Mercy Island: Difference between revisions

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[[Image:Mercy_Island.jpg|right|Mercy Island Map with important locations marked]]
[[Image:Mercy_Island.jpg|right|Mercy Island Map with important locations marked]]
== Overview ==
== Overview ==

Revision as of 13:39, 23 February 2006

Mercy Island Map with important locations marked
Mercy Island Map with important locations marked

Overview

Mercy Island is the first place a villain goes after escaping from the Breakout tutorial zone. As a beginner-level zone, most of the enemies are levels 1 - 6.


Contacts

  Kalinda
  Mongoose
  Seer Marino

Important Locations

  Monument or plaque
  Arachnos Headquarters
  The Fortunata Fateweaver who adjusts a villain's reputation in this zone is located under the clocktower at the Darwin's Landing marker, close to the center of the zone.

Neighborhoods

  • Darwin's Landing, the large neighborhood that forms most of the northern part of the zone.
  • Fort Cerberus, the small Arachnos fort in the southeastern part of the zone. Ghost Widow's tower is located in this zone.
  • Fort Darwin, the area where a villain starts his career in the Rogue Isles and that contains Kalinda and Arbiter Diaz.
  • Mercy, the neighborhood south of the wall that, along with Darwin's Landing, forms most of the neighborhood.

Exploration Badges

  Cesspool Badge
  Chum Badge
  Fortified Badge
  Snake Charmer Badge
  The Next Big Thing Badge
  Widower Badge

Stores

  • Kalinda sells level 1 and 5 training enhancements.
  • The Quartermasters in Mercy Island sell level 5, 10, and 15 training enhancements.

Transfer Points

  • There is a ferry south of the Mercy neighborhood that takes a villain to the Port Oakes zone.
  • The Black Helicopter line, located in the Fort Cerberus neighborhood, takes villains to Cap Au Diable.
  • There is also a helicopter in the Fort Darwin zone close to Kalinda that will allow a villain to move between Mercy Island instances, if there is more than one.

Villain Groups

Notes

See Also