Force Field: Difference between revisions

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{{Powers_LevelRow|Icon=ForceField_DispersionBubble.png|Power=Dispersion Bubble |Level=12|Effect=Toggle: PBAoE, Team +Res(Hold, Immobilize, Disorient) +DEF(All)|Border=1}}
{{Powers_LevelRow|Icon=ForceField_DispersionBubble.png|Power=Dispersion Bubble |Level=12|Effect=Toggle: PBAoE, Team +Res(Hold, Immobilize, Disorient) +DEF(All)|Border=1}}
{{Powers_LevelRow|Icon=ForceField_RepulsionField.png|Power=Repulsion Field|Level=18|Effect=Toggle: PBAoE Knockback|Border=1}}
{{Powers_LevelRow|Icon=ForceField_RepulsionField.png|Power=Repulsion Field|Level=18|Effect=Toggle: PBAoE Knockback|Border=1}}
{{Powers_LevelRow|Icon=ForceField_RepulsionBomb.png|Power=Repulsion Bomb |Level=26|Effect=Ranged (Targeted AoE), Foe Knockdown, Disorient|Border=1}}
{{Powers_LevelRow|Icon=ForceField_RepulsionBomb.png|Power=Repulsion Bomb |Level=26|Effect=Ranged (Targeted AoE), Foe Knockdown, Disorient, Moderate DMG(Smash)|Border=1}}
{{Powers_LevelRow|Icon=ForceField_ForceBubble.png|Power=Force Bubble|Level=32|Effect=Toggle: PBAoE Foe Repel, Knockdown|Border=1}}
{{Powers_LevelRow|Icon=ForceField_ForceBubble.png|Power=Force Bubble|Level=32|Effect=Toggle: PBAoE Foe Repel, Knockdown|Border=1}}
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{{Powers_LevelRow|Icon=ForceField_DispersionBubble.png|Power=Dispersion Bubble |Level=20|Effect=Toggle: PBAoE, Team +Res(Hold, Immobilize, Disorient) +DEF(All)|Border=1}}
{{Powers_LevelRow|Icon=ForceField_RepulsionField.png|Power=Repulsion Field |Level=28|Effect=Toggle: PBAoE Knockback|Border=1}}
{{Powers_LevelRow|Icon=ForceField_RepulsionField.png|Power=Repulsion Field |Level=28|Effect=Toggle: PBAoE Knockback|Border=1}}
{{Powers_LevelRow|Icon=ForceField_RepulsionBomb.png|Power=Repulsion Bomb |Level=35|Effect=Ranged (Targeted AoE), Foe Knockdown, Disorient|Border=1}}
{{Powers_LevelRow|Icon=ForceField_RepulsionBomb.png|Power=Repulsion Bomb |Level=35|Effect=Ranged (Targeted AoE), Foe Knockdown, Disorient, Moderate DMG(Smash)|Border=1}}
{{Powers_LevelRow|Icon=ForceField_ForceBubble.png|Power=Force Bubble |Level=38|Effect=Toggle: PBAoE Foe Repel, Knockdown|Border=1}}
{{Powers_LevelRow|Icon=ForceField_ForceBubble.png|Power=Force Bubble |Level=38|Effect=Toggle: PBAoE Foe Repel, Knockdown|Border=1}}
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{{Powers_LevelRow|Icon=ForceField_DispersionBubble.png|Power=Dispersion Bubble |Level=20|Effect=Toggle: PBAoE, Team +Res(Hold, Immobilize, Disorient) +DEF(All)|Border=1}}
{{Powers_LevelRow|Icon=ForceField_RepulsionField.png|Power=Repulsion Field |Level=28|Effect=Toggle: PBAoE Knockback|Border=1}}
{{Powers_LevelRow|Icon=ForceField_RepulsionField.png|Power=Repulsion Field |Level=28|Effect=Toggle: PBAoE Knockback|Border=1}}
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{{Powers_LevelRow|Icon=ForceField_ForceBubble.png|Power=Force Bubble |Level=38|Effect=Toggle: PBAoE Foe Repel, Knockdown|Border=1}}
{{Powers_LevelRow|Icon=ForceField_ForceBubble.png|Power=Force Bubble |Level=38|Effect=Toggle: PBAoE Foe Repel, Knockdown|Border=1}}
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Revision as of 21:14, 17 October 2008

