Template:IOEffect/A/1: Difference between revisions

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(New page: {{#switch:{{{1|}}} |10=0.117 |11=0.133 |12=0.150 |13=0.167 |14=0.179 |15=0.192 |16=0.205 |17=0.218 |18=0.231 |19=0.243 |20=0.256 |21=0.269 |22=0.282 |23=0.295 |24=0.307 |25=0.320 |26=0.333...)
 
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{{#switch:{{{1|}}}
<includeonly>{{#switch:{{{level|{{{1|}}}}}}
|10=0.117
|10=11.7
|11=0.133
|11=13.3
|12=0.150
|12=15.0
|13=0.167
|13=16.7
|14=0.179
|14=17.9
|15=0.192
|15=19.2
|16=0.205
|16=20.5
|17=0.218
|17=21.8
|18=0.231
|18=23.1
|19=0.243
|19=24.3
|20=0.256
|20=25.6
|21=0.269
|21=26.9
|22=0.282
|22=28.2
|23=0.295
|23=29.5
|24=0.307
|24=30.7
|25=0.320
|25=32.0
|26=0.333
|26=33.3
|27=0.337
|27=33.7
|28=0.341
|28=34.1
|29=0.344
|29=34.4
|30=0.348
|30=34.8
|31=0.352
|31=35.2
|32=0.356
|32=35.6
|33=0.359
|33=35.9
|34=0.363
|34=36.3
|35=0.367
|35=36.7
|36=0.371
|36=37.1
|37=0.375
|37=37.5
|38=0.378
|38=37.8
|39=0.382
|39=38.2
|40=0.386
|40=38.6
|41=0.390
|41=39.0
|42=0.394
|42=39.4
|43=0.397
|43=39.7
|44=0.401
|44=40.1
|45=0.405
|45=40.5
|46=0.409
|46=40.9
|47=0.412
|47=41.2
|48=0.416
|48=41.6
|49=0.420
|49=42.0
|50=0.424
|50|51|52|53=42.4
|#default=0.000
|purple=53.0
}}
|super=53.0
|#default=0
}}</includeonly><noinclude>{{Documentation|Template:IOEffect/doc}}</noinclude>

Latest revision as of 20:54, 28 May 2021

[edit] [purge] Documentation


The IOEffect template and its subpage templates are used to generate the percentage enhancement provided by an IO for a given schedule and number of aspects.

Usage

This is actually a family of templates. The base template {{IOEffect}} and its four children ({{IOEffect/A}}, {{IOEffect/B}}, {{IOEffect/C}}, {{IOEffect/D}}) should usually not be used directly. Instead, the sixteen grandchildren templates (listed below) should be used directly. However, the prior templates all exist as a convenience in case a pipe is used instead of a slash; it also helps to conveniently group the templates together.

  Schedule A Schedule B Schedule C Schedule D
1 Aspect {{IOEffect/A/1}} {{IOEffect/B/1}} {{IOEffect/C/1}} {{IOEffect/D/1}}
2 Aspects {{IOEffect/A/2}} {{IOEffect/B/2}} {{IOEffect/C/2}} {{IOEffect/D/2}}
3 Aspects {{IOEffect/A/3}} {{IOEffect/B/3}} {{IOEffect/C/3}} {{IOEffect/D/3}}
4 Aspects {{IOEffect/A/4}} {{IOEffect/B/4}} {{IOEffect/C/4}} {{IOEffect/D/4}}

The above templates all take one argument: the level of interest. So as an example, {{IOEffect/A/3|25}} will yield 16.0.

If the level provided is out of range, 0 will be returned. If the number provided is in range but the enhancement effect is not known, ? will be returned. (Note that an estimate could be calculated, but due to rounding the in-game numbers vary slightly. Thus, only known values from in-game are provided in the tables.)

As a special case, a level of "purple" will yield the value of a level 50 very rare invention enhancement. Thus, {{IOEffect/A/1|purple}} yields 53.0.