Fiery Composition: Difference between revisions

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== Powers ==
== Powers ==


=== [[File:FlamingShield Consume.png]] Consume ===
=== [[File:FieryComposition_Consume.png]] Consume ===
You can drain body heat from all nearby foes in order to replenish your own Endurance. The more foes affected, the more Endurance is gained. Foes suffer minimal Fire damage.
You can drain body heat from all nearby foes in order to replenish your own Endurance. The more foes affected, the more Endurance is gained. Foes suffer minimal Fire damage.


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{{PowerBlock_End}}
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=== [[File:FlamingShield FlamingShield.png]] Fire Shield ===
=== [[File:FieryComposition_FireShield.png]] Fire Shield ===
While this power is active, Fire Shield gives you good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage as well as protection from Disorient effects.
While this power is active, Fire Shield gives you good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage as well as protection from Disorient effects.


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=== [[File:ThermalRadiation HeatExhaustion.png]] Heat Exhaustion ===
=== [[File:FieryComposition_HeatExhaustion.png]] Heat Exhaustion ===
Overwhelm a single foe with waves of exhausting heat. The initial effect will drain the target of some Endurance, but the heat is so overwhelming that the affected target will be weakened. His Damage output, Endurance Recovery and Hit Point Regeneration will all be reduced.
Overwhelm a single foe with waves of exhausting heat. The initial effect will drain the target of some Endurance, but the heat is so overwhelming that the affected target will be weakened. His Damage output, Endurance Recovery and Hit Point Regeneration will all be reduced.


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{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:ThermalRadiation MeltArmor.png]] Melt Armor ===
=== [[File:FieryComposition_MeltArmor.png]] Melt Armor ===
The searing Heat from this power is enough to Melt the Armor and defenses of all targets in the affected area. Melt Armor significantly weakens the Defense and Damage Resistance of the affected targets.
The searing Heat from this power is enough to Melt the Armor and defenses of all targets in the affected area. Melt Armor significantly weakens the Defense and Damage Resistance of the affected targets.


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=== [[File:FlamingShield PlasmaSheild.png]] Plasma Shield ===
=== [[File:FieryComposition_PlasmaShield.png]] Plasma Shield ===
While this power is active, you are surrounded by pure plasma. The Plasma Shield gives you resistance to Energy, Negative Energy, and Fire damage. Plasma Shield also gives your protection from Sleep and Hold effects.
While this power is active, you are surrounded by pure plasma. The Plasma Shield gives you resistance to Energy, Negative Energy, and Fire damage. Plasma Shield also gives your protection from Sleep and Hold effects.


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=== [[File:ThermalRadiation Forge.png]] Reforge ===
=== [[File:FieryComposition_Reforge.png]] Reforge ===
Reforge transforms affected teammates and yourself into killing machines. Reforge immensely enhances Damage and chance to hit. Recharge: Very Long
Reforge transforms affected teammates and yourself into killing machines. Reforge immensely enhances Damage and chance to hit. Recharge: Very Long


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=== [[File:ThermalRadiation Phoenix.png]] Phoenix Awakening ===
=== [[File:FieryComposition_PhoenixAwakening.png]] Phoenix Awakening ===
Unleashes the power of the immortal Phoenix to restore you and your allies and blast your foes. This fiery restoration blasts nearby foes with an explosion and knocks them down and Disorients them. All nearby fallen allies will be revived with all of their Hit Points and Endurance, and nearby living allies will be healed over time for a large portion of their health. Revived allies will be protected from XP Debot for 90 seconds. This power can even be used while you are defeated to allow you to revive yourself as well and you'll be briefly untouchable! Recharge: Very Long
Unleashes the power of the immortal Phoenix to restore you and your allies and blast your foes. This fiery restoration blasts nearby foes with an explosion and knocks them down and Disorients them. All nearby fallen allies will be revived with all of their Hit Points and Endurance, and nearby living allies will be healed over time for a large portion of their health. Revived allies will be protected from XP Debot for 90 seconds. This power can even be used while you are defeated to allow you to revive yourself as well and you'll be briefly untouchable! Recharge: Very Long


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=== [[File:ThermalRadiation Warmth.png]] Soothing Flames ===
=== [[File:FieryComposition_SoothingFlames.png]] Soothing Flames ===
You can use your Warmth to heal some of your wounds, and the wounds of your group. The heat from Warmth can also protect your group and yourself from Toxic Damage for a while. This power has a small radius, so your allies need to be near you if they wish to be affected.
You can use your Warmth to heal some of your wounds, and the wounds of your group. The heat from Warmth can also protect your group and yourself from Toxic Damage for a while. This power has a small radius, so your allies need to be near you if they wish to be affected.


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=== [[File:FlamingShield TemperatureProtection.png]] Temperature Protection ===
=== [[File:FieryComposition_TemperatureProtection.png]] Temperature Protection ===
Temperature Protection gives you strong resistance to Fire damage, some resistance to Cold damage as well as some resistance to slow effects. This power is always on and costs no Endurance.
Temperature Protection gives you strong resistance to Fire damage, some resistance to Cold damage as well as some resistance to slow effects. This power is always on and costs no Endurance.



