Thugs

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Overview

Thugs is a standard power set that is a primary set for Masterminds.

"Street-wise and extremely loyal to the right leader, Thugs make the perfect Henchmen for a manipulative Mastermind. The Rogue Isles are a perfect breeding ground for Thugs, and 'street-cred' can go a long way. Thugs are no stranger to urban warfare, and they are quite proficient with various weapons. Most Thugs aren't particularly resistant to any damage type, but their lieutenants posses good Leadership skills to harden all your Henchmen."

Possible Pistols Weapon Customizations.

Power Table

The Thugs power set is available as a primary set for Masterminds. The following table shows the level at which each power is available:

Power Level Effect
Pistols 1 Ranged, Minor Damage (Lethal)
Call Thugs 1 Summon 1-3 Thugs
Dual Wield 2 Ranged Moderate Damage (Lethal) Foe: Knockback
Equip Thugs 6 Ranged Equip Thug Henchmen
Empty Clips 8 Ranged (Cone) Moderate Damage (Lethal) Foe: Knockback
Call Enforcer 12 Summon 1-2 Thug Enforcers
Gang War 18 Summon Posse (Calls approximately 10 thugs)
Call Bruiser 26 Summon Bruiser
Upgrade Equipment 32 Ranged Upgrade Thug Henchmen

Powers

Call Bruiser

Calls one massive Bruiser. He is strong, tough and has a mean temper. As a Brute, he will generate Fury and deal more damage the longer the combat lasts. His Super Strength powers means he favors hand-to-hand combat. He has resistance to Lethal and Smashing Damage and some resistance to Fire and Cold Damage. You may only have 1 Bruiser under your control at any given time. If you attempt to summon another Bruiser, the power will fail.

Bruiser
Recharge Very Long
Minimum Level 26 (Mastermind)
Effects Summon Bruiser
Basic Powers Jab (Minor Damage, Disorient)
Punch (Moderate Damage, Knockdown)
Equip Powers Hand Clap (PBAoE, Disorient, Knockdown)
Haymaker (Heavy Damage, Knockdown)
Upgrade Powers Knockout Blow (Superior Damage, Disorient, Knockup)
Hurl (Heavy Damage, Knockback, -Fly)
Foot Stomp (Heavy Damage PBAoE, Knockdown)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Hold Duration
Enhance Knockback Distance
Enhance Disorient Duration
Set Categories Pet Damage
Knockback

Call Enforcer

Calls forth one to two Thug Enforcers (depending on your level) to do your bidding. Thug Enforcers carry a Sub-machine Gun, and possess good leadership skills. Their weapon of choice is an UZI, and can be equipped to carry up to 2 at once. You may only have 2 Thug Enforcers under your control at any given time. If you attempt to call more Enforcers, you can only replace the ones you have lost in battle. If you already have two, the power will fail.

Enforcer
Recharge Very Long
Minimum Level 12 (Mastermind)
Effects Summon 1-2 Thug Enforcers
Basic Powers SMG Burst (Moderate DoT)
SMG Heavy Burst (Moderate DoT)
Maneuvers (PBAoE +Def)
Equip Powers SMG is replaced by Uzi
Uzi Burst (Moderate DoT)
Uzi Heavy Burst (Moderate DoT)
Uzi Cone Blast (Moderate Damage Cone)
Tactics (PBAoE +To Hit)
Upgrade Powers Dual Uzis (Cone)
Blast Clip
Assault (PBAoE +Dam)
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Buffs
Enhance Defense Debuff
Reduce Endurance Cost
Enhance ToHit Buff
Set Categories Pet Damage
Defense Debuff
To Hit Buff

Call Thugs

Calls forth one to three Thugs (depending on your level) to do your bidding. The third Thug you gain will be an Arsonist. Thugs use Dual Pistols and can be taught additional pistol attacks. You may only have 3 Thugs under your control at any given time. If you attempt to call more Thugs, you can only replace the ones you have lost in battle. If you already have three, the power will fail.

Punk
Arsonist
Recharge Very Long
Minimum Level 1 (Mastermind)
Effects Summon 1-3 Thugs
Thug Level 1 and 6 pets are Punks
Basic Powers Brawl (Smashing)
Pistols (Minor Damage)
Equip Powers Dual Wield (Moderate Damage)
Upgrade Powers Empty Clips (Cone Moderate Damage)
Arsonist Level 18 pet is an Arsonist
Basic Powers Brawl (Smashing)
Molotov Cocktail (AoE Minor DoT)
Equip Powers Spit Fire (Cone Moderate DoT)
Upgrade Powers Fire Bomb (AoE)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Set Categories Pet Damage
Knockback

Dual Wield

Fires both pistols at once at a time target. Firing both pistols at once is slower than a single shot, but deals more damage, and the target may get knocked down by the force of the impact.

