Enhancement Sets: Difference between revisions

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{{otheruses5|detailed Enhancement Set tables|a categorical listing of Invention Sets|:Category:Invention Sets|:Category:Archetype Enhancement Sets}}
{{TOCright}}
{{TOCright}}
'''Main Article: [[Invention Origin Enhancements]]'''
== Overview ==
'''Parent Article: [[Invention Origin Enhancements]]'''


In the tables below, each type of enhancement grouping is split into two separate table.  They are split only for presentation purposes. Otherwise, the tables would be far too wide for most browsers.  
For presentation purposes, each type of Enhancement grouping is split into two separate tables: one for the Enhancements themselves, and one for the Set Bonuses. Otherwise, the tables would be far too wide for most browsers.  


For the enhancement list tables, the leading icons show which [[Recipe Drop Pools|drop pools]] the required [[recipe]]s come from and their rarity.
For the Enhancement list tables, the leading icons show which [[Recipe Drop Pools|drop pools]] the required [[Recipe]]s come from and their rarity.
* {{IOUncommon}}Uncommons, believed to all come from Pool A (enemy drops)
{| border=0
* {{IOPoolA}}Pool A rares
| {{IOUncommon}} ||Uncommon Enemy drops (Pool A)
* {{IOPoolB}}Pool B (Mission drops)
|| {{IOPoolA}} || Rare Enemy drops (Pool A)
* {{IOPoolC}}Pool C (Task Force drops)
|-
* {{IOPoolD}}Pool D (Trial drops)
| {{IOVeryRare}} || [[Very Rare IO Sets|Very Rare]] Enemy drops (Pool A)
* {{IOUnknown}}Recipe drop pool is unknown
|| {{IOPoolB}} || Mission drops (Pool B)
|-
| {{IOPoolC}} || Random Rare Recipe Roll (Pools C and D)  
|| {{IOPVP}} || Obtained through PvP
|-
| {{IOSuperHandV}} || Obtained from [[Super Pack/Heroes and Villains|Heroes and Villains]] [[Super Pack]]
|| {{IOSuperRandV}} || Obtained from [[Super Pack/Rogues and Vigilantes|Rogues and Vigilantes]] [[Super Pack]]
|-
|| {{IOSuperAHE}} || Obtained from [[Super Pack/All Hallows Eve|All Hallows Eve]] [[Super Pack]]
|| {{IOSuperW}} || Obtained from [[Super Pack/Lords of Winter|Lords of Winter]] [[Super Pack]]
|-
| {{IOSpecial}} || Obtained by Special Means
|}


The meaning of the trailing icons in some of the elements is:
The meaning of the trailing icons in some of the elements is:
* [[Image:Proc.png|16px]] [[Invention Origin Enhancements#Procedures|Procedure/Proc]] - Random chance of effect.
{| border=0
* [[Image:Global.png|16px]] [[Invention Origin Enhancements#Globals|Global]] - Enhancement gives a global effect on the character.
| [[File:Proc.png|16px]] || [[Invention Origin Enhancements#Procs|Procedure (Proc)]] || Random chance of effect.
* [[Image:Unique.png|16px]] [[Invention Origin Enhancements#Unique enhancements|Unique enhancements]] - Only one of this enhancement may be slotted on a character.
|-
| [[File:Global.png|16px]] || [[Invention Origin Enhancements#Globals|Global]] || Enhancement gives a global effect on the character.
|-
| [[File:Unique.png|16px]] || [[Invention Origin Enhancements#Unique enhancements|Unique]] || Only one of this enhancement may be slotted on a character.
|}
 
See [[Enhancement Set Bonuses]] for explanations of the colorings in the set bonus tables. For Defense bonuses the bonus boost three defense values, one positional and two typed. One of the bonuses (either the position bonus or both of the typed bonuses) only gets half of the usual enhancement. The one that only gets half the bonus is followed by (Half) in the tables below.


See [[Invention Origin Enhancement Set Bonuses]] for explanations of the colorings in the set bonus tables.
{{EdNote|type=warning|note=If editing enhancements on this page, use the in-game Auction listing for crafted enhancement to verify the data. Do not use the Auction recipe listings, as several of those are incorrect.<br />''(For example, the Trap of the Hunter recipe listing indicates immob/range, but the crafted enhancement is actually immob/acc. This note was current as of 5/12/08)''}}


{{clr}}
== Offensive Sets ==
=== Mez Enhancements ===
=== Melee Damage ===
==== Confuse Enhancements ====  
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
|-
| [[File:IO_Bonesnap.png|20px]]
| [[Bonesnap]] 
| 10-25
| {{IOUncommon}}Acc/Dam
| {{IOUncommon}}Dam/End
| {{IOUncommon}}Acc/Rech ||  ||  ||
|-
| [[File:IO_Pulverizing_Fisticuffs.png|20px]]
| [[Pulverizing Fisticuffs]] 
| 10-25
| {{IOUncommon}}Acc/Dam
| {{IOPoolA}}Acc/Dam/Rech
| {{IOPoolC}}Acc/Dam/End/Rech ||  ||  ||
|-
| [[File:IO_Bruising_Blow.png|20px]]
| [[Bruising Blow]] 
| 15-30
| {{IOUncommon}}Acc/Dam
| {{IOUncommon}}Dam/End
| {{IOUncommon}}Dam/Rech ||  ||  ||
|-
| [[File:IO_Pounding_Slugfest.png|20px]]
| [[Pounding Slugfest]] 
| 15-30
| {{IOUncommon}}Acc/Dam
| {{IOPoolA}}Dam/End
| {{IOPoolB}}Dam/Rech
| {{IOPoolC}}Chance to Disorient {{IOProc}} ||  ||
|-
| [[File:IO_Smashing_Haymaker.png|20px]]
| [[Smashing Haymaker]] 
| 20-35
| {{IOUncommon}}Acc/Dam
| {{IOUncommon}}Dam/End
| {{IOUncommon}}Dam/Rech
| {{IOUncommon}}Dam/End/Rech ||  ||
|-
| [[File:IO_Kinetic_Combat.png|20px]]
| [[Kinetic Combat]] 
| 20-35
| {{IOUncommon}}Acc/Dam
| {{IOPoolA}}Dam/End
| {{IOPoolB}}Dam/Rech
| {{IOPoolC}}Dam/End/Rech
| {{IOPoolA}}Chance to Knockdown 20%{{IOProc}} ||
|-
| [[File:IO_Focused_Smite.png|20px]]
| [[Focused Smite]] 
| 25-40
| {{IOUncommon}}Acc/Dam
| {{IOUncommon}}Dam/End
| {{IOUncommon}}Dam/Rech
| {{IOUncommon}}Acc/End/Rech
| {{IOUncommon}}Acc/Dam/Rech ||
|-
| [[File:IO_Touch_of_Death.png|20px]]
| [[Touch of Death]] 
| 25-40
| {{IOUncommon}}Acc/Dam
| {{IOPoolA}}Dam/End
| {{IOPoolB}}Dam/Rech
| {{IOPoolC}}Acc/Dam/End
| {{IOPoolC}}Dam/End/Rech
| {{IOPoolA}}Chance for NE Damage {{IOProc}}
|-
| [[File:IO_Crushing_Impact.png|20px]]
| [[Crushing Impact]] 
| 30-50
| {{IOUncommon}}Acc/Dam
| {{IOUncommon}}Dam/End
| {{IOUncommon}}Dam/Rech
| {{IOUncommon}}Acc/Dam/Rech
| {{IOUncommon}}Acc/Dam/End
| {{IOUncommon}}Dam/End/Rech
|-
|-
| [[Befuddling Aura]]   
| [[File:IO_Mako's_Bite.png|20px]]
| 10-30
| [[Mako's Bite]] 
| {{IOUncommon}}Acc/End  
| 30-50
| {{IOUncommon}}Acc/Rech  
| {{IOPoolA}}Acc/Dam
| {{IOUncommon}}End/Conf
| {{IOPoolB}}Dam/End
| {{IOUncommon}}Range/Conf
| {{IOPoolC}}Dam/Rech
| {{IOUncommon}}Conf/Acc/Rech ||  
| {{IOPoolC}}Acc/End/Rech
| {{IOPoolA}}Acc/Dam/End/Rech
| {{IOPoolC}}Chance for Lethal Damage {{IOProc}}
|-
| [[File:IO_Hecatomb.png|20px]]
| [[Hecatomb]] 
| 50
| {{IOVeryRare}}Dam (Superior) {{IOUnique}}
| {{IOVeryRare}}Dam/Rech (Superior) {{IOUnique}}
| {{IOVeryRare}}Dam/Rech/Acc (Superior) {{IOUnique}}
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}
| {{IOVeryRare}}Dam/End (Superior) {{IOUnique}}
| {{IOVeryRare}}Chance for Negative Energy Dam {{IOUnique}} {{IOProc}}
|-
| [[File:IO_Gladiator's Strike.png|20px]]
| [[Gladiator's Strike]]   
| 10-50
| {{IOPVP}}Dam/Acc
| {{IOPVP}}Dam/Rech
| {{IOPVP}}Dam/End/Rech 
| {{IOPVP}}Acc/End/Rech  
| {{IOPVP}}Acc/Dam/End/Rech
| {{IOPVP}}Chance for Smashing Dam {{IOProc}}
|-
| [[File:WO_Blistering_Cold.png|20px]]
| [[Blistering Cold]] 
| 10-50
| {{IOSuperW}}Acc/Dam {{IOUnique}}
| {{IOSuperW}}Dam/End {{IOUnique}}
| {{IOSuperW}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperW}}Acc/Dam/End {{IOUnique}}
| {{IOSuperW}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperW}}Rech/Chance for Hold {{IOUnique}} {{IOProc}}
|-
|-
| [[Cacophony]]  
| [[File:WO_Superior_Blistering_Cold.png|20px]]
| 10-30
| [[Superior Blistering Cold]]  
| {{IOUnknown}}Acc/End  
| 50
| {{IOUncommon}}Acc/Rech  
| {{IOSuperW}}Acc/Dam {{IOUnique}}
| {{IOUnknown}}End/Conf
| {{IOSuperW}}Dam/End {{IOUnique}}
| {{IOUnknown}}Range/Conf
| {{IOSuperW}}Acc/Dam/Rech {{IOUnique}}
| {{IOUnknown}}Conf/Acc/Rech
| {{IOSuperW}}Acc/Dam/End {{IOUnique}}  
| {{IOPoolC}}Chance for Energy Damage {{IOProc}}
| {{IOSuperW}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperW}}Rech/Chance for Hold {{IOUnique}} {{IOProc}}
|-
|-
| [[Malaise's Illusions]]   
| [[File:HEO Vampire's Bite.png|20px]]
| 20-53
| [[Vampire's Bite]]   
| {{IOPoolB}}Acc/End  
| 10-50
| {{IOPoolA}}Acc/Rech  
| {{IOSuperAHE}}Acc/Dam {{IOUnique}}
| {{IOUnknown}}End/Conf
| {{IOSuperAHE}}Dam/End {{IOUnique}}
| {{IOPoolB}}Range/Conf
| {{IOSuperAHE}}Acc/Dam/Rech {{IOUnique}}
| {{IOPoolC}}Conf/Acc/Rech
| {{IOSuperAHE}}Acc/Dam/End {{IOUnique}}  
| {{IOPoolB}}Chance for Psionic Damage {{IOProc}}
| {{IOSuperAHE}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperAHE}}Rech/Chance to Heal {{IOUnique}} {{IOProc}}
|-
|-
| [[Perplex]]  
| [[File:HEO Superior Vampire's Bite.png|20px]]
| 20-53
| [[Superior Vampire's Bite]] 
| {{IOUncommon}}Acc/End  
| 50
| {{IOUncommon}}Acc/Rech  
| {{IOSuperAHE}}Acc/Dam {{IOUnique}}
| {{IOUncommon}}End/Conf
| {{IOSuperAHE}}Dam/End {{IOUnique}}
| {{IOUncommon}}Range/Conf
| {{IOSuperAHE}}Acc/Dam/Rech {{IOUnique}}
| {{IOUncommon}}Conf/Acc/Rech  
| {{IOSuperAHE}}Acc/Dam/End {{IOUnique}}  
| {{IOUncommon}}Conf/Rech
| {{IOSuperAHE}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperAHE}}Rech/Chance to Heal {{IOUnique}} {{IOProc}}
|-
|-
|}
|}


:Set Bonuses       Note: These are actual game numbers placed, not a base for multiplication for the color coded system
:Set Bonuses


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Befuddling Aura]]  
| [[Bonesnap]]  
| {{IOlevel1}} | + Recovery (+1%)
| {{IOlevel1}} | 1.5% Fire/Cold Res<BR/>2.5% Mez Res 
| {{IOlevel1}} | Confuse Dur (+1%)
| {{IOlevel1}} | 0.75% Health  ||  ||  ||     
| {{IOlevel1}} | Stun Res (-1.1%)
|-
| {{IOlevel1}} | - Recharge Time (2.5%) ||      
| [[Pulverizing Fisticuffs]]
| {{IOlevel1}} | 1.5% Toxic/Psi Res<BR/>2.5% Mez Res 
| {{IOlevel1}} | 1.25% Energy/Neg Def<br/>0.625% Ranged Def ||  ||  ||
|-
| [[Bruising Blow]]
| {{IOlevel1}} | 1% Recovery
| {{IOlevel1}} | 0.75% Health  ||  ||  ||     
|-
| [[Pounding Slugfest]]
| {{IOlevel3}} | 8% Regeneration 
| {{IOlevel1}} | 1.25% Energy/Neg Def<br/>0.625% Ranged Def 
| {{IOlevel3}} | 2% Damage  ||  ||
|-
| [[Smashing Haymaker]]
| {{IOlevel1}} | 1.5% Fire/Cold Res<br/>2.5% Mez Res
| {{IOlevel2}} | 1.13% Health 
| {{IOlevel2}} | 1.88% Lethal/Smash Def<br/>0.94% Melee Def||  ||
|-
| [[Kinetic Combat]]
| {{IOlevel1}} | 1.5% Fire/Cold Res<br/>2.5% Mez Res 
| {{IOlevel3}} | 1.5% Health 
| {{IOlevel5}} | 3.75% Lethal/Smash Def<br/>1.875% Melee Def
| {{IOlevel4}} | 7.5% Movement Speed ||
|-
| [[Focused Smite]]
| {{IOlevel1}} | 1.5% Fire/Cold Res<br/>2.5% Mez Res
| {{IOlevel1}} | 1.5% Toxic/Psi Res<br/>2.5% Mez Res
| {{IOlevel2}} | 1.35% Endurance
| {{IOlevel2}} | 4.5% Movement Speed ||
|-
| [[Touch of Death]]
| {{IOlevel1}} | 1.5% Energy/Neg Res<br/>2.5% Mez Res
| {{IOlevel3}} | 1.5% Health 
| {{IOlevel4}} | 2.5% Damage 
| {{IOlevel4}} | 3.75% Lethal/Smash Res<br/>6.25% Mez Res
| {{IOlevel5}} | 3.75% Melee Def<br/>1.875% Lethal/Smash Def
|-
| [[Crushing Impact]]
| {{IOlevel1}} | 1.5% Lethal/Smash Res<br/>2.5% Mez Res
| {{IOlevel2}} | 1.13% Health 
| {{IOlevel3}} | 7% Accuracy 
| {{IOlevel3}} | 5% Recharge Time
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
|-
| [[Mako's Bite]]
| {{IOlevel1}} | 1.5% Toxic/Psi Res<br/>2.5% Mez Res
| {{IOlevel3}} | 1.5% Health 
| {{IOlevel5}} | 3% Damage 
| {{IOlevel4}} | 3.75% Lethal/Smash Res<br/>6.25% Mez Res
| {{IOlevel5}} | 3.75% Ranged Def<br/>1.875% Energy/Neg Def
|-
| [[Hecatomb]]
| {{IOlevel7}} | 4% Recovery 
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res
| {{IOlevel7}} | 15% Accuracy 
| {{IOlevel7}} | 10% Recharge Time  
| {{IOlevel7}} | 6% Toxic/Psi Res<br/>10% Mez Res
|-
| [[Gladiator's Strike]] <br /> PVE + PVP
| {{IOlevel4}} | 2.5% Recovery
| {{IOlevel2}} | 1.13% Health 
| {{IOlevel4}} | 2.5% Damage 
| {{IOlevel4}} | 3.75% Lethal/Smash Res<br/>6.25% Mez Res
| {{IOlevel3}} | 7% Accuracy 
|-
| [[Gladiator's Strike]] <br /> PVP only
| {{IOlevel4}} | 2.25% Endurance
| {{IOlevel2}} | 2.25% Energy/Neg Res<br/>3.75% Mez Res
| {{IOlevel4}} | 3.13% Melee Def<br/>1.565% Lethal/Smash Def
|  | 10% Chance for Repel Protection
| {{IOlevel5}} | 7.5% Recharge Time
|-
|-
| [[Cacophony]]  
| [[Blistering Cold]]  
| {{IOlevel1}} | + Recovery (+1%)
| {{IOlevel3}} | 10% Slow Res
| {{IOlevel2}} | Confuse Dur (+1.5%)
| {{IOlevel3}} | 2% Recovery
| {{IOlevel3}} | Stun Res (-2.2%)
| {{IOlevel5}} | 4.5% Fire/Cold Res<br/>7.5% Mez Res
| {{IOlevel3}} | + AoE Def (+2.5%)
| {{IOlevel2}} | 1.88% Lethal/Smash Def<br/>0.94% Melee Def
| {{IOlevel3}} | + Ranged Def (+2.5%)   
| {{IOlevel5}} | 3.75% Fire/Cold Def<br/> 1.875% AoE Def
|-
|-
| [[Malaise's Illusions]]  
| [[Superior Blistering Cold]]  
| {{IOlevel4}} | + Recovery (+2.5%)
| {{IOlevel7}} | 15% Slow Res
| {{IOlevel4}} | Confuse Dur (+2.5%
| {{IOlevel7}} | 4% Recovery
| {{IOlevel4}} | + Damage (+2.5%
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res
| {{IOlevel4}} | - Recharge Time (-6.25%
| {{IOlevel7}} | 5% Lethal/Smash Def<br/>2.5% Melee Def
| {{IOlevel4}} | + Ranged Def (+3.13%)
| {{IOlevel7}} | 5% Fire/Cold Def<br/> 2.5% AoE Def
|-
|-
| [[Perplex]]  
| [[Vampire's Bite]]  
| {{IOlevel2}} | + Regeneration (+6%)
| {{IOlevel5}} | 4.5% Energy/Neg Res<br/>7.5% Mez Res
| {{IOlevel2}} | Confuse Dur (+1.5%)
| {{IOlevel4}} | 1.88% Health
| {{IOlevel2}} | Accuracy (+1.88%
| {{IOlevel5}} | 2.7% Endurance
| {{IOlevel2}} | + AoE Def (+1.88%%)
| {{IOlevel4}} | 10% Regeneration
| {{IOlevel2}} | + Toxic/Psionic Res (+0.95%)
| {{IOlevel4}} | 6.25% Recharge Time
|-
|-
| [[Superior Vampire's Bite]]
| {{IOlevel7}} | 6% Energy/Neg Res<br/>10% Mez Res
| {{IOlevel7}} | 3% Health
| {{IOlevel7}} | 3.6% Endurance
| {{IOlevel7}} | 16% Regeneration
| {{IOlevel7}} | 10% Recharge Time
|}
|}


==== Sleep Enhancements ====
=== PBAoE Damage ===
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
|-
| [[File:IO_Cleaving_Blow.png|20px]]
| [[Cleaving Blow]] 
| 10-50
| {{IOUncommon}}Acc/Dam
| {{IOUncommon}}Dam/End
| {{IOUncommon}}Dam/Rech
| {{IOUncommon}}Acc/Rech ||  ||
|-
|-
| [[Call of the Sandman]]  
| [[File:IO_Eradication.png|20px]]
| 20-53
| [[Eradication]]
| {{IOPoolB}}Acc/End
| 10-30
| {{IOUnknown}}Acc/Rech  
| {{IOPoolA}} Dam
| {{IOPoolA}}End/Sleep
| {{IOPoolA}} Acc/Rech
| {{IOPoolC}}Acc/Rech/Sleep
| {{IOPoolB}} Dam/Rech
| {{IOPoolB}}Sleep/Range
| {{IOPoolB}} Acc/Dam/Rech
| {{IOPoolC}}Chance for Self Heal {{IOProc}}  
| {{IOPoolC}} Acc/Dam/Rech/End
| {{IOPoolC}} Chance for Energy Damage {{IOProc}}
|-
|-
| [[Hibernation]]     
| [[File:IO_Multi-Strike.png|20px]]
| 10-30
| [[Multi-Strike]]     
| 20-50
| {{IOUncommon}}Acc/Dam
| {{IOUncommon}}Dam/End
| {{IOUncommon}}Dam/Rech
| {{IOUncommon}}Acc/End  
| {{IOUncommon}}Acc/End  
| {{IOUncommon}}Acc/Rech  
| {{IOUncommon}}Acc/Dam/End
| {{IOUncommon}}End/Sleep
| {{IOUncommon}}Dam/End/Rech
| {{IOUncommon}}Acc/Rech/Sleep
|-
| {{IOUncommon}}Sleep/Range ||
| [[File:IO_Scirocco's_Dervish.png|20px]]
| [[Scirocco's Dervish]] 
| 20-50
| {{IOPoolA}}Acc/Dam
| {{IOPoolA}}Dam/End
| {{IOPoolB}}Dam/Rech
| {{IOPoolB}}Acc/Rech  
| {{IOPoolC}}Dam/Acc/End
| {{IOPoolC}}Chance for Lethal Damage {{IOProc}}
|-
| [[File:IO_Obliteration.png|20px]]
| [[Obliteration]]
| 30-50
| {{IOPoolA}} Dam
| {{IOPoolA}} Acc/Rech
| {{IOPoolB}} Dam/Rech
| {{IOPoolB}} Acc/Dam/Rech
| {{IOPoolC}} Acc/Dam/Rech/End
| {{IOPoolC}} Chance for Smashing Damage {{IOProc}}
|-
| [[File:IO_Armageddon.png|20px]]
| [[Armageddon]] 
| 50
| {{IOVeryRare}}Dam (Superior) {{IOUnique}}
| {{IOVeryRare}}Dam/Rech (Superior) {{IOUnique}}
| {{IOVeryRare}}Dam/Rech/Acc (Superior) {{IOUnique}}
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}
| {{IOVeryRare}}Dam/End (Superior) {{IOUnique}}
| {{IOVeryRare}}Chance for Fire Dam {{IOUnique}} {{IOProc}}
|-
| [[File:IO_Fury_of_the_Gladiator.png|20px]]
| [[Fury of the Gladiator]] 
| 10-50
| {{IOPVP}}Dam/Acc
| {{IOPVP}}Dam/Rech
| {{IOPVP}}Dam/End/Rech 
| {{IOPVP}}Acc/End/Rech
| {{IOPVP}}Acc/Dam/End/Rech
| {{IOPVP}}Chance for -Resistance {{IOUnique}} {{IOProc}}
|-
|-
| [[Induced Coma]]   
| [[File:WO_Avalanche.png|20px]]
| 10-30
| [[Avalanche]]   
| {{IOPoolA}}Acc/End  
| 10-50
| {{IOUncommon}}Acc/Rech  
| {{IOSuperW}}Acc/Dam {{IOUnique}}
| {{IOUnknown}}End/Sleep
| {{IOSuperW}}Dam/End {{IOUnique}}
| {{IOUnknown}}Acc/Rech/Sleep
| {{IOSuperW}}Acc/Dam/Rech {{IOUnique}}
| {{IOPoolB}}Sleep/Range
| {{IOSuperW}}Acc/Dam/End {{IOUnique}}
| {{IOUnknown}}Chance for Recharge Slow {{IOProc}}  
| {{IOSuperW}}Acc/Dam/End/Rech {{IOUnique}}  
| {{IOSuperW}}Rech/Chance for Knockdown {{IOUnique}} {{IOProc}}
|-
|-
| [[Lethargic Repose]]   
| [[File:WO_Superior_Avalanche.png|20px]]
| 20-53
| [[Superior Avalanche]]   
| {{IOUncommon}}Acc/End  
| 50
| {{IOUncommon}}Acc/Rech  
| {{IOSuperW}}Acc/Dam {{IOUnique}}
| {{IOUncommon}}End/Sleep
| {{IOSuperW}}Dam/End {{IOUnique}}
| {{IOUncommon}}Acc/Rech/Sleep
| {{IOSuperW}}Acc/Dam/Rech {{IOUnique}}
| {{IOUncommon}}Sleep/Range
| {{IOSuperW}}Acc/Dam/End {{IOUnique}}
| {{IOUncommon}}Acc/Sleep
| {{IOSuperW}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperW}}Rech/Chance for Knockdown {{IOUnique}} {{IOProc}}
|-
|-
|}
|}


:Set Bonuses     Note: These are actual game numbers, not a base for multiplication
:Set Bonuses


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Call of the Sandman]]  
| [[Cleaving Blow]]  
| {{IOlevel4}} | Sleep Dur (+5%)  
| {{IOlevel1}} | 1% Recovery 
| {{IOlevel4}} | +Health (+1.88%)  
| {{IOlevel1}} | 1.25% Energy/Neg Def<br/>0.625% Ranged Def
| {{IOlevel4}} | +Endurance (+2.5%)  
| {{IOlevel1}} | 1% Damage ||  ||     
| {{IOlevel4}} | - Recharge Time (-6.25%)  
|-
| {{IOlevel4}} | + Toxic/Psionic Res (+1.58%)     
| [[Eradication]]
| {{IOlevel3}} | 1.8% Endurance
| {{IOlevel4}} | 3.13% Energy/Neg Def<br/>1.565% Ranged Def
| {{IOlevel5}} | 2.25% Health
| {{IOlevel5}} | 12% Regeneration
| {{IOlevel4}} | 3.13% AoE Def<br/>1.565% Fire/Cold Def
|-
| [[Multi-Strike]]
| {{IOlevel1}} | 1.5% Lethal/Smash Res<br/>2.5% Mez Res
| {{IOlevel1}} | 1.5% Fire/Cold Res<br/>2.5% Mez Res
| {{IOlevel2}} | 2.25% Pos/Neg Res<br/>3.75% Mez Res
| {{IOlevel2}} | 1.88% AoE Def<br/>0.94% Fire/Cold Def
| {{IOlevel2}} | 1.88% Melee Def<br/>0.94% Lethal/Smash Def
|-
| [[Scirocco's Dervish]]
| {{IOlevel4}} | 10% Regeneration  
| {{IOlevel2}} | 2.25% Energy/Neg Res<br/>3.75% Mez Res
| {{IOlevel4}} | 9% Accuracy 
| {{IOlevel4}} | 3.13% AoE Def<br/>1.565% Fire/Cold Def
| {{IOlevel4}} | 3.13% Psionic Def
|-
| [[Obliteration]]
| {{IOlevel2}} | 2.25% Lethal/Smash Res<br/>3.75% Mez Res
| {{IOlevel5}} | 3% Damage
| {{IOlevel4}} | 9% Accuracy
| {{IOlevel3}} | 5% Recharge Time
| {{IOlevel5}} | 3.75% Melee Def<br/>1.875% Lethal/Smash Def
|-
| [[Armageddon]]
| {{IOlevel7}} | 4% Recovery  
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res
| {{IOlevel7}} | 15% Accuracy 
| {{IOlevel7}} | 10% Recharge Time
| {{IOlevel7}} | 6% Toxic/Psi Res<br/>10% Mez Res
|-
|-
| [[Fury of the Gladiator]] <br /> PVE + PVP
| {{IOlevel4}} | 3.75% Fire/Cold Res<br/>6.25% Mez Res
| {{IOlevel2}}| Mag 3 Knockback Protection  
| {{IOlevel4}} | 2.5% Damage
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
| {{IOlevel3}} | 7% Accuracy
|-
|-
| [[Hibernation]]  
| [[Fury of the Gladiator]] <br /> PvP Only
| {{IOlevel3}} | Sleep Dur (+4%)
|{{IOlevel3}}| 10% Slow Res
| {{IOlevel1}} | +Health (+0.75%)
| | 7.5% Chance of Repel Protection
| {{IOlevel1}} | + Smashing Res (+1.25%)
| {{IOlevel4}} | 3.13% Fire/Cold Def<br/>1.565% AoE Def
| {{IOlevel1}} | - Recharge Time (-2.5%) ||
| {{IOlevel5}} | 2.25% Health 
| {{IOlevel5}} | 7.5% Recharge Time
|-
|-
| [[Induced Coma]]  
| [[Avalanche]]  
| {{IOlevel5}} | Sleep Dur (+6%)
| {{IOlevel3}} | 10% Slow Res
| {{IOlevel1}} | +Health (+0.75%)
| {{IOlevel3}} | 3% Fire/Cold Res<br/> 5% Mez Res
| {{IOlevel3}} | Debt Prot (2.0%)
| {{IOlevel3}} | 2% Recovery
| {{IOlevel2}} | + Move (+3%)
| {{IOlevel2}} | 1.88% Melee Def<br/> 0.94% Lethal/Smash Def
| {{IOlevel3}} | + Melee Def (+2.5%)
| {{IOlevel5}} | 3.75% Fire/Cold Def<br/>1.875% AoE Def
|-
|-
| [[Lethargic Repose]]  
| [[Superior Avalanche]]  
| {{IOlevel3}} | Sleep Dur (+4%)
| {{IOlevel7}} | 15% Slow Res
| {{IOlevel2}} | + Energy Def (+1.88%)
| {{IOlevel7}} | 6% Fire/Cold Res<br/> 10% Mez Res
| {{IOlevel2}} | + Smashing Def (+1.88%)
| {{IOlevel7}} | 4% Recovery
| {{IOlevel2}} | + AoE Def (+1.88%)
| {{IOlevel7}} | 5% Melee Def<br/> 2.5% Lethal/Smash Def
| {{IOlevel2}} | + Toxic Res (+1.88%)
| {{IOlevel7}} | 5% Fire/Cold Def<br/>2.5% AoE Def
|-
|-
|}
|}


==== Slow Enhancements ====
=== Pet Damage ===
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
|-
|-
| [[Curtail Speed]]   
| [[File:IO_Unquestioning_Loyalty.png|20px]]
| [[Unquestioning Loyalty]]   
| 10-30  
| 10-30  
| {{IOUncommon}}Acc/Dam
| {{IOUncommon}}Dam/End
| {{IOUncommon}}Acc/End  
| {{IOUncommon}}Acc/End  
| {{IOUncommon}}Acc/Slow
| {{IOUncommon}}Acc/Dam/End || ||  
| {{IOUncommon}}Dam/Slow
| {{IOUncommon}}End/Rech/Slow
| {{IOUncommon}}Slow/Range ||  
|-
|-
| [[Impeded Swiftness]]   
| [[File:IO_Commanding_Presence.png|20px]]
| [[Commanding Presence]]   
| 10-30  
| 10-30  
| {{IOUnknown}}Acc/End  
| {{IOUncommon}}Acc/Dam
| {{IOUncommon}}Acc/Slow
| {{IOPoolA}}Dam/End
| {{IOPoolA}}Dam/Slow
| {{IOPoolB}}Acc/End  
| {{IOPoolC}}End/Rech/Slow 
| {{IOPoolC}}Acc/Dam/End
| {{IOUnknown}}Slow/Range 
| {{IOPoolA}}Aura Resist(Taunt, Placate) for Pets {{IOGlobal}} 
| {{IOUnknown}}Chance for Smashing Damage {{IOProc}}  
|-
| [[File:IO_Brilliant_Leadership.png|20px]]
| [[Brilliant Leadership]] 
| 15-40
| {{IOUncommon}}Acc/Dam
| {{IOUncommon}}Dam/End
| {{IOUncommon}}Acc/End  
| {{IOUncommon}}Acc/Dam/End
| {{IOUncommon}}Acc
| {{IOUncommon}}Dam
|-
|-
| [[Pacing of the Turtle]]  
| [[File:IO_Edict_of_the_Master.png|20px]]
| 20-53
| [[Edict of the Master]]  
| {{IOPoolB}}Acc/End  
| 15-40
| {{IOUnknown}}Acc/Slow
| {{IOUncommon}}Acc/Dam
| {{IOPoolB}}Dam/Slow
| {{IOPoolA}}Dam/End  
| {{IOPoolC}}End/Rech/Slow
| {{IOPoolA}}Acc/End
| {{IOPoolB}}Slow/Range
| {{IOPoolB}}Acc/Dam/End
| {{IOUnknown}}Chance for Recharge Slow {{IOProc}}  
| {{IOPoolC}}Dam
| {{IOPoolC}}Aura +Defense for Pets {{IOUnique}} {{IOGlobal}}
|-
|-
| [[Tempered Readiness]]   
| [[File:IO_Blood_Mandate.png|20px]]
| 20-53
| [[Blood Mandate]]   
| 25-50
| {{IOUncommon}}Acc/Dam
| {{IOUncommon}}Dam/End
| {{IOUncommon}}Acc/End  
| {{IOUncommon}}Acc/End  
| {{IOUncommon}}Acc/Slow
| {{IOUncommon}}Acc/Dam/End
| {{IOUncommon}}Dam/Slow
| {{IOUncommon}}Acc
| {{IOUncommon}}End/Rech/Slow
| {{IOUncommon}}Dam
| {{IOUncommon}}Slow/Range
|-
| {{IOUncommon}}Acc/Dam/Slow
| [[File:IO_Sovereign_Right.png|20px]]
| [[Sovereign Right]] 
| 25-50
| {{IOPoolA}}Acc/Dam
| {{IOPoolB}}Dam/End
| {{IOPoolC}}Acc/End  
| {{IOPoolC}}Acc/Dam/End
| {{IOPoolA}}Acc
| {{IOPoolC}}Aura +Resistance(All) for Pets {{IOUnique}} {{IOGlobal}} 
|-
| [[File:IO_Soulbound_Allegiance.png|20px]]
| [[Soulbound Allegiance]] 
| 50
| {{IOVeryRare}}Dam (Superior) {{IOUnique}}
| {{IOVeryRare}}Dam/Rech (Superior) {{IOUnique}}
| {{IOVeryRare}}Dam/Rech/Acc (Superior) {{IOUnique}}
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}
| {{IOVeryRare}}Dam/End (Superior) {{IOUnique}}
| {{IOVeryRare}}Chance for Build Up {{IOUnique}} {{IOProc}} 
|-
|-
|}
|}


