List of Gameplay Differences from NCservers: Difference between revisions
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*[[Power Surge]] [https://forum.cityofheroesrebirth.com/index.php/topic,322.0.html adjustment] | *[[Power Surge]] [https://forum.cityofheroesrebirth.com/index.php/topic,322.0.html adjustment] | ||
*[[Consume]] [https://forum.cityofheroesrebirth.com/index.php/topic,322.0.html adjustment] | *[[Consume]] [https://forum.cityofheroesrebirth.com/index.php/topic,322.0.html adjustment] | ||
*Travel power pools have been reworked to be more desirable and reduce reliance on the fighting pool. | *Travel power pools ([[Flight]], [[Speed]], [[Teleportation]], [[Leaping]]) have been reworked to be more desirable and reduce reliance on the fighting pool. | ||
*[[Force Field]] has been reworked with a heavier focus on positioning. | *[[Force Field]] has been reworked with a heavier focus on positioning. | ||
Revision as of 23:48, 20 May 2023
Overview
While Rebirth Server strives for a "close to live" experience, development has not stopped and some gameplay changes have been made. Also Rebirth Server is based off the leaked Issue 24 beta. Therefore all official changes coded for Issue 24 before Black Friday also apply to Rebirth. Below is a list of all major gameplay changes that have occurred since Sunset. This list does not include every change, just the big ones likely to affect returning players from Live.
Issue 24 changes
- Power Pool, Epic Power Pool, and Patron Power Pool f/x customization, including the much-requested minimal f/x option for Hasten.
- New Secondary Power Sets for Blasters (Martial Combat) and Dominators (Martial Assault), which utilize a mix of Martial Arts powers and original ones.
- Invention Procs will be converted from flat rates to Procs Per Minute (PPM). Additionally, the PPM mechanics will undergo significant adjustments.[1]
- Snipe powers (such as Blazing Bolt and Sniper Blast) will lose the long, interruptable wind-up when the character has at least a 22% To Hit buff.
- Tier 3 Blast powers (such as Blaze and Power Burst) that have traditionally had a 40 foot range will have their range increased to 80 feet.
- All Blaster secondaries (except Mental Manipulation, which already has Drain Psyche) will have a modified power that grants the character additional buffs (typically both Regen and Recovery). All of these powers will be changing names as a result. No functionality will be taken away.
- Blast Set Nuke powers are being adjusted. The endurance crash is being removed and recharge is being decreased. Damage is being normalized, average damage will go down a bit but the damage is now (mostly) a fixed amount rather than a number of "chance to damage" ticks.
- Cross-Cut added as a fifth fighting power (very similar to Sweeping Cross in Street Justice)
- Brawl, Boxing, Kick and Cross-Cut all have increased effects based on the number of Fighting pool attacks you own.
- Challenge is replaced with Pacify, a single target Placate power
- Intimidate has its endurance cost reduced and is increased to mag 3 with a chance for mag 4
- Invoke Panic has its endurance cost reduced, it's accuracy and range increased and its magnitude increased to 3
- Unrelenting added as fifth prescence power. A damage, recharge, recovery and heal over time effect on self, also doubles as a self-rez.
- Misdirection added as a fifth concealment power, an AoE Placate and resistance debuff
- Victory Rush added as a Fifth leadership power, it targets a defeated enemy and gives a Recovery and Endurance Reduction buff to you and your team.
- Stimulant is changed to Injection, is no longer interruptable and can be used on both allies and foes. When used on an ally this has its normal effect. When used on a foe it debuffs their Recharge, Damage and To Hit.
- Field Medic added as fifth medicine oower, a click power that improves the effectiveness of your heals and decreases your resistance to healing (so that heals done to you are more effective). In addition if you own Field Medic Aid Other and Aid Self get a bonus:
- Aid Other is uninterruptible
- Aid Self gives an Endurance Over Time effect
- Additional Lore pet options: Banished Pantheon, Knives of Vengeance, Talons of Vengeance and Tsoo.
- New story arcs related to the aftermath of the Magisterium Trial. Level 30+ Heroes help Provost Marchand (Primal Earth) with events in Brickstown, level 30+ Villains see Mr. G (Primal Earth) in St. Martial, and Incarnates should seek out Number Six in the Rikti War Zone.
- Overhaul of the Paladin zone event in King's Row.
- addition of The Family Raid Event in St. Martial.
- addition of Prison Break Event in Brickstown.
Rebirth changes
Playable Content
- New Fright Before Christmas Event
- New Synapse TF
QoL Changes
- All Accounts granted free V.I.P. status
- Paragon Market removed, all items and costume pieces that were exclusive to it are now automatically granted. (Any item that was available from Paragon Market but were able to be earned in game, like the Vanguard armor sets, are still able to be earned in game.)
