Kinetics: Difference between revisions

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{{TOCright}}
{{TOCright}}
== Overview ==
== Overview ==
You are a master at manipulating and transferring kinetic energy.  You can manipulate the potential energy found in objects to aid your allies or weaken your foes. {{PAGENAME}} is a primary powerset for [[Defender]]s and a secondary powerset for [[Controller]]s and [[Corruptor]]s.
{{Power Set Icon|Freem}}
'''Kinetics''' is a standard power set that is a primary set for [[Defender]]s and a secondary set for [[Controller]]s and [[Corruptor]]s.


== Power Tables ==
"You are a master at manipulating and transferring Kinetic energy. You can manipulate the potential energy found in objects to aid your allies or weaken your foes."
{{clrl}}


The Kinetics powerset is available as a primary set for [[Defender]]s, and as a secondary set for [[Corruptor]]s and [[Controller]]s. The following table shows which powers are available and at what level:
== Power Table ==
The Kinetics power set is available as a primary set for [[Defender]]s and as a secondary set for [[Controller]]s and [[Corruptor]]s. The following table shows the levels at which each power is available:


{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelRow|Icon=KineticBoost_Transfusion.png|Power=Transfusion|PriLevel=1|SecLevel=1|Effect=Ranged (Targeted Area of Effect), Foe -Endurance, -Regeneration, Team Heal|Border=1}}
{{Powers_SplitLevelRow|Icon=KineticBoost_Transfusion.png|Power=Transfusion|PriLevel=1|SecLevel=1|Effect=Ranged, Foe -End, -Regen, Team Heal|Border=1}}
{{Powers_SplitLevelRow|Icon=KineticBoost_SiphonPower.png|Power=Siphon Power|PriLevel=1|SecLevel=2|Effect=Ranged, Foe -Damage, Team +Damage|Border=1}}
{{Powers_SplitLevelRow|Icon=KineticBoost_SiphonPower.png|Power=Siphon Power|PriLevel=1|SecLevel=2|Effect=Ranged, Foe -DMG, Team +DMG|Border=1}}
{{Powers_SplitLevelRow|Icon=KineticBoost_Repel.png|Power=Repel|PriLevel=2|SecLevel=4|Effect=Toggle: Self Area of Effect, Foe Knockback|Border=1}}
{{Powers_SplitLevelRow|Icon=KineticBoost_Repel.png|Power=Repel|PriLevel=2|SecLevel=4|Effect=Toggle: PBAoE, Foe Knockback|Border=1}}
{{Powers_SplitLevelRow|Icon=KineticBoost_SiphonSpeed.png|Power=Siphon Speed|PriLevel=6|SecLevel=10|Effect=Ranged, Foe -Speed, Self +Speed, +Recharge|Border=1}}
{{Powers_SplitLevelRow|Icon=KineticBoost_SiphonSpeed.png|Power=Siphon Speed|PriLevel=6|SecLevel=10|Effect=Ranged, Foe -SPD, Self +Recharge, +SPD|Border=1}}
{{Powers_SplitLevelRow|Icon=KineticBoost_IncreaseDensity.png|Power=Increase Density|PriLevel=8|SecLevel=16|Effect=Ranged, Ally Special|Border=1}}
{{Powers_SplitLevelRow|Icon=KineticBoost_IncreaseDensity.png|Power=Increase Density|PriLevel=8|SecLevel=16|Effect=Ranged (Targeted AoE), Ally +Res(Smash, Energy, Disorient, Hold, Immobilize, Knockback), -SPD(Special)|Border=1}}
{{Powers_SplitLevelRow|Icon=KineticBoost_SpeedBoost.png|Power=Speed Boost|PriLevel=12|SecLevel=20|Effect=Ranged, Ally +Speed, +Recharge, +Recovery, Resist Slow|Border=1}}
{{Powers_SplitLevelRow|Icon=KineticBoost_SpeedBoost.png|Power=Speed Boost|PriLevel=12|SecLevel=20|Effect=Ranged (Targeted AoE), Ally +Recharge, +SPD, +Recovery, +Res(Slow)|Border=1}}
{{Powers_SplitLevelRow|Icon=KineticBoost_InitialReductions.png|Power=Inertial Reduction|PriLevel=18|SecLevel=28|Effect=Point Blank Area of Effect, Allies +Jump|Border=1}}
{{Powers_SplitLevelRow|Icon=KineticBoost_InitialReductions.png|Power=Inertial Reduction|PriLevel=18|SecLevel=28|Effect=PBAoE, Team +Jump|Border=1}}
{{Powers_SplitLevelRow|Icon=KineticBoost_Transferance.png|Power=Transference|PriLevel=26|SecLevel=35|Effect=Ranged (Targeted Area of Effect), Foe -Endurance, Team +Recovery, Special|Border=1}}
{{Powers_SplitLevelRow|Icon=KineticBoost_Transferance.png|Power=Transference|PriLevel=26|SecLevel=35|Effect=Ranged, Foe -End, Team +End|Border=1}}
{{Powers_SplitLevelRow|Icon=KineticBoost_KineticTransfer.png|Power=Fulcrum Shift|PriLevel=32|SecLevel=38|Effect=Ranged (Targeted Area of Effect), Foe -Damage, Team +Damage|Border=0}}
{{Powers_SplitLevelRow|Icon=KineticBoost_KineticTransfer.png|Power=Fulcrum Shift|PriLevel=32|SecLevel=38|Effect=Ranged (Targeted AoE), Foe -DMG, Team +DMG|Border=0}}
{{Powers_Footer}}
{{Powers_Footer}}


