Carnival of Shadows: Difference between revisions

From City of Heroes: Rebirth Wiki
Jump to navigation Jump to search
imported>Yakovlev
→‎Seneschal: added image
imported>Yakovlev
→‎Attendant: added image
Line 10: Line 10:


====Attendant====
====Attendant====
[[Image:Attendant1.jpg|100px|thumb| |<div style="text-align: center;border:none">Attendant</div>]]


The lowest echelon of the Carnival of Shadows is filled with these servants. Although they are at the bottom of the ladder, they should not be understimated. They wear the distinctive mask of the Carnival and draw resistance to mental attacks from it like the rest of their comrades.
The lowest echelon of the Carnival of Shadows is filled with these servants. Although they are at the bottom of the ladder, they should not be understimated. They wear the distinctive mask of the Carnival and draw resistance to mental attacks from it like the rest of their comrades.
Line 23: Line 24:
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Defense (Psionic), +Resistances (Psionic)| Carnival of Shadows have defense to Psionic attacks, are resistant to Psionic damage but vulnerable to Lethal damage. }}
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Defense (Psionic), +Resistances (Psionic)| Carnival of Shadows have defense to Psionic attacks, are resistant to Psionic damage but vulnerable to Lethal damage. }}


{{clr}}


====Harlequin Juggler====
====Harlequin Juggler====

Revision as of 06:50, 5 August 2006

Overview

File:CarnivalIcon1.jpg
Though the Carnival has no known icon, all female members of the group wear a delicate porcelain mask


Villain types

Minions

Attendant

File:Attendant1.jpg
Attendant

The lowest echelon of the Carnival of Shadows is filled with these servants. Although they are at the bottom of the ladder, they should not be understimated. They wear the distinctive mask of the Carnival and draw resistance to mental attacks from it like the rest of their comrades.

Powers

Energy Rings (Ranged) Foe Disorient
You have been Disriented by the Carnival of Shadows Attendant's Energy Ring.

Energy Ring Toss (Melee, Lethal/Energy) Foe Disorient
You have been Disriented by the Carnival of Shadows Attendant's Energy Ring.

Psychic Visage (Post Death Special, Point Blamk Area of Effect) Foe -Endurance
A Psychic Visage has left the body of the fallen Carnie and has stolen some of your Endurance!

Resistance Auto, Self +Defense (Psionic), +Resistances (Psionic)
Carnival of Shadows have defense to Psionic attacks, are resistant to Psionic damage but vulnerable to Lethal damage.


Harlequin Juggler

A Carnival's Harlequin

These deadly troubadours use their dexterity to turn juggling rings into attacks. Their lightning reflexes combine with electricity charged rings to provide quite a show. They wear the masks that are equipped to all the Carnival. These masks increase the healing rate of all these tricksters, among other things.

Powers

Exploding Ring (Ranged, Targeted Area of Effect) Moderate Damage over Time, Energy, Foe -Endurance
Hurls an Electrical Ring that explodes on contact. Exploding Rings deals good damage in an area and also drains some endurance from each target it hits.

Electrical Rings (Melee, Lethal/Energy) Foe -Endurance
The Carnival of Shadows Harlequin's Electrical Ring drains some of your Endurance

Psychic Visage (Post Death Special, Point Blamk Area of Effect) Foe -Endurance
A Psychic Visage has left the body of the fallen Carnie and has stolen some of your Endurance!

Resistance Auto, Self +Defense (Psionic), +Resistances (Psionic)
Carnival of Shadows have defense to Psionic attacks, are resistant to Psionic damage but vulnerable to Lethal damage.


Harlequin Fencer

These capering minions look bright and cheerful in their motley but they are a grave threath. They are masters of the blade, prodding their enemy with pinpoint knife throwing and then using vicious sword attacks when in melee. Their place in the Carnival hierachy is low.

Powers

Throwing Knife Ranged Lethal, Low Damage
Throwing knife.

Rapier Stab (Melee) Foe -Defense
Harlequin has reduced your Defense with her rapier.

Parry Melee, Minor Damage, Lethal, Self +Defense
You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee attacks for a short while

Psychic Visage (Post Death Special, Point Blamk Area of Effect) Foe -Endurance
A Psychic Visage has left the body of the fallen Carnie and has stolen some of your Endurance!