:Set Bonuses           Note: These are actual game numbers placed, not a base for multiplication for the color coded system
:Set Bonuses


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Curtail Speed]]  
| [[Unquestioning Loyalty]]  
| {{IOlevel1}} | Immob Res (-1.1%)  
| {{IOlevel1}} | 1.5% Fire/Cold Res<br/>2.5% Mez Res
| {{IOlevel3}} | Improved Slow (+2%)
| {{IOlevel1}} | 0.75% Health 
| {{IOlevel1}} | + Lethal Def (+1.25%)
| {{IOlevel1}} | 0.9% Endurance  ||  ||
| {{IOlevel1}} | - Recharge Time (-2.5%) ||      
|-
| [[Commanding Presence]]
| {{IOlevel2}} | 1.5% Recovery 
| {{IOlevel2}} | 1.13% Health  
| {{IOlevel2}} | 1.35% Endurance 
| {{IOlevel1}} | 1.25% AoE Def<br/>0.625% Fire/Cold Def ||     
|-
| [[Brilliant Leadership]]
| {{IOlevel1}} | 4% Regeneration 
| {{IOlevel1}} | 1% Confuse Duration
| {{IOlevel2}} | 2.25% Lethal/Smash Res<br/>3.75% Mez Res
| {{IOlevel1}} | 3% Movement Speed
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res
|-
| [[Edict of the Master]]
| {{IOlevel3}} | 6% Movement Speed
| {{IOlevel3}} | 1.5% Health 
| {{IOlevel3}} | 3% Lethal/Smash Res<br/>5% Mez Res
| {{IOlevel4}} | 3.75% Energy/Neg Res<br/>6.25% Mez Res
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res
|-
|-
| [[Impeded Swiftness]]  
| [[Blood Mandate]]  
| {{IOlevel3}} | Immob Res (-2.2%)
| {{IOlevel2}} | 1.5% Recovery 
| {{IOlevel5}} | Improved Slow (+3.0%)
| {{IOlevel2}} | 1.88% Fire/Cold Def<br/>0.94% AoE Def
| {{IOlevel3}} | Stun Res (-2.2%)
| {{IOlevel2}} | 2.25% Fire/Cold Res<br/>3.75% Mez Res
| {{IOlevel3}} | Hold Res (-2.2%)
| {{IOlevel5}} | 3.75% AoE Def<br/>1.875% Fire/Cold Def
| {{IOlevel3}} | + Melee Def (+2.5%)
| {{IOlevel5}} | 3.75% Ranged Def<br/>1.875% Energy/Neg Def
|-
|-
| [[Pacing of the Turtle]]  
| [[Sovereign Right]]  
| {{IOlevel4}} | Sleep Res (-2.75%)
| {{IOlevel3}} | 8% Regeneration
| {{IOlevel4}} | Improved Slow (+2.5%)
| {{IOlevel2}} | 2.25% Lethal/Smash Res<br/>3.75% Mez Res
| {{IOlevel4}} | Accuracy (+3.13%)
| {{IOlevel4}} | 1.88% Health
| {{IOlevel4}} | Hold Res (-2.75%)
| {{IOlevel4}} | 3.75% Energy/Neg Res<br/>6.25% Mez Res
| {{IOlevel4}} | + Ranged Def (+3.13%)
| {{IOlevel4}} | 3.13% Melee Def<br/>1.565% Lethal/Smash Def
|-
|-
| [[Tempered Readiness]]  
| [[Soulbound Allegiance]]  
| {{IOlevel2}} | + Recovery (+1.5%)
| {{IOlevel7}} | 16% Regeneration 
| {{IOlevel2}} | Improved Slow (+1.5%)
| {{IOlevel7}} | 3% Health 
| {{IOlevel1}} | +Endurance (+0.9%)
| {{IOlevel7}} | 4% Damage 
| {{IOlevel2}} | - Recharge Time (-3.75%)
| {{IOlevel7}} | 6% Toxic/Psi Res<br/>10% Mez Res
| {{IOlevel2}} | + Ranged Def (+1.88%)
| {{IOlevel7}} | 5% Psionic Def  
|-
|-
|}
|}


==== Immobilize Enhancements ====
=== Ranged Damage ===
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
| [[File:IO_Far_Strike.png|20px]]
| [[Far Strike]] 
| 10-25
| {{IOUncommon}}Dam/Range
| {{IOUncommon}}Dam/Rech
| {{IOUncommon}}Acc/End ||  ||  || 
|-
|-
| [[Debilitative Action]]  
| [[File:IO_Salvo.png|20px]]
| 10-30
| [[Salvo]]  
| {{IOUnknown}}Acc/End
| 10-25
| {{IOUncommon}}Acc/Rech
| {{IOUncommon}}Acc/Dam
| {{IOPoolA}}Rech/Immob
| {{IOPoolA}}Dam/End/Rech  
| {{IOUnknown}}Acc/Immob/Rech
| {{IOPoolC}}Acc/Dam/End/Range ||  ||  ||
| {{IOPoolD}}Range/Immob
| {{IOUnknown}}Chance for Disorient {{IOProc}}
|-
|-
| [[Enfeebled Operation]]   
| [[File:IO_Volley_Fire.png|20px]]
| 20-53
| [[Volley Fire]]   
| {{IOUncommon}}Acc/End
| 15-30
| {{IOUncommon}}Acc/Rech
| {{IOUncommon}}Acc/Dam
| {{IOUncommon}}End/Immob
| {{IOUncommon}}Dam/End  
| {{IOUncommon}}Acc/Range/Rech  
| {{IOUncommon}}Dam/Rech || ||  || 
| {{IOUncommon}}Acc/Immob
| {{IOUncommon}}Immob/Range
|-
|-
| [[Rooting Grasp]]  
| [[File:IO_Tempest.png|20px]]
| 10-30  
| [[Tempest]]   
| {{IOUncommon}}Acc/End
| 15-30  
| {{IOUncommon}}Acc/Rech
| {{IOUncommon}}Acc/Dam
| {{IOUncommon}}End/Immob
| {{IOPoolA}}Dam/End
| {{IOUncommon}}Acc/Range/Rech
| {{IOPoolB}}Dam/Rech
| {{IOUncommon}}Immob/Range ||  
| {{IOPoolC}}Chance for End Drain {{IOProc}} || || 
|-
|-
| [[Trap of the Hunter]]  
| [[File:IO_Maelstrom's_Fury.png|20px]]
| 20-53
| [[Maelstrom's Fury]]  
| {{IOPoolB}}Acc/End
| 20-35
| {{IOUnknown}}Acc/Rech
| {{IOUncommon}}Acc/Dam
| {{IOUnknown}}End/Immob
| {{IOUncommon}}Dam/End
| {{IOPoolC}}Acc/Immob/Rech  
| {{IOUncommon}}Dam/Rech
| {{IOPoolB}}Range/Immob
| {{IOUncommon}}Dam/End/Rech || || 
| {{IOPoolC}}Chance for Lethal DoT {{IOProc}}
|-
|-
|}
| [[File:IO_Entropic_Chaos.png|20px]]
 
| [[Entropic Chaos]]  
:Set Bonuses    Note: These are actual game numbers placed, not a base for multiplication for the color coded system
| 20-35
 
| {{IOUncommon}}Acc/Dam
{{IOBonusHeader}}
| {{IOPoolA}}Dam/End
| [[Debilitative Action]]  
| {{IOPoolB}}Dam/Rech
| {{IOlevel3}} | Immob Dur (+4%)
| {{IOPoolC}}Dam/End/Rech
| {{IOlevel3}} | + Cold Res (+2.5%)
| {{IOPoolA}}Chance to Heal {{IOProc}} |
| {{IOlevel3}} | Debt Prot (2.0%)
| {{IOlevel3}} | + AoE Def (+2.5%)
| {{IOlevel3}} | + Toxic Res (+2.5%)
|-
|-
| [[Enfeebled Operation]]  
| [[File:IO_Ruin.png|20px]]
| {{IOlevel2}} | Immob Dur (+3%)
| [[Ruin]]  
| {{IOlevel2}} | + Negative Energy Res (+1.88%)
| 25-40
| {{IOlevel3}} | + Lethal Def (+2.5%)
| {{IOUncommon}}Acc/Dam
| {{IOlevel2}} | - Recharge Time (-3.75%)
| {{IOUncommon}}Dam/End
| {{IOlevel4}} | + Melee Def (+3.13%)
| {{IOUncommon}}Dam/Rech
| {{IOUncommon}}Acc/End/Rech
| {{IOUncommon}}Acc/Dam/Rech |
|-
|-
| [[Rooting Grasp]]  
| [[File:IO_Decimation.png|20px]]
| {{IOlevel1}} | Immob Dur (+2%)
| [[Decimation]]   
| {{IOlevel1}} | +Health (+0.75%)
| 25-40
| {{IOlevel1}} | + Damage (+1%)
| {{IOUncommon}}Acc/Dam
| {{IOlevel1}} | - Recharge Time (-2.5%) ||
| {{IOPoolA}}Dam/End
| {{IOPoolB}}Dam/Rech
| {{IOPoolC}}Acc/End/Rech
| {{IOPoolC}}Acc/Dam/Rech
| {{IOPoolA}}Chance for Buildup {{IOUnique}} {{IOProc}}
|-
|-
| [[Trap of the Hunter]]  
| [[File:IO_Thunderstrike.png|20px]]
| {{IOlevel4}} | Immob Dur (+5%)
| [[Thunderstrike]]  
| {{IOlevel4}} | +Health (+1.88%)
| 30-50
| {{IOlevel4}} | Accuracy (+3.13%)
| {{IOUncommon}}Acc/Dam
| {{IOlevel4}} | Hold Res (-2.75%)
| {{IOUncommon}}Dam/End
| {{IOlevel4}} | + Ranged Def (+3.13%)
| {{IOUncommon}}Dam/Rech
| {{IOUncommon}}Acc/Dam/Rech
| {{IOUncommon}}Acc/Dam/End
| {{IOUncommon}}Dam/End/Rech
|-
|-
|}
| [[File:IO_Devastation.png|20px]]
 
| [[Devastation]]   
==== Hold Enhancements ====
| 30-50
{| class="wikitable" style="text-align:left"
| {{IOPoolA}}Acc/Dam
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
| {{IOPoolB}}Dam/End
| {{IOPoolC}}Dam/Rech
| {{IOPoolC}}Acc/Dam/Rech
| {{IOPoolA}}Acc/Dam/End/Rech
| {{IOPoolC}}Chance to Hold {{IOProc}}
|-
|-
| [[Essence of Curare]]
| [[File:IO_Apocalypse.png|20px]]
| 20-53
| [[Apocalypse]]   
| {{IOUncommon}}Acc/End
| 50
| {{IOUncommon}}Acc/Rech  
| {{IOVeryRare}}Dam (Superior) {{IOUnique}}  
| {{IOUncommon}}End/Hold
| {{IOVeryRare}}Dam/Rech (Superior) {{IOUnique}}
| {{IOUncommon}}Acc/Hold
| {{IOVeryRare}}Dam/Rech/Acc (Superior) {{IOUnique}}
| {{IOUncommon}}Hold/Range
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}
| {{IOUncommon}}Acc/Hold/Rech
| {{IOVeryRare}}Dam/End (Superior) {{IOUnique}}
| {{IOVeryRare}}Chance for Negative Energy Dam {{IOUnique}} {{IOProc}}
|-
|-
| [[Ghost Widow's Embrace]]
| [[File:IO_Gladiator's Javelin.png|20px]]
| 20-53
| [[Gladiator's Javelin]] 
| {{IOPoolB}}Acc/End
| 10-50
| {{IOUnknown}}Acc/Rech  
| {{IOPVP}}Dam/Acc
| {{IOPoolA}}End/Hold
| {{IOPVP}}Dam/Rech
| {{IOPoolC}}Acc/Hold/Rech  
| {{IOPVP}}Dam/End/Rech 
| {{IOPoolB}}Hold/Range
| {{IOPVP}}Acc/End/Rech  
| {{IOPoolC}}Chance for Psionic Damage {{IOProc}}
| {{IOPVP}}Acc/Dam/End/Rech
| {{IOPVP}}Chance for Toxic Dam {{IOProc}}
|-
|-
| [[Neuronic Shutdown]]  
| [[File:WO_Winter's_Bite.png|20px]]
| 10-30
| [[Winter's Bite]]   
| {{IOUnknown}}Acc/End
| 30-50
| {{IOUncommon}}Acc/Rech  
| {{IOSuperW}}Acc/Dam {{IOUnique}}
| {{IOPoolA}}End/Hold
| {{IOSuperW}}Dam/Rech {{IOUnique}}
| {{IOUnknown}}Acc/Hold/Rech
| {{IOSuperW}}Acc/Dam/Rech {{IOUnique}}
| {{IOPoolB}}Hold/Range
| {{IOSuperW}}Acc/Dam/End {{IOUnique}}
| {{IOUnknown}}Chance for Psionic DoT {{IOProc}}
| {{IOSuperW}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperW}}Rech/Chance to Hold {{IOUnique}} {{IOProc}}
|-
|-
| [[Paralytic]]     
| [[File:WO_Superior_Winter's_Bite.png|20px]]
| 10-30
| [[Superior Winter's Bite]]     
| {{IOUncommon}}Acc/End
| 50
| {{IOUncommon}}Acc/Rech  
| {{IOSuperW}}Acc/Dam {{IOUnique}}
| {{IOUncommon}}End/Hold
| {{IOSuperW}}Dam/Rech {{IOUnique}}
| {{IOUncommon}}Acc/Hold/Rech  
| {{IOSuperW}}Acc/Dam/Rech {{IOUnique}}
| {{IOUncommon}}Hold/Range ||
| {{IOSuperW}}Acc/Dam/End {{IOUnique}}
| {{IOSuperW}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperW}}Rech/Chance to Hold {{IOUnique}} {{IOProc}}
|-
|-
|}
|}


:Set Bonuses     Note: These are actual game numbers placed, not a base for multiplication for the color coded system
:Set Bonuses


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Essence of Curare]]  
| [[Far Strike]]  
| {{IOlevel2}} | Fear Res (-1.65%)
| {{IOlevel1}} | 1.5% Toxic/Psi Res<br/>2.5% Mez Res
| {{IOlevel2}} | Confuse Res (-1.65%)  
| {{IOlevel1}} | 0.75% Health ||  ||  ||
| {{IOlevel2}} | Stun Res (-1.65%)
|-
| {{IOlevel2}} | Hold Dur (+1.5%)
| [[Salvo]]
| {{IOlevel2}} | + Ranged Def (1.88%)
| {{IOlevel1}} | 1.5% Energy/Neg Res<br/>2.5% Mez Res
| {{IOlevel3}} | 3% Fire/Cold Res<br/>5% Mez Res  ||  ||  ||
|-
| [[Volley Fire]]
| {{IOlevel1}} | 4% Regeneration 
| {{IOlevel1}} | 0.75% Health  ||  ||  ||
|-
|-
| [[Ghost Widow's Embrace]]  
| [[Tempest]]  
| {{IOlevel4}} | +RunSpeed (+5%)
| {{IOlevel1}} | 1.5% Energy/Neg Res<br/>2.5% Mez Res
| {{IOlevel4}} | +Health (+1.88%)
| {{IOlevel1}} | 1.5% Lethal/Smash Res<br/>2.5% Mez Res
| {{IOlevel4}} | +Endurance (+2.25%)
| {{IOlevel3}} | 2% Damage  ||  ||  
| {{IOlevel4}} | Hold Dur (+2.25%)
| {{IOlevel4}} | + Psionic Res (+3.13%)
|-
|-
| [[Neuronic Shutdown]]  
| [[Maelstrom's Fury]]  
| {{IOlevel3}} | Immob Res (-2.2%)
| {{IOlevel2}} | 4.5% Movement Speed
| {{IOlevel3}} | +Health (+1.5%)
| {{IOlevel2}} | 1.88% Fire/Cold Def<br/>0.94% AoE Def
| {{IOlevel3}} | Accuracy (+2.5%)
| {{IOlevel3}} | 3% Energy/Neg Res<br/>5% Mez Res  || ||  
| {{IOlevel3}} | Hold Dur (+2.5%)
| {{IOlevel3}} | + Melee Def (+2.5%)
|-
|-
| [[Paralytic]]  
| [[Entropic Chaos]]  
| {{IOlevel1}} | + Recovery (+1%)
| {{IOlevel4}} | 10% Regeneration 
| {{IOlevel1}} | + Positive/Negative Energy Res (+0.63%)
| {{IOlevel2}} | 2.25% Fire/Cold Res<br/>3.75% Mez Res
| {{IOlevel1}} | Debt Prot (1%)
| {{IOlevel4}} | 2.25% Endurance 
| {{IOlevel1}} | Hold Dur (+1%) ||  
| {{IOlevel4}} | 6.25% Recharge Time  ||  
|-
|-
|}
| [[Ruin]]
 
| {{IOlevel1}} | 1.5% Toxic/Psi Res<br/>2.5% Mez Res
==== Fear Enhancements ====
| {{IOlevel2}} | 1.13% Health 
{| class="wikitable" style="text-align:left"
| {{IOlevel2}} | 1.5% Recovery
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
| {{IOlevel2}} | 1.88% AoE Def<br/>0.94% Fire/Cold Def ||
|-
|-
| [[Glimpse of the Abyss]]  
| [[Decimation]]  
| 20-53
| {{IOlevel1}} | 1.5% Energy/Neg Res<br/>2.5% Mez Res
| {{IOPoolB}}Acc/End
| {{IOlevel2}} | 1.13% Health 
| {{IOUnknown}}Acc/Rech
| {{IOlevel4}} | 2.25% Endurance 
| {{IOUnknown}}End/Fear
| {{IOlevel4}} | 6.25% Recharge Time 
| {{IOPoolC}}Acc/Fear/Rech
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res
| {{IOPoolA}}Fear/Range
| {{IOPoolA}}Chance for Psionic Damage {{IOProc}}
|-
|-
| [[Horror]]  
| [[Thunderstrike]]  
| 10-30
| {{IOlevel3}} | 2% Recovery 
| {{IOUncommon}}Acc/End
| {{IOlevel3}} | 2.5% Energy/Neg Def<br/>1.25% Ranged Def
| {{IOUncommon}}Acc/Rech
| {{IOlevel3}} | 7% Accuracy 
| {{IOUncommon}}End/Fear
| {{IOlevel3}} | 6% Movement Speed
| {{IOUncommon}}Acc/Fear/Rech
| {{IOlevel3}} | 2.5% Ranged Def<br/>1.25% Energy/Neg Def
| {{IOUncommon}}Fear/Range ||
|-
|-
| [[Nightmare]]  
| [[Devastation]]  
| 20-53
| {{IOlevel5}} | 12% Regeneration 
| {{IOUncommon}}Acc/End
| {{IOlevel5}} | 2.25% Health 
| {{IOUncommon}}Acc/Rech
| {{IOlevel5}} | 3% Damage 
| {{IOUncommon}}End/Fear
| {{IOlevel4}} | 3.75% Fire/Cold Res<br/>6.25% Mez Res
| {{IOUncommon}}Acc/Fear/Rech
| {{IOlevel5}} | 3.75% Psionic Def
| {{IOUncommon}}Fear/Range
| {{IOUncommon}}Acc/Fear
|-
|-
| [[Unspeakable Terror]]  
| [[Apocalypse]]  
| 10-30
| {{IOlevel7}} | 16% Regeneration 
| {{IOUnknown}}Acc/End
| {{IOlevel7}} | 3% Health 
| {{IOUncommon}}Acc/Rech
| {{IOlevel7}} | 4% Damage 
| {{IOPoolA}}End/Fear
| {{IOlevel7}} | 10% Recharge Time 
| {{IOUnknown}}Acc/Fear/Rech
| {{IOlevel7}} | 5% Psionic Def
| {{IOUnknown}}Fear/Range
| {{IOPoolC}}Chance to Hold {{IOProc}}
|-
|-
|}
| [[Gladiator's Javelin]]   <br /> PVE + PVP
 
| {{IOlevel4}} | 2.5% Recovery
:Set Bonuses    Note: These are actual game numbers placed, not a base for multiplication for the color coded system
| {{IOlevel4}} | 1.88% Health
 
| {{IOlevel4}} | 2.5% Damage
{{IOBonusHeader}}
| {{IOlevel2}} | Mag 3 Knockback Protection
| [[Glimpse of the Abyss]]  
| {{IOlevel3}} | 7% Accuracy
| {{IOlevel4}} | Fear Dur (+2.75%)
| {{IOlevel4}} | +Health (+1.88%)
| {{IOlevel4}} | Accuracy  (+3.13%)
| {{IOlevel4}} | - Recharge Time (-6.25%)
| {{IOlevel4}} | + Psionic Res (+3.13%)
|-
|-
| [[Horror]]  
| [[Gladiator's Javelin]]   <br /> PVP only
| {{IOlevel1}} | Fear Dur (+1.1%)
| {{IOlevel2}} | 7.5% Range
| {{IOlevel1}} | +Health  (+0.75%)
| {{IOlevel2}} | 2.25% Lethal/Smash Res<br/>3.75% Mez Res
| {{IOlevel1}} | Stun Res (-1.1%)
| {{IOlevel4}} | 3.13% Energy/Neg Def<br/>1.565% Ranged Def
| {{IOlevel1}} | - Recharge Time (-2.5%) ||  
| {{IOlevel5}} | 4.5% Energy/Neg Res<br/>7.5% Mez Res
| {{IOlevel5}} | 7.5% Recharge Time
|-
|-
| [[Nightmare]]  
| [[Winter's Bite]]  
| {{IOlevel2}} | Fear Dur (+1.65%)
| {{IOlevel2}} | 2.25% Fire/Cold Res<br/>3.75% Mez Res
| {{IOlevel2}} | + Negative Energy Def (+1.65%)
| {{IOlevel3}} | 10% Slow Res
| {{IOlevel2}} | Accuracy (+1.88%)
| {{IOlevel3}} | 2% Recovery
| {{IOlevel2}} | Hold Res (-1.65%)
| {{IOlevel2}} | 1.88% Energy/Neg Def<br/>0.94% Ranged Def
| {{IOlevel2}} | + Toxic/Psionic Res (+0.95%)
| {{IOlevel5}} | 3.75% Fire/Cold Def<br/>1.875% AoE Def
|-
|-
| [[Unspeakable Terror]]  
| [[Superior Winter's Bite]]  
| {{IOlevel3}} | Fear Dur (+2.2%)
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res
| {{IOlevel3}} | + Negative Energy Res (+2.2%)
| {{IOlevel7}} | 15% Slow Res
| {{IOlevel3}} | Debt Prot (1.5%)
| {{IOlevel7}} | 4% Recovery
| {{IOlevel3}} | - Recharge Time (-5%)
| {{IOlevel7}} | 5% Energy/Neg Def<br/>2.5% Ranged Def
| {{IOlevel3}} | + Psionic Res (+2.5%)
| {{IOlevel7}} | 5% Fire/Cold Def<br/>2.5% AoE Def
|-
|-
|}
|}


==== Stun Enhancements ====
=== Recharge Intensive Pets ===
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
|-
|-
| [[Razzle Dazzle]]   
| [[File:IO_Call_to_Arms.png|20px]]
| 10-30  
| [[Call to Arms]]   
| {{IOUnknown}}Acc/End
| 10-30
| {{IOUncommon}}Acc/Rech  
| {{IOPoolA}} Acc/Rech
| {{IOUnknown}}End/Stun
| {{IOPoolA}} Acc/Dam
| {{IOUnknown}}Acc/Stun/Rech
| {{IOPoolB}} Dam/End
| {{IOPoolB}}Stun/Range
| {{IOPoolB}} Acc/Dam/Rech
| {{IOUnknown}}Chance for Immobilize {{IOProc}}
| {{IOPoolC}} End/Dam/Rech
|-
| {{IOPoolC}} Defense Bonus Aura for Pets {{IOUnique}} {{IOGlobal}}
| [[Rope A Dope]]   
| 20-53
| {{IOUncommon}}Acc/End
| {{IOUncommon}}Acc/Rech  
| {{IOUncommon}}End/Stun
| {{IOUncommon}}Acc/Stun/Rech
| {{IOUncommon}}Stun/Range
| {{IOUncommon}}Acc/Stun
|-
|-
| [[Stagger]]  
| [[File:IO_Expedient_Reinforcement.png|20px]]
| 10-30
| [[Expedient Reinforcement]] 
| {{IOUncommon}}Acc/End
| 30-50
| {{IOUncommon}}Acc/Rech  
| {{IOPoolA}} Acc/Rech
| {{IOUncommon}}End/Stun
| {{IOPoolA}} Acc/Dam
| {{IOUncommon}}Acc/Range/Rech
| {{IOPoolB}} Dam/End
| {{IOUncommon}}Stun/Range
| {{IOPoolB}} Acc/Dam/Rech
|-
| {{IOPoolC}} End/Dam/Rech
| [[Stupefy]]   
| {{IOPoolC}} Resist Bonus Aura for Pets {{IOUnique}} {{IOGlobal}}
| 20-53
| {{IOPoolB}}Acc/End
| {{IOPoolA}}Acc/Rech  
| {{IOUnknown}}End/Stun
| {{IOPoolC}}Acc/Stun/Rech  
| {{IOPoolB}}Stun/Range 
| {{IOUnknown}}Chance for Knockdown {{IOProc}}
|-
|-
|}
|}


:Set Bonuses         Note: These are actual game numbers placed, not a base for multiplication for the color coded system
:Set Bonuses


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Razzle Dazzle]]  
| [[Call to Arms]]  
| {{IOlevel3}} | + Recovery (+1%)
| {{IOlevel4}} | 2.5% Recovery
| {{IOlevel3}} | +Health (+1.5%)
| {{IOlevel3}} | 1.5% Health
| {{IOlevel3}} | Stun Dur (+2%)
| {{IOlevel4}} | 6.25% Recharge Time
| {{IOlevel3}} | + Melee Def (+2.5%)
| {{IOlevel4}} | 3.75% Lethal/Smash Res<br/>6.25% Mez Res
| {{IOlevel3}} | + AoE Def (+2.5%)
| {{IOlevel3}} | 2.5% AoE Def<br/>1.25% Fire/Cold Def
|-
| [[Rope A Dope]]
| {{IOlevel2}} | + Regeneration (+6%)
| {{IOlevel2}} | + Fire/Cold Res (+0.95%)
| {{IOlevel3}} | Stun Dur (+2%)
| {{IOlevel2}} | Hold Res  (-1.65%)
| {{IOlevel2}} | + Psionic Def (+1.88%)
|-
| [[Stagger]]
| {{IOlevel1}} | +RunSpeed (+2%)
| {{IOlevel1}} | + Fire/Cold Def (+0.63%)
| {{IOlevel1}} | Stun Dur (+1%)
| {{IOlevel1}} | - Recharge Time (-2.5%) ||
|-
|-
| [[Stupefy]]  
| [[Expedient Reinforcement]]  
| {{IOlevel4}} | + Recovery (+2.5%)
| {{IOlevel1}} | 1.5% Energy/Neg Res<br/>2.5% Mez Res
| {{IOlevel4}} | +Health (+1.88%)
| {{IOlevel5}} | 3% Damage
| {{IOlevel5}} | Stun Dur (+3%)
| {{IOlevel4}} | 6.25% Recharge Time
| {{IOlevel4}} | - Recharge Time (-6.25%)
| {{IOlevel4}} | 10% Regeneration
| {{IOlevel4}} | + Ranged Def (+3.13%)
| {{IOlevel4}} | 3.13% Ranged Def<br/>1.565% Energy/Neg Energy Def
|-
|-
|}
|}


===Snipe Enhancements===  
=== Sniper Attacks ===
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
|-
| [[File:IO_Exploit_Weakness.png|20px]]
| [[Exploit Weakness]] 
| 10-50
| {{IOUncommon}}Acc/Dam
| {{IOUncommon}}Dam/End
| {{IOUncommon}}Dam/Range
| {{IOUncommon}}Dam/Rech  ||  || 
|-
|-
| [[File:IO_Calibrated_Accuracy.png|20px]]
| [[Calibrated Accuracy]]   
| [[Calibrated Accuracy]]   
| 20-53
| 20-50
| {{IOUncommon}}Acc/Dam  
| {{IOUncommon}}Acc/Dam  
| {{IOUncommon}}Acc/End  
| {{IOUncommon}}Acc/End  
| {{IOUncommon}}Acc/Dam/Rech
| {{IOUncommon}}Acc/Int  
| {{IOUncommon}}Acc/Int  
| {{IOUncommon}}Acc/Range  
| {{IOUncommon}}Acc/Range  
| {{IOUncommon}}Acc/Rech
| {{IOUncommon}}Acc/Rech
| {{IOUncommon}}Acc/Dam/Rech
|-
|-
| [[File:IO_Executioner's_Contract.png|20px]]
| [[Executioner's Contract]]   
| [[Executioner's Contract]]   
| 20-53
| 20-50
| {{IOUnknown}}Acc/Dam  
| {{IOPoolA}}Acc/Dam  
| {{IOUnknown}}Dam/End  
| {{IOPoolA}}Dam/End  
| {{IOPoolB}}Dam/Int  
| {{IOPoolB}}Dam/Int  
| {{IOPoolB}}Dam/Range  
| {{IOPoolB}}Dam/Range  
| {{IOPoolC}}Dam/Rech  
| {{IOPoolC}}Dam/Rech  
| {{IOUnknown}}Chance for Sleep {{IOProc}}  
| {{IOPoolC}}Disorient Bonus {{IOProc}}  
|-
|-
| [[File:IO_Extreme_Measures.png|20px]]
| [[Extreme Measures]]   
| [[Extreme Measures]]   
| 35-53
| 35-50
| {{IOUncommon}}Acc/Dam  
| {{IOUncommon}}Acc/Dam  
| {{IOUncommon}}Dam/End  
| {{IOUncommon}}Dam/End  
| {{IOUncommon}}Acc/Int/Range  
| {{IOUncommon}}Acc/Int/Range  
| {{IOUncommon}}Dam/Int/Rech
| {{IOUncommon}}Dam/End/Rech
| {{IOUncommon}}Acc/Range/Rech  
| {{IOUncommon}}Acc/Range/Rech  
| {{IOUncommon}}Dam/End/Rech
| {{IOUncommon}}Dam/Int/Rech
|-
| [[Exploit Weakness]] 
| 10-53
| {{IOUncommon}}Acc/Dam
| {{IOUncommon}}Dam/End
| {{IOUncommon}}Dam/Range
| {{IOUncommon}}Dam/Rech  ||  || 
|-
|-
| [[File:IO_Sting_of_the_Manticore.png|20px]]
| [[Sting of the Manticore]]  
| [[Sting of the Manticore]]  
| 35-53
| 35-50
| {{IOPoolA}}Acc/Dam  
| {{IOPoolA}}Acc/Dam  
| {{IOUnknown}}Dam/End  
| {{IOPoolB}}Dam/End  
| {{IOPoolC}}Acc/Int/Range  
| {{IOPoolC}}Acc/Int/Range  
| {{IOPoolC}}Dam/Int/Rech
| {{IOPoolA}}Dam/End/Rech  
| {{IOPoolA}}Dam/End/Rech  
| {{IOPoolD}}Dam/Int/Rech
| {{IOPoolC}}Chance for Toxic Damage {{IOProc}}  
| {{IOUnknown}}Chance of Toxic DoT {{IOProc}}  
|-
|-
|}
|}


:Set Bonuses       Note: These are actual game numbers placed, not a base for multiplication for the color coded system
:Set Bonuses


