Council/Robots

From City of Heroes: Rebirth Wiki
(Redirected from Council Robots)
Jump to navigationJump to search

Overview

Vandal, the genius behind the Council's technology, created his first robots during the 1940's. He's been improving on them ever since.

Enemy Types

Minions

Zenith Hoverbot
Picture MIA

The Zenith Hoverbot is one of Vandal's more ingeniuos inventions. Rumor has it that he was inspired by the Rikti attack drones, but there have been versions of the machines in sevice since the 1940's. Mounted with omni-directional jets and banks of armor piercing rockets, the Zenith Hoverbots are quite maneuverable and pack a deadly punch. They can make the skies a very dangerous place.

Powers

Flight Self fly
Zenith Hoverbots Fly.

Robot Missile Launcher Ranged, Area of Effect, Lethal/Smah, Foe Knockback
Hoverbots can launch small missiles at long range.

No Melee attacks No Hand to Hand
Zenith Hoverbots don´t have any Melee attacks at all


Zenith Mech Man
Zenith Mech Man

Vandal, the genius behind the Council's technology, created his first robots during the 1940's. He's been improving on them ever since. Now known as the Zenith Mech Men, these tough and deadly machines are 100 times more dangerous than their predecessors of 60 years ago. Modern Mech Men have tough, thick armor, redundant systems that resist damage, and a powerful onboard AI that makes them faster and smarter than most human soldiers.

Powers

Blast Ranged, Energy/Smashing Damage, Foe Knockback
Zenith Mechs Blast sends a focused beam of energy that can knock foes back.

Cybernetic Blade Melee, Lethal
A Cybernetic Blade is a powerful lethal attack.


Lieutenants

Mk I Zenith Warcry
Mk I Zenith Warcry

The Mk I Warcry robot has been favorably compared to a battle tank when it comes to both firepower and resilience. The big difference is that the Mk I is controlled by an ingenious artificial intelligence that can capably command troops in the field. It carries enough firepower to take out heavily armored targets, and its own armor stands up to anything less than an anti-tank weapon.

Powers

Missile Launch Ranged, Area of Effect, Lethal/Smash, Foe Knockback
Zenith Warcries can launch small missiles at long range.

Power Blast Ranged, Energy/Smash Damage, Foe Knockback
Power Blast sends a focused beam of energy at a foe that can knock him back.

Pummel Melee, Heavy Smash
Zenith Warcry brawling attacks.


Bosses

Mk II Zenith Warcry
Mk II Zenith Warcry

The ultimate in automated fighting systems, the Mk II Warcry robot is fearsome in combat, capable of taking on whole armored companies by itself. The robots' unerring aim and large caliber weaponry make them a threat to any hero they come across. Their enhanced AI allows them to coordinate with the Council's human troops, making them the perfect battlefield commanders.

Powers

Missile Launcher Ranged, Area of Effect, Lethal/Smash, Foe Knockback
Zenith Warcries can launch small missiles at long range.

Power Blast Ranged, Energy/Smash Damage, Foe Knockback
Power Blast sends a focused beam of energy at a foe that can knock him back.

Pummel Melee, Heavy Smash
Zenith Warcry brawling attacks.


War Walker

File:WarWalker1.jpg
War Walker

Vandal and his engineers from the Council spent months during the Praetorian War engineering their own War Walkers. Now, their plans have finally come to light, and the Council intends to show the world their new, overwhelming force, with their new mass produced War Walkers

Powers