up, -Speed}} | ||
{{PowerBlock_Enhancements|{{Enhance | {{PowerBlock_Blank| Small chance to inflict Drowning}} | ||
{{PowerBlock_Blank|{{Enhance | {{PowerBlock_Enhancements|{{Enhance Damage}}}} | ||
{{PowerBlock_Blank|{{Enhance Knockback}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge}}}} | {{PowerBlock_Blank|{{Enhance Recharge}}}} | ||
{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Slow}}}} | {{PowerBlock_Blank|{{Enhance Slow}}}} | ||
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}} | |||
{{PowerBlock_Sets|{{Set | |||
{{PowerBlock_Blank|{{Set Slow Movement}}}} | {{PowerBlock_Blank|{{Set Slow Movement}}}} | ||
{{PowerBlock_Blank|{{Set | {{PowerBlock_Blank|{{Set Universal Debuff}}}} | ||
{{PowerBlock_Blank|{{Set Knockback}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File: | === [[File:WaterControl_Hypothermia.png]] Hypothermia === | ||
You | You hurl a ball of ice cold water at your foe which explodes upon impact. The target and all nearby foes will have their movement speed dramatically reduced and periodically be put to sleep. This power has a small chance to place the Drowning effect on its targets. Hypothermia's slow effect is empowered and has a greater chance to put a foe to sleep if it is suffering from Drowning. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Long}} | {{PowerBlock_Recharge|Long}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 2 (Controller)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] | {{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 2 (Dominator)}} | ||
{{PowerBlock_Effects|Ranged (Targeted | {{PowerBlock_Effects|Ranged (Targeted AoE)}} | ||
{{PowerBlock_Blank|Foe | {{PowerBlock_Blank|Foe Sleep, -Speed}} | ||
{{PowerBlock_Blank| | {{PowerBlock_Blank|Small chance to inflict Drowning}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge}}}} | {{PowerBlock_Blank|{{Enhance Recharge}}}} | ||
{{PowerBlock_Blank|{{Enhance Sleep}}}} | |||
{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance | {{PowerBlock_Blank|{{Enhance Slow}}}} | ||
{{ | {{PowerBlock_Sets|{{Set Slow Movement}}}} | ||
{{ | {{PowerBlock_Blank|{{Set Universal Debuff}}}} | ||
{{PowerBlock_Blank|{{Set | {{PowerBlock_Blank|{{Set Sleep}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File: | === [[File:WaterControl_Riptide.png]] Riptide === | ||
You | You create a whirlpool under a targeted foe, nearby foes are repeatedly force moved to that target's location and will suffer minor cold damage over time. This power has a small chance to place the Drowning effect on its targets. Tougher targets are less likely to be affected by Riptide's pull. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Minor | {{PowerBlock_Damage|Minor DoT(Cold)}} | ||
{{PowerBlock_Recharge|Long}} | {{PowerBlock_Recharge|Long}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 12 (Controller)}} | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 12 (Controller)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 12 (Dominator)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 12 (Dominator)}} | ||
{{PowerBlock_Effects|Ranged (Targeted | {{PowerBlock_Effects|Ranged (Targeted AoE)}} | ||
{{PowerBlock_Blank|Foe | {{PowerBlock_Blank|Foe Forced Movement}} | ||
{{PowerBlock_Enhancements|{{Enhance Damage}}}} | |||
{{PowerBlock_Enhancements | |||
{{PowerBlock_Blank|{{Enhance Recharge}}}} | {{PowerBlock_Blank|{{Enhance Recharge}}}} | ||
{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}} | {{PowerBlock_Sets|{{Set Targeted AoE Damage}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File: | === [[File:WaterControl_Suffocate.png]] Suffocate === | ||
