Water Control: Difference between revisions

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=== [[File:WindControl_Microburst.png]] Turbulent Aura ===
=== [[File:WaterControl_TurbulentAura.png]] Turbulent Aura ===
You release all available Pressure to create an extremely powerful blast of air that descends from the skies and spreads out over a large radius. Any foes caught within the burst are immediately stunned by the force of the wind and suffer smashing damage.Flying foes are knocked out of the sky, while all foes suffer reduced movement speed that lingers for some time. The damage done increases in proportion to the amount of Pressure released when using this power. Also, Microburst can reduce your target's defenses when the highest levels of Pressure are released.
You create a barrier of rapidly flowing water around you causing foes that enter the aura to suffer minor cold damage and have a chance to be knocked down while inside it. The caster will also heal for a small amount of health for each Drowning foe within the aura. Turbulent Aura has a small chance to inflict Drowning on targets.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor/Variable (Smashing)}}
{{PowerBlock_Damage|Minor DMG(Cold)}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 12 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 8 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 12 (Dominator)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 8 (Dominator)}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Effects|Toggle (PBAoE)}}
{{PowerBlock_Blank|Foe Stun, -Speed(All), -Fly, -Recharge, Chance for -DEF(All)}}
{{PowerBlock_Blank|Foe Knockdown, Heal(Self)}}
{{PowerBlock_Blank|Consumes Pressure}}
{{PowerBlock_Blank|Small chance to inflict Drowning}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}}
{{PowerBlock_Blank|{{Set Healing}}}}
{{PowerBlock_Blank|{{Enhance Slow}}}}
{{PowerBlock_Blank|{{Set Accurate Healing}}}}
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Slow Movement}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:WindControl_Vortex.png]] Water Golem ===
=== [[File:WindControl_Vortex.png]] Water Golem ===

Revision as of 19:37, 2 October 2021

Overview

Water Control is a primary power set for Controllers and Dominators.

"You have total control over the power of water. Water Control grants you superior control over large groups and the ability to deal a good amount of damage to single targets. Your powers have a chance to inflict drowning on a target; while under this effect Deluge, Suffocate, Hypothermia, Turbulent Aura, and Tidal Wave will deal more damage and these power's secondary effects are increased."

Power Table

The Water Control power set is available as a primary set for Controllers and Dominators. The following table shows the level at which each power is available:

Power Level Effect
Deluge 1 Ranged, High DMG (Smashing/Cold), Foe Knockdown, -Speed
Suffocate 1 Ranged, Moderate DoT(Cold), Foe Hold, -Def
Hypothermia 2 Ranged (Targeted AoE), Foe Sleep -Speed
Geyser Burst 6 Ranged (Location AoE), Foe Knock Up, -Speed, Minor DoT(Fire)
Turbulent Aura 8 Toggle (PBAoE), Minor DMG (Cold) Foe Knockdown, Heal (Self), Chance for Drowning (Foe)
Riptide 12 Ranged (Location AoE), Minor DoT(Cold), Foe Forced Movement
Tidal Wave 18 Ranged (Cone), Light DMG (Cold/Smash), Foe Knockback, Disorient, -Speed
Drowning Pool 26 Ranged (Targeted AoE), Foe Hold, -Def
Water Golem 32 Summon Water Golem

Powers

Deluge

You cause a torrent of water to crush your foe causing High Cold and Smashing damage knocking them off their feet and reducing their movement speed. This power has a small chance to place the Drowning effect on its target. Deluge deals additional over time and has improved movement speed reduction against foes suffering from drowning.

Damage High (Smashing/Cold)
Recharge Moderate
Minimum Level 1 (Controller)
1 (Dominator)
Effects Ranged, High DMG(Cold/Smash)
Foe Knockdown, -Speed
Chance to inflict drowning
Enhancements Enhance Accuracy
Enhance Damage
Enhance Knockback Distance
Increase Attack Rate
Reduce Endurance Cost
Enhance Range
Enhance Slow
Knockback
Slow Movement
Ranged Damage

Drowning Pool

You surround your foes in a Drowning Pool which leaves each of them enveloped in a watery sphere that renders them held and reduces their defense. This power has a high chance to place the drowning effect on its target.

Recharge Very Long
Minimum Level 26 (Controller)
26 (Dominator)
Effects Ranged (Targeted Area of Effect)
Foe Hold, -Def
Enhancements Enhance Accuracy
Enhance Defense Debuff
Increase Attack Rate
Enhance Range
Reduce Endurance Cost
Enhance Hold Duration
Set Categories Defense Debuff
Accurate Defense Debuff
Holds

Geyser Burst

You cause a geyser to erupt from the ground beneath a chosen area. Foes standing in the area have their movement speed reduced, suffer from Minor Fire damage over time, and may be thrown in the air. The power has a small chance to place the Drowning effect on its target.

