Mercy Island

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Revision as of 14:19, 31 May 2007 by imported>GreyDog (removed links for the Arbiters.)
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Mercy Island

Villain City Zone (1-8)

Trainers: Arbiter Diaz, Arbiter Richard
TF Contacts: none
Events: none
Exploration Badges: Cesspool, Chum, Fortified, Snake Charmer, The Next Big Thing, Widower
Plaques: Lorekeeper I
Day Jobs: {{{Day Jobs}}}
Enemies: Arachnos, Hellions, Infected, Longbow, Rogue Island Police, Skulls, Snakes
Connecting Zones: Cap Au Diable, Port Oakes
Transits: none


Overview

Mercy Island is the first place a villain goes after escaping from the Breakout tutorial zone. As a beginner-level zone, most of the enemies are levels 1 - 6.

Contacts

  Kalinda
  Mongoose
  Seer Marino

Important Locations

  Monument or plaque
  Arachnos Headquarters
  The Fortunata Fateweaver who adjusts a villain's notoriety in this zone is located under the clocktower at the Darwin's Landing marker, close to the center of the zone.

Neighborhoods

  • Darwin's Landing, the large neighborhood that forms most of the northern part of the zone.
  • Fort Cerberus, the small Arachnos fort in the southeastern part of the zone. Ghost Widow's tower is located in this zone.
  • Fort Darwin, the area where a villain starts his career in the Rogue Isles and that contains Kalinda and Arbiter Diaz.
  • Mercy, the neighborhood south of the wall that, along with Darwin's Landing, forms most of the neighborhood.

Exploration Badges

Cesspool

Many would be villains have drunk their fill from the cesspool in hopes it might grant super power. Mostly they go insane.

Chum

Just when you thought it was safe...

Fortified

Arachnos built the wall around Mercy to keep it safe.

Snake Charmer

This is the main entrance to the Snake's underground lair. You really don't want to go down there.

The Next Big Thing

This is the good life. The higher up you get, the bigger you are.

Widower

They say that lonely tower is the home of Ghost Widow, Lord Recluse's phantom servant.

Stores

  • Kalinda sells level 1 and 5 training enhancements.
  • The Quartermasters in Mercy Island sell level 5, 10, and 15 training enhancements.

Transfer Points

  • There is a ferry south of the Mercy neighborhood that takes a villain to the Port Oakes zone.
  • The Black Helicopter line, located in the Fort Cerberus neighborhood, takes villains to Cap Au Diable.
  • There is also a helicopter in the Fort Darwin zone close to Kalinda that will allow a villain to move between Mercy Island instances, if there is more than one.

Villain Groups

Notes

See Also