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Exploit Weakness]]
| {{IOlevel1}} | 3% Movement Speed
| {{IOlevel2}} | 1.88% Fire/Cold Def<br/>0.94% AoE Def
| {{IOlevel3}} | 7% Accuracy  ||  ||
|-
| [[Calibrated Accuracy]]  
| [[Calibrated Accuracy]]  
| {{IOlevel1}} | + Recovery (+1%)
| {{IOlevel1}} | 1% Recovery 
| {{IOlevel2}} | + Positive/Negative Energy Def (+0.95%)
| {{IOlevel2}} | 1.88% Energy/Neg Def<br/>0.94% Ranged Def 
| {{IOlevel2}} | Accuracy (+1.88%)
| {{IOlevel2}} | 5% Accuracy
| {{IOlevel2}} | - Recharge Time (-3.75%)
| {{IOlevel3}} | 5% Recharge Time
| {{IOlevel2}} | + Ranged Def (+1.88%)     
| {{IOlevel3}} | 2.5% Ranged Def<br/>1.25% Energy/Neg Def
|-
|-
| [[Executioner's Contract]]  
| [[Executioner's Contract]]  
| {{IOlevel3}} | + Recovery (+2%)
| {{IOlevel3}} | 2% Recovery 
| {{IOlevel4}} | + Cold Res (+3.13%)
| {{IOlevel3}} | 3% Fire/Cold Res<br/>5% Mez Res
| {{IOlevel4}} | Debt Prot (2.5%)
| {{IOlevel4}} | 10% Regeneration 
| {{IOlevel4}} | Hold Res (-2.75%)
| {{IOlevel4}} | 3.75% Lethal/Smash Res<br/>6.25% Mez Res
| {{IOlevel4}} | + Ranged Def (+3.13%)
| {{IOlevel5}} | 3.75% Ranged Def<br/>1.875% Energy/Neg Def
|-
|-
| [[Extreme Measures]]  
| [[Extreme Measures]]  
| {{IOlevel2}} | + Recovery (+1.5%)
| {{IOlevel2}} | 1.5% Recovery 
| {{IOlevel3}} | +Health (+1.5%)
| {{IOlevel3}} | 1.5% Health 
| {{IOlevel3}} | + Damage (+2%)
| {{IOlevel3}} | 2% Damage 
| {{IOlevel3}} | + AoE Def (+2.5%)
| {{IOlevel3}} | 2.5% AoE Def<br/>1.25% Fire/Cold Def
| {{IOlevel3}} | + Melee Def (+2.5%)
| {{IOlevel3}} | 2.5% Melee Def<br/>1.25% Lethal/Smash Def
|-
| [[Exploit Weakness]]
| {{IOlevel1}} | +RunSpeed (+2%)
| {{IOlevel1}} | + Fire/Cold Def (+0.63%)
| {{IOlevel1}} | Accuracy (+1.25%) ||  ||
|-
|-
| [[Sting of the Manticore]]  
| [[Sting of the Manticore]]  
| {{IOlevel5}} | + Regeneration (+12%)
| {{IOlevel5}} | 12% Regeneration 
| {{IOlevel2}} | + Positive/Negative Energy Def (0.95%)
| {{IOlevel3}} | 2.5% Ranged Def<br/>1.25% Energy/Neg Def
| {{IOlevel5}} | + Damage (+3%)
| {{IOlevel5}} | 3% Damage 
| {{IOlevel5}} | - Recharge Time (-7.5%)
| {{IOlevel5}} | 7.5% Recharge Time 
| {{IOlevel4}} | + Toxic Res (+3.13%)
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res
|-
|-
|}
|}


=== PBAoE Enhancements===  
=== Targeted AoE Damage ===
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
|-
|-
| [[Cleaving Blow]]   
| [[File:IO_Air_Burst.png|20px]]
| 10-53
| [[Air Burst]]   
| 10-50
| {{IOUncommon}}Acc/Dam  
| {{IOUncommon}}Acc/Dam  
| {{IOUncommon}}Dam/End  
| {{IOUncommon}}Dam/End  
| {{IOUncommon}}Dam/Rech  
| {{IOUncommon}}Dam/Rech  
| {{IOUncommon}}Acc/Rech ||  ||
| {{IOUncommon}}Dam/Range ||  ||
|-
|-
| [[Multi-Strike]]     
| [[File:IO_Detonation.png|20px]]
| 20-53
| [[Detonation]]     
| 20-50
| {{IOUncommon}}Acc/Dam  
| {{IOUncommon}}Acc/Dam  
| {{IOUncommon}}Dam/End  
| {{IOUncommon}}Dam/End  
| {{IOUncommon}}Dam/Rech  
| {{IOUncommon}}Dam/Rech  
| {{IOUncommon}}Acc/End
| {{IOUncommon}}Dam/Range
| {{IOUncommon}}Dam/Acc/End  
| {{IOUncommon}}Dam/Acc/End  
| {{IOUncommon}}Dam/End/Rech
| {{IOUncommon}}Dam/End/Range
|-
|-
| [[Scirocco's Dervish]]   
| [[File:IO_Positron's_Blast.png|20px]]
| 20-53
| [[Positron's Blast]]   
| 20-50
| {{IOPoolA}}Acc/Dam  
| {{IOPoolA}}Acc/Dam  
| {{IOUnknown}}Dam/End  
| {{IOPoolA}}Dam/End  
| {{IOPoolB}}Dam/Rech  
| {{IOPoolB}}Dam/Rech  
| {{IOPoolB}}Acc/Rech
| {{IOPoolB}}Dam/Range
| {{IOPoolC}}Dam/Acc/End  
| {{IOPoolC}}Dam/Acc/End  
| {{IOPoolC}}Chance for Lethal DoT {{IOProc}}  
| {{IOPoolC}}Chance for Energy damage {{IOProc}}
|-
| [[File:IO_Annihilation.png|20px]]
| [[Annihilation]] 
| 20-50
| {{IOPoolA}}Acc/Dam
| {{IOPoolA}}Dam/Rech
| {{IOPoolA}}Acc/Dam/Rech
| {{IOPoolA}}Acc/Dam/End
| {{IOPoolC}}Acc/Dam/Rech/End
| {{IOPoolC}}Chance for -Res {{IOProc}}
|-
| [[File:IO_Rolling_Barrage.png|20px]]
| [[Rolling Barrage]] 
| 25-50
| {{IOUncommon}}Acc/Dam
| {{IOUncommon}}Dam/End
| {{IOUncommon}}Dam/Rech
| {{IOUncommon}}Acc/End/Rech
| {{IOUncommon}}Acc/Dam/Reh
| {{IOUncommon}}Dam/End/Rech
|-
| [[File:IO_Ragnarok.png|20px]]
| [[Ragnarok]] 
| 50
| {{IOVeryRare}}Dam (Superior) {{IOUnique}}
| {{IOVeryRare}}Dam/Rech (Superior) {{IOUnique}}
| {{IOVeryRare}}Dam/Rech/Acc (Superior) {{IOUnique}}
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}
| {{IOVeryRare}}Dam/End (Superior) {{IOUnique}}
| {{IOVeryRare}}Chance for Knockdown {{IOUnique}} {{IOProc}}
|-
| [[File:IO_Javelin Volley.png|20px]]
| [[Javelin Volley]] 
| 10-50
| {{IOPVP}}Dam/Acc 
| {{IOPVP}}Dam/Rech
| {{IOPVP}}Dam/End/Rech 
| {{IOPVP}}Acc/End/Rech
| {{IOPVP}}Acc/Dam/End/Rech
| {{IOPVP}}Chance for Lethal Dam {{IOProc}}
|-
| [[File:WO_Frozen_Blast.png|20px]]
| [[Frozen Blast]] 
| 10-50
| {{IOSuperW}}Acc/Dam {{IOUnique}}
| {{IOSuperW}}Dam/End {{IOUnique}}
| {{IOSuperW}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperW}}Acc/Dam/End {{IOUnique}}
| {{IOSuperW}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperW}}Rech/Chance for Immobilize {{IOUnique}} {{IOProc}}
|-
| [[File:WO_Superior_Frozen_Blast.png|20px]]
| [[Superior Frozen Blast]] 
| 50
| {{IOSuperW}}Acc/Dam {{IOUnique}}
| {{IOSuperW}}Dam/End {{IOUnique}}
| {{IOSuperW}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperW}}Acc/Dam/End {{IOUnique}}
| {{IOSuperW}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperW}}Rech/Chance for Immobilize {{IOUnique}} {{IOProc}}
|-
|}
 
:Set Bonuses
 
{{IOBonusHeader}}
| [[Air Burst]]
| {{IOlevel1}} | 2% Knockback Strength
| {{IOlevel1}} | 0.75% Health 
| {{IOlevel2}} | 2.25% Lethal/Smash Res<br/>3.75% Mez Res ||  ||     
|-
| [[Detonation]]
| {{IOlevel1}} | 1.5% Lethal/Smash Res<br/>2.5% Mez Res
| {{IOlevel1}} | 1.5% Energy/Neg Res<br/>2.5% Mez Res
| {{IOlevel2}} | 1.13% Health
| {{IOlevel2}} | 1.88% AoE Def<br/>0.94% Fire/Cold Def
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
|-
| [[Positron's Blast]]
| {{IOlevel4}} | 2.5% Recovery 
| {{IOlevel2}} | 2.25% Fire/Cold Res<br/>3.75% Mez Res
| {{IOlevel4}} | 9% Accuracy 
| {{IOlevel4}} | 6.25% Recharge Time
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res
|-
| [[Annihilation]]
| {{IOlevel2}} | 1.35% Endurance
| {{IOlevel2}} | 2.25% Energy/Neg Res<br/>3.75% Mez Res
| {{IOlevel4}} | 10% Regeneration
| {{IOlevel3}} | 3% Endurance Discount
| {{IOlevel5}} | 3.75% AoE Def <br/>1.875% Fire/Cold Def
|-
| [[Rolling Barrage]]
| {{IOlevel2}} | 7.5% Range
| {{IOlevel2}} | 1.13% Health
| {{IOlevel4}} | 2.5% Damage
| {{IOlevel2}} | 3.75% Recharge Time
| {{IOlevel3}} | 2.5% Lethal/Smash Def <br/>1.25% Melee Def
|-
| [[Ragnarok]]
| {{IOlevel7}} | 4% Recovery 
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res 
| {{IOlevel7}} | 15% Accuracy 
| {{IOlevel7}} | 10% Recharge Time 
| {{IOlevel7}} | 6% Toxic/Psi Res<br/>10% Mez Res
|-
| [[Javelin Volley]] <br /> PVE + PVP
| {{IOlevel3}} | 2% Recovery
| {{IOlevel4}} | 10% Regeneration
| {{IOlevel4}} | 2.5% Damage 
| {{IOlevel3}} | 10% Slow Resistance
| {{IOlevel3}} | 7% Accuracy 
|-
| [[Javelin Volley]] <br /> PVP only
| {{IOlevel2}} | 7.5% Range
| {{IOlevel2}} | 2.25% Lethal/Smash Res<br/>3.75% Mez Res
| {{IOlevel4}} | 3.13% Energy/Neg Def<br/>1.565% Ranged Def
| {{IOlevel4}} | 3.75% Fire/Cold Res<br/>6.25% Mez Res
| {{IOlevel5}} | 7.5% Recharge Time
|-
| [[Frozen Blast]] <br />
| {{IOlevel3}} | 10% Slow Res
| {{IOlevel3}} | 3% Fire/Cold Res<br/>5% Mez Res
| {{IOlevel4}} | 2.5% Recovery
| {{IOlevel2}} | 1.88% AoE Def<br/>0.94% Fire/Cold Def
| {{IOlevel4}} | 3.75% Fire/Cold Def<br/>1.875% AoE Def
|-
| [[Superior Frozen Blast]] <br />
| {{IOlevel7}} | 15% Slow Res
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 5% AoE Def<br/>2.5% Fire/Cold Def
| {{IOlevel7}} | 5% Fire/Cold Def<br/>2.5% AoE Def
|}
 
=== Universal Damage ===
 
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
| [[File:AO_Overwhelming_Force.png|20px]]
| [[Overwhelming Force]] 
| 10-50
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Dam/Chance for Knockdown/Knockback to Knockdown {{IOUnique}} {{IOProc}}
|}
 
:Set Bonuses
 
{{IOBonusHeader}}
| [[Overwhelming Force]]
| {{IOlevel5}} | 12% Regeneration 
| {{IOlevel5}} | 3% Damage 
| {{IOlevel3}} | 1.5% Health 
| {{IOlevel3}} | 2.5% Energy/Neg Def<br/>1.25% Ranged Def
| {{IOlevel3}} | Mag 4 Knockback Protection
|}
 
== Archetype Sets ==
{{EdNote|note=For sets that share the same name, the "regular" and "Superior" versions of any given Enhancement are mutually exclusive within the entire build.}}
 
=== Blaster ===
 
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
| [[File:AO_Blaster's_Wrath.png|20px]]
| [[Blaster's Wrath]] 
| 10-50
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Rech/Chance for Fire Damage {{IOUnique}} {{IOProc}}
|-
| [[File:Superior_Blaster's_Wrath.png|20px]]
| [[Superior Blaster's Wrath]] 
| 50
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Rech/Chance for Fire Damage {{IOUnique}} {{IOProc}}
|-
| [[File:AO_Defiant_Barrage.png|20px]]
| [[Defiant Barrage]] 
| 10-50
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Rech/Chance for +Status Protection {{IOUnique}} {{IOProc}}
|-
| [[File:Superior_Defiant_Barrage.png|20px]]
| [[Superior Defiant Barrage]] 
| 50
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Rech/Chance for +Status Protection {{IOUnique}} {{IOProc}}
|-
|}
 
:Set Bonuses
 
{{IOBonusHeader}}
| [[Blaster's Wrath]]
| {{IOlevel3}} | 7% Accuracy 
| {{IOlevel2}} | 7.5% Range 
| {{IOlevel5}} | 3% Damage 
| {{IOlevel6}} | 8.75% Recharge Time 
| {{IOlevel4}} | 3.13% Ranged Def<br/>1.565% Energy/Neg Def
|-
| [[Superior Blaster's Wrath]]
| {{IOlevel7}} | 15% Accuracy 
| {{IOlevel3}} | 10% Range 
| {{IOlevel7}} | 4% Damage 
| {{IOlevel7}} | 10% Recharge Time 
| {{IOlevel7}} | 5% Ranged Def<br/>2.5% Energy/Neg Def
|-
| [[Defiant Barrage]]
| {{IOlevel3}} | 2% Damage
| {{IOlevel4}} | 2.25% Endurance
| {{IOlevel5}} | 2.25% Health
| {{IOlevel5}} | 7.5% Recharge Time
| {{IOlevel5}} | 3.75% Energy/Neg Def<br/>1.875% Ranged Def
|-
| [[Superior Defiant Barrage]]
| {{IOlevel7}} | 4% Damage
| {{IOlevel7}} | 3.6% Endurance
| {{IOlevel7}} | 3% Health
| {{IOlevel7}} | 10% Recharge Time
| {{IOlevel7}} | 5% Energy/Neg Def<br/>2.5% Ranged Def
|-
|}
 
=== Brute ===
 
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
| [[File:AO_Brute's_Fury.png|20px]]
| [[Brute's Fury]] 
| 10-50
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Rech/Fury Bonus {{IOUnique}} {{IOProc}}
|-
| [[File:Superior_Brute's_Fury.png|20px]]
| [[Superior Brute's Fury]] 
| 50
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Rech/Fury Bonus {{IOUnique}} {{IOProc}}
|-
| [[File:AO_Unrelenting_Fury.png|20px]]
| [[Unrelenting Fury]] 
| 10-50
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Rech/Chance for +Regen/+End Discount {{IOUnique}} {{IOProc}}
|-
| [[File:Superior_Unrelenting_Fury.png|20px]]
| [[Superior Unrelenting Fury]] 
| 50
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Rech/Chance for +Regen/+End Discount {{IOUnique}} {{IOProc}}
|-
|}
 
:Set Bonuses
 
{{IOBonusHeader}}
| [[Brute's Fury]]
| {{IOlevel3}} | 1.5% Health 
| {{IOlevel3}} | 2.5% Lethal/Smash Def<br/>1.25% Melee Def
| {{IOlevel4}} | 2.5% Damage 
| {{IOlevel6}} | 8.75% Recharge Time 
| {{IOlevel6}} | 5.25% Lethal/Smash Res<br/>8.75 Mez Res
|-
| [[Superior Brute's Fury]]
| {{IOlevel7}} | 3% Health 
| {{IOlevel7}} | 5% Lethal/Smash Def<br/>2.5% Melee Def
| {{IOlevel7}} | 4% Damage 
| {{IOlevel7}} | 10% Recharge Time 
| {{IOlevel7}} | 6% Lethal/Smash Res<br/>10 Mez Res
|-
| [[Unrelenting Fury]]
| {{IOlevel3}} | 2% Damage
| {{IOlevel4}} | 10% Regeneration
| {{IOlevel5}} | 3% Recovery
| {{IOlevel5}} | 3.75% Melee Def<br/>1.875% Lethal/Smash Def
| {{IOlevel5}} | 4.5% Lethal/Smash/Energy/Neg/Fire/Cold Res<br/>22.5% Mez Res
|-
| [[Superior Unrelenting Fury]]
| {{IOlevel7}} | 4% Damage
| {{IOlevel7}} | 16% Regeneration
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 5% Melee Def<br/>2.5% Lethal/Smash Def
| {{IOlevel7}} | 6% Lethal/Smash/Energy/Neg/Fire/Cold Res<br/>30% Mez Res
|-
 
|}
 
=== Controller ===
 
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
| [[File:AO_Will_of_the_Controller.png|20px]]
| [[Will of the Controller]] 
| 10-50
| {{IOSuperHandV}}Acc/Control {{IOUnique}}
| {{IOSuperHandV}}Control/Rech {{IOUnique}}
| {{IOSuperHandV}}End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Control/End {{IOUnique}}
| {{IOSuperHandV}}Acc/Control/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Rech/Chance for Psionic Damage {{IOUnique}} {{IOProc}}
|-
| [[File:Superior_Will_of_the_Controller.png|20px]]
| [[Superior Will of the Controller]] 
| 50
| {{IOSuperHandV}}Acc/Control {{IOUnique}}
| {{IOSuperHandV}}Control/Rech {{IOUnique}}
| {{IOSuperHandV}}End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Control/End {{IOUnique}}
| {{IOSuperHandV}}Acc/Control/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Rech/Chance for Psionic Damage {{IOUnique}} {{IOProc}}
|-
| [[File:AO_Overpowering_Presence.png|20px]]
| [[Overpowering Presence]] 
| 10-50
| {{IOSuperRandV}}Acc/Control {{IOUnique}}
| {{IOSuperRandV}}Control/Rech {{IOUnique}}
| {{IOSuperRandV}}End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Control/End {{IOUnique}}
| {{IOSuperRandV}}Acc/Control/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Rech/Chance for Energy Font {{IOUnique}} {{IOProc}}
|-
| [[File:Superior_Overpowering_Presence.png|20px]]
| [[Superior Overpowering Presence]] 
| 50
| {{IOSuperRandV}}Acc/Control {{IOUnique}}
| {{IOSuperRandV}}Control/Rech {{IOUnique}}
| {{IOSuperRandV}}End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Control/End {{IOUnique}}
| {{IOSuperRandV}}Acc/Control/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Rech/Chance for Energy Font {{IOUnique}} {{IOProc}}
|}
 
:Set Bonuses
 
{{IOBonusHeader}}
| [[Will of the Controller]]
| {{IOlevel4}} | 2.5% Damage 
| {{IOlevel5}} | 3-6% Control Duration 
| {{IOlevel4}} | 9% Accuracy 
| {{IOlevel6}} | 8.75% Recharge Time 
| {{IOlevel4}} | 3.13% Ranged Def<br/>1.565% Energy/Neg Def
|-
| [[Superior Will of the Controller]]
| {{IOlevel7}} | 4% Damage 
| {{IOlevel7}} | 4-8% Control Duration 
| {{IOlevel7}} | 15% Accuracy 
| {{IOlevel7}} | 10% Recharge Time 
| {{IOlevel7}} | 5% Ranged Def<br/>2.5% Energy/Neg Def
|-
| [[Overpowering Presence]]
| {{IOlevel3}} | 2-4% Control Duration
| {{IOlevel4}} | 1.88% Health
| {{IOlevel5}} | 4.5% Lethal/Smash Res<br/>7.5% Mez Res
| {{IOlevel5}} | 3% Recovery
| {{IOlevel5}} | 3.75% Energy/Neg Def<br/>1.875% Ranged Def
|-
| [[Superior Overpowering Presence]]
| {{IOlevel7}} | 4-8% Control Duration
| {{IOlevel7}} | 3% Health
| {{IOlevel7}} | 6% Lethal/Smash Res<br/>10% Mez Res
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 5% Energy/Neg Def<br/>2.5% Ranged Def
|}
 
=== Corruptor ===
 
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
| [[File:AO_Malice_of_the_Corruptor.png|20px]]
| [[Malice of the Corruptor]] 
| 10-50
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Rech/Chance for Negative Energy Damage {{IOUnique}} {{IOProc}}
|-
| [[File:Superior_Malice_of_the_Corruptor.png|20px]]
| [[Superior Malice of the Corruptor]] 
| 50
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Rech/Chance for Negative Energy Damage {{IOUnique}} {{IOProc}}
|-
| [[File:AO_Scourging_Blast.png|20px]]
| [[Scourging Blast]] 
| 10-50
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Rech/Chance for Minor PBAoE +End, +Health {{IOUnique}} {{IOProc}}
|-
| [[File:AO_Superior_Scourging_Blast.png|20px]]
| [[Superior Scourging Blast]] 
| 50
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Rech/Chance for Minor PBAoE +End, +Health {{IOUnique}} {{IOProc}}
|}
 
:Set Bonuses
 
{{IOBonusHeader}}
| [[Malice of the Corruptor]]
| {{IOlevel3}} | 1.5% Health 
| {{IOlevel2}} | 7.5% Range 
| {{IOlevel5}} | 3% Damage 
| {{IOlevel5}} | 3.75% Ranged Def<br/>1.875% Energy/Neg Def
| {{IOlevel6}} | 8.75% Recharge Time 
|-
| [[Superior Malice of the Corruptor]]
| {{IOlevel7}} | 3% Health 
| {{IOlevel3}} | 10% Range 
| {{IOlevel7}} | 4% Damage 
| {{IOlevel7}} | 5% Ranged Def<br/>2.5% Energy/Neg Def
| {{IOlevel7}} | 10% Recharge Time 
|-
| [[Scourging Blast]]
| {{IOlevel3}} | 1.8% Endurance
| {{IOlevel4}} | 6.25% Recharge Time
| {{IOlevel5}} | 11% Accuracy
| {{IOlevel5}} | 3% Recovery
| {{IOlevel5}} | 3.75% AoE Def<br/>1.875% Fire/Cold Def
|-
| [[Superior Scourging Blast]]
| {{IOlevel7}} | 3.6% Endurance
| {{IOlevel7}} | 10% Recharge Time
| {{IOlevel7}} | 15% Accuracy
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 5% AoE Def<br/>2.5% Fire/Cold Def
 
|-
|}
 
=== Defender ===
 
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
| [[File:AO_Defender's_Bastion.png|20px]]
| [[Defender's Bastion]] 
| 10-50
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Rech/Chance for Minor PBAoE Heal {{IOUnique}} {{IOProc}}
|-
| [[File:Superior_Defender's_Bastion.png|20px]]
| [[Superior Defender's Bastion]] 
| 50
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Rech/Chance for Minor PBAoE Heal {{IOUnique}} {{IOProc}}
|-
| [[File:AO_Vigilant_Assault.png|20px]]
| [[Vigilant Assault]] 
| 10-50
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Rech/Chance for Minor PBAoE +Absorb{{IOUnique}} {{IOProc}}
|-
| [[File:Superior_Vigilant Assault.png|20px]]
| [[Superior Vigilant Assault]] 
| 10-50
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Rech/Chance for Minor PBAoE +Absorb{{IOUnique}} {{IOProc}}
|}
 
:Set Bonuses
 
{{IOBonusHeader}}
| [[Defender's Bastion]]
| {{IOlevel3}} | 1.5% Health 
| {{IOlevel2}} | 7.5% Range 
| {{IOlevel5}} | 6% Improved Healing 
| {{IOlevel5}} | 3.75% Ranged Def<br/>1.875% Energy/Neg Def
| {{IOlevel6}} | 8.75% Recharge Time 
|-
| [[Superior Defender's Bastion]]
| {{IOlevel7}} | 3% Health 
| {{IOlevel3}} | 10% Range 
| {{IOlevel7}} | 8% Improved Healing 
| {{IOlevel7}} | 5% Ranged Def<br/>2.5% Energy/Neg Def
| {{IOlevel7}} | 10% Recharge Time 
|-
| [[Vigilant Assault]]
| {{IOlevel3}} | 1.8% Endurance
| {{IOlevel4}} | 6.25% Recharge Time
| {{IOlevel5}} | 11% Accuracy
| {{IOlevel5}} | 3% Damage
| {{IOlevel5}} | 3.75% AoE Def<br/>1.875% Fire/Cold Def
|-
| [[Superior Vigilant Assault]]
| {{IOlevel7}} | 3.6% Endurance
| {{IOlevel7}} | 10% Recharge Time
| {{IOlevel7}} | 15% Accuracy
| {{IOlevel7}} | 4% Damage
| {{IOlevel7}} | 5% AoE Def<br/>2.5% Fire/Cold Def
|}
 
=== Dominator ===
 
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
| [[File:AO_Ascendency_of_the_Dominator.png|20px]]
| [[Ascendency of the Dominator]] 
| 10-50
| {{IOSuperHandV}}Acc/Control {{IOUnique}}
| {{IOSuperHandV}}Control/Rech {{IOUnique}}
| {{IOSuperHandV}}End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Control/End {{IOUnique}}
| {{IOSuperHandV}}Acc/Control/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Rech/Chance +DMG {{IOUnique}} {{IOProc}}
|-
| [[File:Superior__Ascendency_of_the_Dominator.png|20px]]
| [[Superior Ascendency of the Dominator]] 
| 50
| {{IOSuperHandV}}Acc/Control {{IOUnique}}
| {{IOSuperHandV}}Control/Rech {{IOUnique}}
| {{IOSuperHandV}}End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Control/End {{IOUnique}}
| {{IOSuperHandV}}Acc/Control/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Rech/Chance +DMG {{IOUnique}} {{IOProc}}
|-
| [[File:AO_Dominating_Grasp.png|20px]]
| [[Dominating Grasp]] 
| 10-50
| {{IOSuperRandV}}Acc/Control {{IOUnique}}
| {{IOSuperRandV}}Control/Rech {{IOUnique}}
| {{IOSuperRandV}}End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Control/End {{IOUnique}}
| {{IOSuperRandV}}Acc/Control/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Rech/Chance for Fiery Orb{{IOUnique}} {{IOProc}}
|-
| [[File:Superior_Dominating_Grasp.png|20px]]
| [[Superior Dominating Grasp]] 
| 50
| {{IOSuperRandV}}Acc/Control {{IOUnique}}
| {{IOSuperRandV}}Control/Rech {{IOUnique}}
| {{IOSuperRandV}}End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Control/End {{IOUnique}}
| {{IOSuperRandV}}Acc/Control/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Rech/Chance for Fiery Orb{{IOUnique}} {{IOProc}}
|}
 
:Set Bonuses
 
{{IOBonusHeader}}
| [[Ascendency of the Dominator]]
| {{IOlevel4}} | 2.5% Damage 
| {{IOlevel5}} | 3-6% Control Duration 
| {{IOlevel4}} | 9% Accuracy 
| {{IOlevel6}} | 8.75% Recharge Time 
| {{IOlevel4}} | 3.13% Ranged Def<br/>1.565% Energy/Neg Def
|-
| [[Superior Ascendency of the Dominator]]
| {{IOlevel7}} | 4% Damage 
| {{IOlevel7}} | 4-8% Control Duration 
| {{IOlevel7}} | 15% Accuracy 
| {{IOlevel7}} | 10% Recharge Time 
| {{IOlevel7}} | 5% Ranged Def<br/>2.5% Energy/Neg Def
|-
| [[Dominating Grasp]]
| {{IOlevel5}} | 3-6% Control Duration
| {{IOlevel4}} | 1.88% Health
| {{IOlevel6}} | 5.25% Lethal/Smash Res<br/>8.75% Mez Res
| {{IOlevel5}} | 3% Recovery
| {{IOlevel5}} | 3.75% Energy/Neg Def<br/>1.875% Ranged Def
|-
| [[Superior Dominating Grasp]]
| {{IOlevel7}} | 4-8% Control Duration
| {{IOlevel7}} | 3% Health
| {{IOlevel7}} | 6% Lethal/Smash Res<br/>10% Mez Res
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 5% Energy/Neg Def<br/>2.5% Ranged Def
|}
 
=== Guardian ===
 
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
| [[File:AO_Guardian's_Gift.png|20px]]
| [[Guardian's Gift]] 
| 10-50
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Rech/PBAoE Resolve {{IOUnique}} {{IOProc}}
|-
| [[File:AO_Superior_Guardian's_Gift.png|20px]]
| [[Superior Guardian's Gift]] 
| 50
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Rech/PBAoE Resolve {{IOUnique}} {{IOProc}}
|-
| [[File:AO_Absolute_Resolution.png|20px]]
| [[Absolute Resolution]] 
| 10-50
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Rech/Chance for Energy Damage Bonus {{IOUnique}} {{IOProc}}
|-
| [[File:AO_Superior_Absolute_Resolution.png|20px]]
| [[Superior Absolute Resolution]] 
| 50
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Rech/Chance for Energy Damage Bonus {{IOUnique}} {{IOProc}}
|-
|}
 
:Set Bonuses
 
{{IOBonusHeader}}
| [[Guardian's Gift]]
| {{IOlevel3}} | 1.88% Health
| {{IOlevel4}} | 6.25% Recharge Time
| {{IOlevel4}} | 3.13% Ranged Def<br/>1.565% Energy/Neg Def
| {{IOlevel5}} | 4.5% Lethal/Smash Res<br/>7.5% Mez Res
| {{IOlevel5}} | 3.75% Melee Def<br/>1.875% Lethal/Smash Def
|-
| [[Superior Guardian's Gift]]
| {{IOlevel7}} | 3% Health
| {{IOlevel7}} | 10% Recharge Time 
| {{IOlevel7}} | 5% Ranged Def<br/>2.5% Energy/Neg Def
| {{IOlevel7}} | 6% Lethal/Smash Res<br/>10% Mez Res
| {{IOlevel7}} | 5% Melee Def<br/>2.5% Lethal/Smash Def
|-
| [[Absolute Resolution]]
| {{IOlevel5}} | 3% Damage
| {{IOlevel3}} | 1.8% Endurance
| {{IOlevel4}} | 3.75% Lethal/Smash Res<br/>6.25% Mez Res
| {{IOlevel5}} | 3.75% AoE Def<br/>1.875% Fire/Cold Def
| {{IOlevel6}} | 5.25% Toxic/Psi Res<br/>8.75% Mez Res
|-
| [[Superior Absolute Resolution]]
| {{IOlevel7}} | 4% Damage
| {{IOlevel7}} | 3.6% Endurance
| {{IOlevel7}} | 6% Lethal/Smash Res<br/>10% Mez Res
| {{IOlevel7}} | 5% AoE Def<br/>2.5% Fire/Cold Def
| {{IOlevel7}} | 6% Toxic/Psi Res<br/>10% Mez Res
|-
|}
 
=== Kheldian ===
 
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
| [[File:AO_Kheldian's_Grace.png|20px]]
| [[Kheldian's Grace]] 
| 10-50
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Rech/Form Empowerment {{IOUnique}} {{IOProc}}
|-
| [[File:Superior_Kheldian's_Grace.png|20px]]
| [[Superior Kheldian's Grace]] 
| 50
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Rech/Form Empowerment {{IOUnique}} {{IOProc}}
|-
| [[File:AO_Essence_Transfer.png|20px]]
| [[Essence Transfer]] 
| 10-50
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Rech/Global Heal Proc{{IOUnique}} {{IOProc}}
|-
|-
| [[File:Superior_Essence_Transfer.png|20px]]
| [[Superior Essence Transfer]] 
| 50
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Rech/Global Heal Proc{{IOUnique}} {{IOProc}}
|}
|}


:Set Bonuses       Note: These are actual game numbers placed, not a base for multiplication for the color coded system
:Set Bonuses


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Cleaving Blow]]  
| [[Kheldian's Grace]]  
| {{IOlevel1}} | + Recovery (+1%)
| {{IOlevel3}} | 7% Accuracy 
| {{IOlevel1}} | + Energy Def (+1.25%)  
| {{IOlevel4}} | 3.75% Lethal/Smash Res<BR/>6.25% Mez Res
| {{IOlevel1}} | + Damage (+1%) ||  ||      
| {{IOlevel5}} | 3% Damage 
| {{IOlevel6}} | 8.75% Recharge Time 
| {{IOlevel6}} | 5.25% Toxic/Psi Res<BR/>8.75% Mez Res
|-
| [[Superior Kheldian's Grace]]
| {{IOlevel7}} | 15% Accuracy 
| {{IOlevel7}} | 6% Lethal/Smash Res<BR/>10% Mez Res
| {{IOlevel7}} | 4% Damage 
| {{IOlevel7}} | 10% Recharge Time 
| {{IOlevel7}} | 6% Toxic/Psi Res<BR/>10% Mez Res
|-
| [[Essence Transfer]]
| {{IOlevel4}} | 1.88% Health
| {{IOlevel4}} | 6.25% Recharge Time
| {{IOlevel4}} | 3.13% Ranged Def<BR/>1.565% Energy/Neg Def
| {{IOlevel5}} | 12% Regeneration
| {{IOlevel5}} | 3.75% Melee Def<BR/>1.875 Lethal/Smash Def
|-
| [[Superior Essence Transfer]]
| {{IOlevel7}} | 3% Health
| {{IOlevel7}} | 10% Recharge Time
| {{IOlevel7}} | 5% Ranged Def<BR/>2.5% Energy/Neg Def
| {{IOlevel7}} | 16% Regeneration
| {{IOlevel7}} | 5% Melee Def<BR/>2.5% Lethal/Smash Def
|}
 
