Electricity Assault
Overview
Electricity Assault is a power set that is that is a primary for Guardians and a secondary set for Dominators.
"Electrical Assault grants you several electrical ranged and melee powers. Electrical powers can drain foes' Endurance and can often temporarily halt their Endurance recovery. This can be quite effective against higher level foes and Bosses. Some Electrical Assault powers can even sometimes transfer this Endurance back to you."
Power Table
Dominator
The Electricity Assault power set is available as a secondary set for Dominators. The following table shows the level at which each power is available:
Power | Level | Effect | |
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Charged Bolts | 1 | Ranged, Moderate DMG(Energy), Foe -End, -Recovery |
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Charged Brawl | 2 | Melee, Moderate DMG(Smash/Energy), Foe Disorient, -End, -Recovery |
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Lightning Bolt | 4 | Ranged, High DMG(Energy), Foe -End, -Recovery |
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Havoc Punch | 10 | Melee, High DMG(Smash/Energy), Foe Sleep, -End, -Recovery |
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Build Up | 16 | Self +DMG, +To-Hit |
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Zapp | 20 | Sniper, Extreme DMG(Energy), Foe -End, -Recovery |
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Static Discharge | 28 | Ranged (Cone), Moderate DMG(Energy), Foe -End, -Recovery |
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Thunder Strike | 35 | Melee (Targeted AoE), High DMG(Smash/Energy), Foe Disorient, -Recovery, Knockback |
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Voltaic Sentinel | 38 | Summon Sentinel: Ranged, Moderate DMG(Energy), Foe -End, -Recovery |
Guardian
The Electricity Assault power set is available as a primary set for Guardians. The following table shows the level at which each power is available:
Power | Level | Effect | |
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Charged Bolts | 1 | Ranged, Moderate DMG(Energy), Foe -End, -Recovery |
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Charged Brawl | 1 | Melee, Moderate DMG(Smash/Energy), Foe Disorient, -End, -Recovery |
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Lightning Bolt | 2 | Ranged, High DMG(Energy), Foe -End, -Recovery |
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Chain Induction | 6 | Melee, Moderate DMG(Smash/Energy), Foe -End, +Special |
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Build Up | 8 | Self +DMG, +To-Hit |
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Static Discharge | 12 | Ranged (Cone), Moderate DMG(Energy), Foe -End, -Recovery |
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Havoc Punch | 18 | Melee, High DMG(Smash/Energy), Foe Sleep, -End, -Recovery |
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Zapp | 26 | Sniper, Extreme DMG(Energy), Foe -End, -Recovery |
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Lightning Rod | 32 | PBAoE, Superior DMG(Energy), Foe Knockdown, Self Teleport |
Powers
Build Up
Greatly boosts your attacks for a few seconds. Slightly increases chance to hit.
Recharge | Long |
Minimum Level | ![]() |
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Effects | Self +Damage, +To-Hit |
Enhancements | ![]() |
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Set Categories | ![]() |
Chain Induction
This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the target's Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements will boost the effectiveness of the initial attacks as well as the jumping charge.
Damage | Moderate (Smashing/Energy) |
Recharge | Slow |
Minimum Level | ![]() |
Effects | Melee |
Foe -Endurance, +Special | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Charged Bolts
You can quickly hurl small bolts of electricity at foes, dealing some damage and draining some Endurance. Some of this Endurance may transfer back to you. Charged Bolts deals light damage but recharges quickly.
Damage | Moderate (Energy) |
Recharge | Fast |
Minimum Level | ![]() |
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Effects | Ranged |
Foe -Endurance, -Recovery | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Charged Brawl
Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload their synapses, leaving it writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release the target.
Damage | Minor (Smashing/Energy) |
Recharge | Fast |
Minimum Level | ![]() |
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Effects | Melee |
Foe Sleep, -Endurance, -Recovery | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Havoc Punch
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage and a chance to knock the target off their feet. Havoc Punch can drain some Endurance from your target and may overload its synapses, leaving them writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.
Damage | Moderate (Smashing/Energy) |
Recharge | Moderate |
Minimum Level | ![]() |
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Effects | Melee |
Foe Sleep, -Endurance, -Recovery | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Lightning Bolt
You can send a large blast of electrical energy at a foe, dealing high damage and draining some Endurance. Some of this Endurance may transfer back to you. Lightning Bolt deals more damage than Charged Bolts, but recharges more slowly.
Damage | High (Energy) |
Recharge | Moderate |
Minimum Level | ![]() |
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Effects | Ranged |
Foe -Endurance, -Recovery | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Lightning Rod
You can polarize your body and become a living Lightning Rod. This power calls forth a massive lightning bolt from the sky to strike you. You can then ride this bolt and instantly Teleport short distances. You rematerialize in a massive bolt of electricity, dealing massive damage and knocking down all nearby foes. You must target the ground to activate this power. Damage from the lightning bolt is superior.
Damage | Superior (Energy) |
Recharge | Slow |
Minimum Level | ![]() |
Effects | Point Blank Area of Effect |
Foe Knockdown | |
Self Teleport | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Static Discharge
Discharges a cone of Static Electricity in an arc that deals damage and drains Endurance from all affected foes in the area.
Damage | Moderate (Energy) |
Recharge | Fast |
Minimum Level | ![]() |
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Effects | Ranged (Cone) |
Foe -Endurance, -Recovery | |
Enhancements | ![]() |
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Set Categories | ![]() |
Thunder Strike
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.
Damage | High (Smashing/Energy) |
Recharge | Slow |
Minimum Level | ![]() |
Effects | Melee (Targeted Area of Effect) |
Foe Disorient, -Recovery, Knockback | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Voltaic Sentinel
You can manifest a polarized electricity field that hovers above the ground and hurls bolts of electricity at nearby foes. Any enemy that passes near this Sentinel risks serious injury. The Sentinel is not alive and cannot be targeted or attacked by enemies. The Sentinel can fly and will follow you.
Damage | Moderate (Energy) |
Recharge | Very Long |
Minimum Level | ![]() |
Effects | Summon Sentinel: Ranged |
Foe -Endurance, -Recovery | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Zapp
A focused electrical blast that can travel great distances with high Accuracy. Zapp drains Endurance, and is best fired from a distance, as it can be interrupted. Some of the Endurance you drain may transfer back to you.
Damage | Extreme (Energy) |
Recharge | Slow |
Minimum Level | ![]() |
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Effects | Ranged |
Foe -Endurance, -Recovery | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Historical
- This set was added to the game for Dominators in Issue 12.
- This set was added for Guardians when they were introduced in Rebirth Issue 1