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== Overview ==
{{Power Set Icon|Freem}}
'''Mercenaries''' is a standard power set that is a primary set for [[Mastermind]]s.
 
"Despite their reputations, Mercenaries are extremely loyal and dedicated soldiers. They are the best at what they do, and they always follow orders, exactly what a Mastermind needs. Mercenaries typically use conventional weapons and all Mercenaries have body armor that gives them resistance to smashing and lethal damage and their training makes them resistant to Confusion and Placate."
{{clrl}}
 
== Power Table ==
== Power Table ==
The Mercenaries power set is available as a primary set for [[Mastermind]]s. The following table shows the level at which each power is available:
{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=Paramilitary AssaultRifleBurst.png|Power=Burst|Level=1|Effect=Ranged, Moderate Damage(Lethal), Foe -Defense}}
{{Powers_LevelRow|Icon=Paramilitary AssaultRifleBurst.png|Power=Burst|Level=1|Effect=Ranged, Moderate Damage(Lethal), Foe -Defense}}
{{Powers_LevelRow|Icon=Paramilitary DraftArmy.png|Power=Soldiers|Level=1|Effect=Summon Soldier}}
{{Powers_LevelRow|Icon=Paramilitary DraftArmy.png|Power=Soldiers|Level=1|Effect=Summon Soldier}}
{{Powers_LevelRow|Icon=Paramilitary AssaultRifleSlug.png|Power=Slug|Level=2|Effect=Ranged, High Damage(Lethal), Foe Knockback}}
{{Powers_LevelRow|Icon=Paramilitary AssaultRifleSlug.png|Power=Slug|Level=2|Effect=Ranged, High Damage(Lethal), Foe Knockback}}
{{Powers_LevelRow|Icon=Paramilitary EquipSoldier.png|Power=Equip Soldier|Level=6|Effect=Ranged, Equip Mercenary Henchman}}
{{Powers_LevelRow|Icon=Paramilitary EquipSoldier.png|Power=Equip Mercenary|Level=6|Effect=Ranged, Equip Mercenary Henchman}}
{{Powers_LevelRow|Icon=Paramilitary AssaultRifleGrenade.png|Power=M30 Grenade|Level=8|Effect=Ranged(Targeted Area of Effect), Moderate Damage(Lethal/Smash), Knockback}}
{{Powers_LevelRow|Icon=Paramilitary AssaultRifleGrenade.png|Power=M30 Grenade|Level=8|Effect=Ranged(Targeted Area of Effect), Moderate Damage(Lethal/Smash), Knockback}}
{{Powers_LevelRow|Icon=Paramilitary EnlistSpecialForces.png|Power=Spec Ops|Level=12|Effect=Summon Spec Ops}}
{{Powers_LevelRow|Icon=Paramilitary EnlistSpecialForces.png|Power=Spec Ops|Level=12|Effect=Summon Spec Ops}}
{{Powers_LevelRow|Icon=Paramilitary Serum.png|Power=Serum|Level=18|Effect=Buff Mercenary +Damage, +Resistance, +Accuracy, +Recovery}}
{{Powers_LevelRow|Icon=Paramilitary Serum.png|Power=Serum|Level=18|Effect=Buff Mercenary +Damage, +Resistance, +To Hit, +Recovery}}
{{Powers_LevelRow|Icon=Paramilitary SuperSoldier.png|Power=Commando|Level=26|Effect=Summon Commando}}
{{Powers_LevelRow|Icon=Paramilitary SuperSoldier.png|Power=Commando|Level=26|Effect=Summon Commando}}
{{Powers_LevelRow|Icon=Paramilitary TacticalUpgrade.png|Power=Tactical Upgrade|Level=32|Effect=Ranged Upgrade Mercenary Henchman}}
{{Powers_LevelRow|Icon=Paramilitary TacticalUpgrade.png|Power=Tactical Upgrade|Level=32|Effect=Ranged Upgrade Mercenary Henchman}}
{{Powers_Footer}}
{{Powers_Footer}}


