Water Control: Difference between revisions

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{{TOCright}}
{{TOCright}}
{{wip|date=2020-10-02|note=Still working on finishing adding all of the powers.  Started as a copy of Wind Control.}}
== Overview ==
== Overview ==
{{Power Set Icon|WIP}}
{{Power Set Icon|WIP}}
'''Water Control''' is a primary power set for [[Controller]]s and [[Dominator]]s.
'''Water Control''' is a primary power set for [[Controller]]s and [[Dominator]]s.  It was added as part of [[Rebirth Issue 2]].


"You have total control over the power of water.  Water Control grants you superior control over large groups and the ability to deal a good amount of damage to single targets.  Your powers have a chance to inflict drowning on a target; while under this effect Deluge, Suffocate, Hypothermia, Turbulent Aura, and Tidal Wave will deal more damage and these power's secondary effects are increased."
"You have total control over the power of water.  Water Control grants you superior control over large groups and the ability to deal a good amount of damage to single targets.  Your powers have a chance to inflict drowning on a target; while under this effect Deluge, Suffocate, Hypothermia, Turbulent Aura, and Tidal Wave will deal more damage and these power's secondary effects are increased."
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{{Powers_LevelRow|Icon=WaterControl_Hypothermia.png|Power=Hypothermia|Level=2|Effect=Ranged (Targeted AoE), Foe Sleep -Speed|Border=1}}
{{Powers_LevelRow|Icon=WaterControl_Hypothermia.png|Power=Hypothermia|Level=2|Effect=Ranged (Targeted AoE), Foe Sleep -Speed|Border=1}}
{{Powers_LevelRow|Icon=WaterControl_GeyserBurst.png|Power=Geyser Burst|Level=6|Effect=Ranged (Location AoE), Foe Knock Up, -Speed, Minor DoT(Fire)|Border=1}}
{{Powers_LevelRow|Icon=WaterControl_GeyserBurst.png|Power=Geyser Burst|Level=6|Effect=Ranged (Location AoE), Foe Knock Up, -Speed, Minor DoT(Fire)|Border=1}}
{{Powers_LevelRow|Icon=WaterControl_TurbulentAura.png|Power=Turbulent Aura|Level=8|Effect=PBAoE (Toggle), Minor DMG (Cold), Knockdown(Foe), Heal (Self), Chance for Drowning (Foe)|Border=1}}
{{Powers_LevelRow|Icon=WaterControl_TurbulentAura.png|Power=Turbulent Aura|Level=8|Effect=Toggle (PBAoE), Minor DMG (Cold) Foe Knockdown, Heal (Self), Chance for Drowning (Foe)|Border=1}}
{{Powers_LevelRow|Icon=WaterControl_Riptide.png|Power=Riptide|Level=12|Effect=Ranged (Location AoE), Minor DoT(Cold), Foe Forced Movement|Border=1}}
{{Powers_LevelRow|Icon=WaterControl_Riptide.png|Power=Riptide|Level=12|Effect=Ranged (Location AoE), Minor DoT(Cold), Foe Forced Movement|Border=1}}
{{Powers_LevelRow|Icon=WaterControl_TidalWave.png|Power=Tidal Wave|Level=18|Effect=Ranged (Cone), Light DMG (Smashing/Cold) Knockback(Foe), Stun(Foe), -Movement(Foe), Chance for Drowning(Foe)|Border=1}}
{{Powers_LevelRow|Icon=WaterControl_TidalWave.png|Power=Tidal Wave|Level=18|Effect=Ranged (Cone), Light DMG (Cold/Smash), Foe Knockback, Disorient, -Speed|Border=1}}
{{Powers_LevelRow|Icon=WaterControl_DrowningPool.png|Power=Drowning Pool|Level=26|Effect=Ranged (Targeted AoE), Foe Hold, -Def|Border=1}}
{{Powers_LevelRow|Icon=WaterControl_DrowningPool.png|Power=Drowning Pool|Level=26|Effect=Ranged (Targeted AoE), Foe Hold, -Def|Border=1}}
{{Powers_LevelRow|Icon=WaterControl_WaterGolem.png|Power=Water Golem|Level=32|Effect=Summon Water Golem|Border=1}}
{{Powers_LevelRow|Icon=WaterControl_WaterGolem.png|Power=Water Golem|Level=32|Effect=Summon Water Golem|Border=1}}
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{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Slow Movement}}}}
{{PowerBlock_Blank|{{Set Slow Movement}}}}
{{PowerBlock_Blank|{{Set Universal Debuff}}}}
{{PowerBlock_Blank|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Set Ranged Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}
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{{PowerBlock_Sets|{{Set Defense Debuff}}}}
{{PowerBlock_Sets|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Universal Debuff}}}}
{{PowerBlock_Blank|{{Set Holds}}}}
{{PowerBlock_Blank|{{Set Holds}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}
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{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Blank|{{Set Slow Movement}}}}