Overview

The Force Field powers give you the ability to create shells of energy that protect yourself and your allies from various forms of damage and harm. Force Fields do not reduce damage, but reduced your allies chance of getting hit in the first place. Force Field is a primary powerset for Defenders and a secondary powerset for Controllers and Masterminds.

Power Tables

Primary

The Force Field powerset is available as a primary set for Defenders. The following table shows which powers are available and at what level:

Power Level Effect
Personal Force Field 1 Toggle: Self +Def, Res(All)
Deflection Shield 1 Ranged, Ally +DEF(Smash, Lethal, Melee), Res(Toxic)
Force Bolt 2 Ranged, Minor DMG(Smash), Foe Knockback
Insulation Shield 6 Ranged, Ally +DEF(Fire, Cold, Energy, Negative, Ranged, AoE), Res (End Drain)
Detention Field 8 Ranged, Foe Capture (Special)
Dispersion Bubble 12 Toggle: PBAoE, Team +Res(Hold, Immobilize, Disorient) +DEF(All)
Repulsion Field 18 Toggle: PBAoE Knockback
Repulsion Bomb 26 Ranged (Targeted AoE), Foe Knockdown, Disorient, Moderate DMG(Smash)
Force Bubble 32 Toggle: PBAoE Foe Repel, Knockdown

Secondary

The Force Field powerset is available as a secondary set for Controllers. The following table shows which powers are available and at what level:

Power Level Effect
Personal Force Field 1 Toggle: Self +Def, Res(All)
Deflection Shield 2 Ranged, Ally +DEF(Smash, Lethal, Melee), Res(Toxic)
Force Bolt 4 Ranged, Minor DMG(Smash), Foe Knockback
Insulation Shield 10 Ranged, Ally +DEF(Fire, Cold, Energy, Negative, Ranged, AoE), Res (End Drain)
Detention Field 16 Ranged, Foe Capture (Special)
Dispersion Bubble 20 Toggle: PBAoE, Team +Res(Hold, Immobilize, Disorient) +DEF(All)
Repulsion Field 28 Toggle: PBAoE Knockback
Repulsion Bomb 35 Ranged (Targeted AoE), Foe Knockdown, Disorient, Moderate DMG(Smash)
Force Bubble 38 Toggle: PBAoE Foe Repel, Knockdown

The Force Field powerset is available as a secondary set for Masterminds. The following table shows which powers are available and at what level:

Power Level Effect
Force Bolt 1 Ranged, Minor DMG(Smash), Foe Knockback
Deflection Shield 2 Ranged, Ally +DEF(Smash, Lethal, Melee), Res(Toxic)
Insulation Shield 4 Ranged, Ally +DEF(Fire, Cold, Energy, Negative, Ranged, AoE), Res (End Drain)
Detention Field 10 Ranged, Foe Capture (Special)
Personal Force Field 16 Toggle: Self +Def, Res(All)
Dispersion Bubble 20 Toggle: PBAoE, Team +Res(Hold, Immobilize, Disorient) +DEF(All)
Repulsion Field 28 Toggle: PBAoE Knockback
Repulsion Bomb 35 Ranged (Targeted AoE), Foe Knockback, Moderate DMG(Smash), Disorient
Force Bubble 38 Toggle: PBAoE Foe Repel, Knockdown


Powers

The following are powers in the Force Field powerset.