Resistance Auto, Self +Defense (Psionic), +Resistances (Psionic)
Carnival of Shadows have defense to Psionic attacks, are resistant to Psionic damage but vulnerable to Lethal damage.


Bronze Strongman

The Strongmen of the Carnival of Shadows are capable of amazing feats of strength. The Bronze Strongmen are recruited for their potential and are dominated by the Ring Mistresses. They are then put through a rigorous training regimen to achieve their Herculean physique and are sealed in their helmets.

Powers

Hurl Ranged, Moderate Damage, Smash, Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.

Jab (Melee, Smash) Foe Disorient
You have been Disoriented by the Strongman's Jab.

Punch Melee, Smash, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.

Haymaker Melee, Smash, Foe Knockback
The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of knockback.

Psychic Visage (Post Death Special, Point Blank Area of Effect) Foe -Endurance
A Psychic Visage has left the body of the fallen Carnie and has stolen some of your Endurance!

Resistance Auto, Self +Defense (Psionic), +Resistances (Psionic)
Carnival of Shadows have defense to Psionic attacks, are resistant to Psionic damage but vulnerable to Lethal damage.


Iron Strongman

File:IronStrongman1.jpg
Iron Strongman

After serving the Carnival loyally for a year and a day, the Bronze Strongmen are presented with a mallet made of cold iron that is a symbolic representation of their loyalty as well as a fearsome weapon. The Iron Strongmen are the backbone of the Carnival's physical threath level.

Powers

Hurl Ranged, Moderate Damage , Smash, Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.

Jab (Melee, Smash) Foe Disorient
You have been Disoriented by the Strongman's Jab.

Punch Melee, Smash, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.

Haymaker Melee, Smash, Foe Knockback
The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of Knockback.

Giant Mallet Melee, High Damage, Smash, Foe Knockdown
The Giant Mallet deals heavy damage and can knock down foes. Damage: Heavy; Recharge: Moderate.

Temp Invulnerability Toggle, Self +Resistances (Smash, Lethal)
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long.

Psychic Visage (Post Death Special, Point Blamk Area of Effect) Foe -Endurance
A Psychic Visage has left the body of the fallen Carnie and has stolen some of your Endurance!

Resistance Auto, Self +Defense (Psionic), +Resistances (Psionic)
Carnival of Shadows have defense to Psionic attacks, are resistant to Psionic damage but vulnerable to Lethal damage.

Lieutenants

Seneschal

File:Seneschal1.jpg
Seneschal

The Seneschals of the Carnival are the efficient leaders of the rank and file. They most commonly rise from amidst the Attendants but occasionally a Harlequin will be moved over into this role. In adittion to their access to the same arsenal as the Attendants, the Seneschals use torches to create fire attacks.

Powers

Spit Fire (Ranged) Damage over Time, Fire
The Carnival of Shadows Seneschal has set you on fire with her Spit Fire.

Fire Breath (Ranged) Cone, Fire, Damage over Time, Fire
The Carnival of Shadows Seneschal breaths forth a cone of fire that burns all foes within it´s narrow cone. Very accurate and very deadly at medium range.

Torch (Melee) Damage over Time, Fire
The Carnival of Shadows Seneschal has set you on fire with her Torch.

Psychic Visage (Post Death Special, Point Blamk Area of Effect) Foe -Endurance
A Psychic Visage has left the body of the fallen Carnie and has stolen some of your Endurance!

Resistance Auto, Self +Defense (Psionic), +Resistances (Psionic)
Carnival of Shadows have defense to Psionic attacks, are resistant to Psionic damage but vulnerable to Lethal damage.

Illusionist

The Carnival Illusionists are as deadly as they are ellegant. Their masks enhace their natural psychic abilities and allow them to create deadly mental illusions. These powers attack their opponent's minds directly and can convince them that they are being wounded, among other things. The Illusionists are also trained to use the power of their minds to fly.

Powers

Flight Self fly
Illusionists can Fly!

Phase Shift Self Intangible
The Carnival of Shadows Illusionist can Phase Shift in and out of reality. While Phases out, the Illusionist becomes intangible, and cannot be affected by those in normal space.

Spectral Wounds (Ranged) High Damage, Psionic, +Special
You are covered in Spectral Wounds. You are not sure if you could have possibly taken this much damage.

Blind (Ranged) Foe Sleep
You are blinded!

Flash Point Blank Area of Effect, Foe Hold
The Circus of Shadows Illusionist has blinded you!

