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{{TOCright}}
== Overview ==
== Overview ==
{{TOCright}}
{{Power Set Icon|Freem}}
'''{{PAGENAME}}''' is one of the powersets.  It is a [[Mastermind]] primary power set.
'''Thugs''' is a standard power set that is a primary set for [[Mastermind]]s.


Street-wise and extremely loyal to the right leader, Thugs make the perfect Henchmen for a manipulative Mastermind. The Rogue Isle are a perfect breeding ground for Thugs, and 'street-cred' can go a long way. Thugs are no stranger to urban warfare, and they are quite proficient with various weapons. Most Thugs aren't particularly resistant to any damage type, but their lieutenants posses good Leadership skills to harden all your Henchmen.
"Street-wise and extremely loyal to the right leader, Thugs make the perfect Henchmen for a manipulative Mastermind. The Rogue Isles are a perfect breeding ground for Thugs, and 'street-cred' can go a long way. Thugs are no stranger to urban warfare, and they are quite proficient with various weapons. Most Thugs aren't particularly resistant to any damage type, but their lieutenants posses good Leadership skills to harden all your Henchmen."
{{clrl}}


Possible [[Weapon Customization#Pistols|Pistols Weapon Customizations]].
Possible [[Weapon Customization#Pistols|Pistols Weapon Customizations]].


== Power Table ==
== Power Table ==
The Thugs power set is available as a primary set for [[Mastermind]]s. The following table shows the level at which each power is available:


=== Mastermind ===
The Thugs powerset is available as a primary set for [[Mastermind]]s. The following table shows which powers are available and at what level:
{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=Thugs TargetedRangedMinorDmg.png|Power=Pistols|Level=1|Effect=Ranged, Minor Damage (Lethal)}}
{{Powers_LevelRow|Icon=Thugs TargetedRangedMinorDmg.png|Power=Pistols|Level=1|Effect=Ranged, Minor Damage (Lethal)}}
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== Powers ==
== Powers ==
=== [[File:Thugs EnlistBoss.png]] Call Bruiser ===
=== [[File:Thugs EnlistBoss.png]] Call Bruiser ===
Calls one massive Bruiser. He is strong, tough and has a mean temper. As a Brute, he will generate Fury and deal more damage the longer the combat lasts. His Super Strength powers means he favors hand-to-hand combat. He has resistance to Lethal and Smashing Damage and some resistance to Fire and Cold Damage. You may only have 1 Bruiser under your control at any given time. If you attempt to summon another Bruiser, the power will fail.  
Calls one massive Bruiser. He is strong, tough and has a mean temper. As a Brute, he will generate Fury and deal more damage the longer the combat lasts. His Super Strength powers means he favors hand-to-hand combat. He has resistance to Lethal and Smashing Damage and some resistance to Fire and Cold Damage. You may only have 1 Bruiser under your control at any given time. If you attempt to summon another Bruiser, the power will fail.  


(Note: Bruiser is a Super Strength Brute (with Rage Bar))
[[File:Mastermind Thugs Bruiser Fully Trained.jpg|thumb|150px|right|Bruiser]]
 
