Enhancement Diversification

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Revision as of 13:46, 2 November 2006 by imported>Konoko (→‎Schedules: minor formatting)
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Overview

Enhancement Diversification, usually abbreviated ED, is a system of modifying the effects of enhancements when the total enhancement is above a certain percentage. Enhancement Diversification became effective on the production servers as of the release of Issue 6 and City of Villains.

Enhancement Diversification is based on a system of dimishing returns on enhancements slotted to raise bonuses to a very high level. It primarily affects Single-Origin Enhancements and Hamidon Enhancements, though it is possible that enough slotted Dual-Origin Enhancements may be affected as well.

Schedules

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What Enhancement Types are what bonuses (schedules)?

Schedule A Enhancements (33.33%, 16.66%, 8.35%) are:

Accuracy, Confuse, Damage, Defense DeBuff, Drain Endurance, Endurance Discount, Fear, Fly, Heal, Hold, Immobilize, Intangible, Jump, Recharge, Recovery, Run, Sleep, Snare, Stun, Taunt, To Hit Debuff

These bonus types start to see reduction when the bonus is 70% or more, and a severe reduction at 100% bonus or greater.

Schedule B Enhancements (20%, 10%, 5%) are:

Range, Defense Buff, Resist Damage, To Hit Buff

These bonus types start to see reduction when the bonus is 40% or more, and a severe reduction at 60% bonus or greater.

Schedule C Enhancements (40%, 20%, 10%) are:

Interrupt

This bonus type starts to see reduction when the bonus is 80% or more, and a severe reduction at 120% bonus or greater.

Schedule D Enhancements (60%, 30%, 15%) are:

Knockback

This bonus type starts to see reduction when the bonus is 120% or more, and a severe reduction at 180% bonus or greater

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