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==Overview==
{{TOCright}}
A '''Team''', also known as a '''Group''', is composed of 1-8 players. These players share in rewards from defeats and missions. Players on the same team share a the Team [[Chat Channel]] and can quickly communicate using the {{slashcommand|team}} command.
== Overview ==
A '''Team''', also known as a '''Group''', is composed of 1-8 players. These players share in rewards from defeats and missions. Players on the same team share the Team [[The Players' Guide to the Cities/User Interface/Chat Window#Chat Channels|Chat Channel]] and can quickly communicate using the {{slashcommand|team}} command.
 
Teams can be further organized into [[League]]s, with up to 6 full teams of 8 players, making a total of 48 players possible for a league.
 
== Rules ==
== Rules ==
* Experience/Influence/Prestige gain
* Experience/Influence/Prestige gain
*# Rewards from mobs defeated is always relative to a character's '''combat''' [[level]]
*# Rewards from mobs defeated is always relative to a character's '''combat''' [[level]]
*# Rewards from individual npcs defeated will be lower than if a player defeated that npc solo. npcs can be defeated faster by multiple players and balances this out.
*# Rewards from individual npcs defeated will be lower than if a player defeated that npc solo. npcs can be defeated faster by multiple players and balances this out.
*# Players must be in range level wise.
*#* No more than 9 levels below the highest player's combat level. {{red|see rule of thumb}}
*#* No more than 2 levels below the team's '''combat''' level average.
*#** The average is *usually* rounded down, and is computed after [[Sidekick]]/[[Lackey]]/[[Exemplar]]/[[Malefactor]]s.
*#* General rule of thumb: no more than 5 level spread.
*# Players must be in range distance wise.
*#* For city/hazard [[zone]]s, this range is approximately 200 ft. {{red|unconfirmed}}
*#* [[Instance]] missions, anywhere in the mission.
*# 30 second lag
*# 30 second lag
*#* Whenever sidekick situation changes, or someone joins who changes the level ranges, there is a 30 second lag where the old rules apply. This is loosely enforced and is only a generalization.
*#* Whenever sidekick situation changes, or someone joins who changes the level ranges, there is a 30 second lag where the old rules apply. This is loosely enforced and is only a generalization.
* Reputation
* Reputation
*# Reputation from PvP defeats in PvP zones is spread evenly between teammates in range (distance, not level(everyone is the same level in PvP zones)).
*# Reputation from PvP defeats in PvP zones is spread evenly between teammates in range.
=== Level Pact ===
=== Level Pact ===
[[Issue 13]] added a feature that allows two players to share rewards evenly separate from the team that they are on. This is called a [[Leveling Pact]]. Please see that article for more information.
[[Issue 13]] added a feature that allows two players to share rewards evenly separate from the team that they are on. This is called a [[Leveling Pact]]. Please see that article for more information.


== Related Articles==
{{Navbox Teaming}}
* {{slashcommand|team}} - slash command
 
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[[Category:Gameplay]]

Latest revision as of 04:56, 9 July 2012

This article is a stub. You can help the Rebirth Wiki by expanding it.

Overview

A Team, also known as a Group, is composed of 1-8 players. These players share in rewards from defeats and missions. Players on the same team share the Team Chat Channel and can quickly communicate using the /team command.

Teams can be further organized into Leagues, with up to 6 full teams of 8 players, making a total of 48 players possible for a league.

Rules

  • Experience/Influence/Prestige gain
    1. Rewards from mobs defeated is always relative to a character's combat level
    2. Rewards from individual npcs defeated will be lower than if a player defeated that npc solo. npcs can be defeated faster by multiple players and balances this out.
    3. 30 second lag
      • Whenever sidekick situation changes, or someone joins who changes the level ranges, there is a 30 second lag where the old rules apply. This is loosely enforced and is only a generalization.
  • Reputation
    1. Reputation from PvP defeats in PvP zones is spread evenly between teammates in range.

Level Pact

Issue 13 added a feature that allows two players to share rewards evenly separate from the team that they are on. This is called a Leveling Pact. Please see that article for more information.