User:GuyPerfect/Essence Mastery

From City of Heroes: Rebirth Wiki
Revision as of 16:31, 21 November 2010 by imported>GuyPerfect (Significant revision of Warshade powers)
Jump to navigation Jump to search

Overview

Mastery of the integration between your human body and your Kheldian Essence has granted you access to more exotic types of powers.

Essence Mastery is the ancillary powerset for Peacebringers and Warshades. It is only available if neither the Nova nor Dwarf alternate forms have been selected.

Power Tables

Peacebringer

Essence Mastery is available as a ancillary set for Peacebringers. The following table shows which powers are available and at what level:

Power Level Effect
Astral Emanation 41 Toggle PBAoE, Team: +ToHit +Perception +Def +Res(-ToHit, -Perception)
Celestial Twilight 41 PBAoE, Ally: Rez +Dmg +Res(All)
Light of Reason 44 Toggle, Self: +Res(All Mez, Psionic) +Def(Psionic)
Renew Essence 44 Click, Self: +Endurance
Bow Shock 47 PBAoE, Foe: -Dmg -ToHit -Def -Res


Warshade

Essence Mastery is available as a ancillary set for Warshades. The following table shows which powers are available and at what level:

Power Level Effect
Astral Diversion 41 Ranged, Foe: -ToHit -Def, Team: +ToHit +Def
Cosmic Vengeance 41 PBAoE, Team: +Dmg +ToHit +Def +Res(Effects), Foe: -Res(Effects)
Veil the Mind 44 Toggle, Self: +Res(All Mez)
Suppress Essence 44 Ranged, Foe: -Recov -Regen
Gravimetric Disposition 47 Ranged (Targeted AoE), Foe: Teleport Immob


Powers

The following are powers in the Essence Mastery powerset.

Astral Diversion

Your Kheldian energy can be used to unify your team and improve their combat skills while weakening enemies. By siphoning the essence of a targeted foe and all surrounding foes, you can increase (for your and any teammate around the targeted enemy) ToHit and Perception, provide defense to all attacks, and provide resistance to ToHit and Perception debuffs. Affected foes suffer decreased ToHit and Defense.

Recharge Slow
Minimum Level 41 (Warshade)
Effects Ranged, Targeted AoE
Team: +ToHit +Perception +Def +Res(-ToHit, -Perception)
Foe: -ToHit -Def
Enhancements Reduce Endurance Cost
Enhance Defense Buffs
Enhance ToHit Buff
Enhance ToHit Debuff
Increase Attack Rate
Set Categories To Hit Buff
Defense
ToHit Debuff


Astral Emanation

Your Kheldian energy can be used to unify your team and improve their combat skills. By emitting a warm, soft light, you can increase you and your team's ToHit and Perception, provide defense to all attacks, and provide resistance to ToHit and Perception debuffs.

Recharge Slow
Minimum Level 41 (Peacebringer)
Effects Toggle, PBAoE
Team: +ToHit +Perception +Def +Res(-ToHit, -Perception)
Enhancements Reduce Endurance Cost
Enhance Defense Buffs
Enhance ToHit Buff
Increase Attack Rate
Set Categories To Hit Buff
Defense


Bow Shock

You can create a devastating flash of ionizing light energy, weakening all enemies around you. Bow Shock deals no damage, but is extremely accurate and can dramatically reduce the damage, ToHit, defense and damage resistance of your foes. You must be at least level 47 and have two other Essence Mastery powers before selecting this power.

Recharge Very Long
Minimum Level 47 (Peacebringer)
Effects PBAoE
Foe: -Dmg -ToHit -Def -Res
Enhancements Reduce Endurance Cost
Enhance Accuracy
Increase Attack Rate
Enhance ToHit Debuff
Enhance Defense Debuff
Set Categories Accurate Defense Debuff
Defense Debuff
Accurate ToHit Debuff
ToHit Debuff


Celestial Twilight

Focusing the power of the stars, you can revive any fallen friends around you from the brink of death. Revived allies are charged with the cosmic energy and will recover full Hit Points and Endurance, and will deal more damage and be more resistant to all damage types for 30 seconds. Revived allies will be protected from XP debt for 20 seconds.

Recharge Very Long
Minimum Level 41 (Peacebringer)
Effects PBAoE
Ally: Rez +Dam +Res(All)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage


Cosmic Vengeance

The loss of a comrade enrages the team. Should you be defeated in combat, activate this power to drain the essence of nearby foes to grant your teammates a bonus to ToHit, Damage and Defense to all attacks. A Vengeful team has no fear, and Cosmic Vengeance protects your Teammates from Fear effects. It also gives your team great resistance to all status effects, Placate and Knockback. At least one foe is required to activate this power, and the more foes there are to fuel this power, the more bonuses are applied to your team. Affected foes become less tolerant to all status effects.

Minimum Level 41 (Warshade)
Recharge Very Slow
Effects Click
Area of Effect (60 feet range, 100 feet radius)
Teammate +Defense, +ToHit, +Damage, Heal,
Protect(Fear, Knockback, Knockup, Repel),
Resist(All mez, Taunt, Placate)
Foe -Resist(All mez, Taunt, Placate)
Enhancements Enhance Defense Buffs
Enhance Heal
Enhance ToHit Buff
Set Categories Defense
Healing/Absorb
To Hit Buff


Gravimetric Disposition

You can open a gravitational wormhole behind a targeted foe and violently push him, and all nearby foes, through it. The victims are transferred to the other end of the wormhole and are left Immobilized in a crushing field of gravity. You determine the location of the wormhole's end, but it must be placed on the ground. More powerful foes may be resistant to the wormhole effects. You must be at least level 47 and have two other Essence Mastery powers before selecting this power.

Recharge Slow
Minimum Level 47 (Warshade)
Effects Ranged (Targeted AoE)
Foe: Teleport Immobilize
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Immobilization Duration
Set Categories Immobilize
Teleport
Universal Travel


Light of Reason

When you toggle on your Light of Reason, you create an energy barrier that grants you moderate protection to most status effects, including disorient, sleep, hold, immobilize, knockback, confuse and terrorize. You will also receive moderate resistance and defense to Psionic attacks. You must be at least level 44 and have Astral Emanation or Celestial Twilight before selecting this power.

Recharge Fast
Minimum Level 44 (Peacebringer)
Effects Toggle
Self: +Res(All Mez, Psionic) +Def(Psionic)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Enhance Defense Buffs
Set Categories Resist Damage
Defense


Suppress Essence

By smothering the life force of a single foe, you can dramatically decrease their Recovery and Regeneration rate for a while. You must be at least level 44 and have Astral Diversion or Cosmic Vengeance before selecting this power.

Recharge Very Long
Minimum Level 44 (Warshade)
Effects Click, Ranged
Foe -Recov -Regen
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Endurance Modification
Enhance Range
Set Categories Endurance Modification


Renew Essence

Through perfect control of your body and energy, you can concentrate for a few moments and replenish some of your Endurance. You must be at least level 44 and have Astral Emanation or Celestial Twilight before selecting this power.

Recharge Long
Minimum Level 44 (Peacebringer)
Effects Click, Self: +Endurance
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Set Categories Endurance Modification


Veil the Mind

When you toggle on Veil the Mind, you create an energy barrier that grants you moderate protection to most status effects, including disorient, sleep, hold, immobilize, knockback, confuse and terrorize. You must be at least level 44 and have Astral Diversion or Cosmic Vengeance before selecting this power.

Recharge Fast
Minimum Level 44 (Warshade)
Effects Toggle
Self: +Res(All Mez)
Enhancements Reduce Endurance Cost
Increase Attack Rate