Damage Moderate
Recharge Fast
Minimum Level 2 (Mastermind)
Effects Ranged Moderate Damage (Lethal)
Foe: Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Knockback

Empty Clips

You empty the clips of both your pistols in an arc of suppression fire. This attack can blast multiple foes in the affected cone area, and has a small chance of knocking some foes down.

Damage Moderate
Recharge Moderate
Minimum Level 8 (Mastermind)
Effects Ranged (Cone) Moderate Damage (Lethal)
Foe: Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Targeted AoE Damage
Knockback

Equip Thugs

Equip your Thug Henchmen with better ammo, weapons and training. This power permanently bestows new weapons and abilities to all of your Thug Henchmen. The powers gained are unique and dependent upon the target Thug Henchman. This power only works on your Thug Henchmen and you can only Equip your Thug Henchmen once with this power.

Recharge Medium
Minimum Level 6 (Mastermind)
Effects Ranged Equip Thug Henchmen
Thugs:  
Visual Change: T-Shirts replaced with Tank Tops, Tattoos on arms
Power added: Dual Wield (Moderate Damage)
Arsonist:  
Visual Change: Adds Vest, Wrapped Forearms
Power added: Spit Fire (Cone Moderate DoT)
Enforcer:  
Visual Change: Adds Leather Vest
Powers added: SMG is replaced by Dual Uzis
Uzi Burst (Moderate DoT)
Uzi Heavy Burst (Moderate DoT)
Uzi Cone Blast (Moderate Damage Cone)
Tactics (PBAoE +To Hit)
Bruiser:  
Visual Change: Adds Y-Chain on chest, Large Gloves
Powers added: Hand Clap (PBAoE, Disorient, Knockdown)
Haymaker (Heavy Damage, Knockdown)
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories None

Gang War

Calls a gang of 10 or so Thug Posse to come to your aid for a brief while. Posse are not like your true Henchman. They cannot be given direct commands, nor will they appear in your pet window. You must select an enemy target to attack first before calling these Thugs. Posse are many, but they are very weak, and are only equipped with the most basic weapons. Although they will follow you, they are not as loyal as your Henchmen, and they will only stick around for a few minutes before taking off.

Recharge Very Long
Minimum Level 18 (Mastermind)
Effects Summon Posse (Calls approximately 10 thugs)
Powers:  
(One attack each) Brawl (Smash, Melee)
Knife (Lethal, Melee)
Baseball Bat (Smash, Melee)
Sledgehammer (Smash, Melee)
Fireman Axe (Lethal, -Def, Melee
Revolver (Lethal, Range)
Pipe (Smash, Melee)
Rock (Smash, Range)
Automatic Pistol (Lethal, Range)
Resistance (-Dam Smash/Lethal, -HP)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Set Categories Pet Damage
Recharge Intensive Pets

Pistols

Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast.

Damage Minor
Recharge Very Fast
Minimum Level 1 (Mastermind)
Effects Ranged, Minor Damage (Lethal)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage

Upgrade Equipment

Permanently Upgrade the most advanced ammo, weapons and training to all of your Thug Henchmen. The Upgraded Thug will gain new powers, weapons and abilities. The powers gained are unique and dependent upon the type of Thug Henchman that is Upgraded. This power only works on your Thug Henchmen and you can only Upgrade the Equipment of your Thug Henchman once with this power.

Recharge Medium
Minimum Level 32 (Mastermind)
Effects Ranged Upgrade Thug Henchmen
Thugs:  
Visual Change: Adds Vest, Sunglasses, Thug Mask, Do Rag, Anarchy symbol on shirt
Power added: Empty Clips(Cone Moderate Damage)
Arsonist:  
Visual Change: Adds Goggles, Do Rag, Backpack / Side bag of Dynamite, changes from Arm Wrapping to Gloves
Power added: Fire Bomb (AoE)
Enforcers:  
Visual Change: Changes to Sunglasses, Trench Coat, Thug Mask, Utility Belt, all in black.
Powers added: Dual Uzis (Cone)
Blast Clip
Assault (PBAoE +Dam)
Bruiser:  
Visual Change: Full Chest Tattoos, Chain Wrapped Chest, Arms, and Forearms, Sunglasses, Do Rag, Spikes added to Belt.
Powers added: Knockout Blow (Superior Damage, Disorient, Knockup)
Hurl (Heavy Damage, Knockback, -Fly)
Foot Stomp (Heavy Damage PBAoE, Knockdown)
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories None

Historical

This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.

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