Teleportation: Difference between revisions

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{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}
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{{PowerBlock Blank|{{Set Universal Travel}}}}
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=== [[File:Teleportation_TeleportFoe.png]] Teleport Foe ===
You can teleport a single foe directly next to yourself.  A successful hit must be made in order to teleport the target, and some powerful foes cannot be teleported.  This power can be interrupted.
{{PowerBlock Start}}
{{PowerBlock Recharge|4.5 seconds}}
{{PowerBlock Level|4 (All Archetypes except Kheldians)}}
{{PowerBlock Effects|Ranged (Location)}}
{{PowerBlock Blank|Teleport Foe}}
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Blank|{{Reduce Interrupt Time}}}}
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Blank|{{Enhance Range}}}}
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Sets|{{Set Teleport}}}}
{{PowerBlock Sets|{{Set Teleport}}}}
{{PowerBlock Blank|{{Set Universal Travel}}}}
{{PowerBlock Blank|{{Set Universal Travel}}}}

Revision as of 19:31, 2 March 2023

Overview

The Teleportation power pool is available to all archetypes except Warshades and Peacebringers, and grants various travel abilities and teleportation combat abilities. To see the Warshades' Shadow Step and Shadow Recall, please see Inherent Powers.

Players are able to pick Recall Friend, Teleport Foe, and Teleport starting from level 4 in any order without any prerequisite. Team Teleport and Long Range Teleport are level 14 power choices, and require two other Teleportation Powers before selection.

Power Tables

The following table shows which powers are available and at what level:

Power Level Effect
Teleportation RecallTeleport.png Recall 4 Recall
Teleportation Blink.png Blink 4 Ranged, Minor DMG(Smash), Self Teleport, +DEF(All but Psionics)
Teleportation Teleport.png Teleport 4 Ranged (Location), Self Teleport
Teleportation BlinkBlitz.png Blink Blitz 14 PBAoE High DMG(Smashing); Self Teleport, +DEF(All but Psionics)
Teleportation GroupTeleport.png Team Teleport 14 with Blink Blitz Ranged (Location), Team Teleport
Teleportation MassTranslocation.png Mass Translocation 14 Ranged (Targeted AoE), Foe Teleport
Teleportation LongRangeTeleport.png Long Range Teleport 14 with Mass Translocation Self (Single Target), Long Range Teleport

Powers

The following are powers in the Teleportation powerset.

Teleportation LongRangeTeleport.png Long Range Teleport

Long Range Teleport allows you to teleport very long distances, even across city zones. You must be at least level 14 and have two other Teleportation Powers before selecting Long Range Teleport. Recharge: Very Long

Recharge 5 minutes
Minimum Level 14 (All Archetypes except Kheldians)
Effects Self (Single Target)
Long Range Teleport
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
The list of zones a character receives is dependent on alignment and location:
  • Villains get zones in the Rogue Isles
  • Heroes get zones in Paragon City
  • Rogues and Vigilantes get hero zones when in Paragon City and villain zones when in the Rogue Isles.
  • Praetorians get zones in Praetoria

Teleportation RecallTeleport.png Recall

You can Teleport your target, be they friend or foe, to yourself. You can also rescue a fallen teammate who may be in a hostile location, as long as they are on the same map. Range is not infinite, but it's long and can be enhanced. Allies can be teleported from near Zone-Range distances. However, foes must be much closer. This power can be interrupted.

Recharge Fast
Minimum Level 4 (All Archetypes except Kheldians)
Effects Recall
Enhancements TO Training Interrupt Time.png Reduce Interrupt Time
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Accuracy.png Enhance Accuracy
Set Categories IO Teleportation.png Teleport
IO Universal Travel.png Universal Travel

Teleportation GroupTeleport.png Team Teleport

You can teleport yourself and your nearby teammates to a targeted location. Teammates must be in close proximity to you. Team Teleport costs slightly more endurance than Teleport, but you can teleport your entire team for no additional cost. You must be at least level 14 and have two other teleportation powers before selecting Team Teleport.

Recharge None
Minimum Level 14 (All Archetypes except Kheldians)
Effects Ranged (Location)
Team Teleport
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Teleportation.png Teleport
IO Universal Travel.png Universal Travel

Teleportation Teleport.png Teleport

You can teleport long distances. Teleport has no recharge time, and can be reactivated without pause, as long as you have endurance.

Recharge None
Minimum Level 4 (All Archetypes except Kheldians)
Effects Ranged (Location)
Self Teleport
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
Set Categories IO Teleportation.png Teleport
IO Universal Travel.png Universal Travel

Historical

Badge time.png This section contains information that no longer applies to the current version of City of Heroes: Rebirth. The content provided may refer to City of Heroes Freedom.
It is provided for historical purposes.
  • Issue 21 reduced the first three powers (Recall Friend, Teleport Foe, and Teleport) from levels 6, 6, and 14 respectively, to each unlocking at level 4. Issue 21 also reduced the fourth power (Team Teleport) to level 14, and introduced Long Range Teleport at level 14.

External Links

Teleportation Pool at RedTomax.com