Gun Fu: Difference between revisions
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{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
{{ | {{Powers_LevelRow|Icon=GunFu Pistols.png|Power=Pistols|Level=1|Effect=Ranged, Minor DMG(Lethal/Special)|Border=1}} | ||
{{Powers_LevelRow|Icon=GunFu_CraneKick.png|Power=Crane Kick|Level=2|Effect=Melee, High DMG(Smash), Foe Knockback|Border=1}} | {{Powers_LevelRow|Icon=GunFu_CraneKick.png|Power=Crane Kick|Level=2|Effect=Melee, High DMG(Smash), Foe Knockback|Border=1}} | ||
{{Powers_LevelRow|Icon=GunFu_SpinningKick.png|Power=Spinning Kick|Level=4|Effect=Melee(Cone), Moderate DMG(Smash), Foe Knockdown|Border=1}} | {{Powers_LevelRow|Icon=GunFu_SpinningKick.png|Power=Spinning Kick|Level=4|Effect=Melee(Cone), Moderate DMG(Smash), Foe Knockdown|Border=1}} | ||
{{ | {{Powers_LevelRow|Icon=GunFu DualWield.png|Power=Dual Wield|Level=10|Effect=Ranged, Moderate DMG(Lethal/Special), Foe Knockback/Special|Border=1}} | ||
{{Powers_LevelRow|Icon=GunFu_FocusChi.png|Power=Focus Chi|Level=16|Effect=Self +Dmg(All), +To Hit|Border=1}} | {{Powers_LevelRow|Icon=GunFu_FocusChi.png|Power=Focus Chi|Level=16|Effect=Self +Dmg(All), +To Hit|Border=1}} | ||
{{ | {{Powers_LevelRow|Icon=GunFu EmptyClips.png|Power=Empty Clips|Level=20|Effect=Ranged (Cone), Moderate DMG(Lethal/Special), Knockback/Special|Border=1}} | ||
{{Powers_LevelRow|Icon=GunFu_CripplingHookKick.png|Power=Crippling Axe Kick|Level=28|Effect=Melee, Moderate DMG(Smash), Foe Immobilize, -SPD, -Fly, -DEF|Border=1}} | {{Powers_LevelRow|Icon=GunFu_CripplingHookKick.png|Power=Crippling Axe Kick|Level=28|Effect=Melee, Moderate DMG(Smash), Foe Immobilize, -SPD, -Fly, -DEF|Border=1}} | ||
{{ | {{Powers_LevelRow|Icon=GunFu PiercingRounds.png|Power=Piercing Rounds|Level=35|Effect=Narrow Ranged (Cone), High DMG(Lethal/Special), Foes -Res(All)/Special|Border=1}} | ||
{{Powers_LevelRow|Icon=GunFu_EaglesClaw.png|Power=Eagle's Claw|Level=38|Effect=Melee, Superior DMG(Smash), Foe Disorient, +Special|Border=0}} | {{Powers_LevelRow|Icon=GunFu_EaglesClaw.png|Power=Eagle's Claw|Level=38|Effect=Melee, Superior DMG(Smash), Foe Disorient, +Special|Border=0}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
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{{PowerBlock_Damage|High(Lethal/Special)}} | {{PowerBlock_Damage|High(Lethal/Special)}} | ||
{{PowerBlock_Recharge|Long}} | {{PowerBlock_Recharge|Long}} | ||
{{PowerBlock_Level|[[File: | {{PowerBlock_Level|[[File:Archetypeicon guardian.png|18px]] 35 (Guardian)}} | ||
{{PowerBlock_Effects|Ranged (Cone)}} | {{PowerBlock_Effects|Ranged (Cone)}} | ||
{{PowerBlock_Blank|-Resistance(All)/Special}} | {{PowerBlock_Blank|-Resistance(All)/Special}} |
Revision as of 01:51, 13 September 2019
Overview
Gun Fu is a standard power set that is a primary set for Guardians.
"You are a master of the Gun Fu fighting style. You senselessly blend sophisticated martial arts perfectly with your skills as a shootist to strike down foes with either hand or bullet."
