Patch Notes/2009-01-22
From City of Heroes: Rebirth - Wiki
01.22.2009 Version 18.20081210.7T3
Combined
Trial Accounts
- Players using trial accounts can be sidekicked again.
Powers: General
- All versions of Entangling Arrow should now accept Slow enhancement sets.
- Dark Miasma/Howling Twilight: When used on another player, this power's prompt will advise the player that they will be revived with full health and endurance instead of partial health and endurance.
- Matched cast time to animation changes made to Dual Blades Power Slice and Electrical Mastery Charged Bolt.
- Modified the amount of Recharge Resist in Shields Grant Cover. It is now a static 30% resistance at all levels.
- Personal Force Field - All versions now suppress for 10 seconds when clicking on any mission object.
- Shield Defense/Shield Charge: This power will now do one tick of damage at 2.4 scale damage instead of one for 1.7 and another for .7.
- The Mission Teleporter power (included with the purchase of the Digital Download version of City of Heroes) will now refuse to send players to restricted zones they are not high enough level to enter or to Tutorial zones.
Powers: PVP Changes
- Corrected the PVP duration of Wide Area Web Grenade for the VEAT Wolf Spider powerset.
- Corrected an issue with Super Reflexes Focused Fighting giving Confuse Protection instead of Resistance in PVP.
- Group Invisibility no longer causes travel suppression in PVP
- Mastermind - Storm Summoning - Thunder Clap - Corrected Stun duration
- Mastermind - Poison - Paralytic Poison - Corrected Hold duration
- Stalker - Energy Aura - Overload - Now correctly provides a small elusivity bonus in PVP.
- Tanker - Stone Armor - Minerals - Now provides the correct amount of elusivity.
- Stalker - Ninjitsu - Ninja Reflexes adds the correct amount of elusivity
- Corruptor - Leviathan Mastery - School of Sharks now immobilizes for correct duration.
- Mastermind - Leviathan Mastery - School of Sharks now immobilizes for correct duration.
- Blaster - Force Mastery - Personal Force Field - Now stacks correctly with Defense buffs in pvp
- Defender - Force Field - Personal Force Field - Now stacks correctly with Defense buffs in pvp
- Controller - Force Field - Personal Force Field - Now stacks correctly with Defense buffs in pvp
- Mastermind - Force Field - Personal Force Field - Now stacks correctly with Defense buffs in pvp
- Dominator - Mace Mastery - Personal Force Field - Now stacks correctly with Defense buffs in pvp
Arena
- Updated the Arena UI: dropped "Tactical Start" and "No Stealth" added "No Travel Suppression" and "No Diminishing Returns"
- Players can once again start Rated Matches.
Bases
- Autonomous Expert System - can now attach 9 auxiliary control items, and accepts all auxiliary items the Supercomputer will accept.
- Mystic Orrery - can now attach 9 auxiliary control items, and accepts all auxiliary items the Orbits of Control accept.
- Fixed a bug in base editing where wall mount objects could not be moved up or down.
Badges
- Players should no longer automatically receive the badge hint for the Clothes Horse badge without earning any Halloween costumes.
- History badges should now properly award and have their progress bars advance correctly
Chat
- Fixed bug that caused some players to lose their Global Friends list.
- Chat Channel colors assigned through the Options Menu will now correctly appear in-game.
Day Jobs
- The Professor and Caregiver/Pain Specialist badges will display a hint on how to obtain them whether or not you've logged out in a hospital or university.
- Fixed a problem that could cause the day job buff icon not to display at certain auction houses
Invention
- Corrected IO Set slotting capabilities for Munitions Mastery Sleep Grenade and Surveillance.
Leveling Pacts
- Fixed bug where leveling pact rewards would sometimes not be awarded until the member changed zones or logged out.
- If a pact is broken while a member is offline, the offline member will now receive the xp and influence owed to them by the pact since they logged off.
Multiple Builds
- Fixed a bug where trades would not work properly after switching builds.
