Patrol Experience: Difference between revisions

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[[Image:UI_Status_Patrol_XP.jpg|thumb|right|150px|Patrol XP shown in light blue]]
[[Image:UI_Status_Patrol_XP.jpg|thumb|right|150px|Patrol XP shown in light blue]]
==Overview==
==Overview==
While logged out in any location, characters gain credit toward the {{DayJobBadge|Patroller}} or {{DayJobBadge|Criminal}} [[Day Jobs]] (versus other [[Day Job Badges]] requiring specific log out locations), and are considered to be "on patrol." While on patrol, characters accumulate credit toward '''Patrol Experience'''. Characters can gain credit toward Patrol [[XP]] and a true Day Job at the same time by logging out in another Day Job's specific location.
While logged out in any location, characters gain credit toward the {{DayJobBadge|Patroller}} or {{DayJobBadge|Criminal}} [[Day Jobs]] (versus other [[Day Job Badges]] requiring specific log out locations), and are considered to be '''On Patrol'''.  While on patrol, characters accumulate credit toward '''Patrol Experience'''. Characters can gain credit toward Patrol [[XP]] and a true Day Job at the same time by logging out in another Day Job's specific location.


Credit toward Patrol XP is displayed in the [[The Players' Guide to the Cities/User Interface/Status Window|status window]] as a light blue extension off the end of the [[experience]] bar. For every 24 hours a character spends logged out, they accumulate 1 bar of Patrol XP, with a maximum of 10 bars. If a character has a number of Patrol XP bars that exceeds the number they need to level up, this extra experience carries over to their next Security/Threat Level.  
Credit toward Patrol XP is displayed in the [[The Players' Guide to the Cities/User Interface/Status Window|status window]] as a light blue extension off the end of the [[experience]] bar. For every 24 hours a character spends logged out, they accumulate 1 bar of Patrol XP, with a maximum of 10 bars. If a character has a number of Patrol XP bars that exceeds the number they need to level up, this extra experience carries over to their next Security/Threat Level.  

Revision as of 22:30, 6 January 2009

Patrol XP shown in light blue

Overview

While logged out in any location, characters gain credit toward the Template:DayJobBadge or Template:DayJobBadge Day Jobs (versus other Day Job Badges requiring specific log out locations), and are considered to be On Patrol. While on patrol, characters accumulate credit toward Patrol Experience. Characters can gain credit toward Patrol XP and a true Day Job at the same time by logging out in another Day Job's specific location.

Credit toward Patrol XP is displayed in the status window as a light blue extension off the end of the experience bar. For every 24 hours a character spends logged out, they accumulate 1 bar of Patrol XP, with a maximum of 10 bars. If a character has a number of Patrol XP bars that exceeds the number they need to level up, this extra experience carries over to their next Security/Threat Level.

Patrol Experience is not consumed during Double XP Weekends except by debt, meaning a character cannot get Patrol + Double Experience. It still accumulates, though.

Note: Colorblind players may have difficulty differentiating the XP, Patrol XP, and/or debt bar colors, as the hues are similar.

Calculations

Patrol XP is a bonus 50% experience for any critter defeat, mission complete, or XP bonus reward. While credit remains, any XP earned by a character is multiplied by 150%, the extra 50% of which is deducted from Patrol XP accumulation. When all Patrol XP has been worked off, the character's rate of earning XP will return to normal.

Debt

Any debt accumulated while Patrol XP credit remains deducts from the remaining Patrol XP credit. If the amount of Patrol XP credit remaining is greater than the accumulated debt, the character will be left without any debt, but with less credit toward Patrol XP. If the amount of Patrol XP credit remaining is less than the accumulated debt, the character will be left without any Patrol XP credit, but with less debt to work off than they would normally accumulate.

If the character dies, the amount of debt will be deducted from the amount of Patrol XP owned. Debt removed this way counts as removed normally for the purpose of debt badges.

See Also