Power Table
The Gun Fu power set is available as a primary set for Guardians. The following table shows the level at which each power is available:
Power | Level | Effect | |
Pistols | 1 | Ranged, Minor DMG(Lethal/Special) | |
Crane Kick | 2 | Melee, High DMG(Smash), Foe Knockback | |
Spinning Kick | 4 | Melee(Cone), Moderate DMG(Smash), Foe Knockdown | |
Dual Wield | 10 | Ranged, Moderate DMG(Lethal/Special), Foe Knockback/Special | |
Focus Chi | 16 | Self +Dmg(All), +To Hit | |
Empty Clips | 20 | Ranged (Cone), Moderate DMG(Lethal/Special), Knockback/Special | |
Crippling Axe Kick | 28 | Melee, Moderate DMG(Smash), Foe Immobilize, -SPD, -Fly, -DEF | |
Piercing Rounds | 35 | Narrow Ranged (Cone), High DMG(Lethal/Special), Foes -Res(All)/Special | |
Eagle's Claw | 38 | Melee, Superior DMG(Smash), Foe Disorient, +Special |
Powers
Crane Kick
You can perform a slow, high smashing damage kick that will likely knock your target back.
Damage | High (Smashing) |
Recharge | Moderate |
Minimum Level | 2 (Guardian) |
Effects | Melee |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Set Categories | Melee Damage |
Knockback |
Crippling Axe Kick
You can perform a Crippling Axe Kick that deals moderate smashing damage, reduces the target's defense, may immobilize, and Slowing their run speed. Crippling Axe Kick may also knock some flying entities out of the sky.
Damage | Moderate (Smashing) |
Recharge | Moderate |
Minimum Level | 28 (Guardian) |
Effects | Melee |
Foe Immobilize, -Speed, -Fly, -Defense | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Melee Damage |
Immobilize | |
Slow Movement |
Dual Wield
Dual Wield fires both pistols in rapid succession at its desired target. This power is slower than Pistols, but deals more damage, and the target may get knocked down by the force of the impact.
Damage | Moderate (Lethal/Special) |
Recharge | Fast |
Minimum Level | 10 (Guardian) |
Effects | Ranged |
Knockback/Special | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Ranged Damage |
Slow Movement | |
Knockback |
Eagle's Claw
You can perform a devastating kick that can severaly Disorient most opponents. Eagle's Claw has an exceptionally good critical hit capability for Scrappers, better than other Martial Arts attacks, that can sometimes deal double damage. After using Eagle's Claw your damage will be increased for a brief moment for Tankers, allowing the next attack or two to cause additional damage.
Damage | Superior (Smashing) |
Recharge | Slow |
Minimum Level | 38 (Guardian) |
Effects | Melee |
Foe Disorient | |
+Special | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Melee Damage |
Stuns |
Empty Clips
You empty the clips of both your pistols in an arc of suppression fire. This attack can blast multiple foes in the affected cone area, and has a small chance of knocking some foes down.
Damage | Moderate(Lethal/Special) |
Recharge | Moderate |
Minimum Level | 20 (Guardian) |
Effects | Ranged (Cone) |
-Defense | |
Knockback/Special | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Targeted AoE Damage |
Slow Movement | |
Knockback | |
Defense Debuff | |
Accurate Defense Debuff |
Focus Chi
Tapping into your inner Chi greatly increases the amount of damage you deal for a few seconds, as well as slightly increases your chance to hit.
Recharge | Long |
Minimum Level | 16 (Scrapper) |
Effects | Self +Damage, +To-Hit |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Piercing Rounds
You fire your pistols with deadly precision in a very narrow cone, piercing up to three enemies. Piercing Rounds deals Superior lethal damage and reduces targets' Damage Resistance for a short time.
Damage | High(Lethal/Special) |
Recharge | Long |
Minimum Level | 35 (Guardian) |
Effects | Ranged (Cone) |
-Resistance(All)/Special | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Targeted AoE Damage |
Slow Movement |
Pistols
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. If standard ammo is used, Pistols will also reduce the target's Defense.
Damage | Minor(Lethal/Special) |
Recharge | Very Fast |
Minimum Level | 1 (Guardian) |
Effects | Ranged |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Defense Debuff | |
Accurate Defense Debuff |
Spinning Kick
You can perform a slow, high smashing damage kick that will likely knock your target back.
Damage | Moderate (Smashing) |
Recharge | Moderate |
4 (Guardian) | |
Effects | Melee |
Foe Knockdown | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Template:Enhance Knockdown | |
Increase Attack Rate | |
Set Categories | Melee Damage |
Template:Set Knockdown |
Historical
- This set was added to the game with the original release of the Guardians in Game Update 2.