=== Mastermind ===
 
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
| [[File:AO_Command_of_the_Mastermind.png|20px]]
| [[Command of the Mastermind]] 
| 10-50
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Dam/End {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Rech/Pet AoE Def Aura {{IOUnique}} {{IOGlobal}}
|-
| [[File:Superior_Command_of_the_Mastermind.png|20px]]
| [[Superior Command of the Mastermind]] 
| 50
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Dam/End {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Rech/Pet AoE Def Aura {{IOUnique}} {{IOGlobal}}
|-
| [[File:AO_Mark_of_Supremacy.png|20px]]
| [[Mark of Supremacy]] 
| 10-50
| {{IOSuperRandV}}Dam {{IOUnique}}
| {{IOSuperRandV}}Dam/End {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Acc/End {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End {{IOUnique}}
| {{IOSuperRandV}}End/Pet + Resist(All) & +Regen Aura{{IOUnique}} {{IOGlobal}}
|-
| [[File:Superior_Mark_of_Supremacy.png|20px]]
| [[Superior Mark of Supremacy]] 
| 50
| {{IOSuperRandV}}Dam {{IOUnique}}
| {{IOSuperRandV}}Dam/End {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Acc/End {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End {{IOUnique}}
| {{IOSuperRandV}}End/Pet + Resist(All) & +Regen Aura{{IOUnique}} {{IOGlobal}}
|}
 
:Set Bonuses
 
{{IOBonusHeader}}
| [[Command of the Mastermind]]
| {{IOlevel3}} | 2% Damage 
| {{IOlevel4}} | 1.88% Health 
| {{IOlevel5}} | 7.5% Recharge Time  
| {{IOlevel5}} | 4.5% Toxic/Psi Res<BR/>7.5% Mez Res
| {{IOlevel6}} | 5.25% Lethal/Smash Res<BR/>8.75% Mez Res 
|-
|-
| [[Multi-Strike]]  
| [[Superior Command of the Mastermind]]  
| {{IOlevel2}} | Sleep Res (-1.65%)
| {{IOlevel7}} | 4% Damage 
| {{IOlevel2}} | + Fire/Cold Res (+0.95%)
| {{IOlevel7}} | 3% Health 
| {{IOlevel2}} | Stun Res (-1.65%)
| {{IOlevel7}} | 10% Recharge Time 
| {{IOlevel2}} | + AoE Def (+1.88%)
| {{IOlevel7}} | 6% Toxic/Psi Res<BR/>10% Mez Res
| {{IOlevel2}} | + Melee Def (+1.88%)
| {{IOlevel7}} | 6% Lethal/Smash Res<BR/>10% Mez Res 
|-
|-
| [[Scirocco's Dervish]]  
| [[Mark of Supremacy]]  
| {{IOlevel4}} | + Regeneration (+10%)
| {{IOlevel4}} | 6.25% Recharge Time
| {{IOlevel4}} | + Negative Energy Res  (3.13%)
| {{IOlevel4}} | 9% Accuracy
| {{IOlevel4}} | Accuracy (+3.13%)
| {{IOlevel4}} | 3.13% Melee Def<BR/>1.565% Lethal/Smash Def
| {{IOlevel4}} | + AoE Def (3.13%)
| {{IOlevel5}} | 3% Recovery
| {{IOlevel4}} | + Psionic Def (+3.13%)
| {{IOlevel5}} | 4.5% Lethal/Smash/Fire/Cold/Energy/Neg Res<BR/>22.5% Mez Res
|-
|-
| [[Superior Mark of Supremacy]]
| {{IOlevel7}} | 10% Recharge Time
| {{IOlevel7}} | 15% Accuracy
| {{IOlevel7}} | 5% Melee Def<BR/>2.5% Lethal/Smash Def
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 6% Lethal/Smash/Fire/Cold/Energy/Neg Res<BR/>30% Mez Res
|}
|}


=== Ranged AoE Enhancements===  
=== Scrapper ===
 
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
|-
|-
| [[Air Burst]]   
| [[File:AO_Scrapper's_Strike.png|20px]]
| 10-30
| [[Scrapper's Strike]]   
| {{IOUncommon}}Acc/Dam  
| 10-50
| {{IOUncommon}}Dam/End
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOUncommon}}Dam/Rech  
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOUncommon}}Dam/Range ||  ||
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Rech/Critical Hit Bonus {{IOUnique}} {{IOGlobal}}
|-
|-
| [[Detonation]]  
| [[File:Superior_Scrapper's_Strike.png|20px]]
| 20-53
| [[Superior Scrapper's Strike]] 
| {{IOUncommon}}Acc/Dam  
| 50
| {{IOUncommon}}Dam/End
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOUncommon}}Dam/Rech  
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOUncommon}}Dam/Range
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOUncommon}}Dam/Acc/End
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOUncommon}}Dam/End/Range
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Rech/Critical Hit Bonus {{IOUnique}} {{IOGlobal}}
|-
|-
| [[Positron's Blast]]   
| [[File:AO_Critical_Strikes.png|20px]]
| 20-53
| [[Critical Strikes]]   
| {{IOPoolA}}Acc/Dam  
| 10-50
| {{IOPoolA}}Dam/End
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOPoolB}}Dam/Rech  
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOPoolB}}Dam/Range
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOPoolC}}Dam/Acc/End
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOUnknown}}Chance for Energy damage {{IOProc}}  
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Rech/+50% Critical Hit Chance Proc {{IOUnique}} {{IOGlobal}}
|-
|-
| [[File:Superior_Critical_Strikes.png|20px]]
| [[Superior Critical Strikes]] 
| 50
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Rech/+50% Critical Hit Chance Proc {{IOUnique}} {{IOGlobal}}
|}
|}


:Set Bonuses         Note: These are actual game numbers placed, not a base for multiplication for the color coded system
:Set Bonuses


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Air Burst]]  
| [[Scrapper's Strike]]  
| {{IOlevel1}} | Improved Knockback (+2%)
| {{IOlevel3}} | 1.5% Health 
| {{IOlevel1}} | +Health (+0.75%)
| {{IOlevel3}} | 2.5% Lethal/Smash Def<br/>1.25% Melee Def
| {{IOlevel1}} | + Smashing/Lethal Res (+0.63%) ||  ||      
| {{IOlevel4}} | 2.5% Damage 
| {{IOlevel6}} | 8.75% Recharge Time  
| {{IOlevel6}} | 5.25% Lethal/Smash Res<br/>8.75% Mez Res
|-
|-
| [[Detonation]]  
| [[Superior Scrapper's Strike]]  
| {{IOlevel2}} | Sleep Res (-1.65%)
| {{IOlevel7}} | 3% Health 
| {{IOlevel2}} | + Energy Res (+1.88%)
| {{IOlevel7}} | 5% Lethal/Smash Def<br/>2.5% Melee Def
| {{IOlevel1}} | Debt Prot (1%)
| {{IOlevel7}} | 4% Damage 
| {{IOlevel2}} | + AoE Def (+1.88%)
| {{IOlevel7}} | 10% Recharge Time 
| {{IOlevel2}} | + Toxic Res (+1.88%)
| {{IOlevel7}} | 6% Lethal/Smash Res<br/>10% Mez Res
|-
|-
| [[Positron's Blast]]  
| [[Critical Strikes]]  
| {{IOlevel4}} | + Recovery (+2.5%)
| {{IOlevel3}} | 2% Recovery
| {{IOlevel4}} | + Fire/Cold Res (+1.88%)
| {{IOlevel4}} | 9% Accuracy
| {{IOlevel4}} | Accuracy (+3.13%)
| {{IOlevel5}} | 3.75% AoE Def<br/>1.875% Fire/Cold Def
| {{IOlevel4}} | - Recharge Time (-6.25%)
| {{IOlevel6}} | 3.5% Damage
| {{IOlevel4}} | + Toxic Res (+3.13%)
| {{IOlevel6}} | 8.75% Recharge Time
|-
|-
| [[Superior Critical Strikes]]
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 15% Accuracy
| {{IOlevel7}} | 5% AoE Def<br/>2.5% Fire/Cold Def
| {{IOlevel7}} | 4% Damage
| {{IOlevel7}} | 10% Recharge Time
|}
|}


===Travel Enhancements===      
=== Soldiers of Arachnos ===
 
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! Set name !! Levels !! Slot In !! Option 1 !! Option 2 !! Option 3  
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
| [[File:AO_Dominion_of_Arachnos.png|20px]]
| [[Dominion of Arachnos]] 
| 10-50
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Rech/Chance for -Dmg and Terrorize {{IOUnique}} {{IOProc}}
|-
| [[File:Superior_Dominion_of_Arachnos.png|20px]]
| [[Superior Dominion of Arachnos]] 
| 50
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Rech/Chance for -Dmg and Terrorize {{IOUnique}} {{IOProc}}
|-
| [[File:AO_Spider's_Bite.png|20px]]
| [[Spider's Bite]] 
| 10-50
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Rech/Global Chance for Toxic DMG {{IOUnique}} {{IOProc}}
|-
| [[File:AO_Superior_Spider's_Bite.png|20px]]
| [[Superior Spider's Bite]] 
| 50
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Rech/Global Chance for Toxic DMG {{IOUnique}} {{IOProc}}
|}
 
:Set Bonuses
 
{{IOBonusHeader}}
| [[Dominion of Arachnos]]
| {{IOlevel3}} | 7% Accuracy 
| {{IOlevel4}} | 1.88% Health 
| {{IOlevel5}} | 3% Damage 
| {{IOlevel6}} | 8.75% Recharge Time 
| {{IOlevel6}} | 5.25% Toxic/Psi Res<br/>8.75% Mez Res
|-
|-
| [[Celerity]]  
| [[Superior Dominion of Arachnos]]  
| 15-53
| {{IOlevel7}} | 15% Accuracy 
| Run
| {{IOlevel7}} | 3% Health  
| {{IOUnknown}}End
| {{IOlevel7}} | 4% Damage 
| {{IOPoolB}}Run Speed  
| {{IOlevel7}} | 10% Recharge Time 
| {{IOPoolC}}+Stealth {{IOUnique}} {{IOGlobal}}
| {{IOlevel7}} | 6% Toxic/Psi Res<br/>10% Mez Res
|-
|-
| [[Freebird]]  
| [[Spider's Bite]]  
| 15-53
| {{IOlevel4}} | 2.5% Damage
| Flight
| {{IOlevel5}} | 2.25% Health
| {{IOPoolA}}End
| {{IOlevel4}} | 3.13% Melee Def<br/>1.565% Lethal/Smash Def
| {{IOPoolB}}Fly
| {{IOlevel6}} | 14% Regeneration
| {{IOPoolC}}+Stealth {{IOUnique}} {{IOGlobal}}
| {{IOlevel6}} | 3.15% Endurance
|-
|-
| [[Jaunt]]  
| [[Superior Spider's Bite]]  
| 15-53
| {{IOlevel7}} | 4% Damage
| Teleport
| {{IOlevel7}} | 3% Health
| {{IOUncommon}}End  
| {{IOlevel7}} | 5% Melee Def<br/>2.5% Lethal/Smash Def
| {{IOUncommon}}Range
| {{IOlevel7}} | 16% Regeneration
| {{IOUncommon}}Range/End     
| {{IOlevel7}} | 3.6% Endurance
|}
 
=== Stalker ===
 
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
| [[File:AO_Stalker's_Guile.png|20px]]
| [[Stalker's Guile]] 
| 10-50
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Rech/Chance to Hide {{IOUnique}} {{IOProc}}
|-
|-
| [[Quickfoot]]  
| [[File:Superior_Stalker's_Guile.png|20px]]
| 15-53
| [[Superior Stalker's Guile]]  
| Run
| 50
| {{IOUncommon}}End  
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOUncommon}}Run Speed 
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOUncommon}}Run/End     
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Rech/Chance to Hide {{IOUnique}} {{IOProc}}
|-
|-
| [[Soaring]]  
| [[File:AO_Assassin's_Mark.png|20px]]
| 15-53
| [[Assassin's Mark]]  
| Flight
| 10-50
| {{IOUncommon}}End  
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOUncommon}}Fly
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOUncommon}}Fly/End     
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Rech/Chance to Recharge Build Up{{IOUnique}} {{IOProc}}
|-
|-
| [[Springfoot]]  
| [[File:AO_Superior_Assassin's_Mark.png|20px]]
| 15-53
| [[Superior Assassin's Mark]] 
| Jump
| 50
| {{IOUncommon}}End  
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOUncommon}}Jump
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOUncommon}}Jump/End     
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Rech/Chance to Recharge Build Up{{IOUnique}} {{IOProc}}
|}
 
:Set Bonuses
 
{{IOBonusHeader}}
| [[Stalker's Guile]]
| {{IOlevel3}} | 7% Accuracy 
| {{IOlevel3}} | 2.5% Lethal/Smash Def<br/>1.25% Melee Def
| {{IOlevel4}} | 2.5% Damage 
| {{IOlevel6}} | 8.75% Recharge Time 
| {{IOlevel6}} | 5.25% Lethal/Smash Res<br/>8.75% Mez Res
|-
|-
| [[Time & Space Manipulation]]  
| [[Superior Stalker's Guile]]  
| 15-53
| {{IOlevel7}} | 15% Accuracy 
| Teleport
| {{IOlevel7}} | 5% Lethal/Smash Def<br/>2.5% Melee Def
| {{IOPoolA}}End
| {{IOlevel7}} | 4% Damage 
| {{IOPoolB}}Range
| {{IOlevel7}} | 10% Recharge Time 
| {{IOPoolC}}+Stealth {{IOUnique}} {{IOGlobal}}
| {{IOlevel7}} | 6% Lethal/Smash Res<br/>10% Mez Res
|-
|-
| [[Unbounded Leap]]  
| [[Assassin's Mark]]  
| 15-53
| {{IOlevel3}} | 2% Recovery
| Jump
| {{IOlevel4}} | 9% Accuracy
| {{IOUnknown}}End
| {{IOlevel5}} | 3.75% AoE Def<br/>1.875% Fire/Cold Def
| {{IOPoolB}}Jump
| {{IOlevel6}} | 3.5% Damage
| {{IOPoolC}}+Stealth {{IOUnique}} {{IOGlobal}}
| {{IOlevel6}} | 8.75% Recharge Time
|-
|-
| [[Superior Assassin's Mark]]
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 15% Accuracy
| {{IOlevel7}} | 5% AoE Def<br/>2.5% Fire/Cold Def
| {{IOlevel7}} | 4% Damage
| {{IOlevel7}} | 10% Recharge Time
|}
|}


:Set Bonuses        Note: These are actual game numbers placed, not a base for multiplication for the color coded system
=== Tanker ===


{| class="wikitable" style="text-align:left; background:SeaShell"  
{| class="wikitable" style="text-align:left"
! Set name !! With 2 slotted !! With 3 slotted     
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
|-
| [[Celerity]]  
| [[File:AO_Might_of_the_Tanker.png|20px]]
| {{IOlevel3}} | Immob Res (-2.2%)
| [[Might of the Tanker]] 
| {{IOlevel3}} | +Health (+1.5%)
| 10-50
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Rech/Chance for +Res(All) {{IOUnique}} {{IOProc}}
|-
|-
| [[Freebird]]  
| [[File:Superior_Might_of_the_Tanker.png|20px]]
| {{IOlevel3}} | + Regeneration (+8%)
| [[Superior Might of the Tanker]]  
| {{IOlevel3}} | +Health (+1.58%)  
| 50
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Rech/Chance for +Res(All) {{IOUnique}} {{IOProc}}
|-
|-
| [[Jaunt]]  
| [[File:AO_Gauntleted_Fist.png|20px]]
| {{IOlevel1}} | + Regeneration (+4%) 
| [[Gauntleted Fist]]  
| {{IOlevel1}} | +Health (0.75%)
| 10-50
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Rech/Chance for +Absorb {{IOUnique}} {{IOProc}}
|-
|-
| [[Quickfoot]]  
| [[File:Superior_Gauntleted_Fist.png|20px]]
| {{IOlevel1}} | Immob Res (-1.1%)
| [[Superior Gauntleted Fist]] 
| {{IOlevel1}} | +Health (+0.75%)
| 50
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Rech/Chance for +Absorb {{IOUnique}} {{IOProc}}
|}
 
:Set Bonuses
 
{{IOBonusHeader}}
| [[Might of the Tanker]]  
| {{IOlevel3}} | 2% Damage 
| {{IOlevel4}} | 1.88% Health 
| {{IOlevel5}} | 7.5% Recharge Time 
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res 
| {{IOlevel6}} | 5.25% Lethal/Smash Res<br/>8.75% Mez Res
|-
|-
| [[Soaring]]  
| [[Superior Might of the Tanker]]  
| {{IOlevel1}} | + Recovery (+1%)
| {{IOlevel7}} | 4% Damage 
| {{IOlevel1}} | +Health (+0.75%)
| {{IOlevel7}} | 3% Health
| {{IOlevel7}} | 10% Recharge Time 
| {{IOlevel7}} | 6% Toxic/Psi Res<br/>10% Mez Res 
| {{IOlevel7}} | 6% Lethal/Smash Res<br/>10% Mez Res
|-
|-
| [[Springfoot]]  
| [[Gauntleted Fist]]  
| {{IOlevel1}} | + SpeedJumping (+2%
| {{IOlevel3}} | 1.8% Endurance
| {{IOlevel1}} | +Health (+0.75%)
| {{IOlevel4}} | 3.75% Energy/Neg Res<br/>6.25% Mez Res
| {{IOlevel4}} | 10% Regeneration
| {{IOlevel4}} | 3.13% Melee Def<br/>1.565% Lethal/Smash Def
| {{IOlevel6}} | 5.25% Lethal/Smash/Fire/Cold Res<br/>17.5% Mez Res
|-
|-
| [[Time & Space Manipulation]]  
| [[Superior Gauntleted Fist]]  
| {{IOlevel3}} | + Regeneration (+8%)
| {{IOlevel7}} | 3.6% Endurance
| {{IOlevel3}} | +Health (+1.5%)
| {{IOlevel7}} | 6% Energy/Neg Res<br/>10% Mez Res
| {{IOlevel7}} | 16% Regeneration
| {{IOlevel7}} | 5% Melee Def<br/>2.5% Lethal/Smash Def
| {{IOlevel7}} | 6% Lethal/Smash/Fire/Cold Res<br/>20% Mez Res
|}
 
== Defensive Sets ==
=== Accurate Healing ===
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
| [[File:IO_Theft_of_Essence.png|20px]]
| [[Theft of Essence]] 
| 10-30
| {{IOPoolA}}Heal
| {{IOPoolA}}Heal/Rech
| {{IOPoolB}}Acc/Heal
| {{IOPoolB}}Acc/End/Heal
| {{IOPoolC}}Acc/End/Rech
| {{IOPoolC}}Chance for +End {{IOProc}}
|-
| [[File:IO_Touch_of_the_Nictus.png|20px]]
| [[Touch of the Nictus]] 
| 30-50
| {{IOPoolA}}Heal
| {{IOPoolA}}Heal/Rech
| {{IOPoolB}}Acc/Heal
| {{IOPoolB}}Acc/End/Heal
| {{IOPoolC}}Acc/End/Rech
| {{IOPoolC}}Chance for NE damage {{IOProc}}
|-
|}
 
:Set Bonuses
 
{{IOBonusHeader}}
| [[Theft of Essence]]
| {{IOlevel4}} | 10% Regeneration
| {{IOlevel3}} | 1.8% Endurance 
| {{IOlevel4}} | 5% Improved Healing 
| {{IOlevel5}} | 3% Damage 
| {{IOlevel5}} | 4.5% Energy/Neg Res<br/>7.5% Mez Res
|-
|-
| [[Unbounded Leap]]  
| [[Touch of the Nictus]]  
| {{IOlevel3}} | + SpeedJumping (+4%)
| {{IOlevel4}} | 1.88% Health
| {{IOlevel3}} | +Health (+1.5%)
| {{IOlevel4}} | 9% Accuracy
| {{IOlevel4}} | 5% Improved Healing
| {{IOlevel4}} | 2.25% Endurance 
| {{IOlevel5}} | 4.5% Energy/Neg Res<br/>7.5% Mez Res
|-
|-
|}
|}


===Heal Enhancements===            
=== Healing ===
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
|-
|-
| [[Doctored Wounds]]  
| [[File:IO_Triage.png|20px]]
| 30-53
| [[Triage]]   
| 10-30  
| {{IOUncommon}}End/Heal  
| {{IOUncommon}}End/Heal  
| {{IOUncommon}}End/Heal/Rech
| {{IOUncommon}}End/Rech  
| {{IOUncommon}}End/Rech  
| {{IOUncommon}}Heal/Rech  
| {{IOUncommon}}Heal/Rech  
| {{IOUncommon}}Heal  
| {{IOUncommon}}End/Heal/Rech ||  || 
| {{IOUncommon}}Rech  
|-
| [[File:IO_Regenerative_Tissue.png|20px]]
| [[Regenerative Tissue]] 
| 10-30
| {{IOUncommon}}End/Heal
| {{IOPoolA}}End/Rech  
| {{IOPoolB}}Heal/Rech
| {{IOPoolC}}End/Heal/Rech
| {{IOPoolA}}25% Regeneration {{IOUnique}} ||
|-
|-
| [[File:IO_Harmonized_Healing.png|20px]]
| [[Harmonized Healing]]   
| [[Harmonized Healing]]   
| 20-40  
| 20-40  
| {{IOUncommon}}End/Heal  
| {{IOUncommon}}End/Heal  
| {{IOUncommon}}End/Heal/Rech
| {{IOUncommon}}End/Rech  
| {{IOUncommon}}End/Rech  
| {{IOUncommon}}Heal/Rech  
| {{IOUncommon}}Heal/Rech  
| {{IOUncommon}}End/Heal/Rech
| {{IOUncommon}}Heal  
| {{IOUncommon}}Heal  
| {{IOUncommon}}End  
| {{IOUncommon}}End  
|-
|-
| [[File:IO_Miracle.png|20px]]
| [[Miracle]]     
| [[Miracle]]     
| 20-40  
| 20-40  
| {{IOUncommon}}End/Heal  
| {{IOUncommon}}End/Heal  
| {{IOPoolA}}End/Rech
| {{IOPoolA}}Heal/Rech
| {{IOPoolB}}End/Heal/Rech  
| {{IOPoolB}}End/Heal/Rech  
| {{IOUnknown}}End/Rech
| {{IOPoolB}}Heal  
| {{IOUnknown}}Heal/Rech
| {{IOPoolC}}15% Recovery {{IOUnique}}
| {{IOUnknown}}Heal
| {{IOUnknown}}+Recovery 15%{{IOUnique}} {{IOGlobal}} 
|-
|-
| [[Numina's Convalesence]]   
| [[File:IO_Doctored_Wounds.png|20px]]
| 30-53
| [[Doctored Wounds]] 
| 30-50
| {{IOUncommon}}End/Heal
| {{IOUncommon}}End/Rech
| {{IOUncommon}}Heal/Rech
| {{IOUncommon}}End/Heal/Rech
| {{IOUncommon}}Heal
| {{IOUncommon}}Rech
|-
| [[File:IO_Numina's_Convalescence.png|20px]]
| [[Numina's Convalescence]]   
| 30-50
| {{IOPoolA}}End/Heal  
| {{IOPoolA}}End/Heal  
| {{IOPoolD}}End/Heal/Rech
| {{IOPoolB}}End/Rech  
| {{IOPoolB}}End/Rech  
| {{IOPoolC}}Heal/Rech  
| {{IOPoolC}}Heal/Rech  
| {{IOPoolC}}End/Heal/Rech
| {{IOPoolA}}Heal
| {{IOPoolC}}10% Recovery and 10% Regeneration {{IOUnique}}{{IOProc}}
|-
| [[File:IO_Preventive_Medicine.png|20px]]
| [[Preventive Medicine]] 
| 20-50
| {{IOPoolA}}Heal  
| {{IOPoolA}}Heal  
| {{IOPoolC}}+Recovery 10% & +Regeneration 20%{{IOUnique}} {{IOGlobal}}   
| {{IOPoolA}}Heal/End
| {{IOPoolA}}Rech/End
| {{IOPoolA}}Heal/Rech
| {{IOPoolC}}Heal/End/Rech
| {{IOPoolC}}Chance for +Absorb {{IOUnique}}
|-
| [[File:IO_Panacea.png|20px]]
| [[Panacea]] 
| 10-50
| {{IOPVP}}Heal/End 
| {{IOPVP}}End/Rech
| {{IOPVP}}Heal/Rech 
| {{IOPVP}}Heal/End/Rech
| {{IOPVP}}Heal
| {{IOPVP}}Chance for +HP and + End {{IOUnique}}{{IOProc}}
|-
|}
 
:Set Bonuses
 
{{IOBonusHeader}}
| [[Triage]]
| {{IOlevel1}} | 4% Regeneration 
| {{IOlevel1}} | 0.75% Health 
| {{IOlevel1}} | 2% Improved Healing  ||  ||
|-
| [[Regenerative Tissue]]
| {{IOlevel3}} | 6% Movement
| {{IOlevel3}} | 1.5% Health 
| {{IOlevel3}} | 4% Improved Healing 
| {{IOlevel3}} | 5% Recharge Time  ||
|-
| [[Harmonized Healing]]
| {{IOlevel2}} | 1.5% Recovery 
| {{IOlevel1}} | 1.5% Fire/Cold Res<br/>2.5% Mez Res
| {{IOlevel2}} | 3% Improved Healing 
| {{IOlevel2}} | 1.88% AoE Def<br/>0.94% Fire/Cold Def
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
|-
| [[Miracle]]
| {{IOlevel4}} | 2.5% Recovery 
| {{IOlevel4}} | 1.88% Health 
| {{IOlevel4}} | 5% Improved Healing 
| {{IOlevel2}} | 1.88% AoE Def<br/>0.94% Fire/Cold Def
| {{IOlevel2}} | 1.88% Psionic Def
|-
| [[Doctored Wounds]]
| {{IOlevel1}} | 1.5% Lethal/Smash Res<br/>2.5% Mez Res
| {{IOlevel1}} | 1.5% Fire/Cold Res<br/>2.5% Mez Res
| {{IOlevel3}} | 4% Improved Healing 
| {{IOlevel3}} | 5% Recharge Time 
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
|-
| [[Numina's Convalescence]]
| {{IOlevel5}} | 12% Regeneration 
| {{IOlevel4}} | 1.88% Health 
| {{IOlevel5}} | 6% Improved Healing 
| {{IOlevel4}} | 3.75% Lethal/Smash Res<br/>6.25% Mez Res
| {{IOlevel5}} | 3.75% Ranged Def<br/>1.875% Energy/Neg Def
|-
| [[Preventive Medicine]]
| {{IOlevel2}} | 2.25% Lethal/Smash Res<br/>3.75 Mez Res
| {{IOlevel4}} | 1.88% Health
| {{IOlevel3}} | 3% Fire/Cold Res<br/>5% Mez Res
| {{IOlevel6}} | 3.75% Endurance Discount
| {{IOlevel6}} | 8.75% Recharge Time
|-
| [[Panacea]] <br /> PVE + PVP
| {{IOlevel4}} | 2.5% Recovery
| {{IOlevel4}} | 10% Regeneration  
| {{IOlevel3}} | 1.5% Health 
| {{IOlevel5}} | 7.5% Recharge Time
| {{IOlevel5}} | 6% Improved Healing
|-
| [[Panacea]] <br /> PVP only
| {{IOlevel2}} | 2.25% Lethal/Smash Res<br/>3.75% Mez Res
| | 10% Chance for Repel Protection
| {{IOlevel3}} | 3% Fire/Cold Res<br/>5% Mez Res
| {{IOlevel2}} | 7.5% Range
| {{IOlevel4}} | 3.13% Melee Def<br/>1.565% Lethal/Smash Def
|-
|}
 
=== Defense ===
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
|-
| [[Regenerative Tissue]]  
| [[File:IO_Karma.png|20px]]
| [[Karma]]   
| 10-30  
| 10-30  
| {{IOUncommon}}End/Heal
| {{IOUncommon}}Def/End  
| {{IOUnknown}}End/Heal/Rech
| {{IOUncommon}}Def/Rech  
| {{IOPoolB}}End/Rech
| {{IOUncommon}}Mag 4 Knockback Protection {{IOGlobal}}   ||  ||  ||
| {{IOPoolB}}Heal/Rech  
| {{IOPoolB}}+Regeneration 25% {{IOUnique}} {{IOGlobal}}   ||   
|-
|-
| [[Triage]]     
| [[File:IO_Kismet.png|20px]]
| [[Kismet]]     
| 10-30  
| 10-30  
| {{IOUncommon}}End/Heal
| {{IOUncommon}}Def/End
| {{IOUncommon}}End/Heal/Rech  
| {{IOPoolA}}Def/Rech
| {{IOPoolA}}End/Rech
| {{IOPoolC}}Def/End/Rech
| {{IOPoolA}}Increased ToHit (6%) {{IOUnique}}  ||
|-
| [[File:IO_Serendipity.png|20px]]
| [[Serendipity]]   
| 15-40
| {{IOUncommon}}Def/End  
| {{IOUncommon}}Def/Rech
| {{IOUncommon}}End/Rech
| {{IOUncommon}}Def/End/Rech
| {{IOUncommon}}Def
| {{IOUncommon}}End
|-
| [[File:IO_Gift_of_the_Ancients.png|20px]]
| [[Gift of the Ancients]]
| 15-40
| {{IOUncommon}}Def/End
| {{IOPoolA}}Def/Rech
| {{IOPoolA}}End/Rech
| {{IOPoolB}}Def/End/Rech
| {{IOPoolC}}Def
| {{IOPoolC}}Def/7.5% Increased Run Speed {{IOGlobal}} 
|-
| [[File:IO_Red_Fortune.png|20px]]
| [[Red Fortune]] 
| 25-50
| {{IOUncommon}}Def/End
| {{IOUncommon}}Def/Rech  
| {{IOUncommon}}End/Rech  
| {{IOUncommon}}End/Rech  
| {{IOUncommon}}Heal/Rech ||  ||
| {{IOUncommon}}Def/End/Rech
| {{IOUncommon}}Def
| {{IOUncommon}}End
|-
| [[File:IO_Luck_of_the_Gambler.png|20px]]
| [[Luck of the Gambler]]
| 25-50
| {{IOPoolA}}Def/End
| {{IOPoolB}}Def/Rech
| {{IOPoolC}}End/Rech
| {{IOPoolC}}Def/End/Rech
| {{IOPoolA}}Def
| {{IOPoolC}}Def/ 7.5% Recharge Time {{IOGlobal}}
|-
| [[File:IO_Reactive_Defenses.png|20px]]
| [[Reactive Defenses]]
| 20-50
| {{IOPoolA}} Def
| {{IOPoolA}} Def/End
| {{IOPoolA}} End/Rech
| {{IOPoolA}} Def/Rech
| {{IOPoolC}} Def/End/Rech
| {{IOPoolC}} Scaling Damage Resistance (3% - 10%) {{IOGlobal}}
|-
| [[File:IO_Shield Wall.png|20px]]
| [[Shield Wall]] 
| 10-50
| {{IOPVP}}Def/End
| {{IOPVP}}Def/Rech
| {{IOPVP}}End/Rech  
| {{IOPVP}}Def/End/Rech
| {{IOPVP}}Defense
| {{IOPVP}}Mag 1 TP Protection, +5% Res(all) {{IOGlobal}} {{IOUnique}}
|-
|-
|}
|}


:Set Bonuses       Note: These are actual game numbers placed, not a base for multiplication for the color coded system
:Set Bonuses