==Powers==
== Powers ==
=== [[Image:Paramilitary AssaultRifleBurst.png]] Burst ===
=== [[File:Paramilitary AssaultRifleBurst.png]] Burst ===
:'''Ranged, Moderate DMG(Lethal), Foe -DEF'''
Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense.
=== [[Image:Paramilitary DraftArmy.png]] Soldiers ===
 
:'''Summon Soldier'''
{{PowerBlock_Start}}
'''Approximate Abilities:'''
{{PowerBlock_Damage|Moderate damage over time}}
Soldiers:
{{PowerBlock_Recharge|Fast}}
    Burst, Brawl
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}}
Medic:
{{PowerBlock_Effects|Ranged}}
    Burst, Aid Other, Brawl
{{PowerBlock_Blank|Foe -Defense}}
=== [[Image:Paramilitary AssaultRifleSlug.png]] Slug ===
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
:'''Ranged, High DMG(Lethal), Foe Knockback'''
{{PowerBlock_Blank|{{Enhance Damage}}}}
=== [[Image:Paramilitary EquipSoldier.png]] Equip Mercenary ===
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}
:'''Ranged, Equip Mercenary Henchman'''
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
'''Approximate Effects:'''
{{PowerBlock_Blank|{{Enhance Range}}}}
Soldiers, Medic: Helmet
{{PowerBlock_Blank|{{Enhance Recharge}}}}
    Long Burst
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
Spec Ops: Helmet
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
    Long Burst
{{PowerBlock_Blank|{{Set Universal Debuff}}}}
Commando: Bandanna
{{PowerBlock_End}}
    Long Burst
 
=== [[Image:Paramilitary AssaultRifleGrenade.png]] M30 Grenade ===
=== [[File:Paramilitary SuperSoldier.png]] Commando ===
:'''Ranged(Targeted AoE), Moderate DMG(Lethal/Smash), Knockback'''
Enlists one highly trained Commando. The Commando is a seasoned professional who favors heavy assault weapons. He is simply a one man army that can leave a wake of destruction in his path. In addition to standard Soldier resistance, the Commando's experience also makes him resistant to Fear and his rugged advanced training makes him slightly resistant to Fire, Cold, and Toxic Damage. You may only have 1 Commando under your control at any given time. If you attempt to summon another Commando, the power will fail.
=== [[Image:Paramilitary EnlistSpecialForces.png]] Spec Ops ===
 
:'''Summon Spec Ops'''
[[File:Mastermind Mercenaries Commando Fully Trained.jpg|thumb|150px|right|Commando]]
'''Approximate Abilities:'''
{{PowerBlock_Start}}
Spec Ops:
{{PowerBlock_Recharge|Long}}
    Burst, M30 Grenade, Flashbang Grenade, Brawl(+Stun)
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 26 (Mastermind)}}}
=== [[Image:Paramilitary Serum.png]] Serum ===
{{PowerBlock_Effects|Summon Commando}}
:'''Buff Mercenary +DAM, +RES, +ACC, +Recovery'''
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Inherent_Brawl.png|18px]] Brawl (Moderate (Smashing))}}
=== [[Image:Paramilitary SuperSoldier.png]] Commando ===
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] [[Assault Rifle#Burst|Burst]] (Moderate DoT, -Def)}}
:'''Summon Commando'''
{{PowerBlock_Blank|[[File:AssaultWeapons_ShotgunSlug.png|18px]] [[Assault Rifle#Slug|Slug]] (Heavy Damage, Knockback)}}
'''Approximate Abilities:'''
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:AssaultWeapons_ShotgunBuckShot.png|18px]] [[Assault Rifle#Buckshot|Buckshot]] (Moderate Damage, Knockback)}}
Commando:
{{PowerBlock_Blank|[[File:AssaultWeapons_ARFullAuto.png|18px]] [[Assault Rifle#Full Auto|Full Auto]] (Superior DoT)}}
    Burst, Brawl, ...
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:AssaultWeapons_ARM30grenade.png|18px]] [[Assault Rifle#M30 Grenade|M30 Grenade]] (Moderate Damage, Knockback)}}
=== [[Image:Paramilitary TacticalUpgrade.png]] Tactical Upgrade ===
{{PowerBlock_Blank|[[File:AssaultWeapons_ARFlamethrower.png|18px]] [[Assault Rifle#Flamethrower|Flamethrower]] (Extreme DoT)}}
:'''Ranged Upgrade Mercenary Henchman'''
{{PowerBlock_Blank|[[File:MunitionsMastery_LRMRocket.png|18px]] [[Munitions Mastery#LRM Missile|LRM Rocket Launcher]] (Superior Damage, Knockback)}}
'''Approximate effects:'''
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
Soldiers: Tactical Belt, M-16 Rifle
{{PowerBlock_Blank|{{Enhance Damage}}}}
    M30 Grenade, Full Auto, CS-Gas Grenade
{{PowerBlock_Blank|{{Enhance Defense DeBuff}}}}
Medic: Tactical Belt
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
    Stimulant, Frag Grenade
{{PowerBlock_Blank|{{Enhance Knockback}}}}
Spec Ops: Grenades, C4, Radio Earpiece
{{PowerBlock_Sets|{{Set Pet Damage}}}}
    Sniper Shot, (more grenades?)
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
Commando: Tactical Belt (Difficult to see)
{{PowerBlock_Blank|{{Set Universal Debuff}}}}
    LRM Rocket, Flamethrower, Full Auto
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_End}}
{{clr}}
 
