Controller

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Controller
Archetypeicon controller.png
Primary Control
Secondary Buff
Inherent Containment
Base HP 1017.4
Max HP 1606.4
Primary Sets 9
Secondary Sets 12
Epic Power Pools 9
Modifiers (at level 50) 
 MeleeRanged
Damage Scale 0.550 0.550
Defense Buff 0.090 0.075
Damage Buff 0.080 0.100
Max HP Buff 0.080 0.100
ToHit Buff 0.080 0.100
Defense Debuff 0.100 0.100
Damage Debuff 0.100 0.100
ToHit Debuff 0.100 0.100
EndMod 1.100 1.100
Fear 1.863 1.863
Heal Other 117.799 117.799
Heal Self 101.735
Immobilize 1.863 1.863
Knockback 2.077 2.077
Damage Resist 0.100 0.075
Sleep 1.863 1.863
Slow 1.250 1.250
Stun 1.863 1.863
Taunt 1.030 1.030
Threat Level 1.0 1.0
Limits (at level 50) 
 MaxMin
Damage Resistance 75% -300%
Status Resistance 10,001.01% -300%
Status Protection N/A N/A
Damage 400% 10%
Defense 175% -100%
ToHit 200.35% -100%
Recharge Rate 400% -75%
Regeneration 2000% 0%
Recovery 750% 0%
Stealth (PvE) 200 ft -180 ft
Stealth (PvP) 571.5 ft -180 ft
Perception 1260.6 ft 0 ft
Range 500% 25%
v  d  e


Overview

The Controller is at the same time the weakest and yet the most powerful of the archetypes. The Controller has few offensive attacks and possesses few hit points. But the Controller has access to a range of powers and abilities that no one else does. Armed with these powers, a Controller can affect the behavior of villains, from freezing them in place, to putting them to sleep, to routing them away. Armed with such abilities, the Controller is the backbone for any super group, but the Controller depends upon their teammates for protection.

The Controller's power sets are:

Primary: Control
Secondary: Buff

Controller Stats
Survivability       4              
Melee Damage 2    
Ranged Damage 3    
Crowd Control 10  
Support 7    
Pets 5    

Power Sets

Primary Power Sets

  • A Controller's primary power sets are designed specifically for control. They are:

Secondary Power Sets

  • A Controller's secondary power sets are designed for buffing or debuffing. They are:

Ancillary Power Pools

Patron Power Pools

* Patron Power Pools require villain alignment to obtain.

Inherent Power

  • Containment
  • An additional perk enjoyed by Controllers is a chance of getting an extra point of magnitude on the Status Effects that nearly all their primary powers cause. The word "Overpower" appears above affected enemies when this happens. This inherent is not represented by a power icon.

Historical

Badge time.png This section contains information about changes that took place in City of Heroes: Rebirth. The content provided may refer to City of Heroes Freedom.
It is provided for historical purposes.
  • Controllers have been in the game since Issue 0, originally as a City of Heroes archetype. Their original primary powersets were Earth Control, Fire Control, Gravity Control, Ice Control, Illusion Control, and Mind Control. Their original secondary powersets were Empathy, Force Field, Kinetics, Radiation Emission, and Storm Summoning.
  • Fire Mastery, Ice Mastery, Primal Forces Mastery, Psionic Mastery and Stone Mastery were added to the game in Issue 3.
  • Sonic Resonance and Trick Arrow were added to the game in Issue 5.
  • Plant Control and Thermal Radiation were proliferated to Controllers in Issue 12.
  • Cold Domination was proliferated to Controllers in Issue 16.
  • Electric Control was added to the game with Going Rogue.
  • The Patron Power Pools were made available to Controllers in Issue 18.
  • With Issue 21, access to Controllers required VIP status, purchase on the Paragon Market, or 13 Reward Tokens in the Paragon Rewards Program. Controllers became freely available to play again after Sunset.
  • Poison was proliferated to Controllers in Issue 21.

See Also

External Links