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Doctored Wounds]]  
| [[Karma]]  
| {{IOlevel3}} | Fear Res (-2.2%)
| {{IOlevel2}} | 1.35% Endurance
| {{IOlevel3}} | + Fire/Cold Res (+1.26%)
| {{IOlevel3}} | 1.5% Health  ||  ||  ||
| {{IOlevel3}} | Improved Heal (+4%)
|-
| {{IOlevel3}} | - Recharge Time (-5%)
| [[Kismet]]
| {{IOlevel3}} | + Toxic/Psionic Res (+1.26%)
| {{IOlevel2}} | 1.5% Recovery 
| {{IOlevel2}} | 2.25% Lethal/Smash Res<br/>3.75 Mez Res
| {{IOlevel2}} | 6% Regeneration
| {{IOlevel2}} | 3.75% Recharge Time  ||
|-
| [[Serendipity]]
| {{IOlevel1}} | 4% Regeneration 
| {{IOlevel1}} | 0.75% Health 
| {{IOlevel1}} | 3% Accuracy 
| {{IOlevel1}} | 1.25% AoE Def<br/>0.625% Fire/Cold Def
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
|-
| [[Gift of the Ancients]]
| {{IOlevel3}} | 2% Recovery 
| {{IOlevel2}} | 2.25% Fire/Cold Res<br/>3.75% Mez Res
| {{IOlevel3}} | 1.8% Endurance  
| {{IOlevel4}} | 3.75% Energy/Neg Res<br/>6.25% Mez Res
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res
|-
|-
| [[Harmonized Healing]]  
| [[Red Fortune]]  
| {{IOlevel2}} | + Recovery (+1.5%%)
| {{IOlevel1}} | 1.5% Lethal/Smash Res<br/>2.5% Mez Res
| {{IOlevel2}} | Confuse Res (-1.65%)
| {{IOlevel1}} | 1.5% Fire/Cold Res<br/>2.5% Mez Res
| {{IOlevel2}} | Improved Heal (+3%)
| {{IOlevel3}} | 2% Damage 
| {{IOlevel2}} | + AoE Def (+1.88%)
| {{IOlevel3}} | 5% Recharge Time 
| {{IOlevel2}} | + Toxic Res (+1.88%)
| {{IOlevel3}} | 2.5% Ranged Def<br/>1.25% Energy/Neg Def
|-
|-
| [[Miracle]]  
| [[Luck of the Gambler]]  
| {{IOlevel4}} | + Recovery (+2%)
| {{IOlevel4}} | 10% Regeneration 
| {{IOlevel4}} | +Health (+1.88%)
| {{IOlevel2}} | 1.13% Health 
| {{IOlevel4}} | Improved Heal (+5%)
| {{IOlevel4}} | 9% Accuracy 
| {{IOlevel2}} | + AoE Def (+1.88%)
| {{IOlevel4}} | 3.75% Lethal/Smash Rez<br/>6.25% Mez Res
| {{IOlevel2}} | + Psionic Def (+1.88%)
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res
|-
|-
| [[Numina's Convalesence]]
| [[Reactive Defenses]]  
| {{IOlevel5}} | + Regeneration (+12%)
| {{IOlevel1}} | 1.5% Lethal/Smash Res<br/>2.5% Mez Res
| {{IOlevel4}} | +Health  (+1.88%)
| {{IOlevel4}} | 1.88% Health
| {{IOlevel5}} | Improved Heal (+6%)
| {{IOlevel3}} | 3% Fire/Cold Res<br/>5% Mez Res
| {{IOlevel5}} | Hold Res (-3.3%)
| {{IOlevel6}} | 3.75% Endurance Discount
| {{IOlevel5}} | + Ranged Def (+3.75%)
| {{IOlevel6}} | 8.75% Recharge Time
|-
|-
| [[Regenerative Tissue]]  
| [[Shield Wall]] <br /> PvE and PVP
| {{IOlevel3}} | +RunSpeed (+4%)
| {{IOlevel4}} | 10% Regeneration 
| {{IOlevel3}} | +Health (+1.5%)
| {{IOlevel5}} | 2.25% Health 
| {{IOlevel3}} | Improved Heal (+4%)
| {{IOlevel5}} | 4.5% Energy/Neg Res<br/>7.5% Mez Res
| {{IOlevel3}} | - Recharge Time (-5%) ||  
| {{IOlevel4}} | 2.5% Damage
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
|-
|-
| [[Triage]]  
| [[Shield Wall]] <br /> PvP Only
| {{IOlevel1}} | + Regeneration (+4%)
| {{IOlevel4}} | 2.5% Recovery 
| {{IOlevel1}} | +Health (+0.75%)
| | 7.5% Chance for Repel Protection
| {{IOlevel1}} | Improved Heal (+2%) ||  ||  
| {{IOlevel2}} | 3.75% Lethal/Smash Res<br/>6.25% Mez Res
|{{IOlevel3}}| 10% Slow Res
| {{IOlevel5}} | 7.5% Recharge Time
|-
|-
|}
|}


===Resistance Enhancements===            
=== Resist Damage ===
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
|-
|-
| [[Aegis]]  
| [[File:IO_Steadfast_Protection.png|20px]]
| 25-53
| [[Steadfast Protection]] 
| {{IOPoolC}}End/Rech
| 10-30
| {{IOUnknown}}End/Res  
| {{IOUncommon}}End/Res  
| {{IOPoolD}}End/Rech/Res
| {{IOUncommon}}Res/+3% Def(All) {{IOUnique}} {{IOGlobal}}  
| {{IOPoolB}}Rech/Res
| {{IOUncommon}}Mag 4 Knockback Protection {{IOGlobal}}  ||  ||  ||
| {{IOPoolA}}Res
| {{IOPoolC}}+Psionic & Mez Resist {{IOUnique}} {{IOGlobal}}   
|-
|-
| [[File:IO_Impervious_Skin.png|20px]]
| [[Impervious Skin]]   
| [[Impervious Skin]]   
| 10-30  
| 10-30  
| {{IOPoolB}}End/Rech
| {{IOUncommon}}End/Res  
| {{IOUncommon}}End/Res  
| {{IOUnknown}}End/Rech/Res
| {{IOPoolA}}Rech/Res  
| {{IOPoolA}}Rech/Res  
| {{IOPoolA}}+Mez Resist {{IOGlobal}}  ||
| {{IOPoolA}}End/Rech
| {{IOPoolC}}End/Rech/Res
| {{IOPoolA}}7.5% Mez Resist {{IOGlobal}}  ||
|-
|-
| [[Impervium Armor]]   
| [[File:IO_Reactive_Armor.png|20px]]
| [[Reactive Armor]]   
| 15-40  
| 15-40  
| {{IOUnknown}}End/Rech
| {{IOUncommon}}End/Res  
| {{IOUncommon}}End/Res  
| {{IOPoolB}}End/Rech/Res  
| {{IOUncommon}}Rech/Res  
| {{IOUnknown}}Rech/Res
| {{IOUnknown}}Res
| {{IOUnknown}}+Psionic Resist {{IOGlobal}} 
|-
| [[Reactive Armor]] 
| 15-40
| {{IOUncommon}}End/Rech  
| {{IOUncommon}}End/Rech  
| {{IOUncommon}}End/Res
| {{IOUncommon}}End/Rech/Res  
| {{IOUncommon}}End/Rech/Res  
| {{IOUncommon}}Rech/Res
| {{IOUncommon}}Res  
| {{IOUncommon}}Res  
| {{IOUncommon}}End  
| {{IOUncommon}}End  
|-
|-
| [[Steadfast Protection]]   
| [[File:IO_Impervium_Armor.png|20px]]
| 10-30
| [[Impervium Armor]]   
| 15-40
| {{IOUncommon}}End/Res  
| {{IOUncommon}}End/Res  
| {{IOUncommon}}Res & +3% Def (all) {{IOUnique}} {{IOGlobal}}  
| {{IOPoolA}}Rech/Res  
| {{IOUncommon}}+Knockback/up Protection {{IOGlobal}}  ||  ||  ||
| {{IOPoolA}}End/Rech
| {{IOPoolB}}End/Rech/Res
| {{IOPoolC}}Res
| {{IOPoolC}}+6% Psionic Resist {{IOGlobal}}   
|-
|-
| [[File:IO_Titanium_Coating.png|20px]]
| [[Titanium Coating]]   
| [[Titanium Coating]]   
| 25-53
| 25-50
| {{IOUncommon}}End/Res
| {{IOUncommon}}Rech/Res
| {{IOUncommon}}End/Rech  
| {{IOUncommon}}End/Rech  
| {{IOUncommon}}End/Res
| {{IOUncommon}}End/Rech/Res  
| {{IOUncommon}}End/Rech/Res  
| {{IOUncommon}}Rech/Res
| {{IOUncommon}}Res  
| {{IOUncommon}}Res  
| {{IOUncommon}}End
| {{IOUncommon}}End
|-
|-
| [[File:IO_Aegis.png|20px]]
| [[Aegis]]   
| 25-50
| {{IOPoolA}}End/Res
| {{IOPoolB}}Rech/Res
| {{IOPoolC}}End/Rech
| {{IOPoolC}}End/Rech/Res
| {{IOPoolA}}Res
| {{IOPoolC}}+5% Psionic +20% Res Mez {{IOUnique}} {{IOGlobal}} 
|-
| [[File:IO_Unbreakable_Guard.png|20px]]
| [[Unbreakable Guard]]   
| 20-50
| {{IOPoolA}}Res
| {{IOPoolA}}Res/End
| {{IOPoolA}}End/Rech
| {{IOPoolA}}Res/Rech
| {{IOPoolC}}Res/End/Rech
| {{IOPoolC}}+7.5% Health {{IOUnique}} {{IOGlobal}} 
|-
| [[File:IO_Gladiator's Armor.png|20px]]
| [[Gladiator's Armor]] 
| 10-50
| {{IOPVP}}Res/End
| {{IOPVP}}Res/Rech
| {{IOPVP}}End/Rech 
| {{IOPVP}}Res/End/Rech
| {{IOPVP}}Res
| {{IOPVP}}TP Protection, +3% Def(all) {{IOGlobal}} {{IOUnique}}
|-
|-
| [[File:IO_Liberty's_Belt.png|20px]]
| [[Liberty's Belt]] 
| 10-50
| {{IOSpecial}}Res/End
| {{IOSpecial}}Res/Rech
| {{IOSpecial}}End/Rech
| {{IOSpecial}}Res/End/Rech
| {{IOSpecial}}Res
| {{IOSpecial}}Res/Global Damage Bonus{{IOGlobal}}
|}
|}


:Set Bonuses       Note: These are actual game numbers placed, not a base for multiplication for the color coded system
:Set Bonuses


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Aegis]]  
| [[Steadfast Protection]]  
| {{IOlevel4}} | +RunSpeed  (+5%)
| {{IOlevel2}} | 1.5% Recovery 
| {{IOlevel4}} | + Fire/Cold Def (1.58%)
| {{IOlevel3}} | 1.5% Health  || || ||  
| {{IOlevel4}} | Debt Prot (2.5%)
| {{IOlevel4}} | + AoE Def (+3.13%)
| {{IOlevel4}} | + Toxic Res (+3.13%)     
|-
|-
| [[Impervious Skin]]  
| [[Impervious Skin]]  
| {{IOlevel3}} | Sleep Res (-2.2%)
| {{IOlevel1}} | 1.5% Lethal/Smash Res<br/>2.5% Mez Res
| {{IOlevel3}} | +Health (+1.5%)
| {{IOlevel3}} | 1.5% Health 
| {{IOlevel3}} | Debt Prot (+2%)
| {{IOlevel3}} | 2% Recovery
| {{IOlevel3}} | - Recharge Time (-5%) ||  
| {{IOlevel3}} | 5% Recharge Time ||
|-
| [[Reactive Armor]]
| {{IOlevel1}} | 1.5% Lethal/Smash Res<br/>2.5% Mez Res
| {{IOlevel1}} | 1.25% Energy/Neg Def<br/>0.625% Ranged Def
| {{IOlevel1}} | 1.25% Lethal/Smash Def<br/>0.625% Melee Def
| {{IOlevel1}} | 1.25% AoE Def<br/>0.625% Fire/Cold Def
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
|-
|-
| [[Impervium Armor]]  
| [[Impervium Armor]]  
| {{IOlevel4}} | + Recovery (+2.5%)
| {{IOlevel4}} | 2.5% Recovery 
| {{IOlevel2}} | + Psionic Def (+1.88%)
| {{IOlevel2}} | 1.88% Psionic Def
| {{IOlevel4}} | +Endurance (+2.25%)
| {{IOlevel4}} | 2.25% Endurance 
| {{IOlevel4}} | Hold Res (-2.75%)
| {{IOlevel4}} | 3.75% Fire/Cold Res<br/>6.25% Mez Res
| {{IOlevel4}} | + Psionic Res (+3.13%)
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res
|-
| [[Titanium Coating]]
| {{IOlevel1}} | 1.5% Energy/Neg Res<br/>2.5% Mez Res
| {{IOlevel3}} | 1.5% Health 
| {{IOlevel3}} | 3% Lethal/Smash Res<br/>5% Mez Res
| {{IOlevel4}} | 10% Regeneration
| {{IOlevel3}} | 2.5% Melee Def<br/>1.25% Lethal/Smash Def
|-
| [[Aegis]]
| {{IOlevel4}} | 7.5% Movement Speed
| {{IOlevel4}} | 3.13% Fire/Cold Def<br/>1.565% AoE Def
| {{IOlevel3}} | 3% Lethal/Smash Res<br/>5% Mez Res
| {{IOlevel4}} | 3.13% AoE Def<br/>1.565% Fire/Cold Def
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res      
|-
| [[Unbreakable Guard]]
| {{IOlevel1}} | 2.5% Endurance Discount
| {{IOlevel2}} | 2.25% Energy/Neg Res<br/>3.75% Mez Res
| {{IOlevel4}} | 3.13% Melee Def<br/>1.565% Lethal/Smash Def
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
| {{IOlevel6}} | 5.25% Fire/Cold Res<br/>8.75% Mez Res
|-
|-
| [[Reactive Armor]]  
| [[Gladiator's Armor]] <br /> PVE + PVP
| {{IOlevel1}} | Immob Res(-1.1%)
| {{IOlevel4}} | 2.5% Recovery
| {{IOlevel1}} | + Energy Def (+1.25%)
| {{IOlevel2}} | Mag 3 Knockback Protection
| {{IOlevel1}} | + Lethal Def (+1.25%)
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
| {{IOlevel1}} | + AoE Def (+1.25%)
| {{IOlevel5}} | 2.25% Health
| {{IOlevel1}} | + Toxic Res (1.25%)
| {{IOlevel3}} | 2.5% Ranged Def<br/>1.25% Energy/Neg Def
|-
|-
| [[Steadfast Protection]]  
| [[Gladiator's Armor]] <br /> PVP only
| {{IOlevel2}} | + Recovery (+1.5%)
| {{IOlevel4}} | 2.25% Endurance
| {{IOlevel3}} | +Health (+1.5%) || ||  ||  
| {{IOlevel4}} | 10% Chance for Repel Protection 
| {{IOlevel3}} | 3% Lethal/Smash Res<br>5% Mez Res
| {{IOlevel3}} | 10% Slow Res
| {{IOlevel5}} | 7.5% Recharge Time
|-
|-
| [[Titanium Coating]]  
| [[Liberty's Belt]]  
| {{IOlevel3}} | Sleep Res (-2.2%)
| {{IOlevel2}} | 1.5% Recovery
| {{IOlevel3}} | +Health (+1.5%)
| {{IOlevel4}} | 2.5% Damage
| {{IOlevel3}} | Stun Res (-2.2%)
| {{IOlevel4}} | 9% Accuracy
| {{IOlevel4}} | Hold Res (-2.75%)
| {{IOlevel4}} | 6.25% Recharge
| {{IOlevel3}} | + Melee Def (+2.5%)
| {{IOlevel5}} | 4.5% Toxic/Psionic Res<br>7.5% Mez Res
|-
|-
| [[Liberty's Belt]]<br>(Challenge Only)
| {{IOlevel2}} | 1.35% Endurance
| {{IOlevel4}} | 1.88% Health
| {{IOlevel4}} | 3.13% Letha/Smash Def<br>1.56% Melee Def
| {{IOlevel4}} | 7.5% Movement
| {{IOlevel5}} | 4.5% Lethal/Smash Res<br>7.5% Mez Res
|}
|}


===Defense Buff Enhancements===            
== Mez Sets ==
=== Confuse ===
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
| [[File:IO_Befuddling_Aura.png|20px]]
| [[Befuddling Aura]] 
| 10-30
| {{IOUncommon}}Acc/Rech
| {{IOUncommon}}End/Conf
| {{IOUncommon}}Acc/End
| {{IOUncommon}}Conf/Range
| {{IOUncommon}}Acc/Conf/Rech || 
|-
| [[File:IO_Cacophony.png|20px]]
| [[Cacophony]]   
| 10-30
| {{IOUncommon}}Acc/Rech
| {{IOPoolA}}End/Conf
| {{IOPoolA}}Acc/End
| {{IOPoolB}}Conf/Range
| {{IOPoolC}}Acc/Conf/Rech 
| {{IOPoolC}}Chance for Energy Damage {{IOProc}}
|-
| [[File:IO_Perplex.png|20px]]
| [[Perplex]]   
| 20-50
| {{IOUncommon}}Acc/Rech
| {{IOUncommon}}End/Conf
| {{IOUncommon}}Acc/End
| {{IOUncommon}}Conf/Range
| {{IOUncommon}}Acc/Conf/Rech
| {{IOUncommon}}Conf/Rech
|-
| [[File:IO_Malaise's_Illusions.png|20px]]
| [[Malaise's Illusions]] 
| 20-50
| {{IOPoolA}}Acc/Rech
| {{IOPoolA}}End/Conf
| {{IOPoolB}}Acc/End
| {{IOPoolB}}Conf/Range
| {{IOPoolC}}Acc/Conf/Rech 
| {{IOPoolC}}Chance for Psionic Damage {{IOProc}}
|-
| [[File:IO_Coercive_Persuasion.png|20px]]
| [[Coercive Persuasion]] 
| 50
| {{IOVeryRare}}Conf (Superior) {{IOUnique}}
| {{IOVeryRare}}Conf/Rech (Superior) {{IOUnique}}
| {{IOVeryRare}}Conf/Rech/Acc (Superior) {{IOUnique}}
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}
| {{IOVeryRare}}Conf/End (Superior) {{IOUnique}}
| {{IOVeryRare}}Contagious Confusion {{IOUnique}} {{IOProc}}
|-
|}
 
:Set Bonuses
 
{{IOBonusHeader}}
| [[Befuddling Aura]]
| {{IOlevel1}} | 1% Recovery 
| {{IOlevel1}} | 1% Confuse Duration 
| {{IOlevel2}} | 2.25% Toxic/Psi Res<br/>3.75% Mez Res
| {{IOlevel1}} | 2.5% Recharge Time  ||     
|-
| [[Cacophony]]
| {{IOlevel1}} | 1% Recovery 
| {{IOlevel2}} | 1.5% Confuse Duration 
| {{IOlevel3}} | 3% Toxic/Psi Res<br/>5% Mez Res
| {{IOlevel3}} | 2.5% AoE Def<br/>1.25% Fire/Cold Def
| {{IOlevel3}} | 2.5% Ranged Def<br/>1.25% Energy/Neg Def
|-
| [[Perplex]]
| {{IOlevel2}} | 6% Regeneration 
| {{IOlevel2}} | 1.5% Confuse Duration 
| {{IOlevel2}} | 5% Accuracy 
| {{IOlevel2}} | 1.88% AoE Def<br/>0.94% Fire/Cold Def
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
|-
| [[Malaise's Illusions]]
| {{IOlevel4}} | 2.5% Recovery 
| {{IOlevel4}} | 2.5% Confuse Duration 
| {{IOlevel4}} | 2.5% Damage 
| {{IOlevel4}} | 6.25% Recharge Time 
| {{IOlevel4}} | 3.13% Ranged Def<br/>1.565% Energy/Neg Def
|-
|-
| [[Gift of the Ancients]]  
| [[Coercive Persuasion]]  
| 15-40
| {{IOlevel7}} | 4% Recovery 
| {{IOUncommon}}Def/End
| {{IOlevel7}} | 4% Confuse Duration 
| {{IOUnknown}}Def/End/Rech
| {{IOlevel7}} | 4% Damage 
| {{IOUnknown}}Def/Rech
| {{IOlevel7}} | 10% Recharge Time 
| {{IOUnknown}}Def
| {{IOlevel7}} | 5% Ranged Def<br/>2.5% Energy/Neg Def
| {{IOUnknown}}End/Rech
|-
| {{IOUnknown}}Def/+7.5% Run Speed {{IOGlobal}} 
|}
 
=== Fear ===
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
|-
| [[Karma]]     
| [[File:IO_Horror.png|20px]]
| [[Horror]]     
| 10-30  
| 10-30  
| {{IOUncommon}}Def/End  
| {{IOUncommon}}Acc/Rech
| {{IOUncommon}}Def/Rech
| {{IOUncommon}}End/Fear
| {{IOUncommon}}+Knockback/up Protection {{IOGlobal}}   ||  ||  ||
| {{IOUncommon}}Acc/End
| {{IOUncommon}}Fear/Range
| {{IOUncommon}}Acc/Fear/Rech ||
|-
|-
| [[Kismet]]  
| [[File:IO_Unspeakable_Terror.png|20px]]
| [[Unspeakable Terror]] 
| 10-30  
| 10-30  
| {{IOUncommon}}Def/End  
| {{IOUncommon}}Acc/Rech
| {{IOUnknown}}Def/End/Rech  
| {{IOPoolA}}End/Fear
| {{IOPoolA}}Def/Rech  
| {{IOPoolA}}Acc/End  
| {{IOPoolA}}End/Rech  
| {{IOPoolB}}Fear/Range
| {{IOPoolA}}+6% ToHit {{IOUnique}} {{IOGlobal}}  ||
| {{IOPoolC}}Acc/Fear/Rech
| {{IOPoolC}}Chance for Disorient {{IOProc}}
|-
| [[File:IO_Nightmare.png|20px]]
| [[Nightmare]]   
| 20-50
| {{IOUncommon}}Acc/Rech  
| {{IOUncommon}}End/Fear
| {{IOUncommon}}Acc/End
| {{IOUncommon}}Fear/Range
| {{IOUncommon}}Acc/Fear/Rech
| {{IOUncommon}}Acc/Fear
|-
| [[File:IO_Glimpse_of_the_Abyss.png|20px]]
| [[Glimpse of the Abyss]]
| 20-50
| {{IOPoolA}}Acc/Rech  
| {{IOPoolA}}End/Fear
| {{IOPoolB}}Acc/End
| {{IOPoolB}}Fear/Range
| {{IOPoolC}}Acc/Fear/Rech
| {{IOPoolC}}Chance for Psionic Damage {{IOProc}}
|-
| [[File:HEO_The_Haunting.png|20px]]
| [[The Haunting]] 
| 10-50
| {{IOSuperAHE}}Acc/Fear {{IOUnique}}
| {{IOSuperAHE}}Fear/Rech {{IOUnique}}
| {{IOSuperAHE}}End/Rech {{IOUnique}}
| {{IOSuperAHE}}Acc/Fear/End {{IOUnique}}
| {{IOSuperAHE}}Acc/Fear/End/Rech {{IOUnique}}
| {{IOSuperAHE}}Rech/Chance to Summon Ghosts {{IOUnique}} {{IOProc}}
|-
| [[File:HEO_Superior_Haunting.png|20px]]
| [[Superior Haunting]]    
| 50
| {{IOSuperAHE}}Acc/Fear {{IOUnique}}
| {{IOSuperAHE}}Fear/Rech {{IOUnique}}
| {{IOSuperAHE}}End/Rech {{IOUnique}}
| {{IOSuperAHE}}Acc/Fear/End {{IOUnique}}
| {{IOSuperAHE}}Acc/Fear/End/Rech {{IOUnique}}
| {{IOSuperAHE}}Rech/Chance to Summon Ghosts {{IOUnique}} {{IOProc}}
|-
|}
 
:Set Bonuses
 
{{IOBonusHeader}}
| [[Horror]]
| {{IOlevel1}} | 1.1% Fear Duration 
| {{IOlevel1}} | 0.75% Health 
| {{IOlevel2}} | 2.25% Lethal/Smash Res<br/>3.75% Mez Res
| {{IOlevel1}} | 2.5% Recharge Time  ||
|-
| [[Unspeakable Terror]]
| {{IOlevel3}} | 2.2% Fear Duration 
| {{IOlevel3}} | 3% Energy/Neg Res<br/>5% Mez Res
| {{IOlevel3}} | 2% Recovery
| {{IOlevel3}} | 5% Recharge Time 
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res
|-
|-
| [[Luck of the Gambler]]  
| [[Nightmare]]  
| 25-53
| {{IOlevel2}} | 1.65% Fear Duration 
| {{IOUnknown}}Def/End
| {{IOlevel2}} | 1.88% Energy/Neg Def<br/>0.94% Ranged Def
| {{IOPoolD}}Def/End/Rech
| {{IOlevel2}} | 5% Accuracy 
| {{IOPoolB}}Def/Rech
| {{IOlevel3}} | 3% Fire/Cold Res<br/>5% Mez Res
| {{IOUnknown}}Def
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
| {{IOPoolC}}End/Rech
| {{IOPoolC}}+7.5% Recharge Speed {{IOGlobal}} 
|-
|-
| [[Red Fortune]]  
| [[Glimpse of the Abyss]]  
| 25-53
| {{IOlevel4}} | 2.75% Fear Duration 
| {{IOUncommon}}Def/End
| {{IOlevel4}} | 1.88% Health 
| {{IOUncommon}}Def/End/Rech
| {{IOlevel4}} | 9% Accuracy 
| {{IOUncommon}}Def/Rech
| {{IOlevel4}} | 6.25% Recharge Time 
| {{IOUncommon}}Def
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res
| {{IOUncommon}}End/Rech
| {{IOUncommon}}End
|-
|-
| [[Serendipity]]  
| [[The Haunting]]  
| 15-40
| {{IOlevel3}} | 2% Damage
| {{IOUncommon}}Def/End
| {{IOlevel5}} | 4.5% Energy/Neg Res<br/>7.5% Mez Res
| {{IOUncommon}}Def/End/Rech
| {{IOlevel4}} | 9% Accuracy
| {{IOUncommon}}Def/Rech
| {{IOlevel4}} | 6.25% Recharge Time
| {{IOUncommon}}Def
| {{IOlevel5}} | 3.75% Energy/Neg Def<br/>1.875% Ranged Def
| {{IOUncommon}}End/Rech
| {{IOUncommon}}End
|-
|-
| [[Superior Haunting]]
| {{IOlevel7}} | 4% Damage
| {{IOlevel7}} | 6% Energy/Neg Res<br/>10% Mez Res
| {{IOlevel7}} | 15% Accuracy
| {{IOlevel7}} | 10% Recharge Time
| {{IOlevel7}} | 5% Energy/Neg Def<br/>2.5% Ranged Def
|}
|}


=== Holds ===
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
| [[File:IO_Paralytic.png|20px]]
| [[Paralytic]]   
| 10-30
| {{IOUncommon}}Acc/Rech
| {{IOUncommon}}End/Hold
| {{IOUncommon}}Acc/End
| {{IOUncommon}}Hold/Range
| {{IOUncommon}}Acc/Hold/Rech ||
|-
| [[File:IO_Neuronic_Shutdown.png|20px]]
| [[Neuronic Shutdown]] 
| 10-30
| {{IOUncommon}}Acc/Rech
| {{IOPoolA}}End/Hold
| {{IOPoolA}}Acc/End
| {{IOPoolB}}Hold/Range
| {{IOPoolC}}Acc/Hold/Rech
| {{IOPoolC}}Chance for Psionic DoT {{IOProc}}
|-
| [[File:IO_Basilisk's_Gaze.png|20px]]
| [[Basilisk's Gaze]] 
| 10-30
| {{IOPoolA}}Acc/Hold
| {{IOPoolA}}Acc/Rech
| {{IOPoolB}}Rech/Hold
| {{IOPoolB}}End/Rech/Hold
| {{IOPoolC}}Acc/End/Rech/Hold
| {{IOPoolC}}Chance for -Recharge{{IOProc}}
|-
| [[File:IO_Essence_of_Curare.png|20px]]
| [[Essence of Curare]] 
| 20-50
| {{IOUncommon}}Acc/Rech
| {{IOUncommon}}End/Hold
| {{IOUncommon}}Acc/End
| {{IOUncommon}}Hold/Range
| {{IOUncommon}}Acc/Hold
| {{IOUncommon}}Acc/Hold/Rech
|-
| [[File:IO_Ghost_Widow's_Embrace.png|20px]]
| [[Ghost Widow's Embrace]] 
| 20-50
| {{IOPoolA}}Acc/Rech
| {{IOPoolA}}End/Hold
| {{IOPoolB}}Acc/End
| {{IOPoolB}}Hold/Range
| {{IOPoolC}}Acc/Hold/Rech
| {{IOPoolC}}Chance for Psionic Damage {{IOProc}}
|-
| [[File:IO_Lockdown.png|20px]]
| [[Lockdown]] 
| 30-50
| {{IOPoolA}}Acc/Hold
| {{IOPoolA}}Acc/Rech
| {{IOPoolB}}Rech/Hold
| {{IOPoolB}}End/Rech/Hold
| {{IOPoolC}}Acc/End/Rech/Hold
| {{IOPoolC}}Chance for Mag 2 Hold {{IOProc}}
|-
| [[File:IO_Unbreakable_Constraint.png|20px]]
| [[Unbreakable Constraint]] 
| 50
| {{IOVeryRare}}Hold (Superior) {{IOUnique}}
| {{IOVeryRare}}Hold/Rech (Superior) {{IOUnique}}
| {{IOVeryRare}}Hold/Rech/Acc (Superior) {{IOUnique}}
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}
| {{IOVeryRare}}Hold/End (Superior) {{IOUnique}}
| {{IOVeryRare}}Chance for Smashing Dam {{IOUnique}} {{IOProc}}
|-
| [[File:IO_Gladiator's Net.png|20px]]
| [[Gladiator's Net]] 
| 10-50
| {{IOPVP}}Acc/Hold
| {{IOPVP}}Acc/Rech
| {{IOPVP}}Rech/Hold
| {{IOPVP}}End/Rech/Hold
| {{IOPVP}}Acc/End/Rech/Hold
| {{IOPVP}}Chance for Lethal Damage {{IOProc}}
|-
| [[File:WO_Entomb.png|20px]]
| [[Entomb]] 
| 10-50
| {{IOSuperW}} Acc/Hold{{IOUnique}}
| {{IOSuperW}} Hold/Rech {{IOUnique}}
| {{IOSuperW}} End/Rech {{IOUnique}}
| {{IOSuperW}} Acc/Hold/End {{IOUnique}}
| {{IOSuperW}} Acc/Hold/End/Rech {{IOUnique}}
| {{IOSuperW}} Rech/Chance for +Absorb {{IOUnique}} {{IOProc}}
|-
| [[File:WO_Superior_Entomb.png|20px]]
| [[Superior Entomb]] 
| 50
| {{IOSuperW}} Acc/Hold{{IOUnique}}
| {{IOSuperW}} Hold/Rech {{IOUnique}}
| {{IOSuperW}} End/Rech {{IOUnique}}
| {{IOSuperW}} Acc/Hold/End {{IOUnique}}
| {{IOSuperW}} Acc/Hold/End/Rech {{IOUnique}}
| {{IOSuperW}} Rech/Chance for +Absorb {{IOUnique}} {{IOProc}}
|-
|}


:Set Bonuses       Note: These are actual game numbers placed, not a base for multiplication for the color coded system
:Set Bonuses