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
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{{PowerBlock_Other|Header=Basic Powers|Text=[[File:SuperStrength_Jab.png|18px]] [[Super Strength#Jab|Jab]] (Minor Damage, Disorient)}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:SuperStrength_Jab.png|18px]] [[Super Strength#Jab|Jab]] (Minor Damage, Disorient)}}
{{PowerBlock_Blank|[[File:SuperStrength_Punch.png|18px]] [[Super Strength#Punch|Punch]] (Moderate Damage, Knockdown)}}
{{PowerBlock_Blank|[[File:SuperStrength_Punch.png|18px]] [[Super Strength#Punch|Punch]] (Moderate Damage, Knockdown)}}
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:SuperStrength_HandClap.png|18px]] [[Super Strength#Hand Clap|Hand Clap]] (PBAoE, Disorient, Knockback)}}
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:SuperStrength_HandClap.png|18px]] [[Super Strength#Hand Clap|Hand Clap]] (PBAoE, Disorient, Knockdown)}}
{{PowerBlock_Blank|[[File:SuperStrength_Haymaker.png|18px]] [[Super Strength#Haymaker|Haymaker]] (Heavy Damage, Knockdown)}}
{{PowerBlock_Blank|[[File:SuperStrength_Haymaker.png|18px]] [[Super Strength#Haymaker|Haymaker]] (Heavy Damage, Knockdown)}}
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:SuperStrength_KnockoutBlow.png|18px]] [[Super Strength#Knockout Blow|Knockout Blow]] (Superior Damage, Disorient, Knockback)}}
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:SuperStrength_KnockoutBlow.png|18px]] [[Super Strength#Knockout Blow|Knockout Blow]] (Superior Damage, Disorient, Knockup)}}
{{PowerBlock_Blank|[[File:SuperStrength_Hurl.png|18px]] [[Super Strength#Hurl|Hurl]] (Heavy Damage, Knockback, -Fly)}}
{{PowerBlock_Blank|[[File:SuperStrength_Hurl.png|18px]] [[Super Strength#Hurl|Hurl]] (Heavy Damage, Knockback, -Fly)}}
{{PowerBlock_Blank|[[File:SuperStrength_FootStomp.png|18px]] [[Super Strength#Foot Stomp|Foot Stomp]] (Heavy Damage PBAoE, Knockback))}}
{{PowerBlock_Blank|[[File:SuperStrength_FootStomp.png|18px]] [[Super Strength#Foot Stomp|Foot Stomp]] (Heavy Damage PBAoE, Knockdown)}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
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=== [[File:Thugs EnlistLieutenant.png]] Call Enforcer ===
=== [[File:Thugs EnlistLieutenant.png]] Call Enforcer ===
Calls forth one to two Thug Enforcers (the second is available at level twenty-four) to do your bidding. Thug Enforcers carry a Sub-machine Gun, and possess good leadership skills. Their weapon of choice is an UZI, and can be equipped to carry up to 2 at once. You may only have 2 Thug Enforcers under your control at any given time. If you attempt to call more Enforcers, you can only replace the ones you have lost in battle. If you already have two, the power will fail.
Calls forth one to two Thug Enforcers (depending on your level) to do your bidding. Thug Enforcers carry a Sub-machine Gun, and possess good leadership skills. Their weapon of choice is an UZI, and can be equipped to carry up to 2 at once. You may only have 2 Thug Enforcers under your control at any given time. If you attempt to call more Enforcers, you can only replace the ones you have lost in battle. If you already have two, the power will fail.
 
(Note: Enforcers are SMG Corruptors (with extra Scourge damage))


[[File:Mastermind Thugs Enforcer Fully Trained.jpg|thumb|150px|right|Enforcer]]
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
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{{PowerBlock_Blank|[[File:Thugs ConeRangedModerateDmg.png|18px]] Uzi Cone Blast (Moderate Damage Cone)}}
{{PowerBlock_Blank|[[File:Thugs ConeRangedModerateDmg.png|18px]] Uzi Cone Blast (Moderate Damage Cone)}}
{{PowerBlock_Blank|[[File:Leadership_Tactics.png|18px]] [[Leadership#Tactics|Tactics]] (PBAoE +To Hit)}}
{{PowerBlock_Blank|[[File:Leadership_Tactics.png|18px]] [[Leadership#Tactics|Tactics]] (PBAoE +To Hit)}}
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:Thugs ConeRangedModerateDmg.png|18px]] Dual Uzi's (Cone)}}
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:Thugs ConeRangedModerateDmg.png|18px]] Dual Uzis (Cone)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARM30grenade.png|18px]] Blast Clip}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARM30grenade.png|18px]] Blast Clip}}
{{PowerBlock_Blank|[[File:Leadership_Assault.png|18px]] [[Leadership#Tactics|Assault]] (PBAoE +Dam)}}
{{PowerBlock_Blank|[[File:Leadership_Assault.png|18px]] [[Leadership#Tactics|Assault]] (PBAoE +Dam)}}
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{{PowerBlock Sets|{{Set Pet Damage}}}}
{{PowerBlock Sets|{{Set Pet Damage}}}}
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Universal Debuff}}}}
{{PowerBlock_Blank|{{Set To Hit Buff}}}}
{{PowerBlock_Blank|{{Set To Hit Buff}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:Thugs HirePosse.png]] Call Thugs ===
=== [[File:Thugs HirePosse.png]] Call Thugs ===
Calls forth one to three Thugs (the second is available at level six, the third at level eighteen) to do your bidding. The third Thug you gain will be an Arsonist. Thugs use Dual Pistols and can be taught additional pistol attacks. You may only have 3 Thugs under your control at any given time. If you attempt to call more Thugs, you can only replace the ones you have lost in battle. If you already have three, the power will fail.  
Calls forth one to three Thugs (depending on your level) to do your bidding. The third Thug you gain will be an Arsonist. Thugs use Dual Pistols and can be taught additional pistol attacks. You may only have 3 Thugs under your control at any given time. If you attempt to call more Thugs, you can only replace the ones you have lost in battle. If you already have three, the power will fail.  
''(Note: The Arsonist appears to have the Scourge Ability.)''