=== [[File:Paramilitary EquipSoldier.png]] Equip Mercenary ===
Equip your Mercenary Henchmen with more advanced munitions and weaponry. This power permanently bestows new weapons and abilities to one Mercenary Henchman. The powers gained are unique and dependant upon the target Mercenary Henchman. This power only works on your Mercenary Henchmen and you can only Equip your Mercenary Henchmen once with this power.
 
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 6 (Mastermind)}}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Equip Mercenary Henchman}}
{{PowerBlock_Other|Header=Soldiers:|Text= }}
{{PowerBlock_Other2|Header=Visual Change:|Text=Military helmet}}
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:AssaultWeapons_ARBurst.png|18px]] Advanced SMG Heavy Burst (Heavy DoT)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] Heavy Burst (Lethal)}}
{{PowerBlock_Other|Header=Medic:|Text= }}
{{PowerBlock_Other2|Header=Visual Change:|Text=Military helmet}}
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:AssaultWeapons_ARBurst.png|18px]] SMG Heavy Burst (Heavy DoT)}}
{{PowerBlock_Other|Header=Spec Ops:|Text= }}
{{PowerBlock_Other2|Header=Visual Change:|Text=Military helmet, night vision goggles}}
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:Inherent_Brawl.png|18px]] Rifle Butt (Moderate Damage, Disorient)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ShotgunBeanbag.png|18px]] Flash Bang (Disorient -Acc)}}
{{PowerBlock_Other|Header=Commando:|Text= }}
{{PowerBlock_Other2|Header=Visual Change:|Text=-}}
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:AssaultWeapons_ShotgunBuckShot.png|18px]] [[Assault Rifle#Buckshot|Buckshot]] (Moderate Damage, Knockback)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARFullAuto.png|18px]] [[Assault Rifle#Full Auto|Full Auto]] (Superior DoT)}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Sets|None}}
{{PowerBlock_End}}
 
=== [[File:Paramilitary AssaultRifleGrenade.png]] M30 Grenade ===
Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back.
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate Lethal/Smashing}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 8 (Mastermind)}}}
{{PowerBlock_Effects|Ranged Targeted area of effect}}
{{PowerBlock_Blank|Foe Knockback}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_End}}
 
=== [[File:Paramilitary Serum.png]] Serum ===
You can use a special Serum to turn one mercenary into a virtually Unstoppable killing machine for a short time. Once the Mercenary is injected with this Serum, his Damage, chance to hit, Endurance Recovery, and Damage Resistance to all damage except Psionics, will be greatly increased. The target Mercenary will also be virtually immune to controlling effects including Disorient, Sleep, Hold, Immobilize, and Knockback.  After the Serum wears off, the Mercenary will be exhausted and drained of all Endurance and be unable to recover endurance for a short while.
 