No Melee attacks No Hand to Hand
Illusionists don´t have any Melee attacks at all

Psychic Visage (Post Death Special, Point Blamk Area of Effect) Foe -Endurance
A Psychic Visage has left the body of the fallen Carnie and has stolen some of your Endurance!

Resistance Auto, Self +Defense (Psionic), +Resistances (Psionic)
Carnival of Shadows have defense to Psionic attacks, are resistant to Psionic damage but vulnerable to Lethal damage.


Steel Strongman

The Steel Strongmen are the pinnacle of the Carnival's muscle. Upon loyal service as an Iron Strongman for five years and a day, they are re-sealed into specially designed helms that provide the normal protections as well as the ability to harness their inner strength to weaken their opponent's attacks.

Powers

Mask of Weakness (Ranged) Foe -Accuracy, -Damage
The Strongman's Mask of Weakness has drained your strength. Your damage and Accuracy have been severely reduced.

Hurl Ranged, Moderate Damage , Smash, Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.

Punch Melee, Smash, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.

Haymaker Melee, Smash, Foe Knockback
The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of knockback.

Hand Clap Area of Effect Disorient, Knockdown
The Steel Strongman can clap his hands together to send out a violent shockwave. The shockwave can Knockdown most nearby foes and can Disorient many of those. Hand Clap deals no damage.

Temp Invulnerability Toggle, Self +Resistances (Smash, Lethal)
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long.

Psychic Visage (Post Death Special, Point Blamk Area of Effect) Foe -Endurance
A Psychic Visage has left the body of the fallen Carnie and has stolen some of your Endurance!

Resistance Auto, Self +Defense (Psionic), +Resistances (Psionic)
Carnival of Shadows have defense to Psionic attacks, are resistant to Psionic damage but vulnerable to Lethal damage.


Bosses

Master Illusionist

File:Illusionist1.jpg
Master Illusionist

After wearing her masks for long enough, Illusionists are trained to manifest their toughts in the form of phantasms. At first the phantasms are insubstantial and ineffective, but after a training process the Master Illusionist can maintain them for longer periods of time and use them offensively.

Powers

Flight Self fly
Illusionists can Fly!

Phase Shift Self Intangible
The Carnival of Shadows Illusionist can Phase Shift in and out of reality. While Phases out, the Illusionist becomes intangible, and cannot be affected by those in normal space.

Spectral Wounds (Ranged) High Damage, Psionic, +Special
You are covered in Spectral Wounds. You are not sure if you could have possibly taken this much damage.

Blind (Ranged) Foe Sleep
You are blinded!

Flash Point Blank Area of Effect, Foe Hold
The Circus of Shadows Illusionist has blinded you!

No Melee attacks No Hand to Hand
Illusionists don´t have any Melee attacks at all

Phantom Army Sumon Decoys: Ranged, Minor Damage, Energy
You can fabricate 2 to 4 Phantom heroes around a targeted foe. These Phantoms are not real, and are indestructible. Their attacks are similar to Spectral Wounds. Though they deal damage, it is illusory and will heal if the victim survives long enough. Phantoms are short lived and cannot be buffed or healed. Recharge: Very Long

Phantasm Summon Phantasm: Ranged, Moderate Damage, Energy
You can construct a powerful entity composed of pure light. Although made of light, the Phantasm is tangible and has powerful Energy attacks. The Phantasm can also fly and summon duplicates of itself. The duplicates are intangible, and cannot be harmed. The duplicates' attacks deal illusory damage similar to that dealt by Spectral Wounds. Only the original Phantasm can be healed and buffed. Recharge: Very Long

Dark Servant Summon Dark Servant: Ranged, Debuff, Special
Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. Therefore, the Dark Servant cannot move. Recharge: Very Long

Illusionists Summon Decoy Illusionists
Summons two Decoy Illusionists. Those Illusionists have the same abilities as the real ones and will vanish after a while.

Psychic Visage (Post Death Special, Point Blamk Area of Effect) Foe -Endurance
A Psychic Visage has left the body of the fallen Carnie and has stolen some of your Endurance!

Resistance Auto, Self +Defense (Psionic), +Resistances (Psionic)
Carnival of Shadows have defense to Psionic attacks, are resistant to Psionic damage but vulnerable to Lethal damage.


