Time: Difference between revisions

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(→‎Events: noting equivalent real times that correspond to in-game times, for convenience (with rounding to nearest minute))
 
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@.@ Time, the eternal, impossible to manipulate existence of quasi-temporal reality. Whether caused by minute fluctuations in a quasi-polar multi-dimensional phenomenon, the manipulations of an all powerful Omni-entity capable of unending paradoxes, or merely the by-product of gravity singularities as they slowly draw and condense everything back into what it once was, time is a semi uniform field upon which humanity depends to calculate, plot, and lay out their existence.
{{TOCright}}
= Overview =
The passage of time in-game is vastly accelerated with respect to real time. Heroes and Villains may encounter different aspects of the game depending on in-game time in addition to the graphical representation to day and night.


To some, it might be a full day, half the hours of daylight, the other half, an equal time of night, while others might experience a mean hour in the exact same period. Many forces have come and tried to, in their own way, manipulate, alter, or control this fragile reality, be they Nemesis, the 5th Column, Statesman and his minions, or even Lord Recluse, but none have ever perfected the techniques required. Perhaps it is due to the very nature of this complex web of tachyons, who by their very nature flow in the opposite direction that those who wish to...
== Algorithm ==


o.o Oh... you're looking for enhancements? Sorry.. err...
One real time hour is equivalent to two in-game days, with midnights occurring on the hour and on the half hour. The chart below compares real time (green) with the equivalent in-game time (blue). The servers syncronize their clocks with [http://en.wikipedia.org/wiki/UTC UTC].


<.<
[[File:InGame_Timeline.gif|center|512px]]


>.>
== Events ==


Right.. o.o See [[Time and Space Manipulation]].
A number of events happen in the game between certain in-game times, including the following:


And be careful... reality is a dangerous thing.
=== 06:00 to 20:00 ===
''Real time: :08 to :25 and :38 to :55''
* Villains can defeat Nerva Spectral Daemons in [[Nerva Archipelago]] to spawn [[Caleb]].
 
=== 21:00 to 06:00 ===
''Real time: :26 to :38 and :56 to :08''
* [[Ghosts]] will spawn in [[Croatoa]]
* [[Jack in Irons]] may spawn in [[Croatoa]]
* [[Banished Pantheon]] spirit masks will spawn in [[Talos Island]] and [[Bloody Bay]]
* [[Council]] Vampyri will spawn in [[Striga Isle]]
* [[Caleb]] may spawn in [[Nerva Archipelago]]
 
[[Category:Gameplay]]

Latest revision as of 02:11, 8 February 2011

Overview

The passage of time in-game is vastly accelerated with respect to real time. Heroes and Villains may encounter different aspects of the game depending on in-game time in addition to the graphical representation to day and night.

Algorithm

One real time hour is equivalent to two in-game days, with midnights occurring on the hour and on the half hour. The chart below compares real time (green) with the equivalent in-game time (blue). The servers syncronize their clocks with UTC.

Events

A number of events happen in the game between certain in-game times, including the following:

06:00 to 20:00

Real time: :08 to :25 and :38 to :55

21:00 to 06:00

Real time: :26 to :38 and :56 to :08