Incarnate Trial: Difference between revisions

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'''Incarnate Trials''' were introduced as part of the [[Incarnate System]] in [[Issue 20]].  Participation in these trials unlocks Incarnate Slots via [[Incarnate Experience]], and awards [[Incarnate Component]]s and [[Incarnate Merit]]s to create Incarnate Abilities.
'''Incarnate Trials''' were introduced as part of the [[Incarnate System]] in [[Issue 20]].  Participation in these trials unlocks Incarnate Slots via [[Incarnate Experience]], and awards [[Incarnate Component]]s and [[Incarnate Merit]]s to create Incarnate Abilities.
Almost all [[Archvillain]]s in Incarnate Trials scale their health and resistances according to the number of players within the league participating ensuring they can pose a challenge and still be defeated regardless of the number of players.


== Trials ==
== Trials ==

Revision as of 20:09, 26 March 2012

Overview

This used to require a (now obsolete) VIP subscription.

Incarnate Trials were introduced as part of the Incarnate System in Issue 20. Participation in these trials unlocks Incarnate Slots via Incarnate Experience, and awards Incarnate Components and Incarnate Merits to create Incarnate Abilities.

Almost all Archvillains in Incarnate Trials scale their health and resistances according to the number of players within the league participating ensuring they can pose a challenge and still be defeated regardless of the number of players.

Trials

The following table is a list of what Incarnate Trials are available.

Badge
Awarded
Incarnate Trial Name League
Size
Astral
Merits

Empyrean
Merits

Incarnate
Experience

Issue
Release
"Boss"
Level*
Notes
Behavioral Adjustment Facility Trial 12-24 4-9 1 per 20 hrs Psychic 20 54 Subsequent completions of the trial within 20 hr gives 1 Astral Merit instead of 1 Empyrean Merit.
Lambda Sector Trial 8-16 3-6 1 per 20 hrs Physical 20 54 Subsequent completions of the trial within 20 hr gives 1 Astral Merit instead of 1 Empyrean Merit.
Keyes Island Reactor Trial 12-24 4-9 1 per 20 hrs Psychic, Physical 20.5 54 Higher chance to gain one Rare or Very Rare Incarnate Component upon completion if present the whole trial. Subsequent completions of the trial within 20 hr gives 1 Astral Merit instead of 1 Empyrean Merit.
The Underground Trial 12-24 1-6? 2 per 20 hrs Psychic, Physical 21 54+1 Guaranteed one Rare or Very Rare Incarnate Component upon completion if present the whole trial. 60 bonus Incarnate Threads are awarded for completing phase 6, regardless of outcome. Subsequent completions of the trial within 20 hr gives 1 Astral Merit instead of 2 Empyrean Merits.
TPN Campus Trial 12-24 2-7? 2 per 20 hrs Physical 21.5 54+2 60 bonus Incarnate Threads are awarded for completing phase 3, regardless of outcome. Subsequent completions of the trial within 20 hr gives 1 Empyrean Merit instead of 2.
Minds of Mayhem Trial 8-16 4-9(8) 2 per 20 hrs Psychic 21.5 54+2 Highest number of Archvillain fights (14) of all trials. Subsequent completions of the trial within 20 hr gives 1 Empyrean Merit instead of 2.
Dilemma Diabolique Trial 8-16 3-8 2 per 20 hrs Psychic, Physical 22 54+3 Almost all enemies (other than Diabolique, Heroes and Archvillains) spawn at level 54+2 (some ambushes are 54+1). Subsequent completions of the trial within 20 hr gives 1 Empyrean Merit instead of 2.

* "Boss" Level indicates the level of the archvillains in the trial; e.g. Nightstar and Siege in the BAF Trial are level 54, and Maelstrom is level 54+2 in the TPN Trial.

See Also