{{PowerBlock_Blank|{{Set Slow Movement}}}}
{{PowerBlock_Blank|{{Set Universal Debuff}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}
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{{PowerBlock_Blank|{{Enhance Slow}}}}
{{PowerBlock_Blank|{{Enhance Slow}}}}
{{PowerBlock_Sets|{{Set Slow Movement}}}}
{{PowerBlock_Sets|{{Set Slow Movement}}}}
{{PowerBlock_Blank|{{Set Universal Debuff}}}}
{{PowerBlock_Blank|{{Set Sleep}}}}
{{PowerBlock_Blank|{{Set Sleep}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}
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{{PowerBlock_Blank|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Universal Debuff}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:WindControl_Updraft.png]] Tidal Wave ===
=== [[File:WaterControl_TidalWave.png]] Tidal Wave ===
You gather air at the feet of your target before forcefully pressurizing it into an upward flowing vortex. The force of the updraft pulls your target into the sky. When the updraft dissipates, your target falls to the ground and suffers moderate smashing damage. The affected target is also unable to fly for a short time. This power builds Pressure.
You blast foes in front of you with a violent torrent of water knocking them back, disorienting them, and dealing Light Cold and Smashing damage to them. This power has a small chance to place the Drowning effect on its targets.  Tidal Wave deals additional damage and has improved disorient duration and movement slow potency on foes suffering from Drowning.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate (Smashing)}}
{{PowerBlock_Damage|Light (Cold/Smash)}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 18 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 18 (Dominator)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged (Cone}}
{{PowerBlock_Blank|Foe Knockup, -Fly}}
{{PowerBlock_Blank|Foe Knockback, Disorient, -Speed}}
{{PowerBlock_Blank|Self Pressure Builder}}
{{PowerBlock_Blank|Small chance to inflict Drowning}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Blank|{{Enhance Disorient}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Slow Movement}}}}
{{PowerBlock_Blank|{{Set Universal Debuff}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:WindControl_Microburst.png]] Turbulent Aura ===
=== [[File:WaterControl_TurbulentAura.png]] Turbulent Aura ===
You release all available Pressure to create an extremely powerful blast of air that descends from the skies and spreads out over a large radius. Any foes caught within the burst are immediately stunned by the force of the wind and suffer smashing damage.Flying foes are knocked out of the sky, while all foes suffer reduced movement speed that lingers for some time. The damage done increases in proportion to the amount of Pressure released when using this power. Also, Microburst can reduce your target's defenses when the highest levels of Pressure are released.
You create a barrier of rapidly flowing water around you causing foes that enter the aura to suffer minor cold damage and have a chance to be knocked down while inside it. The caster will also heal for a small amount of health for each Drowning foe within the aura. Turbulent Aura has a small chance to inflict Drowning on targets.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor/Variable (Smashing)}}
{{PowerBlock_Damage|Minor DMG(Cold)}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 12 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 8 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 12 (Dominator)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 8 (Dominator)}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Effects|Toggle (PBAoE)}}
{{PowerBlock_Blank|Foe Stun, -Speed(All), -Fly, -Recharge, Chance for -DEF(All)}}
{{PowerBlock_Blank|Foe Knockdown, Heal(Self)}}
{{PowerBlock_Blank|Consumes Pressure}}
{{PowerBlock_Blank|Small chance to inflict Drowning}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}}
{{PowerBlock_Blank|{{Set Healing}}}}
{{PowerBlock_Blank|{{Enhance Slow}}}}
{{PowerBlock_Blank|{{Set Accurate Healing}}}}
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Slow Movement}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