== Powers ==
== Powers ==
 
=== [[File:KineticBoost_KineticTransfer.png]] Fulcrum Shift ===
The following are powers in the Kinetics powerset.
Fulcrum shift drains the power of a targeted foe and all foes nearby, transferring it to all adjacent allies, the caster, and those near the caster. Affected foes will deal less damage, while your affected allies will deal more. The more foes that are affected, the more power your allies receive. Fulcrum Shift can dramatically turn the tide of a melee battle.
 
=== [[Image:KineticBoost_KineticTransfer.png]] Fulcrum Shift ===
 
Fulcrum shift drains the power of a targeted foe and all foes nearby, transferring it to all adjacent allies, the caster, and those near the caster. Affected foes will deal less damage, while your affected allies will deal more. The more foes that are affected, the more power you and your allies receive. Fulcrum Shift can dramatically turn the tide of a melee battle.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[Image:Archetypeicon_defender.png|18px]] 32 (Defender)}}  
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 32 (Defender)}}  
{{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 38 (Corruptor)}}  
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 38 (Corruptor)}}  
{{PowerBlock_Blank|[[Image:Archetypeicon_controller.png|18px]] 38 (Controller)}}
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 38 (Controller)}}
{{PowerBlock_Effects|Ranged (Foe Area of Effect)}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Blank|Foe -Damage}}
{{PowerBlock_Blank|Foe -Damage}}
{{PowerBlock_Blank|Team +Damage}}
{{PowerBlock_Blank|Team +Damage}}
Line 42: Line 41:
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:KineticBoost_IncreaseDensity.png]] Increase Density ===
=== [[File:KineticBoost_IncreaseDensity.png]] Increase Density ===
Increases an ally's mass, freeing them from any Disorient, Immobilization, or Hold effects and leaving them resistant to such effects for a while. Increase Density also protects the target from Knockback, Repel, and enemy Teleportation, as well as Smashing and Energy damage. Because the target grows more dense, their movement speed is Slowed. Although the Damage Resistance and Slowing effects will not stack with multiple applications, the rest of the effects of Increase Density will. You cannot use this power on yourself.