[[File:Mastermind Thugs Punk Fully Trained.jpg|thumb|150px|right|Punk]]
[[File:Mastermind Thugs Arsonist Fully Trained.jpg|thumb|150px|right|Arsonist]]
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
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{{PowerBlock_Effects|Summon 1-3 Thugs}}
{{PowerBlock_Effects|Summon 1-3 Thugs}}
{{PowerBlock_Other|Header=''Thug''|Text=''Level 1 and 6 pets are '''Punks'''''}}
{{PowerBlock_Other|Header=''Thug''|Text=''Level 1 and 6 pets are '''Punks'''''}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Inherent_Brawl.png|18px]] Brawl (Smashing)}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Inherent_Brawl.png|18px]] [[Inherent Powers#Brawl|Brawl]] (Smashing)}}
{{PowerBlock_Blank|[[File:Thugs_TargetedRangedMinorDmg.png|18px]] [[Thugs#Pistols|Pistols]] (Minor Damage)}}
{{PowerBlock_Blank|[[File:Thugs_TargetedRangedMinorDmg.png|18px]] [[Thugs#Pistols|Pistols]] (Minor Damage)}}
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:Thugs_TargetedRangedHeavyDmg.png|18px]] [[Thugs#Dual Wield|Dual Wield]] (Moderate Damage)}}
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:Thugs_TargetedRangedHeavyDmg.png|18px]] [[Thugs#Dual Wield|Dual Wield]] (Moderate Damage)}}
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:Thugs_ConeRangedModerateDmg.png|18px]] Empty Clips(Cone Moderate Damage)}}
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:Thugs_ConeRangedModerateDmg.png|18px]] [[Thugs#Empty Clips|Empty Clips]] (Cone Moderate Damage)}}
{{PowerBlock_Other|Header=''Arsonist''|Text=''Level 18 pet is an '''Arsonist'''''}}
{{PowerBlock_Other|Header=''Arsonist''|Text=''Level 18 pet is an '''Arsonist'''''}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Inherent_Brawl.png|18px]] Brawl (Smashing)}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Inherent_Brawl.png|18px]] [[Inherent Powers#Brawl|Brawl]] (Smashing)}}
{{PowerBlock_Blank|[[File:FireBlast_FireBall.png|18px]] Molotov Cocktail (AoE Minor DoT)}}
{{PowerBlock_Blank|[[File:FireBlast_FireBall.png|18px]] Molotov Cocktail (AoE Minor DoT)}}
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:FireBlast_ArcOfFire.png|18px]] Spit Fire (Cone Moderate DoT)}}
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:FireBlast_ArcOfFire.png|18px]] Spit Fire (Cone Moderate DoT)}}
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{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}} <!-- Need to verify this -->
{{PowerBlock Sets|{{Set Pet Damage}}}}
{{PowerBlock Sets|{{Set Pet Damage}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Defense Debuff}}}} <!-- Need to verify this -->
{{PowerBlock_End}}
{{PowerBlock_End}}