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Gift of the Ancients]]  
| [[Paralytic]]
| {{IOlevel3}} | + Recovery (+2%)
| {{IOlevel1}} | 1% Recovery 
| {{IOlevel3}} | + Fire Res (+2.5%)
| {{IOlevel1}} | 1.5% Energy/Neg Res<br/>2.5% Mez Res
| {{IOlevel3}} | +Endurance (+1.8%)
| {{IOlevel1}} | 0.9% Endurance
| {{IOlevel3}} | Hold Res (-2.2%)
| {{IOlevel1}} | 1% Hold Duration  ||
| {{IOlevel3}} | + Psionic Res (+2.5%)
|-
| [[Neuronic Shutdown]]
| {{IOlevel2}} | 2.25% Lethal/Smash Res<br/>3.75% Mez Res
| {{IOlevel3}} | 1.5% Health 
| {{IOlevel3}} | 7% Accuracy 
| {{IOlevel3}} | 2% Hold Duration 
| {{IOlevel3}} | 2.5% Melee Def<br/>1.25% Lethal/Smash Def
|-
| [[Basilisk's Gaze]]  
| {{IOlevel3}} | 2.5% Energy/Neg Def<br/>1.25% Ranged Def
| {{IOlevel3}} | 2% Recovery
| {{IOlevel5}} | 7.5% Recharge Time
| {{IOlevel4}} | 3.75% Energy/Neg Res<br/>6.25% Mez Res
| {{IOlevel4}} | 10% Regeneration
|-
| [[Essence of Curare]]
| {{IOlevel1}} | 1.5% Toxic/Psi Res<br/>2.5% Mez Res
| {{IOlevel1}} | 1.5% Fire/Cold Res<br/>2.5% Mez Res
| {{IOlevel2}} | 2.25% Lethal/Smash Res<br/>3.75% Mez Res
| {{IOlevel2}} | 1.5% Hold Duration 
| {{IOlevel2}} | 1.88% Ranged Def<br/>0.94% Energy/Neg Def
|-
| [[Ghost Widow's Embrace]]
| {{IOlevel4}} | 7.5% Movement Speed
| {{IOlevel4}} | 1.88% Health 
| {{IOlevel4}} | 2.25% Endurance 
| {{IOlevel4}} | 2.5% Hold Duration 
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res
|-
| [[Lockdown]] 
| {{IOlevel5}} | 3% Damage
| {{IOlevel4}} | 2.5% Hold Duration
| {{IOlevel4}} | 3.75% Fire/Cold Rez<br/>6.25% Mez Res
| {{IOlevel3}} | 2.5% AoE Def<br/>1.25% Fire/Cold Def
| {{IOlevel5}} | 3.75% Ranged Def<br/>1.875% Energy/Neg Def
|-
|-
| [[Karma]]  
| [[Unbreakable Constraint]]  
| {{IOlevel2}} | Debt Prot (+1.5%)
| {{IOlevel7}} | 4% Recovery 
| {{IOlevel3}} | +Health (+1.5%) ||  ||  ||  
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res
| {{IOlevel7}} | 15% Accuracy  
| {{IOlevel7}} | 10% Recharge Time  
| {{IOlevel7}} | 6% Toxic/Psi Res<br/>10% Res
|-
|-
| [[Kismet]]  
| [[Gladiator's Net]] <br /> PvE and PvP
| {{IOlevel2}} | + Recovery (+1.5%)
| {{IOlevel4}} | 2.5% Hold Duration
| {{IOlevel2}} | Confuse Res (-1.65%)
| {{IOlevel4}} | 2.25% Endurance 
| {{IOlevel2}} | Debt Prot (1.5%)
| {{IOlevel4}} | 2.5% Damage
| {{IOlevel2}} | - Recharge Time (-3.75%) ||
| {{IOlevel5}} | 7.5% Recharge Time
| {{IOlevel4}} | 3.13% AoE Def<br/>1.565% Fire/Cold Def
|-
|-
| [[Luck of the Gambler]]  
| [[Gladiator's Net]] <br /> PvP Only
| {{IOlevel4}} | + Regeneration (+10%)
| {{IOlevel2}} | 2.25% Fire/Cold Res<br/>3.75% Mez Res
| {{IOlevel2}} | +Health (+1.13%)
| {{IOlevel3}} | 10% Range
| {{IOlevel4}} | Accuracy (+3.13%)
| {{IOlevel3}} | 10% Slow Res
| {{IOlevel4}} | Hold Res (-2.75%)
| {{IOlevel5}} | 2.25% Health 
| {{IOlevel4}} | + Psionic Res (+3.13%)
| {{IOlevel5}} | 3% Recovery
|-
|-
| [[Red Fortune]]
| {{IOlevel2}} | Immob Res (-1.65%)
| {{IOlevel2}} | Confuse Dur (-1.65%)
| {{IOlevel2}} | + Damage (+1.5%)
| {{IOlevel2}} | - Recharge Time (-3.75%)
| {{IOlevel2}} | + Ranged Def (-1.88%)
|-
|-
| [[Serendipity]]  
| [[Entomb]]  
| {{IOlevel1}} | + Regeneration (+4%)
| {{IOlevel2}} | 2.25% Fire/Cold Res<br/>3.75% Mez Res
| {{IOlevel1}} | +Health (+0.75%)
| {{IOlevel3}} | 10% Slow Res
| {{IOlevel1}} | Accuracy (+1.25%)
| {{IOlevel3}} | 2% Recovery
| {{IOlevel1}} | + AoE Def (+1.25%)
| {{IOlevel2}} | 1.88% Energy/Neg Def<br/>0.94% Ranged Def
| {{IOlevel1}} | + Toxic Res (+1.25%)
| {{IOlevel5}} | 3.75% Fire/Cold Def<br/>1.875% AoE Def
|-
|-
| [[Superior Entomb]]
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res
| {{IOlevel7}} | 15% Slow Res
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 5% Energy/Neg Def<br/>2.5% Ranged Def
| {{IOlevel7}} | 5% Fire/Cold Def<br/>2.5% AoE Def
|}
|}


===Pet Enhancements===            
=== Immobilize ===
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
|-
| [[File:IO_Rooting_Grasp.png|20px]]
| [[Rooting Grasp]] 
| 10-30
| {{IOUncommon}}Acc/Rech
| {{IOUncommon}}End/Immob
| {{IOUncommon}}Acc/End
| {{IOUncommon}}Immob/Range
| {{IOUncommon}}Acc/Immob/Rech ||
|-
| [[File:IO_Debilitative_Action.png|20px]]
| [[Debilitative Action]] 
| 10-30
| {{IOUncommon}}Acc/Rech
| {{IOPoolA}}End/Immob
| {{IOPoolA}}Acc/End
| {{IOPoolB}}Immob/Range
| {{IOPoolC}}Acc/Immob/Rech
| {{IOPoolC}}Chance for Stun {{IOProc}}
|-
|-
| [[Blood Mandate]]   
| [[File:IO_Enfeebled_Operation.png|20px]]
| 25-53
| [[Enfeebled Operation]]   
| {{IOUncommon}}Acc/Dam
| 20-50
| {{IOUncommon}}Dam/End
| {{IOUncommon}}Acc/Rech
| {{IOUncommon}}End/Immob
| {{IOUncommon}}Acc/End  
| {{IOUncommon}}Acc/End  
| {{IOUncommon}}Acc/Dam/End  
| {{IOUncommon}}Immob/Range
| {{IOUncommon}}Acc  
| {{IOUncommon}}Acc/Immob/Rech
| {{IOUncommon}}Dam
| {{IOUncommon}}Acc/Immob
|-
| [[File:IO_Trap_of_the_Hunter.png|20px]]
| [[Trap of the Hunter]]
| 20-50
| {{IOPoolA}}Acc/Rech
| {{IOPoolA}}End/Immob
| {{IOPoolB}}Acc/End
| {{IOPoolB}}Immob/Acc
| {{IOPoolC}}Acc/Immob/Rech
| {{IOPoolC}}Chance for Lethal Damage {{IOProc}}
|-
| [[File:IO_Gravitational_Anchor.png|20px]]
| [[Gravitational Anchor]] 
| 50
| {{IOVeryRare}}Immob (Superior) {{IOUnique}}
| {{IOVeryRare}}Immob/Rech (Superior) {{IOUnique}}
| {{IOVeryRare}}Immob/Rech/Acc (Superior) {{IOUnique}}
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}
| {{IOVeryRare}}Immob/End (Superior) {{IOUnique}}
| {{IOVeryRare}}Chance for Hold {{IOUnique}} {{IOProc}}
|-
|}
 
:Set Bonuses
 
{{IOBonusHeader}}
| [[Rooting Grasp]]
| {{IOlevel1}} | 2% Immobilize Duration 
| {{IOlevel1}} | 0.75% Health 
| {{IOlevel1}} | 1% Damage 
| {{IOlevel1}} | 2.5% Recharge Time  ||
|-
| [[Debilitative Action]]
| {{IOlevel3}} | 4% Immobilize Duration 
| {{IOlevel2}} | 2.25% Fire/Cold Res<br/>3.75% Mez Res
| {{IOlevel3}} | 8% Regeneration
| {{IOlevel3}} | 2.5% AoE Def<br/>1.25% Fire/Cold Def
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res
|-
| [[Enfeebled Operation]]
| {{IOlevel2}} | 3% Immobilize Duration 
| {{IOlevel2}} | 2.25% Energy/Neg Res<br/>3.75% Mez Res
| {{IOlevel3}} | 2.5% Lethal/Smash Def<br/>1.25% Melee Def
| {{IOlevel2}} | 3.75% Recharge Time 
| {{IOlevel4}} | 3.13% Melee Def<br/>1.565% Lethal/Smash Def
|-
| [[Trap of the Hunter]]
| {{IOlevel4}} | 5% Immobilize Duration 
| {{IOlevel4}} | 1.88% Health 
| {{IOlevel4}} | 9% Accuracy 
| {{IOlevel4}} | 3.75% Lethal/Smash Res<br/> 6.25% Mez Res
| {{IOlevel4}} | 3.13% Ranged Def<br/>1.565% Energy/Neg Def
|-
| [[Gravitational Anchor]]
| {{IOlevel7}} | 4% Recovery 
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res
| {{IOlevel7}} | 15% Accuracy 
| {{IOlevel7}} | 10% Recharge Time 
| {{IOlevel7}} | 6% Toxic/Psi Res<br/>10% Mez Res
|-
|}
 
=== Knockback ===
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
| [[File:IO_Volley_of_Velocity.png|20px]]
| [[Volley of Velocity]]
| 10-20
| {{IOUncommon}}Knock/Acc
| {{IOUncommon}}Knock/Dam
| {{IOUncommon}}Knock/Rech ||  ||  ||
|-
| [[File:IO_Explosive_Strike.png|20px]]
| [[Explosive Strike]]
| 10-20
| {{IOUncommon}}Knock/Dam
| {{IOPoolA}}Knock/Acc  
| {{IOPoolB}}Chance for Smashing Dam {{IOProc}} ||  ||  ||
|-
| [[File:IO_Kinetic_Crash.png|20px]]
| [[Kinetic Crash]]
| 21-50
| {{IOUncommon}}Knock/Dam  
| {{IOUncommon}}Knock/Acc
| {{IOUncommon}}Knock/Rech
| {{IOUncommon}}Rech/End  
| {{IOUncommon}}Knock/Dam/End
| {{IOPoolA}}Knock/Dam/Acc
|-
| [[File:IO_Force_Feedback.png|20px]]
| [[Force Feedback]]
| 21-50
| {{IOUncommon}}Knock/Dam  
| {{IOPoolA}}Knock/Acc
| {{IOPoolB}} Knock/Rech
| {{IOPoolC}}Rech/End
| {{IOPoolB}}Knock/Dam/End
| {{IOPoolA}}Chance for +Rech {{IOProc}}
|-
| [[File:IO_Imperial_Might.png|20px]]
| [[Imperial Might]]
| 10-50
| {{IOSpecial}}Knock/Acc
| {{IOSpecial}}Knock/End
| {{IOSpecial}}Knock/Rech
| {{IOSpecial}}Rech/End
| {{IOSpecial}}Knock/Acc/End
| {{IOSpecial}}Rech/Chance for Knockdown/Knockback to Knockdow{{IOUnique}}{{IOProc}}
|}
 
:Set Bonuses
 
{{IOBonusHeader}}
| [[Volley of Velocity]]
| {{IOlevel2}} | 6% Regeneration
| {{IOlevel2}} | 1.13% Health  ||  ||  || 
|-
| [[Explosive Strike]]
| {{IOlevel2}} | 1.5% Damage 
| {{IOlevel2}} | 1.88% Ranged Def<br/>0.94% Energy/Neg Def||  ||  || 
|-
| [[Kinetic Crash]]
| {{IOlevel2}} | 4.5% Movement Speed
| {{IOlevel2}} | 2.25% Lethal/Smash Res<br/>3.75% Mez Res
| {{IOlevel2}} | Mag 3 Knockback Protection 
| {{IOlevel2}} | 6% Regeneration 
| {{IOlevel5}} | 7.5% Recharge Time
|-
| [[Force Feedback]]
| {{IOlevel4}} | 7.5% Movement Speed 
| {{IOlevel3}} | 3% Energy/Neg Res<br/>5% Mez Res
| {{IOlevel4}} | 10% Regeneration 
| {{IOlevel4}} | 2.5% Damage 
| {{IOlevel4}} | 3.13% AoE Def<br/>1.565% Fire/Cold Def
|-
| [[Imperial Might]]
| {{IOlevel4}} | 7.5% Movement
| {{IOlevel2}} | Mag 3 Knockback Protection
| {{IOlevel4}} | 9% Accuracy
| {{IOlevel5}} | 3% Damage
| | Total Might: Imperial Might KB bonuses become damage
|-
| [[Imperial Might]]<br>(Challenge Only)
| {{IOlevel4}} | 1.88% Health
| | 5% Chance for Repel Protection
| {{IOlevel4}} | 3.13 Lethal/Smash Def<br>1.56% Melee Def
| {{IOlevel5}} | 7.5% Recharge
| | Total Might: Imperial Might KB bonuses become damage
|}
 
=== Sleep ===
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
|-
| [[Brilliant Leadership]]  
| [[File:IO_Hibernation.png|20px]]
| 15-40
| [[Hibernation]]   
| {{IOUncommon}}Acc/Dam
| 10-30
| {{IOUncommon}}Dam/End
| {{IOUncommon}}Acc/Rech
| {{IOUncommon}}End/Sleep
| {{IOUncommon}}Acc/End  
| {{IOUncommon}}Acc/End  
| {{IOUncommon}}Acc/Dam/End
| {{IOUncommon}}Sleep/Range
| {{IOUncommon}}Acc  
| {{IOUncommon}}Acc/Rech/Sleep ||
| {{IOUncommon}}Dam
|-
|-
| [[Commanding Presence]]   
| [[File:IO_Induced_Coma.png|20px]]
| [[Induced Coma]]   
| 10-30  
| 10-30  
| {{IOUncommon}}Acc/Dam
| {{IOUncommon}}Acc/Rech
| {{IOPoolA}}End/Sleep
| {{IOPoolA}}Acc/End
| {{IOPoolB}}Sleep/Range
| {{IOPoolC}}Acc/Sleep/Rech
| {{IOPoolC}}Chance for Recharge Slow {{IOProc}}
|-
| [[File:IO_Lethargic_Repose.png|20px]]
| [[Lethargic Repose]] 
| 20-50
| {{IOUncommon}}Acc/Rech
| {{IOUncommon}}End/Sleep
| {{IOUncommon}}Acc/End
| {{IOUncommon}}Sleep/Range
| {{IOUncommon}}Acc/Rech/Sleep
| {{IOUncommon}}Acc/Sleep
|-
| [[File:IO_Call_of_the_Sandman.png|20px]]
| [[Call of the Sandman]]
| 20-50
| {{IOPoolA}}Acc/Rech
| {{IOPoolA}}End/Sleep
| {{IOPoolB}}Acc/End  
| {{IOPoolB}}Acc/End  
| {{IOUnknown}}Dam/End  
| {{IOPoolB}}Sleep/Range
| {{IOUnknown}}Acc/Dam/End  
| {{IOPoolC}}Acc/Rech/Sleep
| {{IOPoolA}}Aura Taunt/Placate Resistance for Pets {{IOGlobal}}   
| {{IOPoolC}}Chance for Self Heal {{IOProc}}
|-
| [[File:IO_Fortunata_Hypnosis.png|20px]]
| [[Fortunata Hypnosis]] 
| 50
| {{IOVeryRare}}Sleep (Superior) {{IOUnique}}
| {{IOVeryRare}}Sleep/Rech (Superior) {{IOUnique}}
| {{IOVeryRare}}Sleep/Rech/Acc (Superior) {{IOUnique}}
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}
| {{IOVeryRare}}Sleep/End (Superior) {{IOUnique}}
| {{IOVeryRare}}Chance for Placate {{IOUnique}} {{IOProc}}
|-
| [[File:HEO_Endless_Nightmare.png|20px]]
| [[Endless Nightmare]] 
| 10-50
| {{IOSuperAHE}}Acc/Sleep {{IOUnique}}
| {{IOSuperAHE}}Sleep/Rech {{IOUnique}}
| {{IOSuperAHE}}End/Rech {{IOUnique}}
| {{IOSuperAHE}}Acc/Sleep/End {{IOUnique}}
| {{IOSuperAHE}}Acc/Sleep/End/Rech {{IOUnique}}
| {{IOSuperAHE}}Rech/Chance for Fear, Psionic Damage If Woke Early {{IOUnique}} {{IOProc}}
|-
| [[File:HEO_Superior_Endless_Nightmare.png|20px]]
| [[Superior Endless Nightmare]]    
| 50
| {{IOSuperAHE}}Acc/Sleep {{IOUnique}}
| {{IOSuperAHE}}Sleep/Rech {{IOUnique}}
| {{IOSuperAHE}}End/Rech {{IOUnique}}
| {{IOSuperAHE}}Acc/Sleep/End {{IOUnique}}
| {{IOSuperAHE}}Acc/Sleep/End/Rech {{IOUnique}}
| {{IOSuperAHE}}Rech/Chance for Fear, Psionic Damage If Woke Early {{IOUnique}} {{IOProc}}
|-
|}
 
:Set Bonuses
 
{{IOBonusHeader}}
| [[Hibernation]]
| {{IOlevel3}} | 4% Sleep Duration 
| {{IOlevel1}} | 0.75% Health 
| {{IOlevel2}} | 2.25% Lethal/Smash Res<br/>3.75% Mez Res 
| {{IOlevel1}} | 2.5% Recharge Time  ||
|-
| [[Induced Coma]]
| {{IOlevel5}} | 6% Sleep Duration 
| {{IOlevel1}} | 0.75% Health 
| {{IOlevel4}} | 10% Regeneration 
| {{IOlevel2}} | 4.5% Movement Speed 
| {{IOlevel3}} | 2.5% Melee Def<br/>1.25% Lethal/Smash Def 
|-
| [[Lethargic Repose]]
| {{IOlevel3}} | 4% Sleep Duration 
| {{IOlevel2}} | 1.88% Energy/Neg Def<br/>0.94 Ranged Def 
| {{IOlevel2}} | 1.88% Lethal/Smash Def<br/>0.94% Melee Def 
| {{IOlevel2}} | 1.88% AoE Def<br/>0.94% Fire/Cold Def 
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res 
|-
| [[Call of the Sandman]]
| {{IOlevel4}} | 5% Sleep Duration 
| {{IOlevel4}} | 1.88% Health 
| {{IOlevel4}} | 2.25% Endurance 
| {{IOlevel4}} | 6.25% Recharge Time 
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res
|-
| [[Fortunata Hypnosis]]
| {{IOlevel7}} | 4% Recovery 
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res 
| {{IOlevel7}} | 15% Accuracy 
| {{IOlevel7}} | 10% Recharge Time 
| {{IOlevel7}} | 6% Toxic/Psi Res<br/>10% Mez Res 
|-
|-
| [[Edict of the Master]]  
| [[Endless Nightmare]]  
| 15-40
| {{IOlevel4}} | 7.5% Movement
| {{IOUncommon}}Acc/Dam
| {{IOlevel4}} | 1.88% Health
| {{IOUnknown}}Acc/End
| {{IOlevel5}} | 4.5% Energy/Neg Res<br/>7.5% Mez Res
| {{IOUnknown}}Dam/End
| {{IOlevel3}} | 2% Damage
| {{IOUnknown}}Acc/Dam/End
| {{IOlevel5}} | 3.75% Energy/Neg Def<br/>1.875% Ranged Def
| {{IOUnknown}}Dam
|-
| {{IOUnknown}}Aura 5% Defense Buff for Pets {{IOUnique}} {{IOGlobal}}
| [[Superior Endless Nightmare]]
| {{IOlevel7}} | 12% Movement
| {{IOlevel7}} | 3% Health
| {{IOlevel7}} | 6% Energy/Neg Res<br/>10% Mez Res
| {{IOlevel7}} | 4% Damage
| {{IOlevel7}} | 5% Energy/Neg Def<br/>2.5% Ranged Def
|}
 
=== Stuns ===
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
|-
| [[Sovereign Right]]  
| [[File:IO_Stagger.png|20px]]
| 25-53
| [[Stagger]]  
| {{IOUnknown}}Acc/Dam
| 10-30
| {{IOPoolC}}Acc/End
| {{IOUncommon}}Acc/Rech
| {{IOPoolB}}Dam/End  
| {{IOUncommon}}End/Stun
| {{IOPoolD}}Acc/Dam/End
| {{IOUncommon}}Acc/End  
| {{IOUnknown}}Acc  
| {{IOUncommon}}Stun/Range
| {{IOPoolC}}Aura 10% Resistance (All but Psionic) for Pets {{IOUnique}} {{IOGlobal}} 
| {{IOUncommon}}Acc/Stun/Rech
|-
|-
| [[Unquestioning Loyalty]]   
| [[File:IO_Razzle_Dazzle.png|20px]]
| [[Razzle Dazzle]]   
| 10-30  
| 10-30  
| {{IOUncommon}}Acc/Dam
| {{IOUncommon}}Acc/Rech
| {{IOUncommon}}Dam/End  
| {{IOPoolA}}End/Stun
| {{IOPoolA}}Acc/End
| {{IOPoolB}}Stun/Range
| {{IOPoolC}}Acc/Stun/Rech
| {{IOPoolC}}Chance for Immobilize {{IOProc}}
|-
| [[File:IO_Rope_A_Dope.png|20px]]
| [[Rope A Dope]]   
| 20-50
| {{IOUncommon}}Acc/Rech
| {{IOUncommon}}End/Stun
| {{IOUncommon}}Acc/End  
| {{IOUncommon}}Acc/End  
| {{IOUncommon}}Acc/Dam/End ||  ||  
| {{IOUncommon}}Stun/Range
| {{IOUncommon}}Acc/Stun/Rech
| {{IOUncommon}}Acc/Stun
|-
| [[File:IO_Stupefy.png|20px]]
| [[Stupefy]]   
| 20-50
| {{IOPoolA}}Acc/Rech
| {{IOPoolA}}End/Stun
| {{IOPoolB}}Acc/End
| {{IOPoolB}}Stun/Range 
| {{IOPoolC}}Acc/Stun/Rech
| {{IOPoolC}}Chance for Knockback {{IOProc}}
|-
| [[File:IO_Absolute_Amazement.png|20px]]
| [[Absolute Amazement]] 
| 50
| {{IOVeryRare}}Stun (Superior) {{IOUnique}}
| {{IOVeryRare}}Stun/Rech (Superior) {{IOUnique}}
| {{IOVeryRare}}Stun/Rech/Acc (Superior) {{IOUnique}}
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}
| {{IOVeryRare}}Stun/End (Superior) {{IOUnique}}
| {{IOVeryRare}}Chance for ToHit Debuff {{IOUnique}} {{IOProc}}
|-
|}
 
:Set Bonuses
 
{{IOBonusHeader}}
| [[Stagger]]
| {{IOlevel1}} | 3% Movement Speed 
| {{IOlevel1}} | 1.25% Fire/Cold Def<br/>0.625% AoE Def 
| {{IOlevel1}} | 1% Stun Duration 
| {{IOlevel1}} | 2.5% Recharge Time  ||
|-
| [[Razzle Dazzle]]
| {{IOlevel3}} | 2% Recovery 
| {{IOlevel3}} | 1.5% Health 
| {{IOlevel3}} | 2% Stun Duration 
| {{IOlevel3}} | 2.5% Melee Def<br/>1.25% Lethal/Smash Def 
| {{IOlevel3}} | 2.5% AoE Def<br/>1.25% Fire/Cold Def 
|-
| [[Rope A Dope]]
| {{IOlevel2}} | 6% Regeneration 
| {{IOlevel1}} | 1.5% Fire/Cold Res<br/>2.5% Mez Res 
| {{IOlevel3}} | 2% Stun Duration 
| {{IOlevel3}} | 3% Lethal/Smash Res<br/>5% Mez Res 
| {{IOlevel2}} | 1.88% Psionic Def 
|-
| [[Stupefy]]
| {{IOlevel4}} | 2.5% Recovery 
| {{IOlevel4}} | 1.88% Health 
| {{IOlevel5}} | 3% Stun Duration 
| {{IOlevel4}} | 6.25% Recharge Time 
| {{IOlevel4}} | 3.13% Ranged Def<br/>1.565% Energy/Neg Def 
|-
| [[Absolute Amazement]]
| {{IOlevel7}} | 4% Recovery 
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res 
| {{IOlevel7}} | 15% Accuracy 
| {{IOlevel7}} | 10% Recharge Time 
| {{IOlevel7}} | 6% Toxic/Psi Res<br/>10% Mez Res 
|-
|}
 
=== Taunt ===
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
| [[File:IO_Annoyance.png|20px]]
| [[Annoyance]]
| 10-20
| {{IOUncommon}}Taunt
| {{IOUncommon}}Taunt/Rech
| {{IOUncommon}}Taunt/Rech/Range ||  ||  ||
|-
| [[File:IO_Triumphant_Insult.png|20px]]
| [[Triumphant Insult]]
| 10-20
| {{IOUncommon}}Taunt
| {{IOPoolA}}Taunt/Rech
| {{IOPoolB}}Chance to Disorient {{IOProc}} ||  ||  ||
|-
| [[File:IO_Mocking_Beratement.png|20px]]
| [[Mocking Beratement]]
| 21-50
| {{IOUncommon}}Taunt
| {{IOUncommon}}Taunt/Rech
| {{IOUncommon}}Taunt/Rech/Range
| {{IOUncommon}}Rech/Acc  
| {{IOUncommon}}Taunt/Range
| {{IOPoolA}}Rech
|-
| [[File:IO_Perfect_Zinger.png|20px]]
| [[Perfect Zinger]]
| 21-50
| {{IOUncommon}}Taunt
| {{IOPoolA}}Taunt/Rech
| {{IOPoolB}}Taunt/Rech/Range
| {{IOPoolC}}Rech/Acc
| {{IOPoolA}}Rech
| {{IOPoolA}}Chance for Psi Dam {{IOProc}}
|-
|}
 
:Set Bonuses
 
{{IOBonusHeader}}
| [[Annoyance]]
| {{IOlevel1}} | 4% Regeneration 
| {{IOlevel1}} | 1.25% Lethal/Smash Def<br/>0.625% Melee Def||  ||  || 
|-
| [[Triumphant Insult]]
| {{IOlevel1}} | 1% Recovery 
| {{IOlevel2}} | 1.88% Lethal/Smash Def<br/>0.94% Melee Def||  ||  || 
|-
| [[Mocking Beratement]]
| {{IOlevel3}} | 1.8% Endurance 
| {{IOlevel2}} | 2.25% Lethal/Smash Res<br/>3.75% Mez Res
| {{IOlevel3}} | 2.5% Lethal/Smash Def<br/>1.25% Melee Def
| {{IOlevel4}} | 3.13% Fire/Cold Def<br/>1.565% AoE Def
| {{IOlevel5}} | 7.5% Recharge Time
|-
| [[Perfect Zinger]]
| {{IOlevel2}} | 2.25% Toxic/Psi Res<br/>3.75% Mez Res
| {{IOlevel4}} | 10% Regeneration 
| {{IOlevel3}} | 5% Recharge Time 
| {{IOlevel4}} | 2.5% Damage  
| {{IOlevel4}} | 3.13% Lethal/Smash Def<br/>1.565% Melee Def
|-
|}
 
=== Universal Control ===
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
|-
| [[File:IO_Forced_Indoctrination.png|20px]]
| [[Forced Indoctrination]] 
| 10-50
| {{IOSpecial}}Cont/Dam{{IOUnique}}
| {{IOSpecial}}Acc/Cont/Dam{{IOUnique}}
| {{IOSpecial}}Cont/Dam/Rech{{IOUnique}}
| {{IOSpecial}}Acc/Rech/End{{IOUnique}}
| {{IOSpecial}}Acc/Cont/Dam/Rech{{IOUnique}}
| {{IOSpecial}}Chance for Psi Damage{{IOUnique}}{{IOProc}}
|}
|}


:Set Bonuses       Note: These are actual game numbers placed, not a base for multiplication for the color coded system
:Set Bonuses


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Blood Mandate]]  
| [[Forced Indoctrination]]  
| {{IOlevel2}} | + Recovery (+1.5%)
| {{IOlevel3}} | 1.8% Endurance
| {{IOlevel2}} | + Fire/Cold Def (0.95%)
| {{IOlevel4}} | 2.5% Damage
| {{IOlevel2}} | Stun Res (-1.65%)
| {{IOlevel5}} | 6% Sleep and Immobilize Duration<br>3.3% Fear Duration<br>3% Confuse, Hold, and Stun Duration
| {{IOlevel5}} | + AoE Def (+3.75%)  
| {{IOlevel5}} | 11% Accuracy
| {{IOlevel5}} | + Ranged Def (+3.75%)    
| {{IOlevel6}} | 8.75% Recharge
|-
| [[Forced Indoctrination]]<br>(Challenge Only)
| {{IOlevel1}} | 2.5% Endurance Discount
| {{IOlevel3}} | 10% Range
| {{IOlevel5}} | 4.5 Lethal/Smash Res<br>7.5% Mez Res
| {{IOlevel6}} | 2.63% Health
| | Residual Will effect
|}
 
== Travel Sets ==
=== Flight ===
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3
|-
| [[File:IO_Soaring.png|20px]]
| [[Soaring]]
| 15-50
| {{IOUncommon}}Fly
| {{IOUncommon}}End
| {{IOUncommon}}Fly/End
|-
| [[File:IO_Freebird.png|20px]]
| [[Freebird]]
| 15-50
| {{IOPoolA}}End
| {{IOPoolB}}Fly
| {{IOPoolC}}+Stealth {{IOUnique}}
|-
|}
 
:Set Bonuses
 
{| class="wikitable" style="text-align:center; background:SeaShell"
! Set name !! With 2 slotted !! With 3 slotted
|-
| [[Soaring]]
| {{IOlevel1}} | 1% Recovery
| {{IOlevel1}} | 0.75% Health
|-
| [[Freebird]]
| {{IOlevel3}} | 8% Regeneration
| {{IOlevel3}} | 1.5% Health
|-
|}
 
=== Leaping ===
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3
|-
| [[File:IO_Springfoot.png|20px]]
| [[Springfoot]]
| 15-50
| {{IOUncommon}}Jump
| {{IOUncommon}}End
| {{IOUncommon}}Jump/End
|-
| [[File:IO_Unbounded_Leap.png|20px]]
| [[Unbounded Leap]]
| 15-50
| {{IOPoolA}}End
| {{IOPoolB}}Jump
| {{IOPoolC}}+Stealth {{IOUnique}}
|-
|}
 
:Set Bonuses
 
{| class="wikitable" style="text-align:center; background:SeaShell"
! Set name !! With 2 slotted !! With 3 slotted
|-
| [[Springfoot]]
| {{IOlevel1}} | 3% Movement Speed 
| {{IOlevel1}} | 0.75% Health 
|-
| [[Unbounded Leap]]
| {{IOlevel3}} | 6% Movement Speed 
| {{IOlevel3}} | 1.5% Health 
|-
|}
 
=== Running ===
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3
|-
| [[File:IO_Quickfoot.png|20px]]
| [[Quickfoot]]
| 15-50
| {{IOUncommon}}Run Speed
| {{IOUncommon}}End
| {{IOUncommon}}Run/End
|-
| [[File:IO_Celerity.png|20px]]
| [[Celerity]]
| 15-50
| {{IOPoolA}}End
| {{IOPoolB}}Run Speed
| {{IOPoolC}}+Stealth {{IOUnique}}
|-
|}
 
:Set Bonuses
 
{| class="wikitable" style="text-align:center; background:SeaShell"
! Set name !! With 2 slotted !! With 3 slotted
|-
| [[Quickfoot]]
| {{IOlevel1}} | 1.5% Lethal/Smash Res<br/>2.5% Mez Res 
| {{IOlevel1}} | 0.75% Health 
|-
| [[Celerity]]
| {{IOlevel2}} | 2.25% Lethal/Smash Res<br/>3.75% Mez Res
| {{IOlevel3}} | 1.5% Health 
|-
|}
 
=== Teleport ===
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3
|-
| [[File:IO_Jaunt.png|20px]]
| [[Jaunt]]
| 15-50
| {{IOUncommon}}Range
| {{IOUncommon}}End
| {{IOUncommon}}Range/End
|-
| [[File:IO_Time_and_Space_Manipulation.png|20px]]
| [[Time and Space Manipulation|Time & Space Manipulation]]
| 15-50
| {{IOPoolA}}End
| {{IOPoolB}}Range
| {{IOPoolC}}+Stealth {{IOUnique}}
|-
|}
 
:Set Bonuses
 
{| class="wikitable" style="text-align:center; background:SeaShell"
! Set name !! With 2 slotted !! With 3 slotted
|-
| [[Jaunt]]
| {{IOlevel1}} | 4% Regeneration 
| {{IOlevel1}} | 0.75% Health 
|-
| [[Time and Space Manipulation|Time & Space Manipulation]]
| {{IOlevel3}} | 8% Regeneration 
| {{IOlevel3}} | 1.5% Health 
|-
|}
 
=== Universal Travel ===
 
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
| [[File:IO_Blessing_of_the_Zephyr.png|20px]]
| [[Blessing of the Zephyr]]
| 10-50
| {{IOPoolA}}Travel
| {{IOPoolB}}Travel/End
| {{IOPoolC}}Knockback Protection (4 points) {{IOGlobal}} || || ||
|-
| [[File:WO_Winter's_Gift.png|20px]]
| [[Winter's Gift]]
| 10-50
| {{IOSuperW}}Travel {{IOUnique}}
| {{IOSuperW}}Travel/End {{IOUnique}}
| {{IOSuperW}}Slow Resistance (20%) {{IOUnique}} {{IOGlobal}} || || ||
|-
|-
| [[Brilliant Leadership]]  
| [[File:WO_Superior_Winter's_Gift.png|20px]]
| {{IOlevel1}} | + Regeneration (+4%)
| [[Superior Winter's Gift]]  
| {{IOlevel1}} | Confuse Dur (+1%)
| 50
| {{IOlevel1}} | Debt Prot (+1%)  
| {{IOSuperW}}Travel {{IOUnique}}
| {{IOlevel1}} | + Movement Speed (+2%)
| {{IOSuperW}}Travel/End {{IOUnique}}
| {{IOlevel3}} | + Toxic/Psionic Res (+1.26%)     
| {{IOSuperW}}Slow Resistance (25%) {{IOUnique}} {{IOGlobal}} || || ||
|-
|-
| [[Commanding Presence]]  
| [[File:IO_Synapse%27s_Agility.png|20px]]
| {{IOlevel2}} | + Recovery (+1.5%)
| [[Synapses Agility]]
| {{IOlevel2}} | +Health (+1.13%)
|10-50
| {{IOlevel2}} | +Endurance (+1.35%)  
| {{IOSpecial}} Travel
| {{IOlevel2}} | + AoE Def (+1.88%) ||     
| {{IOSpecial}} Travel/Rech
| {{IOSpecial}} Travel/Rech/End
| {{IOSpecial}} Rech/End
| {{IOSpecial}} Travel/End
| {{IOSpecial}} Endurance Drain Resistance (20%) {{IOGlobal}}
|}
 
