User:Scuzzbopper/Demo Editing: Difference between revisions

From City of Heroes: Rebirth Wiki
Jump to navigation Jump to search
imported>Scuzzbopper
imported>Scuzzbopper
m (Replacing page with 'Moved Live: Demo Editing Genuinely just for notes now.')
 
(98 intermediate revisions by the same user not shown)
Line 1: Line 1:
Pulling together some [[Demo Editing]] notes here.
Moved Live:  [[Demo Editing]]


== Overview ==
Genuinely just for notes now.
 
Stuff.
 
== Demo Code ==
 
=== Time Index (Advancing Demo Play) ===
 
=== ID Number ===
 
=== Version ===
 
Does this even do anything?
 
=== Map ===
 
=== Time ===
 
=== SKYFILE ===
 
=== DYNARRAY ===
 
=== POS ===
 
=== PYR ===
 
=== CAM POS ===
 
=== CAM PYR ===
 
=== SEQ ===
 
=== Model/Object Code ===
 
==== New ====
 
==== NPC ====
 
==== POS ====
 
==== PYR ====
 
==== MOV ====
 
==== HP ====
 
==== HPMAX ====
 
=== FX Code ===
 
==== FX ====
 
==== FXSCALE ====
 
==== ORIGIN ====
 
==== TARGET ====
 
=== Player Character Code ===
 
==== COSTUME ====
 
==== PARTSNAME ====
 
==== XLU ====
 
== Stealth (Transparency/Invisibility) ==
 
Most stealth/invisibility/transparency effects don't play back in demos. The few exceptions (like trainer War Witch and Numina) are built into the model and not something you can apply.
 
However, although the standard stealth powers don't work, this FX does:
 
OBJECTIVEOBJECTFX/GHOSTED.FX
 
This is the placeable mission objective effect (like for planting bombs) that make the objects transparent until you place them. I did a quick demo test as follows (splicing States onto the City Rep):
 
0 6 NEW "City Representative"
 
0 6 NPC Model_Statesman
 
0 6 POS 128.5 -768 -639.5
 
0 6 PYR 0 0 0
 
0 6 MOV ALTREADY_TRANS_XARMS
 
0 6 FX Maintained 7 OBJECTIVEOBJECTFX/GHOSTED.FX 0
 
 
The FX line is the only one I added (make sure it doesn't conflict with any other FX) and voila! Transparent Statesman.
 
Qualifiers:
 
* The transparency effect pulsates, so it's not a consistent steady level of transparency.
* The FX also includes the mission objective noise, so you might have to work with the audio.
 
 
 
== Invasion Sky ==
 
== Walking ==
 
== Destructible Objects ==

Latest revision as of 20:24, 10 June 2008

Moved Live: Demo Editing

Genuinely just for notes now.