You | You trap your foe in a watery sphere causing them to helplessly gasp for air. While affected by this power your target will suffer Moderate Cold damage over time, be rendered Held and be unable to attack and have reduced defense for a short time. This power has a moderate change to place the Drowning effect on its target. Suffocate deals additional damage and has improved movement speed reduction against foes suffering from Drowning. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}} | |||
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}} | |||
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] | {{PowerBlock_Effects|Ranged, Moderate DoT(Cold), Foe Hold, -Def}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] | {{PowerBlock_Blank| Moderate chance to inflict Drowning}} | ||
{{PowerBlock_Effects|Ranged ( | |||
{{PowerBlock_Blank| | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge}}}} | {{PowerBlock_Blank|{{Enhance Recharge}}}} | ||
{{PowerBlock_Blank|{{Enhance Range}}}} | |||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{ | {{PowerBlock_Blank|{{enhance Hold}}}} | ||
{{ | {{PowerBlock_Sets|{{Set Accurate Defense Debuff}}}} | ||
{{ | {{PowerBlock_Blank|{{Set Holds}}}} | ||
{{PowerBlock_Blank|{{Set | {{PowerBlock_Blank|{{Set Ranged Damage}}}} | ||
{{PowerBlock_Blank|{{Set | {{PowerBlock_Blank|{{Set Defense Debuff}}}} | ||
{{PowerBlock_Blank|{{Set | {{PowerBlock_Blank|{{Set Universal Debuff}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File:WaterControl_TidalWave.png]] Tidal Wave === | |||
=== [[File: | You blast foes in front of you with a violent torrent of water knocking them back, disorienting them, and dealing Light Cold and Smashing damage to them. This power has a small chance to place the Drowning effect on its targets. Tidal Wave deals additional damage and has improved disorient duration and movement slow potency on foes suffering from Drowning. | ||
You | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage| | {{PowerBlock_Damage|Light (Cold/Smash)}} | ||
{{PowerBlock_Recharge| | {{PowerBlock_Recharge|Very Long}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 18 (Controller)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] | {{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 18 (Dominator)}} | ||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged (Cone}} | ||
{{PowerBlock_Blank|Foe | {{PowerBlock_Blank|Foe Knockback, Disorient, -Speed}} | ||
{{PowerBlock_Blank| | {{PowerBlock_Blank|Small chance to inflict Drowning}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
{{PowerBlock_Blank|{{Enhance Knockback}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge}}}} | {{PowerBlock_Blank|{{Enhance Recharge}}}} | ||
{{PowerBlock_Blank|{{Enhance Disorient}}}} | |||
{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{ | {{PowerBlock_Sets|{{Set Targeted AoE Damage}}}} | ||
{{ | {{PowerBlock_Blank|{{Set Stuns}}}} | ||
{{PowerBlock_Blank|{{Set Slow Movement}}}} | |||
{{PowerBlock_Blank|{{Set Universal Debuff}}}} | |||
{{PowerBlock_Blank|{{Set Knockback}}}} | {{PowerBlock_Blank|{{Set Knockback}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File: | === [[File:WaterControl_TurbulentAura.png]] Turbulent Aura === | ||
You | You create a barrier of rapidly flowing water around you causing foes that enter the aura to suffer minor cold damage and have a chance to be knocked down while inside it. The caster will also heal for a small amount of health for each Drowning foe within the aura. Turbulent Aura has a small chance to inflict Drowning on targets. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Minor ( | {{PowerBlock_Damage|Minor DMG(Cold)}} | ||
{{PowerBlock_Recharge| | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 8 (Controller)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] | {{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 8 (Dominator)}} | ||
{{PowerBlock_Effects| | {{PowerBlock_Effects|Toggle (PBAoE)}} | ||
{{PowerBlock_Blank|Foe | {{PowerBlock_Blank|Foe Knockdown, Heal(Self)}} | ||
