Jack Hammer

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Overview

Jack Hammer

Resistance Cell Captain
Zone Underground Nova
Coordinates (-4136, 528, -525)
Level Range 1-10
Introduced By == Level 4 ==
Splice
Introduces None
Enemy Groups Destroyers
Praetorian Police Department
Resistance
v  d  e

Jack Hammer is a Praetorian contact in Underground Nova at coordinates (-4136, 528, -525).  His level range is 1-10.

Introductions

Contact Introduced By

Contact Introduces

  • None

Information

Resistance Cell Captain

Jack Hammer is a sort of leader to the Resistance in the underground beneath Nova Praetoria. Part of this is because of the passionate and excited speeches that he gives, rallying the people around the causes that he chooses. Of course, the reason why Jack is so passionate is because he has been dipping into Fixadine himself, a fact which nearly everyone knows, but no one addresses.

Prior to Introduction

Never spied your visage before, slammer. I don't just chum up with every rat in the maze, so why don't you scram back to Ricochet until you can dig up some cred down here in The Dim.

Wrong Alignment

You better stop wastin' my time, Character, I ain't got time to talk with people who ain't gonna devote their entire selves to the Resistance.

Initial Contact

You're Character, right? Ricochet won't stop goin' on about how 'dreamy' you are. / I heard a lot about you from Ricochet and Splice.

Name's Jack Hammer. Folks around here see me as a leader. Now, I don't have time to be spittin' at you, so I'm gonna talk plain-like.

If you're here, then it means you're here to help us. Or, at the very least, what you want isn't going against what we want. Here's our current situation, you know the Destroyers? They're taking a bigger toll than I'd want on our boys and girls down here. We're losing slammers on a daily basis to them. We combine that with fighting off the Ghouls and PPD, it means bad news for us.

But I'm not gonna just lay down and let this happen, and I'm gonna be asking you to help me out with this. If that doesn't catch your interest, then here's the swinger.

You and me? We're going to take control of the main stash of Fixadine in this place.

Greeting

  • We're gonna win this thing, Character. You and me.
  • Don't numb yourself, Character, this is a war we're battling. Peeps are gonna get chomped.

Too Busy

You've got way too much to handle, Character. Talk to me when you've cleared up some things first.

Too Low Level

None

No More Missions

We got a lot to jaw over now that the crush is ours. Give me a tweedle-deedle later, we might have some serious slammin' that needs doin'.

Store

Story Arcs

I Destroy, Therefore I Am!

Merit Rewards: This activity awards 2 Reward Merits.

Souvenir

Mr. Fixadine's Card

Mr. Fixadine gave you this card in an attempt to gain your favor - after you beat him into the ground. It reminds you of an experience called...

I Destroy, Therefore I am!

It all started with a partnership between you and Jack Hammer of the Resistance. The goal was to track down the source of Fixadine in order to gain control of the Destroyers - and also inject members of the Resistance with the drug. You tracked down a dealer named 'Wheeler' under the pretense that he was a main dealer within Nova. You found out from Wheeler that he was just another step in the chain of command - the main dealer of Fixadine in Nova was someone named Mr. Fixadine.

You next went to rendezvous with a PPD officer named Sergeant McIntosh, who was supposed to be investigating Mr. Fixadine. You found McIntosh dead in the lab he was investigating - the Destroyers were tipped off about his investigation and attacked McIntosh. You were able to find McIntosh's research on Mr. Fixadine, along with a possible location.

Following the lead, you cornered Mr. Fixadine in a warehouse - it was supposed to be full of Fixadine, but, as it turns out, Mr. Fixadine also was just another step to the top.

Capturing Mr. Fixadine, however, gave you your best lead yet - he revealed where a large stash of Fixadine was in Nova. All you would have to do next is to find and claim it yourself. There's one thing that keeps coming up in your mind, however. Sergeant McIntosh says that he was ordered off the case after he found out about Mr. Fixadine. Was McIntosh's death by the Destroyers a coincidence, or was there something happening behind the scenes? Only time will tell... Template:Mission:I Destroy, Therefore I Am! - Part One: Wheeler the Dealer Template:Mission:I Destroy, Therefore I Am! - Part Two: How All Tours Should End Template:Mission:I Destroy, Therefore I Am! - Part Three: Mr. Fixadine, Sing Me a Song

"Destroy or Not Destroy, That is the Question"

Merit Rewards: This activity awards 2 Reward Merits.

Souvenir

Scent of Fixadine

You're easily able to smell when even the smallest amount of Fixadine is in the air - a helpful trait to have when dealing with Destroyers. You gained this ability after being exposed to a large amount of Fixadine in an experience you call...

Destroy or Not Destroy, That is the Question

You and Jack Hammer were working together to find Mr. Fixadine and the source of the drug in Nova. Mr. Fixadine 'informed' you of the location where he gets all of his supplies. You went in ahead of the Resistance, only to discover that the PPD were guarding the stash! You plowed through the PPD and defeated a guard appointed by Praetor White himself.

Jack Hammer and the Resistance arrived to help confiscate the supplies of Fixadine, but it was at this moment that a choice was presented. You could help Jack Hammer bring this Fixadine back... or you could turn to give the Fixadine right back to the Loyalists, in return for a very high position in the party, not to mention other various rewards. The choice was up to you - did you choose to aid the Resistance in creating their own army of soldiers addicted to Fixadine, or aid the Loyalists to increase your own wealth and power? Template:Mission:"Destroy or Not Destroy, That is the Question" - Finale: Skeleton in the Closet