- Builds can now be renamed: the select build screen at the trainer includes an option to rename your build.
- Fixed a bug that made purple IO sets invisible in Build 2.
Merit Rewards
- Fixed a bug that would cause completing the Positron's taskforce to grant diminished merit rewards upon completing the Synapse taskforce if the Synapse taskforce was completed within 24 hours.
- Fixed a bug that would cause completing the Synapse's taskforce to grant diminished merit rewards upon completing the Positron taskforce if the Positron taskforce was completed within 24 hours.
Stores
- Fixed a bug when players could lock a contact's store open.
- Fixed a bug where moving away from a contact with the store open caused a broken dialog to appear.
Tailor
- Right handed weapons should be visible when customizing shields
Tasks
- Fixed several Caves mission maps that had missing walls in some areas.
User Interface
- Removed extra tab from Clues window.
City of Heroes
Badges
- Fixed a bug where heroes would see the Villain/Reformed badge progress bar. This badge should be completely unobtainable by heroes. Those players already with the badge will keep the badge.
- The Villain Disruptor badge should now function properly and progress when the player defeats signature and safeguard villains.
Powers
Blasters
- Electrical Mastery/Static Discharge: This power should now correctly take target AOE enhancement sets instead of ranged damage sets.
- Assault Rifle - Buckshot - Reduced animation time to 0.9 seconds.
- Assault Rifle - Beanbag - Reduced animation time to 0.9 seconds.
- Assault Rifle - Sniper Rifle - Reduced animation time to 0.67. (Interrupt time not changed)
- Assault Rifle - Flame thrower - Reduced animation time to 2.33 seconds and DOT effect now starts immediately.
- Assault Rifle - Ignite - Increased recharge to 20 seconds.
- Assault Rifle - Full Auto - Reduced animation time to 4 seconds.
- Mental Manipulation - Drain Psyche - endurance recovery bonus no longer reduced by recovery resistance
Controllers
- Plant Control - Fly Trap - Fly Trap had its resistances set too low Resistances increased to intended levels.
Defenders
- Cold Domination Heat Loss once again grants the correct amount of recovery per target.
Scrappers
- Claws - Follow up - Damage bonus is no longer reduced by the player's own resistance.
- Dual Blades - Blinding Feint - Damage bonus is no longer reduced by the player's own resistance.
- Broad Sword - Build up - Damage bonus is no longer reduced by the player's own resistance.
- Fiery Melee - Build up - Damage bonus is no longer reduced by the player's own resistance.
- Katana - Build up - Damage bonus is no longer reduced by the player's own resistance.
- Martial Arts - Build up - Damage bonus is no longer reduced by the player's own resistance.
- Quills - Build up - Damage bonus is no longer reduced by the player's own resistance.
- Dual Blades - Typhoon's Edge - Corrected range and radius to 8 feet
- Dual Blades - Sweeping Strike - Corrected range and radius to 7 feet
- Dual Blades - one Thousand Cuts - Corrected range and radius to 7 feet
- Spines - Ripper - Corrected range and radius to 7 feet
- Martial Arts - Dragons Tail - Corrected range and radius to 8 feet
Tankers
- Slightly modified FX on hands for Pyre Mastery - Melt Armor.
- Battle Axe - Pendulum - Corrected range and radius to 7 feet
- Battle Axe - Whirling Axe - Corrected range and radius to 8 feet
- Dual Blades - Typhoon's Edge - Corrected range and radius to 8 feet
- Dual Blades - Sweeping Strike - Corrected range and radius to 7 feet
- Dual Blades - one Thousand Cuts - Corrected range and radius to 7 feet
- Energy Melee - Whirling Hands - Corrected range and radius to 8 feet
- War Mace - Crowd Control - Corrected range and radius to 8 feet
- War Mace - Shatter - Corrected range and radius to 8 feet
- War Mace - Whirling Mace- Corrected range and radius to 8 feet
- Arctic Mastery/Ice Storm: Fixed a bug where having Arctic Mastery/Shiver and 1 other power in the pool wouldn't unlock Ice Storm.