{{PowerBlock_Blank| | {{PowerBlock_Blank|Small chance to inflict Drowning}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
{{PowerBlock_Blank|{{Enhance Heal}}}} | |||
{{PowerBlock_Blank|{{Enhance Knockback}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge}}}} | {{PowerBlock_Blank|{{Enhance Recharge}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Sets|{{Set PBAoE Damage}}}} | |||
{{PowerBlock_Blank|{{Set Healing}}}} | |||
{{PowerBlock_Blank|{{Set Accurate Healing}}}} | |||
{{PowerBlock_Sets|{{Set | {{PowerBlock_Blank|{{Set Knockback}}}} | ||
{{PowerBlock_Blank|{{Set | |||
{{PowerBlock_Blank|{{Set Accurate | |||
{{PowerBlock_Blank|{{Set | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File: | === [[File:WaterControl_WaterGolem.png]] Water Golem === | ||
You | You create a watery entity to aid you in battle. The water golem is primarily a melee attacker, but it also has a moderate amount of control abilities as well. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
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{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 32 (Controller)}} | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 32 (Controller)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 32 (Dominator)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 32 (Dominator)}} | ||
{{PowerBlock_Effects|Summon | {{PowerBlock_Effects|Summon Water Golem}} | ||
{{PowerBlock_Other|Header= | {{PowerBlock_Other|Header=Water Golem Powers|Text=[[File:WaterControl_WaterGolem_HydoStrike.png|20px]] Hydro Strike (PBAoE, Minor DMG (Cold))}} | ||
{{PowerBlock_Blank|[[File: | {{PowerBlock_Blank|[[File:WaterControl_WaterGolem_TorrentialBlow.png|20px]] Torrential Blow (Melee, High DMG (Cold/Smash), Foe Knockup, -Speed)}} | ||
{{PowerBlock_Blank|[[File: | {{PowerBlock_Blank|[[File:WaterControl_WaterGolem_SuffocatingAura.png|20px]] Suffocating Aura (PBAoE, Minor DoT (Cold), Foe -Speed)}} | ||
{{PowerBlock_Blank|[[File: | {{PowerBlock_Blank|[[File:WaterControl_WaterGolem_HydroBlast.png|20px]] Hydro Blast (Ranged, High DMG(Cold/Smash), Foe Knockdown, -Speed)}} | ||
{{PowerBlock_Blank|[[File: | {{PowerBlock_Blank|[[File:WaterControl_WaterGolem_GeyserStrike.png|20px]] Geyser Strike (PBAoE, Moderate DMG(Cold/Smash), -Speed}} | ||
{{PowerBlock_Blank|[[File: | {{PowerBlock_Blank|[[File:WaterControl_WaterGolem_Resistance.png|20px]] Resistance (Auto, {{DamResVal|30|30|20|30|0|0|0|0}}, | ||
{{ | {{TypeDefVal|12.5|12.5|20|40|20|20|20}}, {{PosDefVal|3=20}}, {{StatusProtVal|3=100|4=100}}, Immunity to -Speed)}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
{{PowerBlock_Blank|{{Enhance Knockback}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge}}}} | {{PowerBlock_Blank|{{Enhance Recharge}}}} | ||
{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance | {{PowerBlock_Blank|{{Enhance Slow}}}} | ||
{{PowerBlock_Sets|{{Set Pet Damage}}}} | {{PowerBlock_Sets|{{Set Pet Damage}}}} | ||
{{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}} | {{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}} | ||
{{PowerBlock_Blank|{{Set | {{PowerBlock_Blank|{{Set Knockback}}}} | ||
{{PowerBlock_Blank|{{Set Slow Movement}}}} | {{PowerBlock_Blank|{{Set Slow Movement}}}} | ||
{{PowerBlock_Blank|{{Set Universal Debuff}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Latest revision as of 18:21, 8 February 2023
Overview
Water Control is a primary power set for Controllers and Dominators. It was added as part of Rebirth Issue 2.
"You have total control over the power of water. Water Control grants you superior control over large groups and the ability to deal a good amount of damage to single targets. Your powers have a chance to inflict drowning on a target; while under this effect Deluge, Suffocate, Hypothermia, Turbulent Aura, and Tidal Wave will deal more damage and these power's secondary effects are increased."