:Set Bonuses
 
{| class="wikitable" style="text-align:center; background:SeaShell"
! Set name !! With 2 slotted !! With 3 slotted !! With 4 slotted !! With 5 slotted !! With 6 Slotted
|-
|-
| [[Edict of the Master]]  
| [[Blessing of the Zephyr]]  
| {{IOlevel3}} | + SpeedJumping (+4%)
| {{IOlevel1}} | 1.25% Ranged Def<br/>0.625% Energy/Neg Def 
| {{IOlevel3}} | +Health (+1.5%)
| {{IOlevel2}} | 1.88% AoE Def<br/>0.94% Fire/Cold Def 
| {{IOlevel3}} | + Lethal Res (+2.5%)
| {{IOlevel3}} | Hold Res (-2.2%)
| {{IOlevel3}} | + Toxic/Psionic Res (+1.26%)
|-
|-
| [[Sovereign Right]]  
| [[Winter's Gift]]  
| {{IOlevel4}} | Sleep Res (-2.75%)
| {{IOlevel4}} | 3.75% Fire/Cold Res<br/>6.25% Mez Res
| {{IOlevel4}} | Confuse Res (-2.75%)
| {{IOlevel5}} | 9% Movement Speed 
| {{IOlevel4}} | Stun Res (-2.75%)
| {{IOlevel4}} | Hold Res (-2.75%)
| {{IOlevel4}} | + Melee Def (+3.13%)
|-
|-
| [[Unquestioning Loyalty]]  
| [[Superior Winter's Gift]]  
| {{IOlevel1}} | Immob Res (-1.1%)
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res 
| {{IOlevel1}} | +Health (+0.75%)
| {{IOlevel7}} | 12% Movement Speed
| {{IOlevel1}} | +Endurance (+0.9%) ||  ||
|-
|-
| [[Synapse's Agility]]
| {{IOlevel6}}| 10.5% Movement
| {{IOlevel1}}| 5% Slow Resistance
| {{IOlevel3}}| 8% Regeneration
| {{IOlevel5}}| 7.5% Recharge
| {{IOlevel3}}| 2.5% Melee/Range/Aoe Def<br/>1.25% Leth/Smash/Nrg/Neg/Fire/Cold Def
|}
|}


===Ranged Enhancements===              
== Other Sets ==
=== Accurate Defense Debuff ===
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
|-
| [[File:IO_Shield_Breaker.png|20px]]
| [[Shield Breaker]] 
| 10-30
| {{IOPoolA}}Def
| {{IOPoolA}}Acc/Def
| {{IOPoolB}}Acc/Rech
| {{IOPoolB}}Def/End/Rech
| {{IOPoolC}}Acc/End/Rech
| {{IOPoolC}}Chance for Lethal Damage {{IOProc}}
|-
| [[File:IO_Analyze_Weakness.png|20px]]
| [[Analyze Weakness]] 
| 30-50
| {{IOPoolA}}Def
| {{IOPoolA}}Acc/Def
| {{IOPoolB}}Acc/Rech
| {{IOPoolB}}Def/End/Rech
| {{IOPoolC}}Acc/End/Rech
| {{IOPoolC}} Chance for +ToHit {{IOProc}}
|-
|-
| [[Decimation]]   
|}
| 25-40
 
| {{IOUncommon}}Acc/Dam
:Set Bonuses
| {{IOUnknown}}Dam/End
 
| {{IOPoolB}}Dam/Rech
{{IOBonusHeader}}
| {{IOPoolD}}Acc/Dam/Rech
| [[Shield Breaker]]
| {{IOUnknown}}Acc/End/Rech
| {{IOlevel4}} | 2.5% Recovery 
| {{IOUnknown}}Chance for Buildup {{IOUnique}} {{IOProc}}
| {{IOlevel2}} | 2.25% Lethal/Smash Res<br/>3.75% Mez Res 
| {{IOlevel3}} | 2.5% AoE Def<br/>1.25% Fire/Cold Def 
| {{IOlevel5}} | 11% Accuracy 
| {{IOlevel4}} | 3.13% Melee Def<br/>1.565% Lethal/Smash Def 
|-
|-
| [[Devastation]]  
| [[Analyze Weakness]]  
| 30-53
| {{IOlevel4}} | 10% Regeneration 
| {{IOPoolA}}Acc/Dam
| {{IOlevel2}} | 2.25% Energy/Neg Res<br/>3.75% Mez Res 
| {{IOPoolB}}Dam/End
| {{IOlevel5}} | 3% Damage 
| {{IOPoolC}}Dam/Rech
| {{IOlevel5}} | 11% Accuracy 
| {{IOPoolA}}Acc/Dam/End/Rech
| {{IOlevel5}} | 4.5% Lethal/Smash Res<br/>7.5% Mez Res 
| {{IOPoolD}}Acc/Dam/Rech
| {{IOPoolC}}Chance to Hold {{IOProc}}
|-
|-
| [[Entropic Chaos]] 
|}
| 20-35
 
| {{IOUncommon}}Acc/Dam
=== Accurate To Hit Debuff ===
| {{IOUnknown}}Dam/End
{| class="wikitable" style="text-align:left"
| {{IOPoolB}}Dam/Rech
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
| {{IOPoolC}}Dam/End/Rech
| {{IOUnknown}}Chance to Heal {{IOProc}} || 
|-
|-
| [[Far Strike]]   
| [[File:IO_Cloud_Senses.png|20px]]
| [[Cloud Senses]]   
| 10-30  
| 10-30  
| {{IOUncommon}}Acc/End  
| {{IOPoolA}}ToHit
| {{IOUncommon}}Dam/Range
| {{IOPoolA}}Acc/ToHit
| {{IOUncommon}}Dam/Rech ||  ||  ||   
| {{IOPoolB}}Acc/Rech
| {{IOPoolB}}ToHit/End/Rech
| {{IOPoolC}}Acc/End/Rech
| {{IOPoolC}}Chance for Negative Energy Dam {{IOProc}}
|-
| [[File:IO_Siphon_Insight.png|20px]]
| [[Siphon Insight]] 
| 30-50
| {{IOPoolA}}ToHit
| {{IOPoolA}}Acc/ToHit
| {{IOPoolB}}Acc/Rech
| {{IOPoolB}}ToHit/End/Rech
| {{IOPoolC}}Acc/End/Rech
| {{IOPoolC}}Chance for +ToHit {{IOProc}}
|-
|}
 
:Set Bonuses
 
{{IOBonusHeader}}
| [[Cloud Senses]]
| {{IOlevel2}} | 2.25% Energy/Neg Res<br/>3.75% Mez Res 
| {{IOlevel4}} | 2.25% Endurance 
| {{IOlevel4}} | 6.25% Recharge Time  
| {{IOlevel4}} | 7.5% Movement Speed  
| {{IOlevel5}} | 3.75% Ranged Def<br/>1.875% Energy/Neg Def  
|-
|-
| [[Maelstrom's Fury]]  
| [[Siphon Insight]]  
| 20-35
| {{IOlevel3}} | 6% Movement Speed 
| {{IOUncommon}}Acc/Dam
| {{IOlevel3}} | 2% Recovery 
| {{IOUncommon}}Dam/End
| {{IOlevel4}} | 9% Accuracy 
| {{IOUncommon}}Dam/Rech
| {{IOlevel5}} | 3.75% Lethal/Smash Def<br/>1.875% Melee Def 
| {{IOUncommon}}Dam/End/Rech ||  ||  
| {{IOlevel5}} | 3.75% AoE Def<br/>1.875% Fire/Cold Def  
|-
|-
| [[Ruin]]   
|}
| 25-40
 
| {{IOUncommon}}Acc/Dam
=== Defense Debuff ===
| {{IOUncommon}}Dam/End
{| class="wikitable" style="text-align:left"
| {{IOUncommon}}Dam/Rech
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
| {{IOUncommon}}Acc/End/Rech
| {{IOUncommon}}Acc/Dam/Rech || 
|-
|-
| [[Salvo]]  
| [[File:IO Exploited Vulnerability.png|20px]]
| 10-30
| [[Exploited Vulnerability]]  
| {{IOUncommon}}Acc/Dam
| 10-20
| {{IOUnknown}}Acc/Dam/End/Range
| {{IOUncommon}}Def
| {{IOUnknown}}Dam/End/Rech ||  ||  ||
| {{IOUncommon}}Def/Rech
| {{IOUncommon}}Def/Rech/End ||  ||  ||
|-
|-
| [[Tempest]]  
| [[File:IO Achilles' Heel.png|20px]]
| 15-30
| [[Achilles' Heel]]  
| {{IOUncommon}}Acc/Dam
| 10-20
| {{IOUnknown}}Dam/End
| {{IOUncommon}}Def
| {{IOPoolA}}Dam/Rech  
| {{IOPoolA}}Def/Rech  
| {{IOUnknown}}Chance of End Drain {{IOProc}} ||  ||   
| {{IOPoolB}}Chance for Resistance Debuff {{IOProc}} ||  ||  ||
|-
|-
| [[Thunderstrike]]  
| [[File:IO Undermined Defenses.png|20px]]
| 30-53
| [[Undermined Defenses]]  
| {{IOUncommon}}Acc/Dam
| 21-50
| {{IOUncommon}}Dam/End
| {{IOUncommon}}Def
| {{IOUncommon}}Dam/Rech  
| {{IOUncommon}}Def/Rech
| {{IOUncommon}}Dam/End/Rech
| {{IOUncommon}}Def/Rech/End
| {{IOUncommon}}Acc/Dam/Rech
| {{IOUncommon}}Rech/End  
| {{IOUncommon}}Acc/Dam/End
| {{IOUncommon}}Def/End
| {{IOPoolA}}Rech
|-
|-
| [[Volley Fire]]  
| [[File:IO Touch of Lady Grey.png|20px]]
| 15-30
| [[Touch of Lady Grey]]  
| {{IOUncommon}}Acc/Dam
| 21-50
| {{IOUncommon}}Dam/End  
| {{IOUncommon}}Def
| {{IOUncommon}}Dam/Rech || ||  || 
| {{IOPoolA}}Def/Rech
| {{IOPoolB}}Def/Rech/End  
| {{IOPoolC}}Rech/End
| {{IOPoolA}}Def/End
| {{IOPoolA}}Chance for Negative Energy Dam {{IOProc}}
|-
|-
|}
|}


:Set Bonuses       Note: These are actual game numbers placed, not a base for multiplication for the color coded system
:Set Bonuses


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Decimation]]  
| [[Exploited Vulnerability]]  
| {{IOlevel4}} | Immob Res (-2.75%)
| {{IOlevel1}} | 3% Accuracy 
| {{IOlevel2}} | +Health (+1.13%)
| {{IOlevel1}} | 1.25% Melee Def<br/>0.625% Lethal/Smash Def  ||  ||  ||
| {{IOlevel4}} | +Endurance (+2.25%)
|-
| {{IOlevel4}} | - Recharge Time (-6.25%)
| [[Achilles' Heel]]
| {{IOlevel4}} | + Toxic/Psionic Res (+1.58%)
| {{IOlevel2}} | 1.5% Damage 
| {{IOlevel2}} | 1.88% AoE Def<br/>0.94% Fire/Cold Def  ||  ||  ||
|-
| [[Undermined Defenses]]
| {{IOlevel3}} | 2% Damage 
| {{IOlevel3}} | 1.8% Endurance
| {{IOlevel3}} | 7% Accuracy 
| {{IOlevel3}} | 1.5% Health 
| {{IOlevel3}} | 2.5% AoE Def<br/>1.25% Fire/Cold Def 
|-
| [[Touch of Lady Grey]]
| {{IOlevel3}} | 1.5% Health 
| {{IOlevel4}} | 2.5% Recovery 
| {{IOlevel3}} | 8% Regeneration 
| {{IOlevel3}} | 2% Damage 
| {{IOlevel5}} | 11% Accuracy 
|-
|}
 
=== Endurance Modification ===
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
| [[File:IO Adrenal Adjustment.png|20px]]
| [[Adrenal Adjustment]]
| 10-20
| {{IOUncommon}}EndMod
| {{IOUncommon}}EndMod/Rech
| {{IOUncommon}}EndMod/Rech/Acc ||  ||  ||
|-
| [[File:IO Energy Manipulator.png|20px]]
| [[Energy Manipulator]]
| 10-20
| {{IOUncommon}}EndMod
| {{IOPoolA}}EndMod/Rech
| {{IOPoolB}}Chance to Disorient {{IOProc}} ||  ||  ||
|-
| [[File:IO Efficacy Adaptor.png|20px]]
| [[Efficacy Adaptor]]
| 21-50
| {{IOUncommon}}EndMod
| {{IOUncommon}}EndMod/Rech
| {{IOUncommon}}EndMod/Rech/Acc
| {{IOUncommon}}Rech/Acc
| {{IOUncommon}}EndMod/Acc
| {{IOPoolA}}EndMod/End
|-
|-
| [[Devastation]]  
| [[File:IO Performance Shifter.png|20px]]  
| {{IOlevel5}} | + Regeneration (+12%)
| [[Performance Shifter]]
| {{IOlevel5}} | +Health (+2.25%)
| 21-50
| {{IOlevel5}} | + Damage (+3%)
| {{IOUncommon}}EndMod
| {{IOlevel5}} | Hold Res (-3.3%)
| {{IOPoolA}}EndMod/Rech
| {{IOlevel5}} | + Psionic Def (+3.75%)
| {{IOPoolB}}EndMod/Rech/Acc
| {{IOPoolC}}Rech/Acc
| {{IOPoolA}}EndMod/Acc
| {{IOPoolA}}Chance for +Endurance {{IOProc}}
|-
|-
| [[Entropic Chaos]]  
|}
| {{IOlevel4}} | + Regeneration (+10%)
 
| {{IOlevel4}} | Confuse Res (-2.75%)
:Set Bonuses
| {{IOlevel4}} | +Endurance (+2.25%)
 
| {{IOlevel4}} | - Recharge Time (-6.25%) ||  
{{IOBonusHeader}}
| [[Adrenal Adjustment]]  
| {{IOlevel1}} | 1% Recovery 
| {{IOlevel2}} | 1.13% Health  || || ||  
|-
|-
| [[Far Strike]]  
| [[Energy Manipulator]]  
| {{IOlevel1}} | Fear Res (-1.1%)
| {{IOlevel2}} | 1.5% Recovery 
| {{IOlevel1}} | +Health (+0.75%) ||  ||  ||  
| {{IOlevel2}} | 6% Regeneration  ||  ||  ||  
|-
|-
| [[Maelstrom's Fury]]  
| [[Efficacy Adaptor]]
| {{IOlevel2}} | +RunSpeed (+3%)
| {{IOlevel2}} | 1.13% Health 
| {{IOlevel2}} | + Cold Def (+1.88%)
| {{IOlevel2}} | 1.5% Recovery 
| {{IOlevel2}} | Stun Res (-1.65%) ||  ||  
| {{IOlevel4}} | 10% Regeneration 
| {{IOlevel4}} | 2.5% Damage  
| {{IOlevel3}} | 5% Recharge Time 
|-
|-
| [[Ruin]]  
| [[Performance Shifter]]
| {{IOlevel2}} | Fear Res (-1.65%)
| {{IOlevel4}} | 7.5% Movement Speed 
| {{IOlevel2}} | +Health (+1.13%)
| {{IOlevel4}} | 1.88% Health 
| {{IOlevel1}} | Debt Prot (1%)
| {{IOlevel4}} | 2.5% Recovery 
| {{IOlevel2}} | + AoE Def (+1.88%) ||
| {{IOlevel4}} | 2.5% Damage 
| {{IOlevel4}} | 3.13% AoE Def<br/> 1.565% Fire/Cold Def 
|-
|-
| [[Salvo]]
|}
| {{IOlevel3}} | Sleep Res (-2.2%)
 
| {{IOlevel3}} | + Fire/Cold Res (+1.26%) ||  ||  ||
=== Resurrect ===
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
|-
| [[Tempest]]  
| [[File:HEO_Return_From_the_Grave.png|20px]]
| {{IOlevel3}} | Sleep Res (-2.2%)
| [[Return From the Grave]]  
| {{IOlevel1}} | + Positive/Negative Energy Res (+0.63%)
| 10-50
| {{IOlevel3}} | + Damage (+2%) ||  ||
| {{IOSuperAHE}}Rez {{IOUnique}}
| {{IOSuperAHE}}Rez/Rech {{IOUnique}}
| {{IOSuperAHE}}End/Rech {{IOUnique}}
| {{IOSuperAHE}}Rez/End {{IOUnique}}
| {{IOSuperAHE}}Rez/End/Rech {{IOUnique}}
| {{IOSuperAHE}}Rech {{IOUnique}}
|-
|-
| [[Thunderstrike]]  
| [[File:HEO_Superior_Return_From_the_Grave.png|20px]]
| {{IOlevel3}} | + Recovery (+2%)
| [[Superior Return From the Grave]
| {{IOlevel3}} | + Energy Def (+2.5%)
| 50
| {{IOlevel3}} | Accuracy (+2.5%)
| {{IOSuperAHE}}Rez {{IOUnique}}  
| {{IOlevel3}} | + Movement Speed (+4%)
| {{IOSuperAHE}}Rez/Rech {{IOUnique}}
| {{IOlevel3}} | + Ranged Def (+2.5%)
| {{IOSuperAHE}}End/Rech {{IOUnique}}  
| {{IOSuperAHE}}Rez/End {{IOUnique}}  
| {{IOSuperAHE}}Rez/End/Rech {{IOUnique}}  
| {{IOSuperAHE}}Rech {{IOUnique}}  
|-
|-
| [[Volley Fire]]  
|}
| {{IOlevel1}} | + Regeneration (+4%)
 
| {{IOlevel1}} | +Health (0.75%) || || ||  
:Set Bonuses
 
{{IOBonusHeader}}
| [[Return From the Grave]]  
| {{IOlevel5}} | 4.5% Energy/Neg Res<br/>7.5% Mez Res
| {{IOlevel5}} | 3.75% Energy/Neg Def<br/>1.875% Ranged Def
| {{IOlevel4}} | 9% Accuracy
| {{IOlevel4}} | 6.25% Recharge Time
| | Mass Rising Effect
|-
|-
| [[Superior Return From the Grave]]
| {{IOlevel7}} | 6% Energy/Neg Res<br/>10% Mez Res
| {{IOlevel7}} | 5% Energy/Neg Def<br/>2.5% Ranged Def
| {{IOlevel7}} | 15% Accuracy
| {{IOlevel7}} | 10% Recharge Time
| | Mass Rising Effect
|}
|}


=== Melee Enhancements===            
=== Slow Movement ===
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
|-
| [[File:IO_Curtail_Speed.png|20px]]
| [[Curtail Speed]] 
| 10-30
| {{IOUncommon}}Acc/Slow
| {{IOUncommon}}Dam/Slow
| {{IOUncommon}}Acc/End
| {{IOUncommon}}Slow/Range
| {{IOUncommon}}End/Rech/Slow ||
|-
| [[File:IO_Impeded_Swiftness.png|20px]]
| [[Impeded Swiftness]] 
| 10-30
| {{IOUncommon}}Acc/Slow
| {{IOPoolA}}Dam/Slow
| {{IOPoolA}}Acc/End
| {{IOPoolB}}Slow/Range 
| {{IOPoolC}}End/Rech/Slow 
| {{IOPoolC}}Chance for Smashing Damage {{IOProc}}
|-
| [[File:IO_Tempered_Readiness.png|20px]]
|nowrap|[[Tempered Readiness]] 
| 20-50
| {{IOUncommon}}Acc/Slow
| {{IOUncommon}}Dam/Slow
| {{IOUncommon}}Acc/End
| {{IOUncommon}}Slow/Range
| {{IOUncommon}}End/Rech/Slow
| {{IOUncommon}}Acc/Dam/Slow
|-
| [[File:IO_Pacing_of_the_Turtle.png|20px]]
| [[Pacing of the Turtle]]
| 10-50
| {{IOPoolA}}Acc/Slow
| {{IOPoolA}}Dam/Slow
| {{IOPoolB}}Acc/End
| {{IOPoolB}}Slow/Range
| {{IOPoolC}}End/Rech/Slow
| {{IOPoolC}}Chance for Recharge Slow {{IOProc}}
|-
|-
| [[Bonesnap]]  
| [[File:WO_Winter_Storm.png|20px]]
| 10-25
| [[Winter Storm]]
| {{IOUncommon}}Acc/Dam  
| 20-50
| {{IOUncommon}}Dam/End  
| {{IOSuperW}}Acc/Slow {{IOUnique}}
| {{IOUncommon}}Acc/Rech ||  ||  ||  
| {{IOSuperW}}Dam/Slow {{IOUnique}}
| {{IOSuperW}}Acc/End {{IOUnique}}
| {{IOSuperW}}Acc/Dam/Slow {{IOUnique}}
| {{IOSuperW}}End/Rech/Slow {{IOUnique}}
| {{IOSuperW}}Rech/Chance for Cold Damage {{IOProc}} {{IOUnique}}
|-
| [[File:WO_Superior_Winter_Storm.png|20px]]
| [[Superior Winter Storm]]
| 50
| {{IOSuperW}}Acc/Slow {{IOUnique}}
| {{IOSuperW}}Dam/Slow {{IOUnique}}
| {{IOSuperW}}Acc/End {{IOUnique}}
| {{IOSuperW}}Acc/Dam/Slow {{IOUnique}}
| {{IOSuperW}}End/Rech/Slow {{IOUnique}}
| {{IOSuperW}}Rech/Chance for Cold Damage {{IOProc}} {{IOUnique}}
|}
 
:Set Bonuses
 
{{IOBonusHeader}}
| [[Curtail Speed]]
| {{IOlevel1}} | 1.5% Lethal/Smash Res<br/>2.5% Mez Res 
| {{IOlevel3}} | 2% Improved Slow  
| {{IOlevel1}} | 1.25% Lethal/Smash Def<br/>0.625% Melee Def 
| {{IOlevel1}} | 2.5% Recharge Time ||      
|-
|-
| [[Bruising Blow]]  
| [[Impeded Swiftness]]  
| 15-30
| {{IOlevel1}} | 1.5% Lethal/Smash Res<br/>2.5% Mez Res 
| {{IOUncommon}}Acc/Dam
| {{IOlevel5}} | 3% Improved Slow 
| {{IOUncommon}}Dam/End
| {{IOlevel3}} | 3% Energy/Neg Res<br/>5% Mez Res 
| {{IOUncommon}}Dam/Rech || ||  ||
| {{IOlevel4}} | 3.75% Fire/Cold Res<br/>6.25% Mez Res  
| {{IOlevel3}} | 2.5% Melee Def<br/>1.25% Lethal/Smash Def  
|-
|-
| [[Crushing Impact]]  
| [[Tempered Readiness]]  
| 30-53
| {{IOlevel2}} | 1.5% Recovery 
| {{IOUncommon}}Acc/Dam
| {{IOlevel2}} | 1.5% Improved Slow 
| {{IOUncommon}}Dam/End
| {{IOlevel1}} | 0.9% Endurance 
| {{IOUncommon}}Dam/Rech
| {{IOlevel2}} | 3.75% Recharge Time 
| {{IOUncommon}}Acc/Dam/Rech
| {{IOlevel2}} | 1.88% Ranged Def<br/>0.94% Energy/Neg Def 
| {{IOUncommon}}Acc/Dam/End
| {{IOUncommon}}Dam/End/Rech
|-
|-
| [[Focused Smite]]  
| [[Pacing of the Turtle]]  
| 25-40
| {{IOlevel2}} | 2.25% Toxic/Psi Res<br/>3.75% Mez Res   
| {{IOUncommon}}Acc/Dam
| {{IOlevel4}} | 2.5% Improved Slow 
| {{IOUncommon}}Dam/End
| {{IOlevel4}} | 9% Accuracy 
| {{IOUncommon}}Dam/Rech
| {{IOlevel4}} | 3.75% Energy/Neg Res<br/>6.25% Mez Res   
| {{IOUncommon}}Acc/End/Rech
| {{IOlevel4}} | 3.13% Ranged Def<br/>1.565% Energy/Neg Def 
| {{IOUncommon}}Acc/Dam/Rech ||
|-
|-
| [[Kinetic Combat]]  
| [[Winter Storm]]  
| 20-35
| {{IOlevel3}} | 2% Recovery   
| {{IOUncommon}}Acc/Dam
| {{IOlevel4}} | 2.5% Improved Slow 
| {{IOUnknown}}Dam/End
| {{IOlevel4}} | 9% Accuracy 
| {{IOUnknown}}Dam/Rech
| {{IOlevel3}} | 5% Recharge Time   
| {{IOUnknown}}Dam/End/Rech
| {{IOlevel5}} | 3% Damage
| {{IOUnknown}}Chance to Knockdown {{IOProc}} ||  
|-
|-
| [[Mako's Bite]]  
| [[Superior Winter Storm]]  
| 30-53
| {{IOlevel7}} | 4% Recovery   
| {{IOPoolA}}Acc/Dam
| {{IOlevel7}} | 4% Improved Slow 
| {{IOPoolB}}Dam/End
| {{IOlevel7}} | 15% Accuracy 
| {{IOPoolC}}Dam/Rech
| {{IOlevel7}} | 10% Recharge Time   
| {{IOPoolA}}Acc/Dam/End/Rech
| {{IOlevel7}} | 4% Damage 
| {{IOPoolD}}Acc/End/Rech
|}
| {{IOUnknown}}Chance for Lethal Damage {{IOProc}}
 
=== To Hit Buff ===
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
|-
| [[Pounding Slugfest]]  
| [[File:IO Encouraged Accuracy.png|20px]]
| 15-30
| [[Encouraged Accuracy]]  
| {{IOUncommon}}Acc/Dam
| 10-20
| {{IOPoolA}}Dam/End
| {{IOUncommon}}ToHit
| {{IOUnknown}}Dam/Rech  
| {{IOUncommon}}ToHit/Rech
| {{IOUnknown}}Chance to Disorient {{IOProc}} ||  ||
| {{IOUncommon}}ToHit/Rech/End || ||  ||
|-
|-
| [[Pulverizing Fisticuffs]]  
| [[File:IO Rectified Reticle.png|20px]]
| 10-25
| [[Rectified Reticle]]  
| {{IOUncommon}}Acc/Dam
| 10-20
| {{IOUnknown}}Acc/Dam/End/Rech  
| {{IOUncommon}}ToHit
| {{IOPoolA}}Acc/Dam/Rech ||  ||  ||
| {{IOPoolA}}ToHit/Rech  
| {{IOPoolB}}Increased Perception {{IOUnique}} {{IOGlobal}} ||  ||  ||
|-
|-
| [[Smashing Haymaker]]  
| [[File:IO Adjusted Targeting.png|20px]]
| 20-35
| [[Adjusted Targeting]]  
| {{IOUncommon}}Acc/Dam
| 21-50
| {{IOUncommon}}Dam/End  
| {{IOUncommon}}ToHit
| {{IOUncommon}}Dam/Rech
| {{IOUncommon}}ToHit/Rech
| {{IOUncommon}}Dam/End/Rech ||  ||
| {{IOUncommon}}ToHit/Rech/End  
| {{IOUncommon}}Rech/End
| {{IOUncommon}}ToHit/End  
| {{IOPoolA}}Rech
|-
|-
| [[Touch of Death]]
| [[File:IO Gaussian's Synchronized Fire-Control.png|20px]]
| 25-40
| [[Gaussian's Synchronized Fire-Control]]  
| {{IOUncommon}}Acc/Dam
| 21-50
| {{IOUnknown}}Dam/End
| {{IOUncommon}}ToHit
| {{IOPoolB}}Dam/Rech  
| {{IOPoolA}}ToHit/Rech
| Acc/Dam/End  
| {{IOPoolB}}ToHit/Rech/End
| {{IOPoolD}}Dam/End/Rech
| {{IOPoolC}}Rech/End  
| {{IOUnknown}}Chance of NE Damage {{IOProc}}  
| {{IOPoolA}}ToHit/End  
| {{IOPoolA}}Chance for Build Up {{IOUnique}} {{IOProc}}
|-
|-
|}
|}


:Set Bonuses     Note: These are actual game numbers placed, not a base for multiplication for the color coded system
:Set Bonuses


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Bonesnap]]  
| [[Encouraged Accuracy]]  
| {{IOlevel1}} | Immob Res (-1.1%)
| {{IOlevel2}} | 5% Accuracy   
| {{IOlevel1}} | +Health (+0.75%) ||  ||  ||      
| {{IOlevel2}} | 1.5% Damage  ||  ||  ||
|-
| [[Rectified Reticle]]
| {{IOlevel2}} | 1.88% Lethal/Smash Def<br/>0.94 Melee Def 
| {{IOlevel2}} | 6% Regeneration  ||  ||  ||
|-
| [[Adjusted Targeting]]
| {{IOlevel3}} | 2% Damage 
| {{IOlevel3}} | 3% Energy/Neg Res<br/>5% Mez Res 
| {{IOlevel4}} | 9% Accuracy 
| {{IOlevel3}} | 5% Recharge Time 
| {{IOlevel4}} | 3.75% Lethal/Smash Res<br/>6.25% Mez Res
|-
| [[Gaussian's Synchronized Fire-Control]]
| {{IOlevel4}} | 7.5% Movement Speed 
| {{IOlevel4}} | 1.88% Health 
| {{IOlevel4}} | 2.5% Recovery 
| {{IOlevel4}} | 2.5% Damage 
| {{IOlevel3}} | 2.5% Melee/Ranged/AoE Def<br/>1.25% Smash/Lethal/Energy/Neg/Fire/Cold Def 
|-
|}
 
=== To Hit Debuff ===
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
| [[File:IO Discouraging Words.png|20px]]
| [[Discouraging Words]]
| 10-20
| {{IOUncommon}}ToHit
| {{IOUncommon}}ToHit/Rech
| {{IOUncommon}}ToHit/Rech/Acc ||  ||  ||
|-
| [[File:IO Deflated Ego.png|20px]]
| [[Deflated Ego]]
| 10-20
| {{IOUncommon}}ToHit
| {{IOPoolA}}ToHit/Rech
| {{IOPoolB}}Chance for Recovery Debuff {{IOProc}} ||  ||  ||
|-
| [[File:IO Dampened Spirits.png|20px]]
| [[Dampened Spirits]]
| 21-50
| {{IOUncommon}}ToHit
| {{IOUncommon}}ToHit/Rech
| {{IOUncommon}}ToHit/Rech/End
| {{IOUncommon}}Rech/End
| {{IOUncommon}}ToHit/End
| {{IOPoolA}}Rech
|-
|-
| [[Bruising Blow]]  
| [[File:IO Dark Watcher's Despair.png|20px]]
| {{IOlevel1}} | + Recovery (+1%)
| [[Dark Watcher's Despair]]  
| {{IOlevel1}} | +Health (+0.75%) || ||  ||     
| 21-50
| {{IOUncommon}}ToHit
| {{IOPoolA}}ToHit/Rech
| {{IOPoolB}}ToHit/Rech/End
| {{IOPoolC}}Rech/End
| {{IOPoolA}}ToHit/End
| {{IOPoolA}}Chance for Recharge Slow {{IOProc}}
|-
|-
| [[Crushing Impact]]  
|}
| {{IOlevel3}} | Immob Res (-2.2%)
 
| {{IOlevel2}} | +Health (+1.13%)
:Set Bonuses
| {{IOlevel3}} | Accuracy (+2.5%)
 
| {{IOlevel3}} | - Recharge Time(-5%)
{{IOBonusHeader}}
| {{IOlevel3}} | + Psionic Res (+2.5%)     
| [[Discouraging Words]]  
| {{IOlevel1}} | 1.5% Toxic/Psi Res<br/>2.5% Mez Res 
| {{IOlevel1}} | 1.25% Lethal/Smash Def<br/>0.625% Melee Def  || || ||  
|-
|-
| [[Focused Smite]]  
| [[Deflated Ego]]  
| {{IOlevel2}} | Immob Res (-1.65%)
| {{IOlevel1}} | 3% Accuracy 
| {{IOlevel2}} | Confuse Res (-1.65%)
| {{IOlevel2}} | 1.5% Damage  || || ||  
| {{IOlevel2}} | Debt Prot (1.5%)
| {{IOlevel2}} | + Movement Speed (+3%)||  
|-
|-
| [[Kinetic Combat]]  
| [[Dampened Spirits]]
| {{IOlevel4}} | Immob Res (+2.75%)
| {{IOlevel3}} | 2% Damage 
| {{IOlevel3}} | +Health  (+1.5%)
| {{IOlevel3}} | 1.8% Endurance 
| {{IOlevel5}} | + Smashing Def (+3.75%)
| {{IOlevel3}} | 3% Energy/Neg Res<br/>5% Mez Res 
| {{IOlevel4}} | + Movement Speed (+5%) ||  
| {{IOlevel3}} | 5% Recharge Time 
| {{IOlevel4}} | 3.75% Fire/Cold Res<br/>6.25% Mez Res 
|-
|-
| [[Mako's Bite]]  
| [[Dark Watcher's Despair]]
| {{IOlevel5}} | Immob Res (-3.3%)
| {{IOlevel3}} | 1.5% Health 
| {{IOlevel3}} | +Health (+1.5%)
| {{IOlevel4}} | 2.5% Recovery 
| {{IOlevel5}} | + Damage (+3%)
| {{IOlevel3}} | 5% Recharge Time 
| {{IOlevel5}} | Hold Res (-3.3%)
| {{IOlevel3}} | 2% Damage 
| {{IOlevel5}} | + Ranged Def (+3.75%)
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res 
|-
|-
| [[Pounding Slugfest]]
|}
| {{IOlevel3}} | + Regeneration (+8%)
 
| {{IOlevel1}} | + Positive/Negative Energy Def(+0.63%) 
=== Universal Debuff ===
| {{IOlevel3}} | + Damage (+2%) ||  ||
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
|-
| [[Pulverizing Fisticuffs]]  
| [[File:HEO_Witchcraft.png|20px]]
| {{IOlevel3}} | Sleep Res(-2.25%) 
| [[Witchcraft]] 
| {{IOlevel1}} | + Positive/Negative Energy Def (+0.63%) ||  ||  ||  
| 10-50
| {{IOSuperAHE}}Debuff {{IOUnique}}
| {{IOSuperAHE}}Acc/Debuff {{IOUnique}}
| {{IOSuperAHE}}Acc/Rech {{IOUnique}}
| {{IOSuperAHE}}Debuff/End/Rech {{IOUnique}}
| {{IOSuperAHE}}Acc/End/Rech {{IOUnique}}
| {{IOSuperAHE}}Chance for Resistance Debuff {{IOUnique}} {{IOProc}}
|-
|-
| [[Smashing Haymaker]]  
| [[File:HEO_Superior_Witchcraft.png|20px]]
| {{IOlevel3}} | Immob Res (-2.2%)
| [[Superior Witchcraft]]  
| {{IOlevel2}} | +Health (+1.13%)
| 50
| {{IOlevel2}} | + Smashing Def (+1.88%) ||  ||
| {{IOSuperAHE}}Debuff {{IOUnique}}
| {{IOSuperAHE}}Acc/Debuff {{IOUnique}}
| {{IOSuperAHE}}Acc/Rech {{IOUnique}}  
| {{IOSuperAHE}}Debuff/End/Rech {{IOUnique}}
| {{IOSuperAHE}}Acc/End/Rech {{IOUnique}}
| {{IOSuperAHE}}Chance for Resistance Debuff {{IOUnique}} {{IOProc}}
|-
|-
| [[Touch of Death]]  
|}
| {{IOlevel4}} | Immob Res (-2.75%)
 
| {{IOlevel3}} | +Health (+1.5%)
:Set Bonuses
| {{IOlevel4}} | + Damage (+2.5%)
 
| {{IOlevel4}} | Hold Res (-2.75%)
{{IOBonusHeader}}
| {{IOlevel4}} | + Melee Def (+3.13%)
| [[Witchcraft]]  
| {{IOlevel3}} | 2% Damage
| {{IOlevel5}} | 3.75% Energy/Neg Def<br/>1.875% Ranged Def
| {{IOlevel4}} | 6.25% Recharge Time
| {{IOlevel4}} | 9% Accuracy
| {{IOlevel5}} | 4.5% Energy/Neg Res<br/>7.5% Mez Res
|-
|-
| [[Superior Witchcraft]]
| {{IOlevel7}} | 4% Damage
| {{IOlevel7}} | 5% Energy/Neg Def<br/>2.5% Ranged Def
| {{IOlevel7}} | 10% Recharge Time
| {{IOlevel7}} | 15% Accuracy
| {{IOlevel7}} | 6% Energy/Neg Res<br/>10% Mez Res
|}
|}
== See Also ==
* [[Archetype Enhancements]]
* [[Halloween Enhancements]]
* [[Winter Enhancements]]
* [[Very Rare IO Sets]]
* [[Enhancement Booster Salvage]]
* [[Enhancement Converter Salvage]]


[[Category:Invention System]]
[[Category:Invention System]]
[[Category:Invention Sets]]
[[Category:Invention Sets|*1]]
[[Category:Enhancements]]
[[Category:Enhancements]]

Latest revision as of 15:04, 8 September 2023

This article is about detailed Enhancement Set tables. For a categorical listing of Invention Sets, see Category:Invention Sets or Category:Archetype Enhancement Sets.