Ring Mistress

File:RingMistress1.jpg
A Ring Mistress

The Ring Mistresses are taken from the ranks of the Carnival. The strongest minds with the most capacity for evil are shaped and then hidden behind the most powerful masks that the Carnival has. No one is certain where these masks come from, but they enhace the psychic abilities of the Ring Mistresses exponentially. They rule the troupes of the Carnival with a steel hand in a velvet glove.

Powers

Mask of Vitiation (Ranged) Foe -Defense, -Regeneration, -Recovery
The Ring Mistress' Mask of Vitiation has drained your vitality. She has drained some endurance, as well as reduced your Defense, Hit Points Regeneration and Endurance Recovery!

Mental Blast Ranged, Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.

Telekinetic Blast Ranged, Moderate Damage (Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate

Subdue Ranged, Psionic, Foe Immobilize
Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.

Will Domination Ranged, Psionic, Foe Sleep
This powerful attack is so painful, it usually renders its target inconscious. The victim is asleep, but will awaken if disturbed.

No Melee attacks No Hand to Hand
Ring Mistresses don´t have any Melee attacks at all

Psychic Visage (Post Death Special, Point Blamk Area of Effect) Foe -Endurance
A Psychic Visage has left the body of the fallen Carnie and has stolen some of your Endurance!

Resistance Auto, Self +Defense (Psionic), +Resistances (Psionic)
Carnival of Shadows have defense to Psionic attacks, are resistant to Psionic damage but vulnerable to Lethal damage.


Dark Ring Mistress

When a Ring Mistress has accomplished a number of sucessful tasks for the Carnival of Shadows, her mask is enhaced with dark and terrible powers. In addition to psychic attacks the Dark Ring Mistresses assault their enemies with power from the dark recesses of their minds.

Powers

Mask of Vitiation (Ranged) Foe -Defense, -Regeneration, -Recovery
The Ring Mistress' Mask of Vitiation has drained your vitality. She has drained some endurance, as well as reduced your Defense, Hit Points Regeneration and Endurance Recovery!

Mental Blast Ranged, Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.

Subdue Ranged, Psionic, Foe Immobilize
Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.

Will Domination Ranged, Psionic, Foe Sleep
This powerful attack is so painful, it usually renders its target inconscious. The victim is asleep, but will awaken if disturbed.

Petrify (Ranged) Foe Hold
The Ring Mistress has petrified you.

Twilight Grasp Ranged, Foe -Accuracy, -Damage, Team Heal
The Dark Ring Mistress channels negative energy through herself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to yourself and all allies near her. The targeted foe's accuracy and damage is reduced while she and her nearly allies are healed. Twilight Grasp can only heal she and her allies as long as there is a valid target to steal power from.

Darkest Night Toggle, Ranged, Targeted Area of Effect, Foe -Damage, -Accuracy
While active, the dark servant channels Negative energy onto a channeled foe. Darkest Night decreases the damage potential and accuracy of the target, and all foes near the target, as long as the power is active.

No Melee attacks No Hand to Hand
Dark Ring Mistresses don´t have any Melee attacks at all

Psychic Visage (Post Death Special, Point Blamk Area of Effect) Foe -Endurance
A Psychic Visage has left the body of the fallen Carnie and has stolen some of your Endurance!

Resistance Auto, Self +Defense (Psionic), +Resistances (Psionic)
Carnival of Shadows have defense to Psionic attacks, are resistant to Psionic damage but vulnerable to Lethal damage.


Archvillains

Madame of Mystery

Main Article: Madame of Mystery

After facing her three times, you have learned that the Madame of Mystery is actually the psychic projection of Madeleine Casey's soul. Unless you can destroy the Madame completely, Madeleine's soul will continue to serve the Carnival forever.

Powers

Mask of Vitiation (Ranged) Foe -Defense, -Regeneration, -Recovery
The Ring Mistress' Mask of Vitiation has drained your vitality. She has drained some endurance, as well as reduced your Defense, Hit Points Regeneration and Endurance Recovery!

Subdue Ranged, Psionic, Foe Immobilize
Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.

Petrify (Ranged) Foe Hold
The Ring Mistress has petrified you.

Twilight Grasp Ranged, Foe -Accuracy, -Damage, Team Heal
The Dark Ring Mistress channels negative energy through herself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to yourself and all allies near her. The targeted foe's accuracy and damage is reduced while she and her nearly allies are healed. Twilight Grasp can only heal she and her allies as long as there is a valid target to steal power from.


