Water Control: Difference between revisions

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== Powers ==
== Powers ==
=== [[File:WindControl_Breathless.png]] Breathless ===
=== [[File:WaterControl_Deluge.png]] Deluge ===
You release all available Pressure to create a localized high pressure sphere at a location of your choosing. This high pressure crushes foes continually while they remain within the sphere, causing lethal damage over time. Affected foes will be immobilized and suffer from a reduced attack speed. In normal combat, affected foes will also suffer reduced damage potential, while in PvP, affected foes will suffer from increased endurance cost of their powers. The damage done increases in proportion to the amount of Pressure released when using this power. Also, Breathless can reduce the damage potential of all targets, in PvE or PvP, if used at the lowest levels of Pressure accumulation.
You cause a torrent of water to crush your foe causing High Cold and Smashing damage knocking them off their feet and reducing their movement speed. This power has a small chance to place the Drowning effect on its target.  Deluge deals additional over time and has improved movement speed reduction against foes suffering from drowning.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor/Variable (Lethal)}}
{{PowerBlock_Damage|High (Smashing/Cold)}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 2 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 2 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 2 (Dominator)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 2 (Dominator)}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Effects|Ranged, High DMG(Cold/Smash)}}
{{PowerBlock_Blank|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Blank|Foe Knockdown, -Speed}}
{{PowerBlock_Blank|Foe Immobilize, -DMG(All), +EndCost(PvP)}}
{{PowerBlock_Blank|Chance to inflict drowning}}
{{PowerBlock_Blank|Consumes Pressure}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Slow}}}}
{{PowerBlock_Blank|{{Enhance Immobilization}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Blank|{{Set Slow Movement}}}}
{{PowerBlock_Blank|{{Set Immobilize}}}}
{{PowerBlock_Blank|{{Set Ranged Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}



Revision as of 18:28, 2 October 2021

Overview

Water Control is a primary power set for Controllers and Dominators.

"You have total control over the power of water. Water Control grants you superior control over large groups and the ability to deal a good amount of damage to single targets. Your powers have a chance to inflict drowning on a target; while under this effect Deluge, Suffocate, Hypothermia, Turbulent Aura, and Tidal Wave will deal more damage and these power's secondary effects are increased."

Power Table

The Water Control power set is available as a primary set for Controllers and Dominators. The following table shows the level at which each power is available:

Power Level Effect
Deluge 1 Ranged, Moderate DMG (Smashing/Cold), Knockdown(Foe), -Movement(Foe), Chance for Drowning(Foe)
Suffocate 1 Ranged, Moderate DMG (Smashing/Cold), Hold(Foe), -Movement(Foe), Chance for Drowning(Foe)
Hypothermia 2 Ranged (Targeted AoE), Sleep (Foe) -Movement(Foe), Chance for Drowning(Foe)
Geyser Burst 6 Ranged (Location AoE), Minor DMG (Fire) Knockup (Foe), -Movement(Foe)
Turbulent Aura 8 PBAoE (Toggle), Minor DMG (Cold), Knockdown(Foe), Heal (Self), Chance for Drowning (Foe)
Riptide 12 Ranged (Location AoE), Minor DMG (Cold), Forced Movement (Foe)
Tidal Wave 18 Ranged (Cone), Light DMG (Smashing/Cold) Knockback(Foe), Stun(Foe), -Movement(Foe), Chance for Drowning(Foe)
DrowningPool 26 Ranged (Targeted AoE), Hold (Foe), -Def(All)(Foe)
WaterGolem 32 Summon Water Golem

Powers

Deluge

You cause a torrent of water to crush your foe causing High Cold and Smashing damage knocking them off their feet and reducing their movement speed. This power has a small chance to place the Drowning effect on its target. Deluge deals additional over time and has improved movement speed reduction against foes suffering from drowning.