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=== [[File:Thugs EquipThugs.png]] Equip Thugs ===
=== [[File:Thugs EquipThugs.png]] Equip Thugs ===
Equip your Thug Henchmen with better ammo, weapons and training. This power permanently bestows new weapons and abilities to one Thug Henchman. The powers gained are unique and dependent upon the target Thug Henchman. This power only works on your Thug Henchmen and you can only Equip any given Thug Henchman once.
Equip your Thug Henchmen with better ammo, weapons and training. This power permanently bestows new weapons and abilities to all of your Thug Henchmen. The powers gained are unique and dependent upon the target Thug Henchman. This power only works on your Thug Henchmen and you can only Equip your Thug Henchmen once with this power.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
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{{PowerBlock_Other|Header=Bruiser:|Text=&nbsp;}}
{{PowerBlock_Other|Header=Bruiser:|Text=&nbsp;}}
{{PowerBlock_Other2|Header=Visual Change:|Text=Adds Y-Chain on chest, Large Gloves}}
{{PowerBlock_Other2|Header=Visual Change:|Text=Adds Y-Chain on chest, Large Gloves}}
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:SuperStrength_HandClap.png|18px]] [[Super Strength#Hand Clap|Hand Clap]] (PBAoE, Disorient, Knockback)}}
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:SuperStrength_HandClap.png|18px]] [[Super Strength#Hand Clap|Hand Clap]] (PBAoE, Disorient, Knockdown)}}
{{PowerBlock_Blank|[[File:SuperStrength_Haymaker.png|18px]] [[Super Strength#Haymaker|Haymaker]] (Heavy Damage, Knockdown)}}
{{PowerBlock_Blank|[[File:SuperStrength_Haymaker.png|18px]] [[Super Strength#Haymaker|Haymaker]] (Heavy Damage, Knockdown)}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
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{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 18 (Mastermind)}}}
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 18 (Mastermind)}}}
{{PowerBlock_Effects|Summon Posse (Calls approximately 10 thugs)}}
{{PowerBlock_Effects|Summon Posse (Calls approximately 10 thugs)}}
{{PowerBlock_Other|Header=Powers:|Text=&nbsp;}}
{{PowerBlock_Other2|Header=(One attack each)|Text=Brawl (Smash, Melee)}}
{{PowerBlock_Blank|Knife (Lethal, Melee)}}
{{PowerBlock_Blank|Baseball Bat (Smash, Melee)}}
{{PowerBlock_Blank|Sledgehammer (Smash, Melee)}}
{{PowerBlock_Blank|Fireman Axe (Lethal, -Def, Melee}}
{{PowerBlock_Blank|Revolver (Lethal, Range)}}
{{PowerBlock_Blank|Pipe (Smash, Melee)}}
{{PowerBlock_Blank|Rock (Smash, Range)}}
{{PowerBlock_Blank|Automatic Pistol (Lethal, Range)}}
{{PowerBlock_Blank|Resistance (-Dam Smash/Lethal, -HP)}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
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{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:Thugs TargetedRangedMinorDmg.png]]Pistols ===
=== [[File:Thugs TargetedRangedMinorDmg.png]] Pistols ===
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast.  
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast.  


