List of Gameplay Differences from NCservers: Difference between revisions

From City of Heroes: Rebirth Wiki
Jump to navigation Jump to search
(updated phrasing)
 
Line 39: Line 39:
*[[Savage Melee]] powerset available for [[Scrappers]], [[Stalkers]], [[Brutes]], and [[Tankers]].
*[[Savage Melee]] powerset available for [[Scrappers]], [[Stalkers]], [[Brutes]], and [[Tankers]].
*[[Wind Control]] powerset available for [[Controllers]] and [[Dominators]].
*[[Wind Control]] powerset available for [[Controllers]] and [[Dominators]].
*[[Ice Melee]] powerset available for [[Scrappers]] and [[Stalkers]].
*[[Ice Armor]] powerset available for [[Scrappers]].
*[[Cold Domination]] powerset available for [[Masterminds]].
*[[Super Reflexes]] powerset updated to add regeneration and absorb bonuses, based on planned future changes to the set found in [[Paragon Studios|Paragon Studios']] files.
*[[Super Reflexes]] powerset updated to add regeneration and absorb bonuses, based on planned future changes to the set found in [[Paragon Studios|Paragon Studios']] files.
*[[Auction House]] slots increased
*[[Auction House]] slots increased

Revision as of 15:19, 14 December 2021

Overview

While Rebirth Server strives for a "close to live" experience, development has not stopped and some gameplay changes have been made. Also Rebirth Server is based off the leaked Issue 24 beta. Therefore all official changes coded for Issue 24 before Black Friday also apply to Rebirth. Below is a list of all major gameplay changes that have occurred since Sunset. This list does not include every change, just the big ones likely to affect returning players from Live.


Issue 24 changes

  • Power Pool, Epic Power Pool, and Patron Power Pool f/x customization, including the much-requested minimal f/x option for Hasten.
  • New Secondary Power Sets for Blasters (Martial Combat) and Dominators (Martial Assault), which utilize a mix of Martial Arts powers and original ones.
  • Invention Procs will be converted from flat rates to Procs Per Minute (PPM). Additionally, the PPM mechanics will undergo significant adjustments.[1]
  • Snipe powers (such as Blazing Bolt and Sniper Blast) will lose the long, interruptable wind-up when the character has at least a 22% To Hit buff.
  • Tier 3 Blast powers (such as Blaze and Power Burst) that have traditionally had a 40 foot range will have their range increased to 80 feet.
  • All Blaster secondaries (except Mental Manipulation, which already has Drain Psyche) will have a modified power that grants the character additional buffs (typically both Regen and Recovery). All of these powers will be changing names as a result. No functionality will be taken away.
  • Blast Set Nuke powers are being adjusted. The endurance crash is being removed and recharge is being decreased. Damage is being normalized, average damage will go down a bit but the damage is now (mostly) a fixed amount rather than a number of "chance to damage" ticks.
  • Cross-Cut added as a fifth fighting power (very similar to Sweeping Cross in Street Justice)
  • Brawl, Boxing, Kick and Cross-Cut all have increased effects based on the number of Fighting pool attacks you own.
  • Challenge is replaced with Pacify, a single target Placate power
  • Intimidate has its endurance cost reduced and is increased to mag 3 with a chance for mag 4
  • Invoke Panic has its endurance cost reduced, it's accuracy and range increased and its magnitude increased to 3
  • Unrelenting added as fifth prescence power. A damage, recharge, recovery and heal over time effect on self, also doubles as a self-rez.
  • Misdirection added as a fifth concealment power, an AoE Placate and resistance debuff
  • Victory Rush added as a Fifth leadership power, it targets a defeated enemy and gives a Recovery and Endurance Reduction buff to you and your team.
  • Stimulant is changed to Injection, is no longer interruptable and can be used on both allies and foes. When used on an ally this has its normal effect. When used on a foe it debuffs their Recharge, Damage and To Hit.
  • Field Medic added as fifth medicine oower, a click power that improves the effectiveness of your heals and decreases your resistance to healing (so that heals done to you are more effective). In addition if you own Field Medic Aid Other and Aid Self get a bonus:
  • Aid Other is uninterruptible
  • Aid Self gives an Endurance Over Time effect
  • Additional Lore pet options: Banished Pantheon, Knives of Vengeance, Talons of Vengeance and Tsoo.
  • New story arcs related to the aftermath of the Magisterium Trial. Level 30+ Heroes help Provost Marchand (Primal Earth) with events in Brickstown, level 30+ Villains see Mr. G (Primal Earth) in St. Martial, and Incarnates should seek out Number Six in the Rikti War Zone.
  • Overhaul of the Paladin zone event in King's Row and addition of The Family Raid Event in St. Martial.

Rebirth changes