Increases an ally's mass, freeing him from any disorientation, immobilization, or hold effects and leaving him resistant to such effects for a while.  Increase Density also protects the target from knockbacks, repels, and enemy teleportation, as well as smashing and energy damage.  Because the target grows more dense, his movement speed is slowed. Although the damage resistance and slowing effects will not stack with multiple applications, the rest of the effects of Increase Density will.  You cannot use this power on yourself.
{{EdNote|note=The status protection / resistance components of Increase Density remain single target. Only the damage resistance component has been made into an AOE effect.}}


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[Image:Archetypeicon_defender.png|18px]] 8 (Defender)}}  
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 8 (Defender)}}  
{{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 16 (Corruptor)}}  
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 16 (Corruptor)}}  
{{PowerBlock_Blank|[[Image:Archetypeicon_controller.png|18px]] 16 (Controller)}}
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 16 (Controller)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Blank|Ally Special}}
{{PowerBlock_Blank|Ally +Resistance(Smash, Energy, Disorient, Hold, Immobilize, Knockback), -Speed(Special)}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
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{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:KineticBoost_InitialReductions.png]] Inertial Reduction ===
=== [[File:KineticBoost_InitialReductions.png]] Inertial Reduction ===
 
You can reduce your Inertia, along with that of all nearby allies. The affected allies can then jump incredible distances for a while.
You can reduce your inertia, along with that of all nearby allies. The affected allies can then jump incredible distances for a while.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[Image:Archetypeicon_defender.png|18px]] 18 (Defender)}}  
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 18 (Defender)}}  
{{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 28 (Corruptor)}}  
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 28 (Corruptor)}}  
{{PowerBlock_Blank|[[Image:Archetypeicon_controller.png|18px]] 28 (Controller)}}
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 28 (Controller)}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Allies +Jump}}
{{PowerBlock_Blank|Team +Jump}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Jump}}}}
{{PowerBlock_Blank|{{Enhance Jump}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Sets|{{Set Leaping}}}}
{{PowerBlock Sets|{{Set Leaping}}}}
{{PowerBlock_Blank|{{Set Universal Travel}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:KineticBoost_Repel.png]] Repel ===
=== [[File:KineticBoost_Repel.png]] Repel ===
 
Repel creates a zone of kinetic energy that violently repels nearby foes. Each villain that is repelled costs additional Endurance.
Repel creates a zone of kinetic energy that violently repels nearby foes. Each foe that is repelled costs additional endurance.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:Archetypeicon_defender.png|18px]] 2 (Defender)}}  
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 2 (Defender)}}  
{{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 4 (Corruptor)}}  
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 4 (Corruptor)}}  
{{PowerBlock_Blank|[[Image:Archetypeicon_controller.png|18px]] 4 (Controller)}}
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 4 (Controller)}}
{{PowerBlock_Effects|Toggle: Self Area of Effect}}
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe Knockback}}
{{PowerBlock_Blank|Foe Knockback}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
Line 94: Line 93:
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:KineticBoost_SiphonPower.png]] Siphon Power ===
=== [[File:KineticBoost_SiphonPower.png]] Siphon Power ===
 
You can Siphon the Power from a targeted foe, reducing their damage potential. The power is transferred back to you, increasing your own damage potential and that of all nearby allies.
You can siphon the power from a targeted foe, reducing his damage potential. The power is transferred back to you, increasing your own damage potential and that of all nearby allies.
   
   
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:Archetypeicon_defender.png|18px]] 1 (Defender)}}  
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}}  
{{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 2 (Corruptor)}}  
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 2 (Corruptor)}}  
{{PowerBlock_Blank|[[Image:Archetypeicon_controller.png|18px]] 2 (Controller)}}
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 2 (Controller)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe -Damage}}
{{PowerBlock_Blank|Foe -Damage}}
Line 113: Line 111:
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:KineticBoost_SiphonSpeed.png]] Siphon Speed ===
=== [[File:KineticBoost_SiphonSpeed.png]] Siphon Speed ===
You can Siphon the speed from a targeted foe, Slowing their movement and attack rate while boosting your own.