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=== [[File:Thugs UpgradeEquipment.png]] Upgrade Equipment ===
=== [[File:Thugs UpgradeEquipment.png]] Upgrade Equipment ===
Permanently Upgrade the most advanced ammo, weapons and training to one Thug Henchman. The Upgraded Thug will gain new powers, weapons and abilities. The powers gained are unique and dependent upon the target Thug Henchman that is Upgraded. This power only works on your Thug Henchmen and you can only Upgrade the Equipment of any given Thug Henchman once.
Permanently Upgrade the most advanced ammo, weapons and training to all of your Thug Henchmen. The Upgraded Thug will gain new powers, weapons and abilities. The powers gained are unique and dependent upon the type of Thug Henchman that is Upgraded. This power only works on your Thug Henchmen and you can only Upgrade the Equipment of your Thug Henchman once with this power.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
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{{PowerBlock_Other|Header=Enforcers:|Text=&nbsp;}}
{{PowerBlock_Other|Header=Enforcers:|Text=&nbsp;}}
{{PowerBlock_Other2|Header=Visual Change:|Text=Changes to Sunglasses, Trench Coat, Thug Mask, Utility Belt, all in black.}}
{{PowerBlock_Other2|Header=Visual Change:|Text=Changes to Sunglasses, Trench Coat, Thug Mask, Utility Belt, all in black.}}
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:Thugs ConeRangedModerateDmg.png|18px]] Dual Uzi's (Cone)}}
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:Thugs ConeRangedModerateDmg.png|18px]] Dual Uzis (Cone)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARM30grenade.png|18px]] Blast Clip}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARM30grenade.png|18px]] Blast Clip}}
{{PowerBlock_Blank|[[File:Leadership_Assault.png|18px]] [[Leadership#Tactics|Assault]] (PBAoE +Dam)}}
{{PowerBlock_Blank|[[File:Leadership_Assault.png|18px]] [[Leadership#Tactics|Assault]] (PBAoE +Dam)}}
{{PowerBlock_Other|Header=Bruiser:|Text=&nbsp;}}
{{PowerBlock_Other|Header=Bruiser:|Text=&nbsp;}}
{{PowerBlock_Other2|Header=Visual Change:|Text=Full Chest Tattoos, Chain Wrapped Chest, Arms, and Forearms, Sunglasses, Do Rag, Spikes added to Belt.}}
{{PowerBlock_Other2|Header=Visual Change:|Text=Full Chest Tattoos, Chain Wrapped Chest, Arms, and Forearms, Sunglasses, Do Rag, Spikes added to Belt.}}
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:SuperStrength_KnockoutBlow.png|18px]] [[Super Strength#Knockout Blow|Knockout Blow]] (Superior Damage, Disorient, Knockback)}}
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:SuperStrength_KnockoutBlow.png|18px]] [[Super Strength#Knockout Blow|Knockout Blow]] (Superior Damage, Disorient, Knockup)}}
{{PowerBlock_Blank|[[File:SuperStrength_Hurl.png|18px]] [[Super Strength#Hurl|Hurl]] (Heavy Damage, Knockback, -Fly)}}
{{PowerBlock_Blank|[[File:SuperStrength_Hurl.png|18px]] [[Super Strength#Hurl|Hurl]] (Heavy Damage, Knockback, -Fly)}}
{{PowerBlock_Blank|[[File:SuperStrength_FootStomp.png|18px]] [[Super Strength#Foot Stomp|Foot Stomp]] (Heavy Damage PBAoE, Knockback))}}
{{PowerBlock_Blank|[[File:SuperStrength_FootStomp.png|18px]] [[Super Strength#Foot Stomp|Foot Stomp]] (Heavy Damage PBAoE, Knockdown)}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
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{{PowerBlock_End}}
{{PowerBlock_End}}


== History ==
== Historical ==
The '''Thugs''' powerset was not available in the game until the release of [[Issue 7]].
{{Historical|type=section|reason=change}}
* This set was added to the game for [[Mastermind]]s in [[Issue 7]].
* The [[Thugs#Bruiser|Bruiser]]'s version of [[Super Strength#Hand Clap|Hand Clap]] was changed to [[Knockdown]] from [[Knockback]] in [[Issue 14]].


== External Links ==
== External Links ==
*{{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Summon}}


*{{RedTomaxPowerSet
[[Category:Power Sets]]
|Game=cov|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Summon}}
 
[[Category:Powersets]]
[[Category:Mastermind Primary]]
[[Category:Mastermind Primary]]

Latest revision as of 20:13, 8 February 2023

Overview

Thugs is a standard power set that is a primary set for Masterminds.

"Street-wise and extremely loyal to the right leader, Thugs make the perfect Henchmen for a manipulative Mastermind. The Rogue Isles are a perfect breeding ground for Thugs, and 'street-cred' can go a long way. Thugs are no stranger to urban warfare, and they are quite proficient with various weapons. Most Thugs aren't particularly resistant to any damage type, but their lieutenants posses good Leadership skills to harden all your Henchmen."

Possible Pistols Weapon Customizations.

Power Table

The Thugs power set is available as a primary set for Masterminds. The following table shows the level at which each power is available:

Power Level Effect
Pistols 1 Ranged, Minor Damage (Lethal)
Call Thugs 1 Summon 1-3 Thugs
Dual Wield 2 Ranged Moderate Damage (Lethal) Foe: Knockback
Equip Thugs 6 Ranged Equip Thug Henchmen
Empty Clips 8 Ranged (Cone) Moderate Damage (Lethal) Foe: Knockback
Call Enforcer 12 Summon 1-2 Thug Enforcers
Gang War 18 Summon Posse (Calls approximately 10 thugs)
Call Bruiser 26 Summon Bruiser
Upgrade Equipment 32 Ranged Upgrade Thug Henchmen

Powers

Call Bruiser

Calls one massive Bruiser. He is strong, tough and has a mean temper. As a Brute, he will generate Fury and deal more damage the longer the combat lasts. His Super Strength powers means he favors hand-to-hand combat. He has resistance to Lethal and Smashing Damage and some resistance to Fire and Cold Damage. You may only have 1 Bruiser under your control at any given time. If you attempt to summon another Bruiser, the power will fail.

Bruiser
Recharge Very Long
Minimum Level 26 (Mastermind)
Effects Summon Bruiser
Basic Powers Jab (Minor Damage, Disorient)
Punch (Moderate Damage, Knockdown)
Equip Powers Hand Clap (PBAoE, Disorient, Knockdown)
Haymaker (Heavy Damage, Knockdown)
Upgrade Powers Knockout Blow (Superior Damage, Disorient, Knockup)
Hurl (Heavy Damage, Knockback, -Fly)
Foot Stomp (Heavy Damage PBAoE, Knockdown)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Hold Duration
Enhance Knockback Distance
Enhance Disorient Duration
Set Categories Pet Damage
Knockback

Call Enforcer

Calls forth one to two Thug Enforcers (depending on your level) to do your bidding. Thug Enforcers carry a Sub-machine Gun, and possess good leadership skills. Their weapon of choice is an UZI, and can be equipped to carry up to 2 at once. You may only have 2 Thug Enforcers under your control at any given time. If you attempt to call more Enforcers, you can only replace the ones you have lost in battle. If you already have two, the power will fail.

Enforcer
Recharge Very Long
Minimum Level 12 (Mastermind)
Effects Summon 1-2 Thug Enforcers
Basic Powers SMG Burst (Moderate DoT)
SMG Heavy Burst (Moderate DoT)
Maneuvers (PBAoE +Def)
Equip Powers SMG is replaced by Uzi
Uzi Burst (Moderate DoT)
Uzi Heavy Burst (Moderate DoT)
Uzi Cone Blast (Moderate Damage Cone)
Tactics (PBAoE +To Hit)
Upgrade Powers Dual Uzis (Cone)
Blast Clip
Assault (PBAoE +Dam)
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Buffs
Enhance Defense Debuff
Reduce Endurance Cost
Enhance ToHit Buff
Set Categories Pet Damage
Defense Debuff
Universal Debuff
To Hit Buff

Call Thugs

Calls forth one to three Thugs (depending on your level) to do your bidding. The third Thug you gain will be an Arsonist. Thugs use Dual Pistols and can be taught additional pistol attacks. You may only have 3 Thugs under your control at any given time. If you attempt to call more Thugs, you can only replace the ones you have lost in battle. If you already have three, the power will fail.

Punk
Arsonist
Recharge Very Long
Minimum Level 1 (Mastermind)
Effects Summon 1-3 Thugs
Thug Level 1 and 6 pets are Punks
Basic Powers Brawl (Smashing)
Pistols (Minor Damage)
Equip Powers Dual Wield (Moderate Damage)
Upgrade Powers Empty Clips (Cone Moderate Damage)
Arsonist Level 18 pet is an Arsonist
Basic Powers Brawl (Smashing)
Molotov Cocktail (AoE Minor DoT)
Equip Powers Spit Fire (Cone Moderate DoT)
Upgrade Powers Fire Bomb (AoE)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Set Categories Pet Damage
Knockback

Dual Wield

Fires both pistols at once at a time target. Firing both pistols at once is slower than a single shot, but deals more damage, and the target may get knocked down by the force of the impact.

Damage Moderate
Recharge Fast
Minimum Level 2 (Mastermind)
Effects Ranged Moderate Damage (Lethal)
Foe: Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Knockback

Empty Clips

You empty the clips of both your pistols in an arc of suppression fire. This attack can blast multiple foes in the affected cone area, and has a small chance of knocking some foes down.

