Melee Genome: Difference between revisions
Jump to navigation
Jump to search
(One intermediate revision by the same user not shown) | |||
Line 5: | Line 5: | ||
== Description == | == Description == | ||
Equipping this ability grants an auto 7.5% regeneration buff. | |||
Regeneration is buffed by 7.5% per enemy. | When toggled on, this power grants the user a stacking Regeneration buff for each enemy within an 8 foot radius, as well as a base buff that is not dependent on an adjacent enemy. The effect reaches its maximum strength at 4 enemies. | ||
The base toggled buff for regeneration is 5.85% and is buffed by 7.5% per enemy. | |||
== How to Get == | == How to Get == | ||
Line 15: | Line 17: | ||
:{{IComponent|Supercharged Capacitor|1}} | :{{IComponent|Supercharged Capacitor|1}} | ||
:{{IComponent|Detailed Reports|1}} | :{{IComponent|Detailed Reports|1}} | ||
== Used In == | == Used In == |
Latest revision as of 07:47, 23 October 2023
Overview
Melee Genome is one of the abilities that can be used with the Hybrid Slot, part of the Incarnate System. This ability is Common.
Description
Equipping this ability grants an auto 7.5% regeneration buff.
When toggled on, this power grants the user a stacking Regeneration buff for each enemy within an 8 foot radius, as well as a base buff that is not dependent on an adjacent enemy. The effect reaches its maximum strength at 4 enemies.
The base toggled buff for regeneration is 5.85% and is buffed by 7.5% per enemy.
How to Get
Melee Genome is created with the following Incarnate Components: