User:Scuzzbopper/Demo Editing: Difference between revisions

From City of Heroes: Rebirth Wiki
Jump to navigation Jump to search
imported>Scuzzbopper
imported>Scuzzbopper
m (Replacing page with 'Moved Live: Demo Editing Genuinely just for notes now.')
 
(94 intermediate revisions by the same user not shown)
Line 1: Line 1:
Pulling together some [[Demo Editing]] notes here.
Moved Live:  [[Demo Editing]]


== Overview ==
Genuinely just for notes now.
 
Stuff.
 
== Demo Code ==
 
=== Time Index (Advancing Demo Play) ===
 
=== ID Number ===
 
=== Version ===
 
Does this even do anything?
 
=== Map ===
 
=== Time ===
 
=== SKYFILE ===
 
=== DYNARRAY ===
 
=== POS ===
 
=== PYR ===
 
=== CAM POS ===
 
=== CAM PYR ===
 
=== SEQ ===
 
=== Model/Object Code ===
 
==== New ====
 
==== NPC ====
 
==== POS ====
 
==== PYR ====
 
==== MOV ====
 
==== HP ====
 
==== HPMAX ====
 
=== FX Code ===
 
==== FX ====
 
==== FXSCALE ====
 
==== ORIGIN ====
 
==== TARGET ====
 
=== Player Character Code ===
 
==== COSTUME ====
 
==== PARTSNAME ====
 
==== XLU ====
 
== Transparency (Stealth) ==
 
Most stealth/invisibility/transparency effects don't play back in demos. The few exceptions (like trainer War Witch and Numina) are built into the model and not something you can apply.
 
However, although the standard stealth powers don't work, this FX does:
 
OBJECTIVEOBJECTFX/GHOSTED.FX
 
This is the placeable mission objective effect (like for planting bombs) that make the objects transparent until you place them. I did a quick demo test as follows (splicing States onto the City Rep):
 
0 6 NEW "City Representative"
 
0 6 NPC Model_Statesman
 
0 6 POS 128.5 -768 -639.5
 
0 6 PYR 0 0 0
 
0 6 MOV ALTREADY_TRANS_XARMS
 
0 6 FX Maintained 7 OBJECTIVEOBJECTFX/GHOSTED.FX 0
 
 
The FX line is the only one I added (make sure it doesn't conflict with any other FX) and voila! Transparent Statesman.
 
Qualifiers:
 
* The transparency effect pulsates, so it's not a consistent steady level of transparency.
* The FX also includes the mission objective noise, so you might have to work with the audio.
 
== Invasion Sky & War Walls ==
 
Normal sky: SKYFILE SKY 1 0 1.000000
Invasion sky: SKYFILE SKY 0 1 1.000000
 
That's using the first two fields (which is how it records during an actual invasion), which appear to be binary.
 
You can also play with the final number to tweak things, though I don't know how that functions. My best guess being that it's a saturation value of some sort -- the more you increase it, the more color starts washing out all detail, although interestingly it seems to predominate in the foreground, rather than the sky or distance. Possibly a depth of field value. Dunno.
 
== Walking ==
 
== Destructible Objects ==
 
== Fixing "Player" FX ==
 
== Internal Links ==
 
[[Demo Recording]]
 
== External Links ==
 
=== Guides ===
 
* [http://boards.cityofheroes.com/showflat.php?Cat=&Board=faq&Number=1838565 Custom Demo Creation Guide] (12/04/04) by MasterMarbles
* [http://boards.cityofheroes.com/showflat.php?Cat=&Board=faq&Number=851259 Demo File Format FAQ] (07/07/04) by Zloth
* [http://files.filefront.com/StormknightsVideoGuide+1+0pdf/;9888227;/fileinfo.html Storm Knight's Video Guide] (08/07/04) by Storm_Knight
* [http://boards.cityofheroes.com/showflat.php?Cat=&Board=faq&Number=1874789 Screenshot and Demo Guide v2] (12/09/04) by Zloth
* [http://boards.cityofheroes.com/showflat.php?Cat=&Board=faq&Number=1939763 A Kitty's guide to making CoH movies!] (12/21/04) by IttiBittiKitty
* [http://boards.cityofheroes.com/showflat.php?Cat=&Number=3322019 Demo Editing and Videos - The end-to-end guide] (07/20/05) by Majik
* [http://boards.cityofheroes.com/showflat.php?Cat=0&Board=faq&Number=5659797 Paris' Demo Guide] (06/01/06) by Paris
* [http://boards.cityofheroes.com/showflat.php?Cat=0&Board=faq&Number=6017752 DEMO File Format: Addendum (character parts)] (07/16/06) by Djeannie
* [http://boards.cityofheroes.com/showflat.php?Cat=0&Number=10177900&an=0&page=0#Film Toons on Film City Scoop article] (02/08/08) by Dark_Respite
* [http://boards.cityofheroes.com/showflat.php?Cat=0&Number=10262307 Demo Edit Tutorial: Jumping on a moving truck] (02/21/08) by Balshor
 
=== Tools & Applications ===
 
* [http://home.kc.rr.com/dasloth/CoH/Demos/DemoEdit.htm CoH Demo Editor] by Zloth
* [http://files.filefront.com/CoH+demo+editor/;9888228;/fileinfo.html CoH demo editor] by Storm_Knight
* [http://home.earthlink.net/~balshor/DemoEditorInstaller.exe Balshor's Demo Editor] by Balshor

Latest revision as of 20:24, 10 June 2008

Moved Live: Demo Editing

Genuinely just for notes now.