Damage Moderate
Recharge Moderate
Minimum Level 8 (Mastermind)
Effects Ranged (Cone) Moderate Damage (Lethal)
Foe: Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Targeted AoE Damage
Knockback

Equip Thugs

Equip your Thug Henchmen with better ammo, weapons and training. This power permanently bestows new weapons and abilities to all of your Thug Henchmen. The powers gained are unique and dependent upon the target Thug Henchman. This power only works on your Thug Henchmen and you can only Equip your Thug Henchmen once with this power.

Recharge Medium
Minimum Level 6 (Mastermind)
Effects Ranged Equip Thug Henchmen
Thugs:  
Visual Change: T-Shirts replaced with Tank Tops, Tattoos on arms
Power added: Dual Wield (Moderate Damage)
Arsonist:  
Visual Change: Adds Vest, Wrapped Forearms
Power added: Spit Fire (Cone Moderate DoT)
Enforcer:  
Visual Change: Adds Leather Vest
Powers added: SMG is replaced by Dual Uzis
Uzi Burst (Moderate DoT)
Uzi Heavy Burst (Moderate DoT)
Uzi Cone Blast (Moderate Damage Cone)
Tactics (PBAoE +To Hit)
Bruiser:  
Visual Change: Adds Y-Chain on chest, Large Gloves
Powers added: Hand Clap (PBAoE, Disorient, Knockdown)
Haymaker (Heavy Damage, Knockdown)
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories None

Gang War

Calls a gang of 10 or so Thug Posse to come to your aid for a brief while. Posse are not like your true Henchman. They cannot be given direct commands, nor will they appear in your pet window. You must select an enemy target to attack first before calling these Thugs. Posse are many, but they are very weak, and are only equipped with the most basic weapons. Although they will follow you, they are not as loyal as your Henchmen, and they will only stick around for a few minutes before taking off.

Recharge Very Long
Minimum Level 18 (Mastermind)
Effects Summon Posse (Calls approximately 10 thugs)
Powers:  
(One attack each) Brawl (Smash, Melee)
Knife (Lethal, Melee)
Baseball Bat (Smash, Melee)
Sledgehammer (Smash, Melee)
Fireman Axe (Lethal, -Def, Melee
Revolver (Lethal, Range)
Pipe (Smash, Melee)
Rock (Smash, Range)
Automatic Pistol (Lethal, Range)
Resistance (-Dam Smash/Lethal, -HP)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Set Categories Pet Damage
Recharge Intensive Pets

Pistols

Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast.

Damage Minor
Recharge Very Fast
Minimum Level 1 (Mastermind)
Effects Ranged, Minor Damage (Lethal)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage

Upgrade Equipment

Permanently Upgrade the most advanced ammo, weapons and training to all of your Thug Henchmen. The Upgraded Thug will gain new powers, weapons and abilities. The powers gained are unique and dependent upon the type of Thug Henchman that is Upgraded. This power only works on your Thug Henchmen and you can only Upgrade the Equipment of your Thug Henchman once with this power.

Recharge Medium
Minimum Level 32 (Mastermind)
Effects Ranged Upgrade Thug Henchmen
Thugs:  
Visual Change: Adds Vest, Sunglasses, Thug Mask, Do Rag, Anarchy symbol on shirt
Power added: Empty Clips(Cone Moderate Damage)
Arsonist:  
Visual Change: Adds Goggles, Do Rag, Backpack / Side bag of Dynamite, changes from Arm Wrapping to Gloves
Power added: Fire Bomb (AoE)
Enforcers:  
Visual Change: Changes to Sunglasses, Trench Coat, Thug Mask, Utility Belt, all in black.
Powers added: Dual Uzis (Cone)
Blast Clip
Assault (PBAoE +Dam)
Bruiser:  
Visual Change: Full Chest Tattoos, Chain Wrapped Chest, Arms, and Forearms, Sunglasses, Do Rag, Spikes added to Belt.
Powers added: Knockout Blow (Superior Damage, Disorient, Knockup)
Hurl (Heavy Damage, Knockback, -Fly)
Foot Stomp (Heavy Damage PBAoE, Knockdown)
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories None

Historical

This section contains information about changes that took place in City of Heroes: Rebirth. The content provided may refer to City of Heroes Freedom.
It is provided for historical purposes.

External Links