COHCCG/Glue Arrow: Difference between revisions

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|prereq=Requires Trick Arrow powerset.
|prereq=Requires Trick Arrow powerset.
|text='''Action:''' Name Toe-to-Toe or Run-n-Gun. Until Glue Arrow readies, opposing supers using the named combat tactic must discard a card to activate a power or to move.
|text='''Action:''' Name Toe-to-Toe or Run-n-Gun. Until Glue Arrow readies, opposing supers using the named combat tactic must discard a card to activate a power or to move.
|flavor="Stick around!" Manticore
|flavor="Stick around!" Manticore
|inspiration=break free
|inspiration=break free
|deck=arena
|deck=arena

Latest revision as of 20:41, 18 June 2010

Overview

CCG A 306 Glue Arrow.png
Name:
Glue Arrow
Card Type:
Power
Powerset:
Trick Arrow
Recharge Type:
2 Click
Prerequisite:
Requires Trick Arrow powerset.
Card Text:
Action: Name Toe-to-Toe or Run-n-Gun. Until Glue Arrow readies, opposing supers using the named combat tactic must discard a card to activate a power or to move.
Flavor Text:
"Stick around!" – Manticore
Inspiration:
Inspiration resist sleep hold Lvl 3.png Break Free
Deck:
Arena
Card Number:
306 / 324
Rarity:
CCG icon common.png Common

See Also