Damage Minor DoT(Fire)
Recharge Long
Minimum Level 6 (Controller)
6 (Dominator)
Effects Target(Location AoE)
Foe Knock Up, -Speed
Small chance to inflict Drowning
Enhancements Enhance Damage
Enhance Knockback Distance
Increase Attack Rate
Enhance Range
Reduce Endurance Cost
Enhance Slow
Set Categories Targeted AoE Damage
Slow Movement
Knockback

Hypothermia

You hurl a ball of ice cold water at your foe which explodes upon impact. The target and all nearby foes will have their movement speed dramatically reduced and periodically be put to sleep. This power has a small chance to place the Drowning effect on its targets. Hypothermia's slow effect is empowered and has a greater chance to put a foe to sleep if it is suffering from Drowning.

Recharge Long
Minimum Level 2 (Controller)
2 (Dominator)
Effects Ranged (Targeted AoE)
Foe Sleep, -Speed
Small chance to inflict Drowning
Enhancements Enhance Accuracy
Increase Attack Rate
Enhance Sleep Duration
Enhance Range
Reduce Endurance Cost
Enhance Slow
Set Categories Slow Movement
Sleep

Riptide

You create a whirlpool under a targeted foe, nearby foes are repeatedly force moved to that target's location and will suffer minor cold damage over time. This power has a small chance to place the Drowning effect on its targets. Tougher targets are less likely to be affected by Riptide's pull.

Damage Minor DoT(Cold)
Recharge Long
Minimum Level 12 (Controller)
12 (Dominator)
Effects Ranged (Targeted AoE)
Foe Forced Movement
Enhancements Enhance Damage
Increase Attack Rate
Enhance Range
Reduce Endurance Cost
Set Categories Targeted AoE Damage

Suffocate

You trap your foe in a watery sphere causing them to helplessly gasp for air. While affected by this power your target will suffer Moderate Cold damage over time, be rendered Held and be unable to attack and have reduced defense for a short time. This power has a moderate change to place the Drowning effect on its target. Suffocate deals additional damage and has improved movement speed reduction against foes suffering from Drowning.

Minimum Level 1 (Controller)
1 (Dominator)
Effects Ranged, Moderate DoT(Cold), Foe Hold, -Def
Moderate chance to inflict Drowning
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Increase Attack Rate
Enhance Range
Reduce Endurance Cost
Enhance Hold Duration
Set Categories Accurate Defense Debuff
Holds
Ranged Damage
Defense Debuff

Tidal Wave

You blast foes in front of you with a violent torrent of water knocking them back, disorienting them, and dealing Light Cold and Smashing damage to them. This power has a small chance to place the Drowning effect on its targets. Tidal Wave deals additional damage and has improved disorient duration and movement slow potency on foes suffering from Drowning.

Damage Light (Cold/Smash)
Recharge Very Long
Minimum Level 18 (Controller)
18 (Dominator)
Effects Ranged (Cone
Foe Knockback, Disorient, -Speed
Small chance to inflict Drowning
Enhancements Enhance Accuracy
Enhance Damage
Enhance Knockback Distance
Increase Attack Rate
Enhance Disorient Duration
Enhance Range
Reduce Endurance Cost
Set Categories Targeted AoE Damage
Stuns
Slow Movement
Knockback

Turbulent Aura

You create a barrier of rapidly flowing water around you causing foes that enter the aura to suffer minor cold damage and have a chance to be knocked down while inside it. The caster will also heal for a small amount of health for each Drowning foe within the aura. Turbulent Aura has a small chance to inflict Drowning on targets.

Damage Minor DMG(Cold)
Recharge Moderate
Minimum Level 8 (Controller)
8 (Dominator)
Effects Toggle (PBAoE)
Foe Knockdown, Heal(Self)
Small chance to inflict Drowning
Enhancements Enhance Accuracy
Enhance Damage
Enhance Heal
Enhance Knockback Distance
Increase Attack Rate
Reduce Endurance Cost
Set Categories PBAoE Damage
Healing/Absorb
Accurate Healing
Knockback

Water Golem

You can create a true Vortex cloud to assist you in battle. This Vortex will build Pressure along with you as you use your powers. This will allow its attacks to have a chance, proportional to current pressure, for critical damage. However, at higher pressures, the Vortex will be unable to use some of its powers. The Manipulation of Pressure on this pet through the use of Vacuum upon it will grant you the Clear Skies buff. Both this power and Vacuum are required to automatically unlock Clear Skies.

Recharge Very Long
Minimum Level 32 (Controller)
32 (Dominator)
Effects Summon Vortex
Vortex Powers Blast of Debris (Ranged, Moderate DMG (Smashing), Minor DoT (Lethal), Foe -Fly, -Jump)
Whirlwind (PBAoE, Minor DMG (Smashing), Foe -ToHit, -Fly)
Hail of Debris (PBAoE, Moderate DoT (Smashing/Lethal), Foe -Speed(All), -DMG(All), -Fly)
Crash of Thunder (Ranged (Foe Targeted AoE), Moderate DMG (Energy), Foe Chance for Stun)
Pressurization (Pressurization)
Resistance Res( S100 L100 F30 C30 E30 N30 P100 T30 )
Fly
Enhancements Enhance Accuracy
Enhance Damage
Increase Attack Rate
Enhance Range
Reduce Endurance Cost
Enhance ToHit Debuff
Enhance Disorient Duration
Enhance Immobilization Duration
Set Categories Pet Damage
Recharge Intensive Pets
ToHit Debuff
Accurate ToHit Debuff
Stuns
Slow Movement