Reputation: Difference between revisions

From City of Heroes: Rebirth Wiki
Jump to navigation Jump to search
imported>Konoko
No edit summary
imported>Azile
No edit summary
Line 4: Line 4:


PvP Reputation is spread evenly between teammates that are close enough when the [[PC]] foe is defeated, and is awarded to the player/team that dealt the final blow.
PvP Reputation is spread evenly between teammates that are close enough when the [[PC]] foe is defeated, and is awarded to the player/team that dealt the final blow.
PvP Reputation degrades at the rate of 2.0 reputation per day.


Gaining 400 Reputation grants the [[Disruptor Badge]].
Gaining 400 Reputation grants the [[Disruptor Badge]].
[[Category:PvP]]
[[Category:PvP]]

Revision as of 02:17, 19 April 2007

This article is about Player Vs Player reputation. For mission difficulty/notoriety, see Notoriety.

Overview

Reputation in City of Heroes and City of Villains is associated with PvP wins.

PvP Reputation is spread evenly between teammates that are close enough when the PC foe is defeated, and is awarded to the player/team that dealt the final blow.

PvP Reputation degrades at the rate of 2.0 reputation per day.

Gaining 400 Reputation grants the Disruptor Badge.