Deflection Shield

Dramatically protects an ally from smashing, lethal and all melee attacks for a limited time. Also reduces toxic damage. You cannot stack multiple Deflection Shields on the same target; however, the shield can be improved by another ally using the same power. Can also be used in conjunction with your Insulation Shield. You cannot use this power on yourself.

Recharge Very Fast
Minimum Level 1 (Defender)
2 (Controller)
2 (Mastermind)
Effects Ranged, Ally +DEF(Smash, Lethal, Melee), Res(Toxic)
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Defense Buffs
Set Categories Defense

Detention Field

Encases a targeted foe in a Detention Force Field. The captured target cannot be harmed, is Immobilized, and cannot attack or aid his allies. The target can, however, use powers on himself.

Recharge Slow
Minimum Level 8 (Defender)
16 (Controller)
10 (Mastermind)
Effects Ranged
Foe Capture (Special)
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Accuracy
Set Categories None

Dispersion Bubble

Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased defense against all attack types. The Dispersion Bubble also protects allies from immobilization, disorient, and hold effects.

Recharge Slow
Minimum Level 12 (Defender)
20 (Controller)
20 (Mastermind)
Effects Toggle: PBAoE, Team +Res(Hold, Immobilize, Disorient) +DEF(All)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Defense Buffs
Set Categories Defense

Force Bolt

Discharges a bolt of force that knocks down foes and deals some smashing damage.

Damage Minor
Recharge Fast
Minimum Level 2 (Defender)
4 (Controller)
1 (Mastermind)
Effects Ranged, Minor DMG(Smash), Foe Knockback
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Knockback Distance
Enhance Damage
Enhance Accuracy
Set Categories Ranged Damage, Knockback

Force Bubble

Creates a large bubble which protects all allies inside. While active, this power keeps all foes at bay, protecting all allies inside from melee or short ranged attacks. More powerful foes may be able to penetrate the Force Bubble, but may slip and get knocked down and forced back if they try.

Minimum Level 32 (Defender)
38 (Controller)
38 (Mastermind)
Effects PBAoE Foe Repel, Knockdown
Enhancements Reduce Endurance Cost
Increase Attack Rate
Set Categories ?

Insulation Shield

Dramatically protects an ally from fire, cold, energy, negative energy, ranged and area of effect attacks for a limited time. The Insulation also protects the target from endurance draining effects. You cannot stack multiple Insulation Shields on the same target; however, the shield can be improved by another ally using the same power. Can also be used in conjunction with your Deflection Shield. You cannot use this power on yourself.

Recharge Very Fast
Minimum Level 6 (Defender)
10 (Controller)
4 (Mastermind)
Effects Ranged, Ally +DEF(Fire, Cold, Energy, Negative, Ranged, AoE), Res (End Drain)
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Defense Buffs
Set Categories Defense

Personal Force Field

The Personal Force Field is almost impenetrable to all attacks, even Psionics and Enemy Teleportation, although attacks from more powerful foes may get through more easily. Personal Force Field will also reduce the damage of any attacks that do get through. The Personal Force Field works both ways; while it is active, you can only use powers that affect yourself. Cannot be used with Rest.

Recharge Slow
Minimum Level 1 (Defender)
1 (Controller)
16 (Mastermind)
Effects Toggle
Self +Def, Res(All)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Defense Buffs
Set Categories Defense

Repulsion Bomb

Projects an expanding Force Bubble around an ally that knocks down and disorients nearby foes. This power cannot be used on yourself.

Note: The Mastermind version of this power causes Knockback instead of Knockdown.

Damage -
Recharge -
Minimum Level 26 (Defender)
35 (Controller)
35 (Mastermind)
Effects -
-
Enhancements -
-
Set Categories ?

Repulsion Field

This Toggle power creates a field that violently repels nearby foes. Each villain that is repelled costs you additional endurance.

Recharge Slow
Minimum Level 18 (Defender)
28 (Controller)
28 (Mastermind)
Effects Toggle: PBAoE Knockback
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Knockback Distance
Set Categories Knockback

External Links