Giovanna Scaldi

Giovanna Scaldi

Main Article: Giovanna Scaldi

Though records say Giovanna Scaldi died in 17th century Venice, it appears she is alive and well - in Vanessa DeVore's mind. Her soul has survived the centuries locked away in a porcelain mask, and it is her great psychic power that truly drives the Carnival of Shadows.

Powers

Subdue Ranged, Psionic, Foe Immobilize
Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.

Psionic Tornado Ranged, Moderate Damage over Time, Psionic, Foe Slow
Giovanna's Psionic Tornado continues to tear at your mind and slows you!

Psychic Scream (Ranged) Cone, Psionic, Foe: -Recharge
Giovanna's Psychic Scream has slowed your attack speed.

Dominate Ranged, Foe Hold
Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.

Total Domination (Ranged) Targeted Area of Effect, Foe Hold
Tear at the mind of a group of foes around one targeted foe. Dominate renders its victims helpless, lost in their own mind and unable to defend themselves.


Vanessa DeVore

File:Vanessa Devore.jpg
Vanessa DeVore

Main Article: Vanessa DeVore

Vanessa DeVore is many things to many people: sly trickster, peppy party girl, cold-hearted killer. For years she's been wearing the delicate porcelain mask that contains the soul of the powerful psychic, Giovanna Scaldi. Even with Giovanna vastly weakened by her defeat on the psychic plane, Vanessa is as strong, and as evil, as ever. She has made Giovanna's power her own, and in doing so, she has destroyed the innocent woman she once was.

Powers

Psychic Scream (Ranged) Cone, Psionic, Foe -Recharge
The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.

Psionic Tornado Ranged, Moderate Damage over Time, Psionic, Foe Slow
Vanessa's Psionic Tornado continues to tear at your mind and slows you!

Dominate Ranged, Foe Hold
Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.

Total Domination (Ranged) Targeted Area of Effect, Foe Hold
Tear at the mind of a group of foes around one targeted foe. Dominate renders its victims helpless, lost in their own mind and unable to defend themselves.

Vanessa's Psyche (Post Death Special, Point Blank Area of Effect, Psionic) Foe -Endurance, -Recovery
Vanessa's Psyche has violently left her body and has stolen some of your Endurance, and left you unable to Recover Endurance!


Named Bosses

  • Alicia (Ring Mistress)
  • Amanda (Ring Mistress)
  • Amandala (Ring Mistress)
  • Belle (Ring Mistress) Found in a mission from Jezebel Jones
  • Contessa of Clout (Dark Ring Mistress)
  • Devereaux (Ring Mistress) Found on Keep Wailers out of Babylon mission from Hardcase
  • Duchess of Domination (Dark Ring Mistress)
  • Kara (Ring Mistress)
  • La Belladonna (Ring Mistress)
  • Madam Kay (Ring Mistress) Found in a mission from Jezebel Jones
  • Madame of Mystery (Ring Mistress)
  • Maid of Magic and Mystery (Master Illusionist)
  • Medium Reya (Master Illusionist)
  • Mistress Diana (Master Illusionist)
  • Mistress Josephine (Dark Ring Mistress)
  • Mistress Leanna (Dark Ring Mistress)
  • Mistress Marabelle (Dark Ring Mistress)
  • Mistress of Ceremonies (Ring Mistress)
  • Mistress of Memory (Master Illusionist) Found on Go back to the psychic plane mission from Harvey Maylor
  • Mistress of Song and Story (Ring Mistress)
  • Mistress Sylvia (Dark Ring Mistress)
  • Musclebound Max (Steel Strongman)
  • Necromancy Nancy (Master Illusionist)
  • Paradox (Ring Mistress) Found on Interrogate Paradox mission from Hardcase
  • Ruby (Ring Mistress) Found in a mission from Jezebel Jones
  • Samson Grey (Steel Strongman)
  • Souless Strongman (Iron Strongman)
  • The Amazing Fortunata (Ring Mistress)
  • The Artist Formerly Known as Claire (Ring Mistress)
  • The Bewitching Belle (Master Illusionist)
  • The Lady Apprentice (Master Illusionist)
  • The Mesmerizing Mathilde (Harlequin Juggler)
  • The Soothsayer (Master Illusionist)
  • The Storyteller (Master Illusionist)
  • The Wild Woman (Ring Mistress)
  • Twinkle Toes (Dark Ring Mistress)