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 18 (Mastermind)}}}
{{PowerBlock_Effects|Buff Mercenary}}
{{PowerBlock_Blank|+Damage}}
{{PowerBlock_Blank|+Resistance}}
{{PowerBlock_Blank|+To Hit}}
{{PowerBlock_Blank|+Recovery}}
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Blank|{{Enhance Resistance}}}}
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}
{{PowerBlock_Sets|{{Set Resist Damage}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set To Hit Buff}}}}
{{PowerBlock_End}}
 
=== [[File:Paramilitary AssaultRifleSlug.png]] Slug ===
Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but deals more damage, is longer range, and can knock down foes.
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|High Lethal}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 2 (Mastermind)}}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe Knockback}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_End}}
 
=== [[File:Paramilitary DraftArmy.png]] Soldiers ===
Calls forth one to three Mercenary Soldiers (depending on your level) to do your bidding. The third Soldier you gain will be a Medic. All sodiers use Sub Machine Guns, but these can be upgraded. You may only have 3 Soldiers under your control at any give time. If you attempt to call Soldiers, you can only replace the ones you have lost in battle. If you already have three, the power will fail.
 
[[File:Mastermind Mercenaries Soldier Fully Trained.jpg|thumb|150px|right|Soldier]]
[[File:Mastermind Mercenaries Medic Fully Trained.jpg|thumb|150px|right|Medic]]
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}}
{{PowerBlock_Effects|Summon Soldiers}}
{{PowerBlock_Other|Header=''Soldier''|Text=''Level 1 and 6 pets are '''Soldiers'''''}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Inherent_Brawl.png|18px]] Brawl (Smashing)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] Advanced SMG Burst (Moderate DoT)}}
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:AssaultWeapons_ARBurst.png|18px]] Advanced SMG Heavy Burst (Heavy DoT)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] Heavy Burst (Lethal)}}
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:AssaultWeapons_ARFullAuto.png|18px]] Auto Fire (Extreme DoT)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] Burst (Lethal)}}
{{PowerBlock_Other|Header=''Medic''|Text=''Level 18 pet is a '''Medic'''''}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Inherent_Brawl.png|18px]] Brawl (Smashing)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] SMG Burst (Moderate DoT)}}
{{PowerBlock_Blank|[[File:Medicine_Aid.png|18px]] MedKit (Heal)}}
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:AssaultWeapons_ARBurst.png|18px]] SMG Heavy Burst (Heavy DoT)}}
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:Medicine_Stimulant.png|18px]] Stimulant (Resist Effects)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARM30grenade.png|18px]] Frag Grenade (Moderate Damage, Knockback)}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Defense DeBuff}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Sets|{{Set Pet Damage}}}}
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Universal Debuff}}}}
{{PowerBlock_End}}
{{clr}}
 
=== [[File:Paramilitary EnlistSpecialForces.png]] Spec Ops ===
You can enlist one to two highly skilled Spec Ops Mercenaries (depending on your level). Spec Ops weapons are highly accurate and long ranged, and they are adept in many different tactical weapons. Like all Henchmen, Spec Ops can be eqipped with even deadlier munitions. You may only have 2 Spec Ops under your control at any given time. If you attempt to summon more Spec Ops, you can only replace the ones you have lost in battle. If you already have two, the power will fail.
 