Damage High (Smashing/Cold)
Recharge Moderate
Minimum Level 2 (Controller)
2 (Dominator)
Effects Ranged, High DMG(Cold/Smash)
Foe Knockdown, -Speed
Chance to inflict drowning
Enhancements Enhance Accuracy
Enhance Damage
Enhance Knockback Distance
Increase Attack Rate
Reduce Endurance Cost
Enhance Range
Enhance Slow
Knockback
Slow Movement
Ranged Damage

Clear Skies

When training yourself in the creation of a Vortex, you also learn how to create the Clear Skies effect. If you use Vacuum on your own Vortex, you will gain a boost to your chance to hit foes, your attack speed and your recovery. Additionally, the endurance cost of all your powers will be reduced. While the strength of the Clear Skies effect cannot be stacked and cannot be increased, the duration of the effect can be extended from the minimum duration of 30 seconds. The more Pressure you consume when you execute Vacuum, the greater the duration of the Clear Skies bonuses, up to a maximum of 60 seconds. When the bonuses of Clear Skies end, you will be under the Clouded Skies effect, which prevents another Clear Skies buff from applying, for several minutes. Clear Skies is granted automatically when both Vacuum and Vortex have been trained.

Minimum Level 32 (Controller)
32 (Dominator)
Effects Self (Auto), +ToHit, +Rech, +Rec, -EndCost
Enhancements None
Set Categories None

Downdraft

You gather air above your target before forcefully pressurizing it into a downward flowing vortex. The force of the downdraft prevents your target from moving, effectively holding them in place and preventing flight. The force of the downdraft leaves the target winded, reducing their movement and attack speeds for a short time while they recover. This power builds Pressure.

Recharge Moderate
Minimum Level 1 (Controller)
1 (Dominator)
Effects Ranged (Smashing)
Foe Hold, -Movement, -Recharge, -Fly
Self Pressure Builder
Enhancements Enhance Accuracy
Enhance Damage
Increase Attack Rate
Enhance Range
Reduce Endurance Cost
Enhance Slow
Enhance Hold Duration
Set Categories Ranged Damage
Slow Movement
Holds

Keening Winds

You create a sphere of variable speed winds that generate strong friction within the turbulence of the air. This creates odd echoes and sounds that confuse foes caught within the burst. The loss of confidence your foes suffer due their confusion causes them to lose endurance over a few seconds, while you gain endurance due to a boost in confidence you enjoy from seeing your foes struggle. This power builds Pressure.

Recharge Long
Minimum Level 18 (Controller)
18 (Dominator)
Effects Ranged (Targeted Area of Effect)
Foe Confuse, EndDrain
Self +End
Enhancements Enhance Accuracy
Increase Attack Rate
Enhance Range
Reduce Endurance Cost
Enhance Confusion Duration
Enhance Endurance Modification
Set Categories Confuse
Endurance Modification

Microburst

You release all available Pressure to create an extremely powerful blast of air that descends from the skies and spreads out over a large radius. Any foes caught within the burst are immediately stunned by the force of the wind and suffer smashing damage.Flying foes are knocked out of the sky, while all foes suffer reduced movement speed that lingers for some time. The damage done increases in proportion to the amount of Pressure released when using this power. Also, Microburst can reduce your target's defenses when the highest levels of Pressure are released.

Damage Minor/Variable (Smashing)
Recharge Long
Minimum Level 12 (Controller)
12 (Dominator)
Effects Ranged (Targeted Area of Effect)
Foe Stun, -Speed(All), -Fly, -Recharge, Chance for -DEF(All)
Consumes Pressure
Enhancements Enhance Accuracy
Enhance Damage
Increase Attack Rate
Enhance Range
Reduce Endurance Cost
Enhance Defense Debuff
Enhance Disorient Duration
Enhance Slow
Set Categories Targeted AoE Damage
Defense Debuff
Accurate Defense Debuff
Stuns
Slow Movement

Thundergust

You unleash a powerful gust of wind in the direction of your foes. This gust has enough force to deal minor smashing damage to your foes and knock them to the ground. The debris blown at your opponent temporarily blinds them, reducing their chance to hit. This power builds Pressure.

Damage Minor (Smashing)
Recharge Very Long
Minimum Level 8 (Controller)
8 (Dominator)
Effects Ranged (Cone)
Foe Knockdown, -ToHit
Self Pressure Builder
Enhancements Enhance Accuracy
Enhance Damage
Increase Attack Rate
Reduce Endurance Cost
Enhance ToHit Debuff
Enhance Knockback Distance
Set Categories Targeted AoE Damage
ToHit Debuff
Accurate ToHit Debuff
Knockback


Updraft

You gather air at the feet of your target before forcefully pressurizing it into an upward flowing vortex. The force of the updraft pulls your target into the sky. When the updraft dissipates, your target falls to the ground and suffers moderate smashing damage. The affected target is also unable to fly for a short time. This power builds Pressure.