You can siphon the speed from a targeted foe, slowing his movement and attack rate while boosting your own.
{{EdNote|note=Slotting Slow enhancements will also boost your movement speed.}}


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[Image:Archetypeicon_defender.png|18px]] 6 (Defender)}}  
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 6 (Defender)}}  
{{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 10 (Corruptor)}}  
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 10 (Corruptor)}}  
{{PowerBlock_Blank|[[Image:Archetypeicon_controller.png|18px]] 10 (Controller)}}
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 10 (Controller)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe -Speed}}
{{PowerBlock_Blank|Foe -Speed}}
{{PowerBlock_Blank|Self +Speed, +Recharge}}
{{PowerBlock_Blank|Self +Recharge, +Speed}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
Line 131: Line 130:
{{PowerBlock_Blank|{{Enhance Slow}}}}
{{PowerBlock_Blank|{{Enhance Slow}}}}
{{PowerBlock Sets|{{Set Slow Movement}}}}
{{PowerBlock Sets|{{Set Slow Movement}}}}
{{PowerBlock_Blank|{{Set Universal Debuff}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


NOTE: Slotting Slow enhancements will also boost your movement speed.
=== [[File:KineticBoost_SpeedBoost.png]] Speed Boost ===
 
You can hasten a targeted ally and nearby allies. The target's movement speed, attack rate, and Endurance recovery are all greatly increased and the target gains resistance to Slow effects. You cannot use this power on yourself.
=== [[Image:KineticBoost_SpeedBoost.png]] Speed Boost ===
 
You can hasten a single targeted ally. The target's movement speed, attack rate, and endurance recovery are all greatly increased and the target gains resistance to slow effects. You cannot use this power on yourself.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Fast}}
{{PowerBlock_Recharge|Very Fast}}
{{PowerBlock_Level|[[Image:Archetypeicon_defender.png|18px]] 12 (Defender)}}  
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 12 (Defender)}}  
{{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 20 (Corruptor)}}  
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 20 (Corruptor)}}  
{{PowerBlock_Blank|[[Image:Archetypeicon_controller.png|18px]] 20 (Controller)}}
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 20 (Controller)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Blank|Ally +Speed, +Recharge, +Recovery}}
{{PowerBlock_Blank|Ally +Recharge, +Speed, +Recovery, +Resistance(Slow)}}
{{PowerBlock_Blank|Ally Resist Slow}}
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
Line 152: Line 148:
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Running Speed}}}}
{{PowerBlock_Blank|{{Enhance Running Speed}}}}
{{PowerBlock_Blank|{{Enhance Flight}}}}
{{PowerBlock Sets|{{Set Running}}}}
{{PowerBlock Sets|{{Set Running}}}}
{{PowerBlock_Blank|{{Set Flight}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Universal Travel}}}}
{{PowerBlock_Blank|{{Set Universal Travel}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:KineticBoost_Transferance.png]] Transference ===
=== [[File:KineticBoost_Transferance.png]] Transference ===
 
Transference drains an enemy of some of their Endurance and transfers that Endurance to all allies near the affected foe. You can use Transference to recover Endurance for yourself as well as your allies.
Transference drains an enemy of some of his endurance and transfers that endurance to all allies near the affected foe. You can use Transference to recover endurance for yourself as well as your allies.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:Archetypeicon_defender.png|18px]] 26 (Defender)}}  
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 26 (Defender)}}  
{{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 35 (Corruptor)}}  
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 35 (Corruptor)}}  
{{PowerBlock_Blank|[[Image:Archetypeicon_controller.png|18px]] 35 (Controller)}}
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 35 (Controller)}}
{{PowerBlock_Effects|Ranged (Targetted Area of Effect)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Target -Endurance}}
{{PowerBlock_Blank|Foe -Endurance}}
{{PowerBlock_Blank|Team +Recovery}}
{{PowerBlock_Blank|Team +Endurance}}
{{PowerBlock_Blank|Special}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
Line 178: Line 174:
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:KineticBoost_Transfusion.png]] Transfusion ===
=== [[File:KineticBoost_Transfusion.png]] Transfusion ===
 
