Leaping
Overview
Leaping is one of the Power Pools available to all characters. These powers allow you to commit great feats of jumping. Most notably Super Jump, one of the four main Travel Powers.
Players are able to pick Jump Kick, Combat Jumping, and Super Jump starting from level 4 in any order without any prerequisite. Acrobatics and Spring Attack are level 14 power choices, and require two other Leaping Powers before selection.
Power Tables
The following table shows which powers are available and at what level:
Power | Level | Effect | |
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Jump Kick | 4 | Melee, Moderate Dmg(Smash), Foe Knockdown, Stun, Self Force Move |
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Combat Jumping | 4 | Toggle: Self +Jump, +Def(All), Res(Immobilization) |
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Super Jump | 4 | Toggle: Self Long Jump |
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Acrobatics | 14 | Toggle: Self +Jump, +DEF(All) +Res(Knockback, Hold) |
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Spring Attack | 14 | PBAoE, High Dmg(Smash), Foe Knockback, Self Teleport, +Jump |
Powers
Acrobatics
While this power is active, you are very nimble and Acrobatic, increasing your Defense to all attacks. Your jump height and distance become moderately increased, and you can avoid most Knockback effects and are resistant to Hold effects. While Aerobatics is active, Acrobatics will suppress. You must be at least level 14 and have two other Leaping Powers before selecting Acrobatics.
Recharge | - |
Minimum Level | 14 (Any Archetype) |
Effects | Toggle |
Self +Jump, +DEF(All), +Res(Knockback, Hold) | |
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Combat Jumping
While active, Combat Jumping increases your Defense to all attacks, and adds resistance to Immobilization. Moderately increases your jump height and distance while providing good air control.
The Effects of Combat Jumping will suppress when hovering of flying.
Recharge | - |
Minimum Level | 4 (Any Archetype) |
Effects | Toggle |
Self +Jump, +Defense(All), Resistance(Immobilization) | |
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Jump Kick
A good jumping-kick attack that may knock foes down or stun them. Using this power allows you to jump to a nearby foe to deal heavy smashing damage.
Damage | High (Smash) |
Recharge | Moderate |
Minimum Level | 4 (Any Archetype) |
Effects | Melee |
Foe Knockdown, Stun, Self Teleport | |
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Spring Attack
You leap into the air and smash down among ranks of foes in the blink of an eye. Using this power allows you to jump to a selected area to deal significant smashing damage to all foes near the location you teleport to, most foes that are struck by your Spring Attack will be knocked down. The impact of this power launches you for a short time which significantly increases your Jumping Speed and Jump Height. You must be at least level 14 and have two other Leaping Powers before selecting Spring Attack and not have trained Blink Blitz, Dive Attack, or Whirlwind.
{{PowerBlock Damage|High (Smashing)}Recharge | Slow |
Minimum Level | 14 (Any Archetype) |
Effects | PBAoE |
Foe Knockdown; Self Teleport, +Jump | |
Enhancements | ![]() |
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Super Jump
While this power is active, you can leap great distances and heights, easily jumping over buildings and from rooftop to rooftop! If you attack a target while this power is on, you will temporarily be reduced to a normal jump height.
Recharge | - |
Minimum Level | 4 (Any Archetype) |
Effects | Toggle |
Self Long Jump | |
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Historical
- Issue 12 reduced Acrobatics from a static 100 points of knockback protection to 9 points, two of which are enhanceable and affected by buffs.
- Issue 21 reduced the first three powers (Jump Kick, Combat Jumping, and Super Jump) from levels 6, 6, and 14 respectively, to each unlocking at level 4. Issue 21 also reduced the fourth power (Acrobatics) to level 14, and introduced Spring Attack at level 14.
- Rebirth Issue 5 significantly reworked the jumping pool modifying Jump Kick and Spring Attack and adding functionality to Acrobatics.
External Links
Leaping Pool at RedTomax.com