Damage Moderate (Smashing)
Recharge Fast
Minimum Level 1 (Controller)
1 (Dominator)
Effects Ranged
Foe Knockup, -Fly
Self Pressure Builder
Enhancements Enhance Accuracy
Enhance Damage
Increase Attack Rate
Enhance Range
Reduce Endurance Cost
Enhance Knockback Distance
Set Categories Ranged Damage
Knockback

Vacuum

You release all Pressure to create a vacuum space around a target. With a foe target, the foe is held. Nearby foes may also be held. Foes in the field suffer lethal damage and persistent movement, attack speed, and chance to hit debuffs that grow stronger the longer they are in the field. If centered on an ally, the main target is not held, but foes are affected as normal. For each Pressure released, the Vacuum field persists for 2 seconds more. At your highest Pressure level, the main target will take extra damage and the field will persist long enough to reapply its hold. If Vacuum is targeted on your Vortex, you will gain the Clear Skies boon, but at the expense of using the power to harm foes. The boon lasts 5 seconds more for each Pressure released. Both Vacuum and Vortex are required to unlock Clear Skies.

Damage Minor (Lethal)
Recharge Very Long
Minimum Level 26 (Controller)
26 (Dominator)
Effects Ranged (Targeted Area of Effect)
Foe Hold, -Movement, -Recharge, -ToHit
Summon Vacuum
Self Pressure Consumer
Enhancements Enhance Accuracy
Enhance Damage
Increase Attack Rate
Enhance Range
Reduce Endurance Cost
Enhance ToHit Debuff
Enhance Slow
Enhance Hold Duration
Set Categories Targeted AoE Damage
ToHit Debuff
Accurate ToHit Debuff
Slow Movement
Holds

Vortex

You can create a true Vortex cloud to assist you in battle. This Vortex will build Pressure along with you as you use your powers. This will allow its attacks to have a chance, proportional to current pressure, for critical damage. However, at higher pressures, the Vortex will be unable to use some of its powers. The Manipulation of Pressure on this pet through the use of Vacuum upon it will grant you the Clear Skies buff. Both this power and Vacuum are required to automatically unlock Clear Skies.

Recharge Very Long
Minimum Level 32 (Controller)
32 (Dominator)
Effects Summon Vortex
Vortex Powers Blast of Debris (Ranged, Moderate DMG (Smashing), Minor DoT (Lethal), Foe -Fly, -Jump)
Whirlwind (PBAoE, Minor DMG (Smashing), Foe -ToHit, -Fly)
Hail of Debris (PBAoE, Moderate DoT (Smashing/Lethal), Foe -Speed(All), -DMG(All), -Fly)
Crash of Thunder (Ranged (Foe Targeted AoE), Moderate DMG (Energy), Foe Chance for Stun)
Pressurization (Pressurization)
Resistance Res( S100 L100 F30 C30 E30 N30 P100 T30 )
Fly
Enhancements Enhance Accuracy
Enhance Damage
Increase Attack Rate
Enhance Range
Reduce Endurance Cost
Enhance ToHit Debuff
Enhance Disorient Duration
Enhance Immobilization Duration
Set Categories Pet Damage
Recharge Intensive Pets
ToHit Debuff
Accurate ToHit Debuff
Stuns
Slow Movement

Wind Shear

You create a sphere of high speed winds around yourself. This significantly slows the movement of any enemies caught within the sphere and makes their attacks less likely to hit. Damage potential is also reduced. Flying foes are brought to the ground. This power neither builds nor releases Pressure, but does have a continuous Endurance cost.

Recharge Slow
Minimum Level 6 (Controller)
6 (Dominator)
Effects Point Blank Area of Effect (Toggle)
Foe -Speed, -Fly, -ToHit, -DMG(All)
Enhancements Enhance ToHit Debuff
Increase Attack Rate
Reduce Endurance Cost
Enhance Slow
Set Categories ToHit Debuff
Slow Movement