[[File:Mastermind Mercenaries Spec Ops Fully Trained.jpg|thumb|150px|right|Spec Ops]]
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 12 (Mastermind)}}}
{{PowerBlock_Effects|Summon Spec Ops}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Inherent_Brawl.png|18px]] Brawl (Smashing)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] SCAR Burst (Moderate DoT)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] SCAR Heavy Burst (Heavy DoT)}}
{{PowerBlock_Blank|[[File:Traps_TargetedImmoblize.png|18px]] [[Traps#Web Grenade|Web Grenade]] (Immobilize, -Recharge, -Fly)}}
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:Inherent_Brawl.png|18px]] Rifle Butt (Moderate Damage, Disorient)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ShotgunBeanbag.png|18px]] Flash Bang (Disorient -Acc)}}
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:AssaultWeapons_SniperRifle.png|18px]] SCAR Snipe (?Heavy Damage)}}
{{PowerBlock_Blank|[[File:Traps_DroppedAoEDebuffDamage.png|18px]] Tear Gas (Hold/Immob? -Damage)}}
{{PowerBlock_Blank|[[File:Invisibility_Stealth.png|18px]] Stealth (Stealth +Defense)}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Defense DeBuff}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Hold}}}}
{{PowerBlock_Blank|{{Enhance Immobilization}}}}
{{PowerBlock_Blank|{{Enhance Disorient}}}}
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
{{PowerBlock_Sets|{{Set Pet Damage}}}}
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}
{{PowerBlock_Blank|{{Set Universal Debuff}}}}
{{PowerBlock_End}}
{{clr}}
 
=== [[File:Paramilitary TacticalUpgrade.png]] Tactical Upgrade ===
Permanently Upgrade the most advanced tactical weapons and gears to all of your Mercenary Henchman. The Tactically Upgraded Mercenaries will gain powers, weapons, and munitions. The powers gained are unique and dependent upon the target Mercenary Henchman that is Upgraded. This power only works on your Mercenary Henchmen and you can only Upgrade your Mercenary Henchmen once with this power.
 
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Slow}}
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 32 (Mastermind)}}}
{{PowerBlock_Effects|Ranged, Upgrade Mercenary Henchman}}
{{PowerBlock_Other|Header=Soldiers:|Text= }}
{{PowerBlock_Other2|Header=Visual Change:|Text=Tactical Belt, new Assault Rifle}}
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:AssaultWeapons_ARFullAuto.png|18px]] Auto Fire (Extreme DoT)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] Burst (Lethal)}}
{{PowerBlock_Other|Header=Medic:|Text= }}
{{PowerBlock_Other2|Header=Visual Change:|Text=Tactical Belt}}
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:Medicine_Stimulant.png|18px]] Stimulant (Resist Effects)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARM30grenade.png|18px]] Frag Grenade (Moderate Damage, Knockback)}}
{{PowerBlock_Other|Header=Spec Ops:|Text= }}
{{PowerBlock_Other2|Header=Visual Change:|Text=Grenade Harness}}
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:AssaultWeapons_SniperRifle.png|18px]] SCAR Snipe (?Heavy Damage)}}
{{PowerBlock_Blank|[[File:Traps_DroppedAoEDebuffDamage.png|18px]] Tear Gas (Hold/Immob? -Damage)}}
{{PowerBlock_Blank|[[File:Invisibility_Stealth.png|18px]] Stealth (Stealth +Defense)}}
{{PowerBlock_Other|Header=Commando:|Text= }}
{{PowerBlock_Other2|Header=Visual Change:|Text=Tactical Belt}}
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:AssaultWeapons_ARM30grenade.png|18px]] [[Assault Rifle#M30 Grenade|M30 Grenade]] (Moderate Damage, Knockback)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARFlamethrower.png|18px]] [[Assault Rifle#Flamethrower|Flamethrower]] (Extreme DoT)}}
{{PowerBlock_Blank|[[File:MunitionsMastery_LRMRocket.png|18px]] [[Munitions Mastery#LRM Missile|LRM Rocket Launcher]] (Superior Damage, Knockback)}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Sets|None}}
{{PowerBlock_End}}
 
== Historical ==
{{Historical|type=section|reason=change}}
* This set was added to the game with the original release of [[Mastermind]]s in [[Issue 6]].


''Check out all the effects...''
== External Links ==
*{{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Summon}}


[[Category: Powersets]]
[[Category:Power Sets]]
[[Category:Mastermind Primary]]

Latest revision as of 20:10, 8 February 2023

Overview

Mercenaries is a standard power set that is a primary set for Masterminds.

"Despite their reputations, Mercenaries are extremely loyal and dedicated soldiers. They are the best at what they do, and they always follow orders, exactly what a Mastermind needs. Mercenaries typically use conventional weapons and all Mercenaries have body armor that gives them resistance to smashing and lethal damage and their training makes them resistant to Confusion and Placate."