- Paragon Reward tokens given out every week instead of every month. All accounts receive eight free Paragon Rewards tokens granted on account creation. Additional tokens granted when an account has been logged into and loads into a zone map at least once per week.
- Auction House slots increased
- SG Base rent based on plot size
- Day Job Badges award after 5 days logged out time instead of 24
- All members of team granted credit for completing missions that unlock TF's, not just leader
- The "experienced" temp power cooldown reduced from 2 hours to 5 minutes
- Task Force contacts can be called after the first mission
- Only 4 players needed to start all Task Forces
- Architect Entertainment ticket cap increased to 99,999
Economy Changes
- Cost of enhancements updated
- Drop Rate of Very Rare recipes increased, and doubled in incarnate content
- Very Rare recipes can drop for level 50 characters in all content
- Very Rare recipes awarded for completing Master of Task Forces
- Very Rare recipes available as reward option in Very Rare incarnate component table
- Gladiator Merits for purchasing PvP recipes
- Rogue and Vigilante Alignment Merits added as reward for completing respective alignment missions
- Heroes and Villains Super Pack available for purchase with Hero/Villain Alignment Merits
- Rogues and Vigilantes Super Pack available for purchase with Rogue/Vigilante Alignment Merits
- All Hallows Eve Super Packs added that can be purchased with Halloween Event Salvage
- Lords of Winter Super Packs added that can be purchased with Candy Canes
- New ways added to earn Candy Canes
- Seed of Hamidon Awards 1 Hami-O
- Defeating Hamidon Awards 3 Hami-Os
- Inspirations were removed from all Super Packs
- Team inspirations can drop when on a team
- Dual inspirations can drop in PvP
Enhancement Changes
- 5 New Enhancement Sets added with All Hallows Eve Super Packs
- Winter's Gift set updated and Winter Storm added to Lords of Winter Super Packs
- Rolling Barrage Targetted AoE set added
- Synapse's Agility Universal Travel set added, which can be earned by completing speed challenges on Task Forces.
Powerset Changes
New
- Guardian archetype added
- Martial Prowess ancillary pool available for Scrappers and Stalkers
- Psionic Melee powerset available for Scrappers, Stalkers, Brutes, and Tankers
- Savage Melee powerset available for Scrappers, Stalkers, Brutes, and Tankers
- Wind Control powerset available for Controllers and Dominators
- Water Control powerset available for Controllers and Dominators
- Kinetic Assault powerset available for Dominators and Guardians
- Gadgetry, Force of Will, and Experimentation Power Pools added
- Inferno Mastery and Frost Mastery ancillary pool added for Defenders and Corruptors
Proliferation
- Ice Melee powerset available for Scrappers and Stalkers.
- Ice Armor powerset available for Scrappers.
- Cold Domination powerset available for Masterminds.
Adjustment
- Stamina and Health get inherent slots as you level
- Tanker aggro cap raised to 25
- Super Reflexes powerset updated to add regeneration and absorb bonuses, based on planned future changes to the set found in Paragon Studios' files.
- Energy Melee, Archery, and Bomb attacks had powers tuned
- Ressurection powers reworked
- Kheldian revamp to improve form switching and power enhancing.
- Trick Arrow revamp to improve synergies
- Power Surge adjustment
- Consume adjustment
- Travel power pools (Flight, Speed, Teleportation, Leaping) have been reworked to be more desirable and reduce reliance on the fighting pool.
- Force Field has been reworked with a heavier focus on positioning.
Aesthetic Changes
Costume Additions
- New Emblems, including GLOWING chest emblems!
- New Capes
- Glove Diversification
- Paragon 2012 Halloween Pack available
- Asymmetrical Torsos for males and females
- Integrated Tights for males and females
- Single Panel Tights for females
- Johdpurs, Bellbottoms, and pants revamp for males and females
- New Upper Body Details (including scarves, hoodies, shoulder shirts, tubes, ARM WINGS!!!)
- Day of the Dead costumes
- Glowing and Special Material Skins
- Skin tones expanded to cover a broader spectrum of human skin tones
- Integrated Tights, a system which allows for the layering of patterns above or below a garment.
Power Customization
- New animations for Energy Torrent
- New themes for Dark Powers.
- Ice sword animations added for all Ice Melee powers
- New themes added for all Ice Armor powers
- Fiery binds customization option for fire holds
- Flyposes can now be set in power customization.
Zone Changes
- Striga is more atmospheric
Emotes
- dab
- stoic