Power Table
The Water Control power set is available as a primary set for Controllers and Dominators. The following table shows the level at which each power is available:
Power | Level | Effect | |
Deluge | 1 | Ranged, High DMG (Smashing/Cold), Foe Knockdown, -Speed | |
Suffocate | 1 | Ranged, Moderate DoT(Cold), Foe Hold, -Def | |
Hypothermia | 2 | Ranged (Targeted AoE), Foe Sleep -Speed | |
Geyser Burst | 6 | Ranged (Location AoE), Foe Knock Up, -Speed, Minor DoT(Fire) | |
Turbulent Aura | 8 | Toggle (PBAoE), Minor DMG (Cold) Foe Knockdown, Heal (Self), Chance for Drowning (Foe) | |
Riptide | 12 | Ranged (Location AoE), Minor DoT(Cold), Foe Forced Movement | |
Tidal Wave | 18 | Ranged (Cone), Light DMG (Cold/Smash), Foe Knockback, Disorient, -Speed | |
Drowning Pool | 26 | Ranged (Targeted AoE), Foe Hold, -Def | |
Water Golem | 32 | Summon Water Golem |
Powers
Deluge
You cause a torrent of water to crush your foe causing High Cold and Smashing damage knocking them off their feet and reducing their movement speed. This power has a small chance to place the Drowning effect on its target. Deluge deals additional over time and has improved movement speed reduction against foes suffering from drowning.
Damage | High (Smashing/Cold) |
Recharge | Moderate |
Minimum Level | 1 (Controller) |
1 (Dominator) | |
Effects | Ranged, High DMG(Cold/Smash) |
Foe Knockdown, -Speed | |
Chance to inflict drowning | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Reduce Endurance Cost | |
Enhance Range | |
Enhance Slow | |
Knockback | |
Slow Movement | |
Universal Debuff | |
Ranged Damage |
Drowning Pool
You surround your foes in a Drowning Pool which leaves each of them enveloped in a watery sphere that renders them held and reduces their defense. This power has a high chance to place the drowning effect on its target.
Recharge | Very Long |
Minimum Level | 26 (Controller) |
26 (Dominator) | |
Effects | Ranged (Targeted Area of Effect) |
Foe Hold, -Def | |
Enhancements | Enhance Accuracy |
Enhance Defense Debuff | |
Increase Attack Rate | |
Enhance Range | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Set Categories | Defense Debuff |
Accurate Defense Debuff | |
Universal Debuff | |
Holds |
Geyser Burst
You cause a geyser to erupt from the ground beneath a chosen area. Foes standing in the area have their movement speed reduced, suffer from Minor Fire damage over time, and may be thrown in the air. The power has a small chance to place the Drowning effect on its target.
Damage | Minor DoT(Fire) |
Recharge | Long |
Minimum Level | 6 (Controller) |
6 (Dominator) | |
Effects | Target(Location AoE) |
Foe Knock Up, -Speed | |
Small chance to inflict Drowning | |
Enhancements | Enhance Damage |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Range | |
Reduce Endurance Cost | |
Enhance Slow | |
Set Categories | Targeted AoE Damage |
Slow Movement | |
Universal Debuff | |
Knockback |
Hypothermia
You hurl a ball of ice cold water at your foe which explodes upon impact. The target and all nearby foes will have their movement speed dramatically reduced and periodically be put to sleep. This power has a small chance to place the Drowning effect on its targets. Hypothermia's slow effect is empowered and has a greater chance to put a foe to sleep if it is suffering from Drowning.
Recharge | Long |
Minimum Level | 2 (Controller) |
2 (Dominator) | |
Effects | Ranged (Targeted AoE) |
Foe Sleep, -Speed | |
Small chance to inflict Drowning | |
Enhancements | Enhance Accuracy |
Increase Attack Rate | |
Enhance Sleep Duration | |
Enhance Range | |
Reduce Endurance Cost | |
Enhance Slow | |
Set Categories | Slow Movement |
Universal Debuff | |
Sleep |
Riptide
You create a whirlpool under a targeted foe, nearby foes are repeatedly force moved to that target's location and will suffer minor cold damage over time. This power has a small chance to place the Drowning effect on its targets. Tougher targets are less likely to be affected by Riptide's pull.