Power Table

The Mercenaries power set is available as a primary set for Masterminds. The following table shows the level at which each power is available:

Power Level Effect
Burst 1 Ranged, Moderate Damage(Lethal), Foe -Defense
Soldiers 1 Summon Soldier
Slug 2 Ranged, High Damage(Lethal), Foe Knockback
Equip Mercenary 6 Ranged, Equip Mercenary Henchman
M30 Grenade 8 Ranged(Targeted Area of Effect), Moderate Damage(Lethal/Smash), Knockback
Spec Ops 12 Summon Spec Ops
Serum 18 Buff Mercenary +Damage, +Resistance, +To Hit, +Recovery
Commando 26 Summon Commando
Tactical Upgrade 32 Ranged Upgrade Mercenary Henchman

Powers

Burst

Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense.

Damage Moderate damage over time
Recharge Fast
Minimum Level 1 (Mastermind)
Effects Ranged
Foe -Defense
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Defense Debuff
Universal Debuff

Commando

Enlists one highly trained Commando. The Commando is a seasoned professional who favors heavy assault weapons. He is simply a one man army that can leave a wake of destruction in his path. In addition to standard Soldier resistance, the Commando's experience also makes him resistant to Fear and his rugged advanced training makes him slightly resistant to Fire, Cold, and Toxic Damage. You may only have 1 Commando under your control at any given time. If you attempt to summon another Commando, the power will fail.

Commando
Recharge Long
Minimum Level 26 (Mastermind)
Effects Summon Commando
Basic Powers Brawl (Moderate (Smashing))
Burst (Moderate DoT, -Def)
Slug (Heavy Damage, Knockback)
Equip Powers Buckshot (Moderate Damage, Knockback)
Full Auto (Superior DoT)
Upgrade Powers M30 Grenade (Moderate Damage, Knockback)
Flamethrower (Extreme DoT)
LRM Rocket Launcher (Superior Damage, Knockback)
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Knockback Distance
Set Categories Pet Damage
Defense Debuff
Universal Debuff
Knockback


Equip Mercenary

Equip your Mercenary Henchmen with more advanced munitions and weaponry. This power permanently bestows new weapons and abilities to one Mercenary Henchman. The powers gained are unique and dependant upon the target Mercenary Henchman. This power only works on your Mercenary Henchmen and you can only Equip your Mercenary Henchmen once with this power.

Recharge Fast
Minimum Level 6 (Mastermind)
Effects Ranged
Equip Mercenary Henchman
Soldiers:  
Visual Change: Military helmet
Powers added: Advanced SMG Heavy Burst (Heavy DoT)
Heavy Burst (Lethal)
Medic:  
Visual Change: Military helmet
Powers added: SMG Heavy Burst (Heavy DoT)
Spec Ops:  
Visual Change: Military helmet, night vision goggles
Powers added: Rifle Butt (Moderate Damage, Disorient)
Flash Bang (Disorient -Acc)
Commando:  
Visual Change: -
Powers added: Buckshot (Moderate Damage, Knockback)
Full Auto (Superior DoT)
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories None

M30 Grenade

Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back.

Damage Moderate Lethal/Smashing
Recharge Slow
Minimum Level 8 (Mastermind)
Effects Ranged Targeted area of effect
Foe Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Targeted AoE Damage
Knockback

Serum

You can use a special Serum to turn one mercenary into a virtually Unstoppable killing machine for a short time. Once the Mercenary is injected with this Serum, his Damage, chance to hit, Endurance Recovery, and Damage Resistance to all damage except Psionics, will be greatly increased. The target Mercenary will also be virtually immune to controlling effects including Disorient, Sleep, Hold, Immobilize, and Knockback. After the Serum wears off, the Mercenary will be exhausted and drained of all Endurance and be unable to recover endurance for a short while.

Recharge Very Long
Minimum Level 18 (Mastermind)
Effects Buff Mercenary
+Damage
+Resistance
+To Hit
+Recovery
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Damage Resistance
Enhance ToHit Buff
Set Categories Resist Damage
Endurance Modification
To Hit Buff

Slug

Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but deals more damage, is longer range, and can knock down foes.