 
=== [[File:WaterControl_WaterGolem.png]] Water Golem ===
=== [[File:WindControl_Vortex.png]] Water Golem ===
You create a watery entity to aid you in battle. The water golem is primarily a melee attacker, but it also has a moderate amount of control abilities as well.
You can create a true Vortex cloud to assist you in battle. This Vortex will build Pressure along with you as you use your powers. This will allow its attacks to have a chance, proportional to current pressure, for critical damage. However, at higher pressures, the Vortex will be unable to use some of its powers. The Manipulation of Pressure on this pet through the use of Vacuum upon it will grant you the Clear Skies buff. Both this power and Vacuum are required to automatically unlock Clear Skies.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
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{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 32 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 32 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 32 (Dominator)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 32 (Dominator)}}
{{PowerBlock_Effects|Summon Vortex}}
{{PowerBlock_Effects|Summon Water Golem}}
{{PowerBlock_Other|Header=Vortex Powers|Text=[[File:WindControl_Vortex_BlastOfDebris.png|20px]] Blast of Debris (Ranged, Moderate DMG (Smashing), Minor DoT (Lethal), Foe -Fly, -Jump)}}
{{PowerBlock_Other|Header=Water Golem Powers|Text=[[File:WaterControl_WaterGolem_HydoStrike.png|20px]] Hydro Strike (PBAoE, Minor DMG (Cold))}}
{{PowerBlock_Blank|[[File:WindControl_Vortex_Whirlwind.png|20px]] Whirlwind (PBAoE, Minor DMG (Smashing), Foe -ToHit, -Fly)}}
{{PowerBlock_Blank|[[File:WaterControl_WaterGolem_TorrentialBlow.png|20px]] Torrential Blow (Melee, High DMG (Cold/Smash), Foe Knockup, -Speed)}}
{{PowerBlock_Blank|[[File:WindControl_Vortex_HailOfDebris.png|20px]] Hail of Debris (PBAoE, Moderate DoT (Smashing/Lethal), Foe -Speed(All), -DMG(All), -Fly)}}
{{PowerBlock_Blank|[[File:WaterControl_WaterGolem_SuffocatingAura.png|20px]] Suffocating Aura (PBAoE, Minor DoT (Cold), Foe -Speed)}}
{{PowerBlock_Blank|[[File:WindControl_Vortex_CrashOfThunder.png|20px]] Crash of Thunder (Ranged (Foe Targeted AoE), Moderate DMG (Energy), Foe Chance for Stun)}}
{{PowerBlock_Blank|[[File:WaterControl_WaterGolem_HydroBlast.png|20px]] Hydro Blast (Ranged, High DMG(Cold/Smash), Foe Knockdown, -Speed)}}
{{PowerBlock_Blank|[[File:WindControl_Pressure.png|20px]] Pressurization (Pressurization)}}
{{PowerBlock_Blank|[[File:WaterControl_WaterGolem_GeyserStrike.png|20px]] Geyser Strike (PBAoE, Moderate DMG(Cold/Smash), -Speed}}
{{PowerBlock_Blank|[[File:WindControl_Vortex_Resistance.png|20px]] Resistance {{DamResVal|100|100|30|30|30|30|100|30}}}}
{{PowerBlock_Blank|[[File:WaterControl_WaterGolem_Resistance.png|20px]] Resistance (Auto, {{DamResVal|30|30|20|30|0|0|0|0}},
{{PowerBlock_Blank|[[File:Flight TravelFlight.png|20px]] Fly}}
{{TypeDefVal|12.5|12.5|20|40|20|20|20}}, {{PosDefVal|3=20}}, {{StatusProtVal|3=100|4=100}}, Immunity to -Speed)}}  
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
{{PowerBlock_Blank|{{Enhance Slow}}}}
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}}
{{PowerBlock_Blank|{{Enhance Immobilization}}}}
{{PowerBlock_Sets|{{Set Pet Damage}}}}
{{PowerBlock_Sets|{{Set Pet Damage}}}}
{{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}}
{{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}}
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Slow Movement}}}}
{{PowerBlock_Blank|{{Set Slow Movement}}}}
{{PowerBlock_Blank|{{Set Universal Debuff}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}