Damage | Minor DoT(Cold) |
Recharge | Long |
Minimum Level | 12 (Controller) |
12 (Dominator) | |
Effects | Ranged (Targeted AoE) |
Foe Forced Movement | |
Enhancements | Enhance Damage |
Increase Attack Rate | |
Enhance Range | |
Reduce Endurance Cost | |
Set Categories | Targeted AoE Damage |
Suffocate
You trap your foe in a watery sphere causing them to helplessly gasp for air. While affected by this power your target will suffer Moderate Cold damage over time, be rendered Held and be unable to attack and have reduced defense for a short time. This power has a moderate change to place the Drowning effect on its target. Suffocate deals additional damage and has improved movement speed reduction against foes suffering from Drowning.
Minimum Level | 1 (Controller) |
1 (Dominator) | |
Effects | Ranged, Moderate DoT(Cold), Foe Hold, -Def |
Moderate chance to inflict Drowning | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Increase Attack Rate | |
Enhance Range | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Set Categories | Accurate Defense Debuff |
Holds | |
Ranged Damage | |
Defense Debuff | |
Universal Debuff |
Tidal Wave
You blast foes in front of you with a violent torrent of water knocking them back, disorienting them, and dealing Light Cold and Smashing damage to them. This power has a small chance to place the Drowning effect on its targets. Tidal Wave deals additional damage and has improved disorient duration and movement slow potency on foes suffering from Drowning.
Damage | Light (Cold/Smash) |
Recharge | Very Long |
Minimum Level | 18 (Controller) |
18 (Dominator) | |
Effects | Ranged (Cone |
Foe Knockback, Disorient, -Speed | |
Small chance to inflict Drowning | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance Range | |
Reduce Endurance Cost | |
Set Categories | Targeted AoE Damage |
Stuns | |
Slow Movement | |
Universal Debuff | |
Knockback |
Turbulent Aura
You create a barrier of rapidly flowing water around you causing foes that enter the aura to suffer minor cold damage and have a chance to be knocked down while inside it. The caster will also heal for a small amount of health for each Drowning foe within the aura. Turbulent Aura has a small chance to inflict Drowning on targets.
Damage | Minor DMG(Cold) |
Recharge | Moderate |
Minimum Level | 8 (Controller) |
8 (Dominator) | |
Effects | Toggle (PBAoE) |
Foe Knockdown, Heal(Self) | |
Small chance to inflict Drowning | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Heal | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Reduce Endurance Cost | |
Set Categories | PBAoE Damage |
Healing/Absorb | |
Accurate Healing | |
Knockback |
Water Golem
You create a watery entity to aid you in battle. The water golem is primarily a melee attacker, but it also has a moderate amount of control abilities as well.
Recharge | Very Long |
Minimum Level | 32 (Controller) |
32 (Dominator) | |
Effects | Summon Water Golem |
Water Golem Powers | Hydro Strike (PBAoE, Minor DMG (Cold)) |
Torrential Blow (Melee, High DMG (Cold/Smash), Foe Knockup, -Speed) | |
Suffocating Aura (PBAoE, Minor DoT (Cold), Foe -Speed) | |
Hydro Blast (Ranged, High DMG(Cold/Smash), Foe Knockdown, -Speed) | |
Geyser Strike (PBAoE, Moderate DMG(Cold/Smash), -Speed | |
Resistance (Auto, Res( S30 L30 F20 C30 ),
Def( S12.5 L12.5 F20 C40 E20 N20 P20 ), Def( A20 ), Prot( St 100 Sl 100 ), Immunity to -Speed) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Range | |
Reduce Endurance Cost | |
Enhance Slow | |
Set Categories | Pet Damage |
Recharge Intensive Pets | |
Knockback | |
Slow Movement | |
Universal Debuff |