Electricity Assault

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Overview

Electricity Assault is a standard power set that is a secondary set for Dominators and a primary set for Guardians.

"Electrical Assault grants you several electrical ranged and melee powers. Electrical powers can drain foes' Endurance and can often temporarily halt their Endurance recovery. This can be quite effective against higher level foes and Bosses. Some Electrical Assault powers can even sometimes transfer this Endurance back to you."

Power Table

Dominator

The Electricity Assault power set is available as a secondary set for Dominators. The following table shows the level at which each power is available:

Power Level Effect
Charged Bolts 1 Ranged, Moderate DMG(Energy), Foe -End, -Recovery
Charged Brawl 2 Melee, Moderate DMG(Smash/Energy), Foe Disorient, -End, -Recovery
Lightning Bolt 4 Ranged, High DMG(Energy), Foe -End, -Recovery
Havoc Punch 10 Melee, High DMG(Smash/Energy), Foe Sleep, -End, -Recovery
Build Up 16 Self +DMG, +To-Hit
Zapp 20 Sniper, Extreme DMG(Energy), Foe -End, -Recovery
Static Discharge 28 Ranged (Cone), Moderate DMG(Energy), Foe -End, -Recovery
Thunder Strike 35 Melee (Targeted AoE), High DMG(Smash/Energy), Foe Disorient, -Recovery, Knockback
Voltaic Sentinel 38 Summon Sentinel: Ranged, Moderate DMG(Energy), Foe -End, -Recovery

Guardian

The Electricity Assault power set is available as a secondary set for Guardians. The following table shows the level at which each power is available:

Power Level Effect
Charged Bolts 1 Ranged, Moderate DMG(Energy), Foe -End, -Recovery
Charged Brawl 2 Melee, Moderate DMG(Smash/Energy), Foe Disorient, -End, -Recovery
Lightning Bolt 4 Ranged, High DMG(Energy), Foe -End, -Recovery
File:ElectricalAssault Chain Induction.png Chain Induction 10 Melee, Moderate DMG(Smash/Energy), Foe -End, +Special
Build Up 16 Self +DMG, +To-Hit
Static Discharge 20 Ranged (Cone), Moderate DMG(Energy), Foe -End, -Recovery
Havoc Punch 28 Melee, High DMG(Smash/Energy), Foe Sleep, -End, -Recovery
Zapp 35 Sniper, Extreme DMG(Energy), Foe -End, -Recovery
File:ElectricalAssault LightningRod.png Lightning Rod 38 PBAoE Superior DMG(Energy), Foe Knockback, Self Teleport

Powers

Build Up

Greatly boosts your attacks for a few seconds. Slightly increases chance to hit.

Recharge Long
Minimum Level 16 (Dominator)
Minimum Level 16 (Guardian)
Effects Self +Damage, +To-Hit
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories To Hit Buff

File:ElectricalAssault ChainInduction.png Chain Induction

~

Damage Moderate (Smash/Energy)
Recharge Fast
Minimum Level 10 (Guardian)
Effects Melee
Foe -Endurance, -Recovery, +Special
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Endurance Modification

Charged Bolts

You can quickly hurl small bolts of electricity at foes, dealing some damage and draining some Endurance. Some of this Endurance may transfer back to you. Charged Bolts deals light damage but recharges quickly.

Damage Moderate (Energy)
Recharge Fast
Minimum Level 1 (Dominator)
Minimum Level 1 (Guardian)
Effects Ranged
Foe -Endurance, -Recovery
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Endurance Modification

Charged Brawl

Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload their synapses, leaving it writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release the target.

Damage Minor (Smashing/Energy)
Recharge Fast
Minimum Level 2 (Dominator)
Minimum Level 2 (Guardian)
Effects Melee
Foe Sleep, -Endurance, -Recovery
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Set Categories Melee Damage
Sleep
Endurance Modification

Havoc Punch

The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage and a chance to knock the target off their feet. Havoc Punch can drain some Endurance from your target and may overload its synapses, leaving them writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.

Damage Moderate (Smashing/Energy)
Recharge Moderate
Minimum Level 10 (Dominator)
Minimum Level 28 (Guardian)
Effects Melee
Foe Sleep, -Endurance, -Recovery
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Sleep Duration
Set Categories Melee Damage
Sleep
Endurance Modification
Knockback

Lightning Bolt

You can send a large blast of electrical energy at a foe, dealing high damage and draining some Endurance. Some of this Endurance may transfer back to you. Lightning Bolt deals more damage than Charged Bolts, but recharges more slowly.

Damage High (Energy)
Recharge Moderate
Minimum Level 4 (Dominator)
Minimum Level 4 (Guardian)
Effects Ranged
Foe -Endurance, -Recovery
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Endurance Modification

Lightning Rod

You can polarize your body and become a living Lightning Rod. This power calls forth a massive lightning bolt from the sky to strike you. You can then ride this bolt and instantly Teleport short distances. You rematerialize in a massive bolt of electricity, dealing massive damage and knocking down all nearby foes. You must target the ground to activate this power. Damage from the lightning bolt is superior.

Damage Superior (Energy)
Recharge Slow
Minimum Level 38 (Guardian)
Effects Point Blank Area of Effect
Foe Knockdown
Self Teleport
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories PBAoE Damage
Knockback
Taunt (Brute/Tanker only)

Static Discharge

Discharges a cone of Static Electricity in an arc that deals damage and drains Endurance from all affected foes in the area.

Damage Moderate (Energy)
Recharge Fast
Minimum Level 28 (Dominator)
Minimum Level 20 (Guardian)
Effects Ranged (Cone)
Foe -Endurance, -Recovery
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Targeted AoE Damage

Thunder Strike

A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.

Damage High (Smashing/Energy)
Recharge Slow
Minimum Level 35 (Dominator)
Effects Melee (Targeted Area of Effect)
Foe Disorient, -Recovery, Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Disorient Duration
Set Categories PBAoE Damage
Stuns
Knockback

Voltaic Sentinel

You can manifest a polarized electricity field that hovers above the ground and hurls bolts of electricity at nearby foes. Any enemy that passes near this Sentinel risks serious injury. The Sentinel is not alive and cannot be targeted or attacked by enemies. The Sentinel can fly and will follow you.

Damage Moderate (Energy)
Recharge Very Long
Minimum Level 38 (Dominator)
Effects Summon Sentinel: Ranged
Foe -Endurance, -Recovery
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Pet Damage
Endurance Modification
Recharge Intensive Pets

Zapp

A focused electrical blast that can travel great distances with high Accuracy. Zapp drains Endurance, and is best fired from a distance, as it can be interrupted. Some of the Endurance you drain may transfer back to you.

Damage Extreme (Energy)
Recharge Slow
Minimum Level 20 (Dominator)
Minimum Level 35 (Guardian)
Effects Ranged
Foe -Endurance, -Recovery
Enhancements Enhance Accuracy
Reduce Interrupt Time
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Sniper Attacks
Endurance Modification

Historical

This section contains information about changes that took place in City of Heroes: Rebirth. The content provided may refer to City of Heroes Freedom.
It is provided for historical purposes.

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