Transfusion drains an enemy of some Endurance and reduces the target's Regeneration rate, and transfers that energy, in the form of Hit Points, to all allies near the affected foe.  You can use Transfusion to heal yourself as well as your allies.
Transfusion drains an enemy of some endurance and reduces the target's regeneration rate, and transfers that energy, in the form of hit points, to all allies near the affected foe.  You can use Transfusion to heal yourself as well as your allies.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[Image:Archetypeicon_defender.png|18px]] 1 (Defender)}}  
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}}  
{{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}}  
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}}  
{{PowerBlock_Blank|[[Image:Archetypeicon_controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Effects|Ranged (Targetted Area of Effect)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe -Endurance, -Regeneration}}
{{PowerBlock_Blank|Foe -Endurance, -Regeneration}}
{{PowerBlock_Blank|Team Heal}}
{{PowerBlock_Blank|Team Heal}}
Line 200: Line 195:
{{PowerBlock_Blank|{{Set Accurate Healing}}}}
{{PowerBlock_Blank|{{Set Accurate Healing}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}
== Historical ==
{{Historical|type=section|reason=change}}
* This set has been in the game for [[Controller]]s and [[Defender]]s since [[Issue 0]].
* This set was included with the original release of [[Corruptor]]s in [[Issue 6]].
* Increase Density and Speed Boost were changed from Single Target to Targeted Area of Affect in [[Issue 20.5]].


== External Links ==
== External Links ==
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Defender|Type=Buff}}
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Controller|Type=Buff}}
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Corruptor|Type=Buff}}


* {{NoFuturePowerSet|Power={{PAGENAMEE}}|Game=coh|Archetype=Defender|Type=Buff}}
[[Category:Power Sets]]
* {{NoFuturePowerSet|Power={{PAGENAMEE}}|Game=coh|Archetype=Controller|Type=Buff}}
* {{NoFuturePowerSet|Power={{PAGENAMEE}}|Game=cov|Archetype=Corruptor|Type=Buff}}
 
[[Category:Powersets]]
[[Category:Defender Primary]]
[[Category:Defender Primary]]
[[Category:Controller Secondary]]
[[Category:Controller Secondary]]
[[Category:Corruptor Secondary]]
[[Category:Corruptor Secondary]]

Latest revision as of 21:05, 24 March 2023

Overview

Kinetics is a standard power set that is a primary set for Defenders and a secondary set for Controllers and Corruptors.

"You are a master at manipulating and transferring Kinetic energy. You can manipulate the potential energy found in objects to aid your allies or weaken your foes."

Power Table

The Kinetics power set is available as a primary set for Defenders and as a secondary set for Controllers and Corruptors. The following table shows the levels at which each power is available:

Power Level as Primary Level as Secondary Effect
Transfusion 1 1 Ranged, Foe -End, -Regen, Team Heal
Siphon Power 1 2 Ranged, Foe -DMG, Team +DMG
Repel 2 4 Toggle: PBAoE, Foe Knockback
Siphon Speed 6 10 Ranged, Foe -SPD, Self +Recharge, +SPD
Increase Density 8 16 Ranged (Targeted AoE), Ally +Res(Smash, Energy, Disorient, Hold, Immobilize, Knockback), -SPD(Special)
Speed Boost 12 20 Ranged (Targeted AoE), Ally +Recharge, +SPD, +Recovery, +Res(Slow)
Inertial Reduction 18 28 PBAoE, Team +Jump
Transference 26 35 Ranged, Foe -End, Team +End
Fulcrum Shift 32 38 Ranged (Targeted AoE), Foe -DMG, Team +DMG

Powers

Fulcrum Shift

Fulcrum shift drains the power of a targeted foe and all foes nearby, transferring it to all adjacent allies, the caster, and those near the caster. Affected foes will deal less damage, while your affected allies will deal more. The more foes that are affected, the more power your allies receive. Fulcrum Shift can dramatically turn the tide of a melee battle.