Revision as of 18:44, 23 August 2022

Todo: Power icons are placeholders.

Overview

Fiery Composition is a secondary power set for Guardians.

"Focusing heat and flame lets those armed with Fiery Composition protect themselves and their allies from harm while also weakening their enemies."

Power Tables

Guardian

The Fiery Composition power set is available as a secondary set for Guardians. The following table shows the level at which each power is available:

Power Level Effect
Fire Shield 1 Toggle: Self +Res(Fire, Lethal, Smash, Cold, Disorient)
Soothing Flames 2 PBAoE, Team +Heal, +Res(Toxic)
Temperature Protection 4 Auto: Self +Res(Fire, Cold, Slow)
Plasma Shield 10 Toggle: Self +Res(Energy, Negative, Fire, Hold, Sleep)
Consume 16 PBAoE, Minor DMG(Fire), Self +End
Reforge 20 PBAoE, Team +Damage, +Tohit
Heat Exhaustion 28 Ranged Foe -DMG, -END, -Recovery, -Regeneration
Melt Armor 35 Ranged (Targeted AoE), Foe -Res, -DEF
Phoenix Awakening 38 Ally Rez, Special

Powers

Consume

You can drain body heat from all nearby foes in order to replenish your own Endurance. The more foes affected, the more Endurance is gained. Foes suffer minimal Fire damage.

Damage Minor (Fire)
Recharge Very Long
Minimum Level 16 (Guardian)
Effects Point Blank Area of Effect
Self +Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories PBAoE Damage
Endurance Modification

Fire Shield

While this power is active, Fire Shield gives you good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage as well as protection from Disorient effects.

Recharge Very Fast
Minimum Level 1 (Guardian)
Effects Toggle: Self +Resistance(Smashing, Lethal, Fire, Cold, Disorient)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

Heat Exhaustion

Overwhelm a single foe with waves of exhausting heat. The initial effect will drain the target of some Endurance, but the heat is so overwhelming that the affected target will be weakened. His Damage output, Endurance Recovery and Hit Point Regeneration will all be reduced.

Recharge Long
Minimum Level 28 (Guardian)
Effects Ranged
Foe -Damage, -Endurance, -Recovery, -Regeneration
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories None

Melt Armor

The searing Heat from this power is enough to Melt the Armor and defenses of all targets in the affected area. Melt Armor significantly weakens the Defense and Damage Resistance of the affected targets.

Recharge Long
Minimum Level 35 (Guardian)
Effects Ranged (Targeted Area of Effect)
Foe -Defense(All), -Resistance(All)
Enhancements Enhance Accuracy
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Defense Debuff
Accurate Defense Debuff

Plasma Shield

While this power is active, you are surrounded by pure plasma. The Plasma Shield gives you resistance to Energy, Negative Energy, and Fire damage. Plasma Shield also gives your protection from Sleep and Hold effects.

Recharge Very Fast
Minimum Level 10 (Guardian)
Effects Toggle: Self +Resistance(Fire, Energy, Negative, Hold, Sleep)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

Reforge

Reforge transforms affected teammates and yourself into killing machines. Reforge immensely enhances Damage and chance to hit. Recharge: Very Long

Recharge Very Long
Minimum Level 20 (Guardian)
Effects Point Blank Area of Effect
Team +Damage, +Tohit
Enhancements Enhance ToHit Buff
Reduce Endurance Cost
Increase Attack Rate
Set Categories To Hit Buff

Phoenix Awakening

Unleashes the power of the immortal Phoenix to restore you and your allies and blast your foes. This fiery restoration blasts nearby foes with an explosion and knocks them down and Disorients them. All nearby fallen allies will be revived with all of their Hit Points and Endurance, and nearby living allies will be healed over time for a large portion of their health. Revived allies will be protected from XP Debot for 90 seconds. This power can even be used while you are defeated to allow you to revive yourself as well and you'll be briefly untouchable! Recharge: Very Long

Damage Extreme Damage over Time(Fire)
Recharge Very Long
Minimum Level 32 (Guardian)
Effects Point Blank Area of Effect
Ally Resurrect
Special(Foe Disorient, Knockback)
Enhancements Enhance Damage
Enhance Endurance Modification
Enhance Heal
Increase Attack Rate
Enhance Disorient Duration
Set Categories PBAoE Damage
Healing/Absorb
Stuns
Endurance Modification

Soothing Flames

You can use your Warmth to heal some of your wounds, and the wounds of your group. The heat from Warmth can also protect your group and yourself from Toxic Damage for a while. This power has a small radius, so your allies need to be near you if they wish to be affected.

Recharge Moderate
Minimum Level 2 (Guardian)
Effects Point Blank Area of Effect
Team Heal
Enhancements Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb

Temperature Protection

Temperature Protection gives you strong resistance to Fire damage, some resistance to Cold damage as well as some resistance to slow effects. This power is always on and costs no Endurance.

Minimum Level 4 (Guardian)
Effects Auto: Self +Resistance(Fire, Cold, -Recharge, -Speed, -Jump)
Enhancements Enhance Damage Resistance
Set Categories Resist Damage

Historical

External Links