The Goddess Hequat

From City of Heroes: Rebirth Wiki
(Redirected from Hequat)
Jump to navigationJump to search
The Goddess Hequat

Founder and deity of Mu
Details
Real Name Hequat
Gender Female
Archetype Unknown
Affiliation Unknown
Age At least 14.000 years old. Probably much older.
Romantic Associations Ermeeth, former lover
Known Family None
Primary Powers Psychic Blast
v  d  e

Overview

The Goddess Hequat is an Archvillain belonging to the Mu.


Villains can battle her:

Background

This cruel goddess believes that the proper way for mortals is to bow down to the gods in all things. She and the god Ermeeth were pupils of the goddess Tielekku, but although they grew in power together under the tutelage of Tielekku, Ermeeth became her bitter enemy when he taught his people (who would later be known as the Oranbegans) how to cast magic, causing them to stop worshiping the gods. Both Tielekku and Hequat deemed this intolerable and therefore Hequat rallied her followers and forced the Oranbegans from their lands.

Ermeeth's followers fled and formed a new city in faraway lands, but Hequat infiltrated it and stirred the populace until she caused a rebellion, ultimately starting a civil war. When her faction lost the war, she raised an island from the bottom of the sea to form a new nation for her now land-less people, but this initiated a war with the Coralax, a species that had already laid claim to the island. The Coralax summoned a huge Leviathan to their aid and it was only through Hequat's direct intervention that the Mu defeated the beast. It is not known exactly how this affected her relations with the Coralax goddess, Merulina.

After the fall of the Leviathan, she instructed her new nation, the Mu, to hate the Oranbegans and to fight against them for generations to come. Mu citizens believed that their station in life was to serve as the righteous implements of her will, and in their deeds and customs they enshrined this ideology so fiercely that to do otherwise would be unthinkable. At her command they performed generations of what would now be called eugenic breeding in order to strengthen the magical power within their blood lines to unimaginable levels. Hequat also commanded that they crush all contrary thought, and make no art that did not praise her name. By this time, all Mu men, women, and children were sorcerers and sorceresses.

Once she thought her nation was prepared, Hequat attacked Oranbega once more, but despite their initial successes, the Mu suffered a crushing defeat when the Oranbegans, in their desperation, made a pact with the powers of the Netherworld. Only a handful of Mu refugees survived the war.

There is no more mention of Hequat until 20th century, when a fundamentalistic faction among the Mu Mystics of Arachnos who, longing for the return of their goddess and like their ancestors of old, served her above even Arachnos, Scirocco, and Lord Recluse, tried to contact her. No one knows what would occur if the goddess were to return to the modern world, but since all gods depend on worship to thrive, she is likely in a highly weakened state, given the small number of Mu zealots maintaining her cult. That could, however, always change.

Description

The Goddess of the Mu, Hequat guided her people in the war against the people of Oranbega. Hequat does not abide the insolence of mortals who do not pay due worship to the gods.

Quotes

During the mission Defeat the Goddess Hequat:

Before combat: needs data
Combat start: "An unbeliever! Here? Impossible!"
At 75% life: "You, a Mortal, would dare to challenge me?"
At 50% life: "You are beneath even my ire, mortal."
At 25% life: "I have wrecked civilizations. I will not be defeated by you!"
Upon defeat:
"A mortal triumphant against a Deity?"
"Has the world come to this?"

Powers

Subdue Ranged, Moderate DMG(Psionic), Foe Immobilize
Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.

Psychic Scream (Ranged) Cone, Moderate DMG(Psionic), Foe -Recharge
The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.

Telekinetic Blast Ranged, Moderate DMG(Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate

Will Domination Ranged, High DMG(Psionic), Foe Sleep
This powerful attack deals Psionic damage, and is so painful it usually renders its target unconscious. The victim is asleep, and will wake if disturbed.

Psionic Tornado Ranged (targeted AoE), Moderate DoT(Psionic), Foe: Knockback
Unleashes a whirlwind of Psionic energy on a target, tossing nearby foes into the air. The Psionic Tornado damages foes and Slows their attack speed.

Scramble Thoughts Ranged, Minor DMG(Psionic), Foe Disorient
Painfully scrambles the synapses of a targeted foe, leaving him dramatically Disoriented for a short duration. Deals a little Psionic Damage.

Psychic Wail PBAoE, Extreme DMG(Psionic), Foe Disorient, -Recharge, Self -Recovery
Psychic Wail is a devastating Psionic attack that wracks the minds of all nearby foes. Those that survive will have a severely reduced attack rate and may be left Disoriented. This power leaves you drained of Endurance and unable to recover Endurance for a time.

Note: Hequat's Psychic Wail does not have Endurance drop and -recovery to self despite what the description says.

Lightning Blast Ranged, High DMG(Energy), Foe -End
Your Endurance has been drained.

Cage of Lightning DMG (Energy), Foe Sleep, -Endurance, -Recovery
You are trapped in a cage of lightning.

Static Discharge (Ranged) Cone, DoT (Energy), -Endurance, -Recovery
The Static Discharge is comtinuing to electrocute you.

Ball Lightning Ranged (targeted AoE), DoT (Energy), -Endurance, -Recovery
The Ball Lightning is comtinuing to electrocute you.

Electric Fence Ranged, Moderate DoT (Energy), Foe Immobilize, -Endurance
Surrounds and Immobilizes a single target in an Electric Fence. Deals some damage over time and slowly drains some Endurance. Useful for keeping villains at bay.

Lightning Bolt Ranged, High DMG(Energy), Foe -End
You can send a large blast of electrical energy at a foe, dealing heavy damage and draining some Endurance. Lightning Bolt deals more damage than Charged Bolts, but recharges more slowly.

Power Sink Recovery, PBAoE DMG(Energy), Foe -Endurance
Neuron has temporarily halted your Endurance Recovery with his Power Sink.

Resistance Resistance 20% Energy/Negative Energy/Psionic/Toxic
Archvillain resistance.