Damage Scale: Difference between revisions

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imported>Aggelakis
Undo revision 143650 by GuyPerfect instead of removing links, fix them :p
imported>GuyPerfect
m Itallicizing melee archetype ranged modifiers. It's a bit of a visual clue that they're not quite normal.
Line 13: Line 13:
|Controller=0.550 {{!!}} 0.550
|Controller=0.550 {{!!}} 0.550
|Defender=0.550 {{!!}} 0.650
|Defender=0.550 {{!!}} 0.650
|Scrapper=1.125 {{!!}} 0.500
|Scrapper=1.125 {{!!}} ''0.500''
|Tanker=0.800 {{!!}} 0.500
|Tanker=0.800 {{!!}} ''0.500''
|Peacebringer=0.850 {{!!}} 0.800
|Peacebringer=0.850 {{!!}} 0.800
|PBNova=N/A {{!!}} 1.200
|PBNova=''N/A'' {{!!}} 1.200
|PBDwarf=1.000 {{!!}} N/A
|PBDwarf=1.000 {{!!}} ''N/A''
|Warshade=0.850 {{!!}} 0.800
|Warshade=0.850 {{!!}} 0.800
|WSNova=N/A {{!!}} 1.200
|WSNova=''N/A'' {{!!}} 1.200
|WSDwarf=1.000 {{!!}} N/A
|WSDwarf=1.000 {{!!}} ''N/A''
|Brute=0.750 {{!!}} 0.500
|Brute=0.750 {{!!}} ''0.500''
|Corruptor=0.750 {{!!}} 0.750
|Corruptor=0.750 {{!!}} 0.750
|Dominator=1.050 {{!!}} 0.950
|Dominator=1.050 {{!!}} 0.950
Line 28: Line 28:
|MMHench2=0.550 {{!!}} 0.450
|MMHench2=0.550 {{!!}} 0.450
|MMHench3=0.650 {{!!}} 0.550
|MMHench3=0.650 {{!!}} 0.550
|Stalker=1.000 {{!!}} 0.600
|Stalker=1.000 {{!!}} ''0.600''
|Arachnos Soldier=1.000 {{!!}} 1.000
|Arachnos Soldier=1.000 {{!!}} 1.000
|Arachnos Widow=1.000 {{!!}} 1.000
|Arachnos Widow=1.000 {{!!}} 1.000

Revision as of 13:21, 22 May 2011

Overview

The Damage Scale (also referred to as damage scalar) is a form of comparing attacks across archetypes (usually at level 50). There is no actual game mechanic that makes use of the damage scales, but they are used in the assignment of damage values for powers. Damage scales are expressed as multipliers relative to Blaster melee damage, with Blaster melee being expressed as 1.000. For example, if a Blaster uses a melee attack (1.000) and does 50.0 damage, a Brute using the same melee attack (0.750) would do 37.5 (50.0 * 0.750) damage.

Notes:

  • While the melee archetypes are assigned ranged damage scales, these scales are never used. Ranged attacks on melee archetypes use the melee damage scale.
  • Temporary Powers use normalized scales that result in the same damage output regardless of which archetype is using them.

Damage Scale by Archetype

The following table shows the melee and ranged damage scales for each archetype.

Heroes
Archetype Melee Range
Blaster 1.000 1.125
Controller 0.550 0.550
Defender 0.550 0.650
Scrapper 1.125 0.500
Tanker 0.800 0.500
Peacebringer 0.850 0.800
    Bright Nova N/A 1.200
    White Dwarf 1.000 N/A
Warshade 0.850 0.800
    Dark Nova N/A 1.200
    Black Dwarf 1.000 N/A
Pet 1.000 0.800
Villains
Archetype Melee Range
Corruptor 0.750 0.750
Dominator 1.050 0.950
Mastermind 0.550 0.550
    Henchman 1 0.450 0.350
    Henchman 2 0.550 0.450
    Henchman 3 0.650 0.550
Brute 0.750 0.500
Stalker 1.000 0.600
Arachnos Soldier 1.000 1.000
Arachnos Widow 1.000 1.000
Pet 1.000 0.800


External Links

Power Data Standardization v2.0 (Issue 7) by iakona.