Recharge Long
Minimum Level 32 (Defender)
38 (Corruptor)
38 (Controller)
Effects Ranged (Targeted Area of Effect)
Foe -Damage
Team +Damage
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories None

Increase Density

Increases an ally's mass, freeing them from any Disorient, Immobilization, or Hold effects and leaving them resistant to such effects for a while. Increase Density also protects the target from Knockback, Repel, and enemy Teleportation, as well as Smashing and Energy damage. Because the target grows more dense, their movement speed is Slowed. Although the Damage Resistance and Slowing effects will not stack with multiple applications, the rest of the effects of Increase Density will. You cannot use this power on yourself.

Editor's Note:

The status protection / resistance components of Increase Density remain single target. Only the damage resistance component has been made into an AOE effect.

Recharge Fast
Minimum Level 8 (Defender)
16 (Corruptor)
16 (Controller)
Effects Ranged (Targeted Area of Effect)
Ally +Resistance(Smash, Energy, Disorient, Hold, Immobilize, Knockback), -Speed(Special)
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

Inertial Reduction

You can reduce your Inertia, along with that of all nearby allies. The affected allies can then jump incredible distances for a while.

Recharge Long
Minimum Level 18 (Defender)
28 (Corruptor)
28 (Controller)
Effects Point Blank Area of Effect
Team +Jump
Enhancements Reduce Endurance Cost
Enhance Jump
Increase Attack Rate
Set Categories Leaping
Universal Travel

Repel

Repel creates a zone of kinetic energy that violently repels nearby foes. Each villain that is repelled costs additional Endurance.

Recharge Slow
Minimum Level 2 (Defender)
4 (Corruptor)
4 (Controller)
Effects Toggle: Point Blank Area of Effect
Foe Knockback
Enhancements Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Set Categories Knockback

Siphon Power

You can Siphon the Power from a targeted foe, reducing their damage potential. The power is transferred back to you, increasing your own damage potential and that of all nearby allies.

Recharge Slow
Minimum Level 1 (Defender)
2 (Corruptor)
2 (Controller)
Effects Ranged
Foe -Damage
Team +Damage
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories None

Siphon Speed

You can Siphon the speed from a targeted foe, Slowing their movement and attack rate while boosting your own.

Editor's Note:

Slotting Slow enhancements will also boost your movement speed.

Recharge Long
Minimum Level 6 (Defender)
10 (Corruptor)
10 (Controller)
Effects Ranged
Foe -Speed
Self +Recharge, +Speed
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Slow Movement
Universal Debuff

Speed Boost

You can hasten a targeted ally and nearby allies. The target's movement speed, attack rate, and Endurance recovery are all greatly increased and the target gains resistance to Slow effects. You cannot use this power on yourself.

Recharge Very Fast
Minimum Level 12 (Defender)
20 (Corruptor)
20 (Controller)
Effects Ranged (Targeted Area of Effect)
Ally +Recharge, +Speed, +Recovery, +Resistance(Slow)
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Running Speed
Enhance Flight Speed
Set Categories Running
Flight
Endurance Modification
Universal Travel

Transference

Transference drains an enemy of some of their Endurance and transfers that Endurance to all allies near the affected foe. You can use Transference to recover Endurance for yourself as well as your allies.

Recharge Slow
Minimum Level 26 (Defender)
35 (Corruptor)
35 (Controller)
Effects Ranged
Foe -Endurance
Team +Endurance
Enhancements Enhance Accuracy
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Endurance Modification

Transfusion

Transfusion drains an enemy of some Endurance and reduces the target's Regeneration rate, and transfers that energy, in the form of Hit Points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies.

Recharge Moderate
Minimum Level 1 (Defender)
1 (Corruptor)
1 (Controller)
Effects Ranged
Foe -Endurance, -Regeneration
Team Heal
Enhancements Enhance Accuracy
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Heal
Enhance Range
Increase Attack Rate
Set Categories Healing/Absorb
Endurance Modification
Accurate Healing

Historical

This section contains information about changes that took place in City of Heroes: Rebirth. The content provided may refer to City of Heroes Freedom.
It is provided for historical purposes.

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