- Earth Mastery/Stalagmites: Fixed a bug where having Earth Mastery/Quicksand and 1 other power in the pool wouldn't unlock Stalagmites.
- Psychic Mastery Telekinesis now has the 12 second forced Detoggle in PVP that other versions of this power have.
Tasks
- Fixed bug in Wheel of Destruction graveyard mission that sometimes caused a crash when the boss spawned.
City of Villains
Badges
- Villains that earn the Shrouded badge should not earn a hint for the Portal Jockey accolade.
- Mercy Isle: The Day Job greeter was getting hoarse from constantly yelling at passers by. Players now need to click on this NPC to get a description of Day Jobs.
Day Jobs
- Standing near the Black Helicopter in Grandville will no longer show two day job power icons. Only the Pilot day job icon will appear, this was done because only the Pilot Day job badge was receiving credit while standing in the area.
Powers
General
- Reduced the Megalomaniac accolade's potency by 33% and removed its ability to enhance knockback powers, this puts it in line with the hero equivalent Vanguard Medal accolade power.
- Energy Aura/Entropy Shield: This power should now grant the user teleportation resistance even if the user is held, stunned or asleep.
Brutes
- Removed flags which allowed Brute Rise to the Challenge to not be detoggled by status effects. It now works the same as the Tanker and Scrapper versions.
- Battle Axe - Pendulum - Corrected range and radius to 7 feet
- Battle Axe - Whirling Axe - Corrected range and radius to 8 feet
- Dual Blades - Typhoon's Edge - Corrected range and radius to 8 feet
- Dual Blades - Sweeping Strike - Corrected range and radius to 7 feet
- Dual Blades - one Thousand Cuts - Corrected range and radius to 7 feet
- Energy Melee - Whirling Hands - Corrected range and radius to 8 feet
- Electrical Melee - Thunder Strike - Corrected range and radius to 7 feet
- War Mace - Crowd Control - Corrected range and radius to 8 feet
- War Mace - Shatter - Corrected range and radius to 8 feet
- War Mace - Whirling Mace- Corrected range and radius to 8 feet
Corruptors
- Assault Rifle - Buckshot - Reduced animation time to 0.9 seconds.
- Assault Rifle - Beanbag - Reduced animation time to 0.9 seconds.
- Assault Rifle - Sniper Rifle - Reduced animation time to 0.67. (Interrupt time not changed)
- Assault Rifle - Flame thrower - Reduced animation time to 2.33 seconds and DOT effect now starts immediately.
- Assault Rifle - Ignite - Increased recharge to 20 seconds.
- Assault Rifle - Full Auto - Reduced animation time to 4 seconds.
Dominators
- Psionic Assault - Drain Psyche - endurance recovery bonus no longer reduced by recovery resistance
- Mace Mastery/Summon Tarantula: Fixed a problem with this power where it wouldn't correctly grant with some power combinations.
- Energy Assault - Whirling Hands - Corrected Radius to 8 feet
Masterminds
- Soldiers Medic once again loses "Brawl" as he is upgraded.
- Thug Bruisers Hand Clap should now cause Knockdown, rather than Knockback.
- Mace Mastery - Power boost - Reduced bonus
- Fixed a problem where certain mastermind slash commands could cause erroneous error messages when a 48 month buff pet was summoned.
Stalkers
- Modified FX for Shadow Meld Patron Power
- Altered Teleport Foe so that it disables the :automatic" critical ability of Stalkers for 4 seconds if it successfully hits (not necessarily moves) a target.
- Dual Blades - Sweeping Strike - Corrected range and radius to 7 feet
- Dual Blades - one Thousand Cuts - Corrected range and radius to 7 feet
- Dual Blades/Thousand Cuts: Increased this power's range from 7 to 10.
- Electrical Melee - Thunder Strike - Corrected range and radius to 7 feet
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