Latest revision as of 18:21, 8 February 2023

Overview

Water Control is a primary power set for Controllers and Dominators. It was added as part of Rebirth Issue 2.

"You have total control over the power of water. Water Control grants you superior control over large groups and the ability to deal a good amount of damage to single targets. Your powers have a chance to inflict drowning on a target; while under this effect Deluge, Suffocate, Hypothermia, Turbulent Aura, and Tidal Wave will deal more damage and these power's secondary effects are increased."

Power Table

The Water Control power set is available as a primary set for Controllers and Dominators. The following table shows the level at which each power is available:

Power Level Effect
WaterControl Deluge.png Deluge 1 Ranged, High DMG (Smashing/Cold), Foe Knockdown, -Speed
WaterControl Suffocate.png Suffocate 1 Ranged, Moderate DoT(Cold), Foe Hold, -Def
WaterControl Hypothermia.png Hypothermia 2 Ranged (Targeted AoE), Foe Sleep -Speed
WaterControl GeyserBurst.png Geyser Burst 6 Ranged (Location AoE), Foe Knock Up, -Speed, Minor DoT(Fire)
WaterControl TurbulentAura.png Turbulent Aura 8 Toggle (PBAoE), Minor DMG (Cold) Foe Knockdown, Heal (Self), Chance for Drowning (Foe)
WaterControl Riptide.png Riptide 12 Ranged (Location AoE), Minor DoT(Cold), Foe Forced Movement
WaterControl TidalWave.png Tidal Wave 18 Ranged (Cone), Light DMG (Cold/Smash), Foe Knockback, Disorient, -Speed
WaterControl DrowningPool.png Drowning Pool 26 Ranged (Targeted AoE), Foe Hold, -Def
WaterControl WaterGolem.png Water Golem 32 Summon Water Golem

Powers

WaterControl Deluge.png Deluge

You cause a torrent of water to crush your foe causing High Cold and Smashing damage knocking them off their feet and reducing their movement speed. This power has a small chance to place the Drowning effect on its target. Deluge deals additional over time and has improved movement speed reduction against foes suffering from drowning.

Damage High (Smashing/Cold)
Recharge Moderate
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon dominator.png 1 (Dominator)
Effects Ranged, High DMG(Cold/Smash)
Foe Knockdown, -Speed
Chance to inflict drowning
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Slow powers.png Enhance Slow
IO Knockback Distance.png Knockback
IO Slow.png Slow Movement
IO Universal Debuff.png Universal Debuff
IO Ranged Damage.png Ranged Damage

WaterControl DrowningPool.png Drowning Pool

You surround your foes in a Drowning Pool which leaves each of them enveloped in a watery sphere that renders them held and reduces their defense. This power has a high chance to place the drowning effect on its target.

