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==Overview==
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A '''Team''', also known as a '''Group''', is composed of 1-8 players. These players share in rewards from defeats and missions.  
== Overview ==
A '''Team''', also known as a '''Group''', is composed of 1-8 players. These players share in rewards from defeats and missions. Players on the same team share the Team [[The Players' Guide to the Cities/User Interface/Chat Window#Chat Channels|Chat Channel]] and can quickly communicate using the {{slashcommand|team}} command.
 
Teams can be further organized into [[League]]s, with up to 6 full teams of 8 players, making a total of 48 players possible for a league.
 
== Rules ==
== Rules ==
*Experience/Influence/Prestige gain
* Experience/Influence/Prestige gain
*#Rewards from mobs defeated is always relative to a character's '''combat''' level
*# Rewards from mobs defeated is always relative to a character's '''combat''' [[level]]
*#Rewards from individual npcs defeated
*# Rewards from individual npcs defeated will be lower than if a player defeated that npc solo. npcs can be defeated faster by multiple players and balances this out.
*#Players must be in range level wise.
*# 30 second lag
*#*No more than 9 levels below the highest player's combat level.
*#* Whenever sidekick situation changes, or someone joins who changes the level ranges, there is a 30 second lag where the old rules apply. This is loosely enforced and is only a generalization.
*#*No more than 2 levels below the team's '''combat''' level average.
* Reputation
*#**The average is *usually* rounded down, and is computed after [[Sidekick]]/[[Lackey]]/[[Exemplar]]/[[Malefactor]]s.
*# Reputation from PvP defeats in PvP zones is spread evenly between teammates in range.
*#*General rule of thumb: no more than 5 level spread.
=== Level Pact ===
*#Players must be in range distance wise.
[[Issue 13]] added a feature that allows two players to share rewards evenly separate from the team that they are on. This is called a [[Leveling Pact]]. Please see that article for more information.
*#*For city/hazard zones, this range is ???.
 
*#*Instance missions, anywhere in the mission.
{{Navbox Teaming}}
*#30 second lag
*#*Whenever sidekick situation changes, or someone joins who changes the level ranges, there is a 30 second lag where the old rules apply. This is loosely enforced and is only a generalization.
*Reputation
*#Reputation from PvP defeats in PvP zones is spread evenly between teammates in range (distance, not level(everyone is the same level in PvP zones)).


==Related==
[[Category:Gameplay]]
[[Team (Slash Command)]]

Latest revision as of 04:56, 9 July 2012

This article is a stub. You can help the Rebirth Wiki by expanding it.

Overview

A Team, also known as a Group, is composed of 1-8 players. These players share in rewards from defeats and missions. Players on the same team share the Team Chat Channel and can quickly communicate using the /team command.

Teams can be further organized into Leagues, with up to 6 full teams of 8 players, making a total of 48 players possible for a league.

Rules

  • Experience/Influence/Prestige gain
    1. Rewards from mobs defeated is always relative to a character's combat level
    2. Rewards from individual npcs defeated will be lower than if a player defeated that npc solo. npcs can be defeated faster by multiple players and balances this out.
    3. 30 second lag
      • Whenever sidekick situation changes, or someone joins who changes the level ranges, there is a 30 second lag where the old rules apply. This is loosely enforced and is only a generalization.
  • Reputation
    1. Reputation from PvP defeats in PvP zones is spread evenly between teammates in range.

Level Pact

Issue 13 added a feature that allows two players to share rewards evenly separate from the team that they are on. This is called a Leveling Pact. Please see that article for more information.