Damage High Lethal
Recharge Moderate
Minimum Level 2 (Mastermind)
Effects Ranged
Foe Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Knockback

Soldiers

Calls forth one to three Mercenary Soldiers (depending on your level) to do your bidding. The third Soldier you gain will be a Medic. All sodiers use Sub Machine Guns, but these can be upgraded. You may only have 3 Soldiers under your control at any give time. If you attempt to call Soldiers, you can only replace the ones you have lost in battle. If you already have three, the power will fail.

Soldier
Medic
Recharge Very Long
Minimum Level 1 (Mastermind)
Effects Summon Soldiers
Soldier Level 1 and 6 pets are Soldiers
Basic Powers Brawl (Smashing)
Advanced SMG Burst (Moderate DoT)
Equip Powers Advanced SMG Heavy Burst (Heavy DoT)
Heavy Burst (Lethal)
Upgrade Powers Auto Fire (Extreme DoT)
Burst (Lethal)
Medic Level 18 pet is a Medic
Basic Powers Brawl (Smashing)
SMG Burst (Moderate DoT)
MedKit (Heal)
Equip Powers SMG Heavy Burst (Heavy DoT)
Upgrade Powers Stimulant (Resist Effects)
Frag Grenade (Moderate Damage, Knockback)
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Heal
Set Categories Pet Damage
Defense Debuff
Universal Debuff


Spec Ops

You can enlist one to two highly skilled Spec Ops Mercenaries (depending on your level). Spec Ops weapons are highly accurate and long ranged, and they are adept in many different tactical weapons. Like all Henchmen, Spec Ops can be eqipped with even deadlier munitions. You may only have 2 Spec Ops under your control at any given time. If you attempt to summon more Spec Ops, you can only replace the ones you have lost in battle. If you already have two, the power will fail.

Spec Ops
Recharge Very Long
Minimum Level 12 (Mastermind)
Effects Summon Spec Ops
Basic Powers Brawl (Smashing)
SCAR Burst (Moderate DoT)
SCAR Heavy Burst (Heavy DoT)
Web Grenade (Immobilize, -Recharge, -Fly)
Equip Powers Rifle Butt (Moderate Damage, Disorient)
Flash Bang (Disorient -Acc)
Upgrade Powers SCAR Snipe (?Heavy Damage)
Tear Gas (Hold/Immob? -Damage)
Stealth (Stealth +Defense)
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Hold Duration
Enhance Immobilization Duration
Enhance Disorient Duration
Enhance ToHit Debuff
Set Categories Pet Damage
Defense Debuff
ToHit Debuff
Universal Debuff


Tactical Upgrade

Permanently Upgrade the most advanced tactical weapons and gears to all of your Mercenary Henchman. The Tactically Upgraded Mercenaries will gain powers, weapons, and munitions. The powers gained are unique and dependent upon the target Mercenary Henchman that is Upgraded. This power only works on your Mercenary Henchmen and you can only Upgrade your Mercenary Henchmen once with this power.

Recharge Very Slow
Minimum Level 32 (Mastermind)
Effects Ranged, Upgrade Mercenary Henchman
Soldiers:  
Visual Change: Tactical Belt, new Assault Rifle
Powers added: Auto Fire (Extreme DoT)
Burst (Lethal)
Medic:  
Visual Change: Tactical Belt
Powers added: Stimulant (Resist Effects)
Frag Grenade (Moderate Damage, Knockback)
Spec Ops:  
Visual Change: Grenade Harness
Powers added: SCAR Snipe (?Heavy Damage)
Tear Gas (Hold/Immob? -Damage)
Stealth (Stealth +Defense)
Commando:  
Visual Change: Tactical Belt
Powers added: M30 Grenade (Moderate Damage, Knockback)
Flamethrower (Extreme DoT)
LRM Rocket Launcher (Superior Damage, Knockback)
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories None

Historical

This section contains information about changes that took place in City of Heroes: Rebirth. The content provided may refer to City of Heroes Freedom.
It is provided for historical purposes.

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