Recharge Very Long
Minimum Level Archetypeicon controller.png 26 (Controller)
V archetypeicon dominator.png 26 (Dominator)
Effects Ranged (Targeted Area of Effect)
Foe Hold, -Def
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Defense DeBuff.png Enhance Defense Debuff
TO Training Attack Rate.png Increase Attack Rate
TO Training Range.png Enhance Range
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Hold Duration.png Enhance Hold Duration
Set Categories IO Defense DeBuff.png Defense Debuff
IO Accurate Defense Debuff.png Accurate Defense Debuff
IO Universal Debuff.png Universal Debuff
IO Hold Duration.png Holds

WaterControl GeyserBurst.png Geyser Burst

You cause a geyser to erupt from the ground beneath a chosen area. Foes standing in the area have their movement speed reduced, suffer from Minor Fire damage over time, and may be thrown in the air. The power has a small chance to place the Drowning effect on its target.

Damage Minor DoT(Fire)
Recharge Long
Minimum Level Archetypeicon controller.png 6 (Controller)
V archetypeicon dominator.png 6 (Dominator)
Effects Target(Location AoE)
Foe Knock Up, -Speed
Small chance to inflict Drowning
Enhancements TO Training Damage.png Enhance Damage
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
TO Training Range.png Enhance Range
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Slow powers.png Enhance Slow
Set Categories IO Damage.png Targeted AoE Damage
IO Slow.png Slow Movement
IO Universal Debuff.png Universal Debuff
IO Knockback Distance.png Knockback

WaterControl Hypothermia.png Hypothermia

You hurl a ball of ice cold water at your foe which explodes upon impact. The target and all nearby foes will have their movement speed dramatically reduced and periodically be put to sleep. This power has a small chance to place the Drowning effect on its targets. Hypothermia's slow effect is empowered and has a greater chance to put a foe to sleep if it is suffering from Drowning.

Recharge Long
Minimum Level Archetypeicon controller.png 2 (Controller)
V archetypeicon dominator.png 2 (Dominator)
Effects Ranged (Targeted AoE)
Foe Sleep, -Speed
Small chance to inflict Drowning
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Attack Rate.png Increase Attack Rate
TO Training Sleep Duration.png Enhance Sleep Duration
TO Training Range.png Enhance Range
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Slow powers.png Enhance Slow
Set Categories IO Slow.png Slow Movement
IO Universal Debuff.png Universal Debuff
IO Sleep Duration.png Sleep

WaterControl Riptide.png Riptide

You create a whirlpool under a targeted foe, nearby foes are repeatedly force moved to that target's location and will suffer minor cold damage over time. This power has a small chance to place the Drowning effect on its targets. Tougher targets are less likely to be affected by Riptide's pull.

Damage Minor DoT(Cold)
Recharge Long
Minimum Level Archetypeicon controller.png 12 (Controller)
V archetypeicon dominator.png 12 (Dominator)
Effects Ranged (Targeted AoE)
Foe Forced Movement
Enhancements TO Training Damage.png Enhance Damage
TO Training Attack Rate.png Increase Attack Rate
TO Training Range.png Enhance Range
TO Training Endurance Cost.png Reduce Endurance Cost
Set Categories IO Damage.png Targeted AoE Damage

WaterControl Suffocate.png Suffocate

You trap your foe in a watery sphere causing them to helplessly gasp for air. While affected by this power your target will suffer Moderate Cold damage over time, be rendered Held and be unable to attack and have reduced defense for a short time. This power has a moderate change to place the Drowning effect on its target. Suffocate deals additional damage and has improved movement speed reduction against foes suffering from Drowning.

Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon dominator.png 1 (Dominator)
Effects Ranged, Moderate DoT(Cold), Foe Hold, -Def
Moderate chance to inflict Drowning
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Defense DeBuff.png Enhance Defense Debuff
TO Training Attack Rate.png Increase Attack Rate
TO Training Range.png Enhance Range
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Hold Duration.png Enhance Hold Duration
Set Categories IO Accurate Defense Debuff.png Accurate Defense Debuff
IO Hold Duration.png Holds
IO Ranged Damage.png Ranged Damage
IO Defense DeBuff.png Defense Debuff
IO Universal Debuff.png Universal Debuff

WaterControl TidalWave.png Tidal Wave

You blast foes in front of you with a violent torrent of water knocking them back, disorienting them, and dealing Light Cold and Smashing damage to them. This power has a small chance to place the Drowning effect on its targets. Tidal Wave deals additional damage and has improved disorient duration and movement slow potency on foes suffering from Drowning.

Damage Light (Cold/Smash)
Recharge Very Long
Minimum Level Archetypeicon controller.png 18 (Controller)
V archetypeicon dominator.png 18 (Dominator)
Effects Ranged (Cone
Foe Knockback, Disorient, -Speed
Small chance to inflict Drowning
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
TO Training Range.png Enhance Range
TO Training Endurance Cost.png Reduce Endurance Cost
Set Categories IO Damage.png Targeted AoE Damage
IO Disorient Duration.png Stuns
IO Slow.png Slow Movement
IO Universal Debuff.png Universal Debuff
IO Knockback Distance.png Knockback

WaterControl TurbulentAura.png Turbulent Aura

You create a barrier of rapidly flowing water around you causing foes that enter the aura to suffer minor cold damage and have a chance to be knocked down while inside it. The caster will also heal for a small amount of health for each Drowning foe within the aura. Turbulent Aura has a small chance to inflict Drowning on targets.

Damage Minor DMG(Cold)
Recharge Moderate
Minimum Level Archetypeicon controller.png 8 (Controller)
V archetypeicon dominator.png 8 (Dominator)
Effects Toggle (PBAoE)
Foe Knockdown, Heal(Self)
Small chance to inflict Drowning
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Heal.png Enhance Heal
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
TO Training Endurance Cost.png Reduce Endurance Cost
Set Categories IO PBAoE Damage.png PBAoE Damage
IO Healing-Absorb.png Healing/Absorb
IO Accurate Healing.png Accurate Healing
IO Knockback Distance.png Knockback

WaterControl WaterGolem.png Water Golem

You create a watery entity to aid you in battle. The water golem is primarily a melee attacker, but it also has a moderate amount of control abilities as well.

Recharge Very Long
Minimum Level Archetypeicon controller.png 32 (Controller)
V archetypeicon dominator.png 32 (Dominator)
Effects Summon Water Golem
Water Golem Powers WaterControl WaterGolem HydoStrike.png Hydro Strike (PBAoE, Minor DMG (Cold))
WaterControl WaterGolem TorrentialBlow.png Torrential Blow (Melee, High DMG (Cold/Smash), Foe Knockup, -Speed)
WaterControl WaterGolem SuffocatingAura.png Suffocating Aura (PBAoE, Minor DoT (Cold), Foe -Speed)
WaterControl WaterGolem HydroBlast.png Hydro Blast (Ranged, High DMG(Cold/Smash), Foe Knockdown, -Speed)
WaterControl WaterGolem GeyserStrike.png Geyser Strike (PBAoE, Moderate DMG(Cold/Smash), -Speed
WaterControl WaterGolem Resistance.png Resistance (Auto, Res( S30 L30 F20 C30 ),

Def( S12.5 L12.5 F20 C40 E20 N20 P20 ), Def( A20 ), Prot( St 100 Sl 100 ), Immunity to -Speed)

Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
TO Training Range.png Enhance Range
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Slow powers.png Enhance Slow
Set Categories IO Pet Damage.png Pet Damage
IO Recharge Intensive Pets.png Recharge Intensive Pets
IO Knockback Distance.png Knockback
IO Slow.png Slow Movement
IO Universal Debuff.png Universal Debuff