Temporary Powers

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Revision as of 13:32, 12 May 2007 by imported>GuyPerfect (Added Dampening Field to Other Temporary Powers)
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Overview

Temporary powers are powers that a hero or villain may only use for a short time. The three main types of temporary powers are powers that last for a designated amount of time, a designated amount of uses, or until a specific action is accomplished. Some temporary powers may fall into more than one category; for example, powers that run out when either a specific action is accomplished or a certain amount of time, whichever is sooner.

City of Heroes Powers

Amy's Ward (TF 30-34)
Antigravity Matrix (Contact 20-24)
Arachnos Disguise (Contact Faultline)
Bow and Arrow (Contact Croatoa)
Clockwork Connection (Contact Faultline)
Clockwork Immobilizer MkI
Clockwork Immobilizer MkII
Clockwork Immobilizer MkIII
Clockwork Immobilizer MkIV
Confiscated Beanbag (Contact 20-24)
Crey Narcotic (Contact 40-44)
Cryonite Armor (Contact 20-24)
Cryoprojection Bracers
Divining Rod (Contact Croatoa)
Electromagnetic Grenades (Contact 25-29)
EMP Glove
Empowered Center of the Wheel (Contact 20-24)

Empowered Linchpin of the Wheel (Contact 20-24)
Empowered Piece of the Wheel (Contact 20-24)
Empowered Shard of the Wheel (Contact 20-24)
Extinguisher (Event)
Fettering Nimbus (Contact 45-50)
Flashbang Grenades (Contact 5-9)
Freakshow Disguise (Contact 20-24)
Geometric Gauntlets (Contact 20-24)
Genetic Restabilizer (Contact 20-24)
Holy Shotgun Shells (Contact Striga)
Idol of Lughebu (Contact 20-24)
Iron Blade (Contact Croatoa)
Large Extinguisher (Event)
Lethargy Inducer (Contact 15-19)
Manifold Resonator (Contact 25-29)
Med Kit (Contact 15-19)
Nemesis Staff (Contact 30-34)

Nictus Fragment (TF 23-28)
Particle Cannon (Contact 38-40)
Plasmatic Taser (Contact 15-19)
Psychic Cleaver (Contact 40-44)
Radiation Shield (TF)
Resonance Disrupter (Contact 25-29)
Ring of Pain (Contact 15-19)
Rune of Warding (Contact Croatoa)
Sands of Mu (Contact 25-29)
Scroll of Ruin (Contact 15-19)
Thermite Cannon (Contact 38-40)
Undead Slaying Axe (Contact 25-29)
Vahzilok Wasting Disease (Contact 15-19)
Warwolf Whistle (Contact Striga)
Wave Scrambler (Contact 15-19)
Wedding Band (Contact 20-24)


City of Villains Powers

Arachnoid Gas (Contact 40-44)
Arachnos Power Shield (Contact 40-44)
Arachnos Shotgun (Contact 40-44)
Blackwand (Contact 25-29)
Coral Amulet (TF 25-30)
Coral Hammer (TF 25-30)
Coral Shards (TF 25-30)
Creeper Seed (Contact 45-50)
Demon Box (Contact 30-34)
Enchantment of Serafina (TF 35-40)
Force of the Earth (Contact 45-50)
Frenzy Mutagen (Contact 40-44)
Ghostslayer Bomb (Contacts 10-14 and 40-44)

Ghostslayer Rifle (Contacts 10-14 and 40-44)
Goldbricker Rocket Pack (Contact 15-19)
Infected Anti-Serum (Contact 5-9)
Holographic Projector (Contact 20-24)
Loa Bone (Contact 5-9)
Nictus Absorption (Contact 10-14)
Nictus Gravitic Emanation (Contact 10-14)
Nictus Shadow Step (Contact 10-14)
Nullifier Gun Prototype (Contact 25-29)
Nullifier Gun Mk I (Contact 25-29)
Orestes Rifle (TF 45-50)
Psionic Activator (Contact 30-34)
Rikti Drone (Contact 40-44)

Rikti Rifle (Contact 40-44)
Sky Raider Flight Pack (Contact 20-24)
SNAKE-B-GONE (Contact Grandville)
Soul Essence (Contact 25-29)
Soul Trap (Contact 35-40)
Spirit Potion (Contact 25-29)
Stolen SMG (Contacts 20-24, TF 25-29)
Summoning Amulet (Contact 5-9)
Tranquilizer Darts (Contact 45-50)
Vial of Bees (Contact 45-50)
Void Hunter Rifle (Contact 30-34)


Arena Powers

There are six powers that can be purchased at the arena stores, each costing 10,000 influnce. These powers can only be used within the arena.

Jaunt Initializer
Low-G Pack
Raptor Pack
Stealth Suit
Stun Grenade
Web Grenade


Special Event Powers

Temporary powers found during Special Events

Halloween Events

Rock

Valentine's Day Events

Drop of Power
Drop of Resistance
Drop of Vitality
Nectar

Winter Events

Holiday Rocket Pack
Build Snow Beast
Snowball
Golden Rings
Renewal of Light

Developer Powers

Power Suppression


Player vs. Player Zone Powers

Bloody Bay

Hyper Stealth
Ore Extractor
Shivan Shard

Siren's Call

Combat Invisibility

In Siren's Call, you may buy a selection of temporary powers for 10,000 influence each if your side (heroes/villains) is in control of the zone.

Cryonite Armor
EMP Glove
IR Goggles
Jaunt Initializer
Low-G Pack
Raptor Pack
Stealth Suit
Stun Grenade
Web Grenade

Warburg

Biological Mutagens
Chemical Burn
Hyper Phase
Nuclear Blast

Recluse's Victory

Longbow Mech
Arachnos Mini Blaster


Mayhem and Safeguard Missions Powers

Temporary powers granted during Mayhem and Safeguard missions

Completion Rewards

Temporary powers are granted after completing Mayhem and Safeguard Missions.

Raptor Pack
Zer0-G Pack
Resuscitation
Summon Teammates
Movement Increase
Endurance Increase
Health Increase
Life Insurance
Regeneration Increase

Raid Side Mission Rewards

These Temporary Powers are awarded during Raid Side Missions.

Claymore
Cryonite Armor
Cryoprojection Bracers
Electromagnetic Grenades
EMP Glove
Flamethrower
Heavy Rock
IR Goggles
Kinetic Shield
Long Bow
Med Kit
Plasmatic Taser
Shotgun
Smoke Bomb
Stealth Suit
Stun Grenade
Tear Gas
Wave Scrambler
Web Grenade


Other Temporary Powers

Dampening Field
Negative Stealth