Overview

Parent Article: Invention Origin Enhancements

For presentation purposes, each type of Enhancement grouping is split into two separate tables: one for the Enhancements themselves, and one for the Set Bonuses. Otherwise, the tables would be far too wide for most browsers.

For the Enhancement list tables, the leading icons show which drop pools the required Recipes come from and their rarity.

Uncommon Enemy drops (Pool A) Uncommon Enemy drops (Pool A) Rare Enemy drops (Pool A) Rare Enemy drops (Pool A)
Very Rare Enemy drops (Pool A) Very Rare Enemy drops (Pool A) Mission drops (Pool B) Mission drops (Pool B)
Task Force drops (Pool C) Random Rare Recipe Roll (Pools C and D) Obtained through PVP Obtained through PvP
Obtained from Hero and Villain Super Pack Obtained from Heroes and Villains Super Pack Obtained from the Rogues and Vigilantes Super Pack Obtained from Rogues and Vigilantes Super Pack
Obtained from the All Hallows Eve Super Pack Obtained from All Hallows Eve Super Pack Obtained from the Lords of Winter Super Pack Obtained from Lords of Winter Super Pack
Obtained by Special Means Obtained by Special Means

The meaning of the trailing icons in some of the elements is:

Procedure (Proc) Random chance of effect.
Global Enhancement gives a global effect on the character.
Unique Only one of this enhancement may be slotted on a character.

See Enhancement Set Bonuses for explanations of the colorings in the set bonus tables. For Defense bonuses the bonus boost three defense values, one positional and two typed. One of the bonuses (either the position bonus or both of the typed bonuses) only gets half of the usual enhancement. The one that only gets half the bonus is followed by (Half) in the tables below.

Editor's Note:

If editing enhancements on this page, use the in-game Auction listing for crafted enhancement to verify the data. Do not use the Auction recipe listings, as several of those are incorrect.
(For example, the Trap of the Hunter recipe listing indicates immob/range, but the crafted enhancement is actually immob/acc. This note was current as of 5/12/08)

Offensive Sets

Melee Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Bonesnap 10-25 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Acc/Rech
Pulverizing Fisticuffs 10-25 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Acc/Dam/Rech Task Force drops (Pool C) Acc/Dam/End/Rech
Bruising Blow 15-30 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech
Pounding Slugfest 15-30 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Chance to Disorient Proc: This enhancement has a chance to fire one or more times, depending on use.
Smashing Haymaker 20-35 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Dam/End/Rech
Kinetic Combat 20-35 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Dam/End/Rech Rare Enemy drops (Pool A) Chance to Knockdown 20%Proc: This enhancement has a chance to fire one or more times, depending on use.
Focused Smite 25-40 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/End/Rech Uncommon Enemy drops (Pool A) Acc/Dam/Rech
Touch of Death 25-40 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Acc/Dam/End Task Force drops (Pool C) Dam/End/Rech Rare Enemy drops (Pool A) Chance for NE Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
Crushing Impact 30-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/Dam/Rech Uncommon Enemy drops (Pool A) Acc/Dam/End Uncommon Enemy drops (Pool A) Dam/End/Rech
Mako's Bite 30-50 Rare Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Dam/End Task Force drops (Pool C) Dam/Rech Task Force drops (Pool C) Acc/End/Rech Rare Enemy drops (Pool A) Acc/Dam/End/Rech Task Force drops (Pool C) Chance for Lethal Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
Hecatomb 50 Very Rare Enemy drops (Pool A) Dam (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Negative Energy Dam Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Gladiator's Strike 10-50 Obtained through PVP Dam/Acc Obtained through PVP Dam/Rech Obtained through PVP Dam/End/Rech Obtained through PVP Acc/End/Rech Obtained through PVP Acc/Dam/End/Rech Obtained through PVP Chance for Smashing Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
Blistering Cold 10-50 Obtained from the Lords of Winter Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Rech/Chance for Hold Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Blistering Cold 50 Obtained from the Lords of Winter Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Rech/Chance for Hold Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Vampire's Bite 10-50 Obtained from the All Hallows Eve Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Rech/Chance to Heal Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Vampire's Bite 50 Obtained from the All Hallows Eve Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Rech/Chance to Heal Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Bonesnap 1.5% Fire/Cold Res
2.5% Mez Res
0.75% Health
Pulverizing Fisticuffs 1.5% Toxic/Psi Res
2.5% Mez Res
1.25% Energy/Neg Def
0.625% Ranged Def
Bruising Blow 1% Recovery 0.75% Health
Pounding Slugfest 8% Regeneration 1.25% Energy/Neg Def
0.625% Ranged Def
2% Damage
Smashing Haymaker 1.5% Fire/Cold Res
2.5% Mez Res
1.13% Health 1.88% Lethal/Smash Def
0.94% Melee Def
Kinetic Combat 1.5% Fire/Cold Res
2.5% Mez Res
1.5% Health 3.75% Lethal/Smash Def
1.875% Melee Def
7.5% Movement Speed
Focused Smite 1.5% Fire/Cold Res
2.5% Mez Res
1.5% Toxic/Psi Res
2.5% Mez Res
1.35% Endurance 4.5% Movement Speed
Touch of Death 1.5% Energy/Neg Res
2.5% Mez Res
1.5% Health 2.5% Damage 3.75% Lethal/Smash Res
6.25% Mez Res
3.75% Melee Def
1.875% Lethal/Smash Def
Crushing Impact 1.5% Lethal/Smash Res
2.5% Mez Res
1.13% Health 7% Accuracy 5% Recharge Time 3.75% Toxic/Psi Res
6.25% Mez Res
Mako's Bite 1.5% Toxic/Psi Res
2.5% Mez Res
1.5% Health 3% Damage 3.75% Lethal/Smash Res
6.25% Mez Res
3.75% Ranged Def
1.875% Energy/Neg Def
Hecatomb 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
Gladiator's Strike
PVE + PVP
2.5% Recovery 1.13% Health 2.5% Damage 3.75% Lethal/Smash Res
6.25% Mez Res
7% Accuracy
Gladiator's Strike
PVP only
2.25% Endurance 2.25% Energy/Neg Res
3.75% Mez Res
3.13% Melee Def
1.565% Lethal/Smash Def
10% Chance for Repel Protection 7.5% Recharge Time
Blistering Cold 10% Slow Res 2% Recovery 4.5% Fire/Cold Res
7.5% Mez Res
1.88% Lethal/Smash Def
0.94% Melee Def
3.75% Fire/Cold Def
1.875% AoE Def
Superior Blistering Cold 15% Slow Res 4% Recovery 6% Fire/Cold Res
10% Mez Res
5% Lethal/Smash Def
2.5% Melee Def
5% Fire/Cold Def
2.5% AoE Def
Vampire's Bite 4.5% Energy/Neg Res
7.5% Mez Res
1.88% Health 2.7% Endurance 10% Regeneration 6.25% Recharge Time
Superior Vampire's Bite 6% Energy/Neg Res
10% Mez Res
3% Health 3.6% Endurance 16% Regeneration 10% Recharge Time

PBAoE Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Cleaving Blow 10-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/Rech
Eradication 10-30 Rare Enemy drops (Pool A) Dam Rare Enemy drops (Pool A) Acc/Rech Mission drops (Pool B) Dam/Rech Mission drops (Pool B) Acc/Dam/Rech Task Force drops (Pool C) Acc/Dam/Rech/End Task Force drops (Pool C) Chance for Energy Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
Multi-Strike 20-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Acc/Dam/End Uncommon Enemy drops (Pool A) Dam/End/Rech
Scirocco's Dervish 20-50 Rare Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Mission drops (Pool B) Acc/Rech Task Force drops (Pool C) Dam/Acc/End Task Force drops (Pool C) Chance for Lethal Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
Obliteration 30-50 Rare Enemy drops (Pool A) Dam Rare Enemy drops (Pool A) Acc/Rech Mission drops (Pool B) Dam/Rech Mission drops (Pool B) Acc/Dam/Rech Task Force drops (Pool C) Acc/Dam/Rech/End Task Force drops (Pool C) Chance for Smashing Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
Armageddon 50 Very Rare Enemy drops (Pool A) Dam (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Fire Dam Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Fury of the Gladiator 10-50 Obtained through PVP Dam/Acc Obtained through PVP Dam/Rech Obtained through PVP Dam/End/Rech Obtained through PVP Acc/End/Rech Obtained through PVP Acc/Dam/End/Rech Obtained through PVP Chance for -Resistance Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Avalanche 10-50 Obtained from the Lords of Winter Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Rech/Chance for Knockdown Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Avalanche 50 Obtained from the Lords of Winter Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Rech/Chance for Knockdown Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Cleaving Blow 1% Recovery 1.25% Energy/Neg Def
0.625% Ranged Def
1% Damage
Eradication 1.8% Endurance 3.13% Energy/Neg Def
1.565% Ranged Def
2.25% Health 12% Regeneration 3.13% AoE Def
1.565% Fire/Cold Def
Multi-Strike 1.5% Lethal/Smash Res
2.5% Mez Res
1.5% Fire/Cold Res
2.5% Mez Res
2.25% Pos/Neg Res
3.75% Mez Res
1.88% AoE Def
0.94% Fire/Cold Def
1.88% Melee Def
0.94% Lethal/Smash Def
Scirocco's Dervish 10% Regeneration 2.25% Energy/Neg Res
3.75% Mez Res
9% Accuracy 3.13% AoE Def
1.565% Fire/Cold Def
3.13% Psionic Def
Obliteration 2.25% Lethal/Smash Res
3.75% Mez Res
3% Damage 9% Accuracy 5% Recharge Time 3.75% Melee Def
1.875% Lethal/Smash Def
Armageddon 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
Fury of the Gladiator
PVE + PVP
3.75% Fire/Cold Res
6.25% Mez Res
Mag 3 Knockback Protection 2.5% Damage 3.75% Toxic/Psi Res
6.25% Mez Res
7% Accuracy
Fury of the Gladiator
PvP Only
10% Slow Res 7.5% Chance of Repel Protection 3.13% Fire/Cold Def
1.565% AoE Def
2.25% Health 7.5% Recharge Time
Avalanche 10% Slow Res 3% Fire/Cold Res
5% Mez Res
2% Recovery 1.88% Melee Def
0.94% Lethal/Smash Def
3.75% Fire/Cold Def
1.875% AoE Def
Superior Avalanche 15% Slow Res 6% Fire/Cold Res
10% Mez Res
4% Recovery 5% Melee Def
2.5% Lethal/Smash Def
5% Fire/Cold Def
2.5% AoE Def

Pet Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Unquestioning Loyalty 10-30 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Acc/Dam/End
Commanding Presence 10-30 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Acc/End Task Force drops (Pool C) Acc/Dam/End Rare Enemy drops (Pool A) Aura Resist(Taunt, Placate) for Pets Global: this enhancement functions like a set bonus.
Brilliant Leadership 15-40 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Acc/Dam/End Uncommon Enemy drops (Pool A) Acc Uncommon Enemy drops (Pool A) Dam
Edict of the Master 15-40 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Acc/Dam/End Task Force drops (Pool C) Dam Task Force drops (Pool C) Aura +Defense for Pets Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Blood Mandate 25-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Acc/Dam/End Uncommon Enemy drops (Pool A) Acc Uncommon Enemy drops (Pool A) Dam
Sovereign Right 25-50 Rare Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Dam/End Task Force drops (Pool C) Acc/End Task Force drops (Pool C) Acc/Dam/End Rare Enemy drops (Pool A) Acc Task Force drops (Pool C) Aura +Resistance(All) for Pets Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Soulbound Allegiance 50 Very Rare Enemy drops (Pool A) Dam (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Build Up Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Unquestioning Loyalty 1.5% Fire/Cold Res
2.5% Mez Res
0.75% Health 0.9% Endurance
Commanding Presence 1.5% Recovery 1.13% Health 1.35% Endurance 1.25% AoE Def
0.625% Fire/Cold Def
Brilliant Leadership 4% Regeneration 1% Confuse Duration 2.25% Lethal/Smash Res
3.75% Mez Res
3% Movement Speed 4.5% Toxic/Psi Res
7.5% Mez Res
Edict of the Master 6% Movement Speed 1.5% Health 3% Lethal/Smash Res
5% Mez Res
3.75% Energy/Neg Res
6.25% Mez Res
4.5% Toxic/Psi Res
7.5% Mez Res
Blood Mandate 1.5% Recovery 1.88% Fire/Cold Def
0.94% AoE Def
2.25% Fire/Cold Res
3.75% Mez Res
3.75% AoE Def
1.875% Fire/Cold Def
3.75% Ranged Def
1.875% Energy/Neg Def
Sovereign Right 8% Regeneration 2.25% Lethal/Smash Res
3.75% Mez Res
1.88% Health 3.75% Energy/Neg Res
6.25% Mez Res
3.13% Melee Def
1.565% Lethal/Smash Def
Soulbound Allegiance 16% Regeneration 3% Health 4% Damage 6% Toxic/Psi Res
10% Mez Res
5% Psionic Def

Ranged Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Far Strike 10-25 Uncommon Enemy drops (Pool A) Dam/Range Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/End
Salvo 10-25 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End/Rech Task Force drops (Pool C) Acc/Dam/End/Range
Volley Fire 15-30 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech
Tempest 15-30 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Chance for End Drain Proc: This enhancement has a chance to fire one or more times, depending on use.
Maelstrom's Fury 20-35 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Dam/End/Rech
Entropic Chaos 20-35 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Dam/End/Rech Rare Enemy drops (Pool A) Chance to Heal Proc: This enhancement has a chance to fire one or more times, depending on use.
Ruin 25-40 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/End/Rech Uncommon Enemy drops (Pool A) Acc/Dam/Rech
Decimation 25-40 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Acc/Dam/Rech Rare Enemy drops (Pool A) Chance for Buildup Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Thunderstrike 30-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/Dam/Rech Uncommon Enemy drops (Pool A) Acc/Dam/End Uncommon Enemy drops (Pool A) Dam/End/Rech
Devastation 30-50 Rare Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Dam/End Task Force drops (Pool C) Dam/Rech Task Force drops (Pool C) Acc/Dam/Rech Rare Enemy drops (Pool A) Acc/Dam/End/Rech Task Force drops (Pool C) Chance to Hold Proc: This enhancement has a chance to fire one or more times, depending on use.
Apocalypse 50 Very Rare Enemy drops (Pool A) Dam (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Negative Energy Dam Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Gladiator's Javelin 10-50 Obtained through PVP Dam/Acc Obtained through PVP Dam/Rech Obtained through PVP Dam/End/Rech Obtained through PVP Acc/End/Rech Obtained through PVP Acc/Dam/End/Rech Obtained through PVP Chance for Toxic Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
Winter's Bite 30-50 Obtained from the Lords of Winter Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Rech/Chance to Hold Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Winter's Bite 50 Obtained from the Lords of Winter Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Rech/Chance to Hold Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Far Strike 1.5% Toxic/Psi Res
2.5% Mez Res
0.75% Health
Salvo 1.5% Energy/Neg Res
2.5% Mez Res
3% Fire/Cold Res
5% Mez Res
Volley Fire 4% Regeneration 0.75% Health
Tempest 1.5% Energy/Neg Res
2.5% Mez Res
1.5% Lethal/Smash Res
2.5% Mez Res
2% Damage
Maelstrom's Fury 4.5% Movement Speed 1.88% Fire/Cold Def
0.94% AoE Def
3% Energy/Neg Res
5% Mez Res
Entropic Chaos 10% Regeneration 2.25% Fire/Cold Res
3.75% Mez Res
2.25% Endurance 6.25% Recharge Time
Ruin 1.5% Toxic/Psi Res
2.5% Mez Res
1.13% Health 1.5% Recovery 1.88% AoE Def
0.94% Fire/Cold Def
Decimation 1.5% Energy/Neg Res
2.5% Mez Res
1.13% Health 2.25% Endurance 6.25% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
Thunderstrike 2% Recovery 2.5% Energy/Neg Def
1.25% Ranged Def
7% Accuracy 6% Movement Speed 2.5% Ranged Def
1.25% Energy/Neg Def
Devastation 12% Regeneration 2.25% Health 3% Damage 3.75% Fire/Cold Res
6.25% Mez Res
3.75% Psionic Def
Apocalypse 16% Regeneration 3% Health 4% Damage 10% Recharge Time 5% Psionic Def
Gladiator's Javelin
PVE + PVP
2.5% Recovery 1.88% Health 2.5% Damage Mag 3 Knockback Protection 7% Accuracy
Gladiator's Javelin
PVP only
7.5% Range 2.25% Lethal/Smash Res
3.75% Mez Res
3.13% Energy/Neg Def
1.565% Ranged Def
4.5% Energy/Neg Res
7.5% Mez Res
7.5% Recharge Time
Winter's Bite 2.25% Fire/Cold Res
3.75% Mez Res
10% Slow Res 2% Recovery 1.88% Energy/Neg Def
0.94% Ranged Def
3.75% Fire/Cold Def
1.875% AoE Def
Superior Winter's Bite 6% Fire/Cold Res
10% Mez Res
15% Slow Res 4% Recovery 5% Energy/Neg Def
2.5% Ranged Def
5% Fire/Cold Def
2.5% AoE Def

Recharge Intensive Pets

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Call to Arms 10-30 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Dam/End Mission drops (Pool B) Acc/Dam/Rech Task Force drops (Pool C) End/Dam/Rech Task Force drops (Pool C) Defense Bonus Aura for Pets Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Expedient Reinforcement 30-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Dam/End Mission drops (Pool B) Acc/Dam/Rech Task Force drops (Pool C) End/Dam/Rech Task Force drops (Pool C) Resist Bonus Aura for Pets Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Call to Arms 2.5% Recovery 1.5% Health 6.25% Recharge Time 3.75% Lethal/Smash Res
6.25% Mez Res
2.5% AoE Def
1.25% Fire/Cold Def
Expedient Reinforcement 1.5% Energy/Neg Res
2.5% Mez Res
3% Damage 6.25% Recharge Time 10% Regeneration 3.13% Ranged Def
1.565% Energy/Neg Energy Def

Sniper Attacks

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Exploit Weakness 10-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Range Uncommon Enemy drops (Pool A) Dam/Rech
Calibrated Accuracy 20-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Acc/Int Uncommon Enemy drops (Pool A) Acc/Range Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) Acc/Dam/Rech
Executioner's Contract 20-50 Rare Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Int Mission drops (Pool B) Dam/Range Task Force drops (Pool C) Dam/Rech Task Force drops (Pool C) Disorient Bonus Proc: This enhancement has a chance to fire one or more times, depending on use.
Extreme Measures 35-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Acc/Int/Range Uncommon Enemy drops (Pool A) Dam/Int/Rech Uncommon Enemy drops (Pool A) Dam/End/Rech Uncommon Enemy drops (Pool A) Acc/Range/Rech
Sting of the Manticore 35-50 Rare Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Dam/End Task Force drops (Pool C) Acc/Int/Range Task Force drops (Pool C) Dam/Int/Rech Rare Enemy drops (Pool A) Dam/End/Rech Task Force drops (Pool C) Chance for Toxic Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Exploit Weakness 3% Movement Speed 1.88% Fire/Cold Def
0.94% AoE Def
7% Accuracy
Calibrated Accuracy 1% Recovery 1.88% Energy/Neg Def
0.94% Ranged Def
5% Accuracy 5% Recharge Time 2.5% Ranged Def
1.25% Energy/Neg Def
Executioner's Contract 2% Recovery 3% Fire/Cold Res
5% Mez Res
10% Regeneration 3.75% Lethal/Smash Res
6.25% Mez Res
3.75% Ranged Def
1.875% Energy/Neg Def
Extreme Measures 1.5% Recovery 1.5% Health 2% Damage 2.5% AoE Def
1.25% Fire/Cold Def
2.5% Melee Def
1.25% Lethal/Smash Def
Sting of the Manticore 12% Regeneration 2.5% Ranged Def
1.25% Energy/Neg Def
3% Damage 7.5% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res

Targeted AoE Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Air Burst 10-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Dam/Range
Detonation 20-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Dam/Range Uncommon Enemy drops (Pool A) Dam/Acc/End Uncommon Enemy drops (Pool A) Dam/End/Range
Positron's Blast 20-50 Rare Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Mission drops (Pool B) Dam/Range Task Force drops (Pool C) Dam/Acc/End Task Force drops (Pool C) Chance for Energy damage Proc: This enhancement has a chance to fire one or more times, depending on use.
Annihilation 20-50 Rare Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/Rech Rare Enemy drops (Pool A) Acc/Dam/Rech Rare Enemy drops (Pool A) Acc/Dam/End Task Force drops (Pool C) Acc/Dam/Rech/End Task Force drops (Pool C) Chance for -Res Proc: This enhancement has a chance to fire one or more times, depending on use.
Rolling Barrage 25-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/End/Rech Uncommon Enemy drops (Pool A) Acc/Dam/Reh Uncommon Enemy drops (Pool A) Dam/End/Rech
Ragnarok 50 Very Rare Enemy drops (Pool A) Dam (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Knockdown Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Javelin Volley 10-50 Obtained through PVP Dam/Acc Obtained through PVP Dam/Rech Obtained through PVP Dam/End/Rech Obtained through PVP Acc/End/Rech Obtained through PVP Acc/Dam/End/Rech Obtained through PVP Chance for Lethal Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
Frozen Blast 10-50 Obtained from the Lords of Winter Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Rech/Chance for Immobilize Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Frozen Blast 50 Obtained from the Lords of Winter Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Rech/Chance for Immobilize Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Air Burst 2% Knockback Strength 0.75% Health 2.25% Lethal/Smash Res
3.75% Mez Res
Detonation 1.5% Lethal/Smash Res
2.5% Mez Res
1.5% Energy/Neg Res
2.5% Mez Res
1.13% Health 1.88% AoE Def
0.94% Fire/Cold Def
3.75% Toxic/Psi Res
6.25% Mez Res
Positron's Blast 2.5% Recovery 2.25% Fire/Cold Res
3.75% Mez Res
9% Accuracy 6.25% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
Annihilation 1.35% Endurance 2.25% Energy/Neg Res
3.75% Mez Res
10% Regeneration 3% Endurance Discount 3.75% AoE Def
1.875% Fire/Cold Def
Rolling Barrage 7.5% Range 1.13% Health 2.5% Damage 3.75% Recharge Time 2.5% Lethal/Smash Def
1.25% Melee Def
Ragnarok 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
Javelin Volley
PVE + PVP
2% Recovery 10% Regeneration 2.5% Damage 10% Slow Resistance 7% Accuracy
Javelin Volley
PVP only
7.5% Range 2.25% Lethal/Smash Res
3.75% Mez Res
3.13% Energy/Neg Def
1.565% Ranged Def
3.75% Fire/Cold Res
6.25% Mez Res
7.5% Recharge Time
Frozen Blast
10% Slow Res 3% Fire/Cold Res
5% Mez Res
2.5% Recovery 1.88% AoE Def
0.94% Fire/Cold Def
3.75% Fire/Cold Def
1.875% AoE Def
Superior Frozen Blast
15% Slow Res 6% Fire/Cold Res
10% Mez Res
4% Recovery 5% AoE Def
2.5% Fire/Cold Def
5% Fire/Cold Def
2.5% AoE Def

Universal Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Overwhelming Force 10-50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Chance for Knockdown/Knockback to Knockdown Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Overwhelming Force 12% Regeneration 3% Damage 1.5% Health 2.5% Energy/Neg Def
1.25% Ranged Def
Mag 4 Knockback Protection

Archetype Sets

Editor's Note:

For sets that share the same name, the "regular" and "Superior" versions of any given Enhancement are mutually exclusive within the entire build.

Blaster

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Blaster's Wrath 10-50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance for Fire Damage Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Blaster's Wrath 50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance for Fire Damage Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Defiant Barrage 10-50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for +Status Protection Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Defiant Barrage 50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for +Status Protection Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Blaster's Wrath 7% Accuracy 7.5% Range 3% Damage 8.75% Recharge Time 3.13% Ranged Def
1.565% Energy/Neg Def
Superior Blaster's Wrath 15% Accuracy 10% Range 4% Damage 10% Recharge Time 5% Ranged Def
2.5% Energy/Neg Def
Defiant Barrage 2% Damage 2.25% Endurance 2.25% Health 7.5% Recharge Time 3.75% Energy/Neg Def
1.875% Ranged Def
Superior Defiant Barrage 4% Damage 3.6% Endurance 3% Health 10% Recharge Time 5% Energy/Neg Def
2.5% Ranged Def

Brute

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Brute's Fury 10-50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Fury Bonus Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Brute's Fury 50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Fury Bonus Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Unrelenting Fury 10-50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for +Regen/+End Discount Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Unrelenting Fury 50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for +Regen/+End Discount Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Brute's Fury 1.5% Health 2.5% Lethal/Smash Def
1.25% Melee Def
2.5% Damage 8.75% Recharge Time 5.25% Lethal/Smash Res
8.75 Mez Res
Superior Brute's Fury 3% Health 5% Lethal/Smash Def
2.5% Melee Def
4% Damage 10% Recharge Time 6% Lethal/Smash Res
10 Mez Res
Unrelenting Fury 2% Damage 10% Regeneration 3% Recovery 3.75% Melee Def
1.875% Lethal/Smash Def
4.5% Lethal/Smash/Energy/Neg/Fire/Cold Res
22.5% Mez Res
Superior Unrelenting Fury 4% Damage 16% Regeneration 4% Recovery 5% Melee Def
2.5% Lethal/Smash Def
6% Lethal/Smash/Energy/Neg/Fire/Cold Res
30% Mez Res

Controller

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Will of the Controller 10-50 Obtained from Hero and Villain Super Pack Acc/Control Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Control/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Control/End Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Control/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance for Psionic Damage Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Will of the Controller 50 Obtained from Hero and Villain Super Pack Acc/Control Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Control/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Control/End Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Control/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance for Psionic Damage Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Overpowering Presence 10-50 Obtained from the Rogues and Vigilantes Super Pack Acc/Control Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Control/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Control/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Control/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for Energy Font Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Overpowering Presence 50 Obtained from the Rogues and Vigilantes Super Pack Acc/Control Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Control/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Control/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Control/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for Energy Font Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Will of the Controller 2.5% Damage 3-6% Control Duration 9% Accuracy 8.75% Recharge Time 3.13% Ranged Def
1.565% Energy/Neg Def
Superior Will of the Controller 4% Damage 4-8% Control Duration 15% Accuracy 10% Recharge Time 5% Ranged Def
2.5% Energy/Neg Def
Overpowering Presence 2-4% Control Duration 1.88% Health 4.5% Lethal/Smash Res
7.5% Mez Res
3% Recovery 3.75% Energy/Neg Def
1.875% Ranged Def
Superior Overpowering Presence 4-8% Control Duration 3% Health 6% Lethal/Smash Res
10% Mez Res
4% Recovery 5% Energy/Neg Def
2.5% Ranged Def

Corruptor

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Malice of the Corruptor 10-50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance for Negative Energy Damage Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Malice of the Corruptor 50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance for Negative Energy Damage Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Scourging Blast 10-50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for Minor PBAoE +End, +Health Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Scourging Blast 50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for Minor PBAoE +End, +Health Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Malice of the Corruptor 1.5% Health 7.5% Range 3% Damage 3.75% Ranged Def
1.875% Energy/Neg Def
8.75% Recharge Time
Superior Malice of the Corruptor 3% Health 10% Range 4% Damage 5% Ranged Def
2.5% Energy/Neg Def
10% Recharge Time
Scourging Blast 1.8% Endurance 6.25% Recharge Time 11% Accuracy 3% Recovery 3.75% AoE Def
1.875% Fire/Cold Def
Superior Scourging Blast 3.6% Endurance 10% Recharge Time 15% Accuracy 4% Recovery 5% AoE Def
2.5% Fire/Cold Def

Defender

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Defender's Bastion 10-50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance for Minor PBAoE Heal Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Defender's Bastion 50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance for Minor PBAoE Heal Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Vigilant Assault 10-50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for Minor PBAoE +AbsorbUnique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Vigilant Assault 10-50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for Minor PBAoE +AbsorbUnique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Defender's Bastion 1.5% Health 7.5% Range 6% Improved Healing 3.75% Ranged Def
1.875% Energy/Neg Def
8.75% Recharge Time
Superior Defender's Bastion 3% Health 10% Range 8% Improved Healing 5% Ranged Def
2.5% Energy/Neg Def
10% Recharge Time
Vigilant Assault 1.8% Endurance 6.25% Recharge Time 11% Accuracy 3% Damage 3.75% AoE Def
1.875% Fire/Cold Def
Superior Vigilant Assault 3.6% Endurance 10% Recharge Time 15% Accuracy 4% Damage 5% AoE Def
2.5% Fire/Cold Def

Dominator

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Ascendency of the Dominator 10-50 Obtained from Hero and Villain Super Pack Acc/Control Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Control/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Control/End Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Control/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance +DMG Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Ascendency of the Dominator 50 Obtained from Hero and Villain Super Pack Acc/Control Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Control/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Control/End Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Control/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance +DMG Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Dominating Grasp 10-50 Obtained from the Rogues and Vigilantes Super Pack Acc/Control Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Control/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Control/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Control/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for Fiery OrbUnique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Dominating Grasp 50 Obtained from the Rogues and Vigilantes Super Pack Acc/Control Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Control/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Control/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Control/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for Fiery OrbUnique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Ascendency of the Dominator 2.5% Damage 3-6% Control Duration 9% Accuracy 8.75% Recharge Time 3.13% Ranged Def
1.565% Energy/Neg Def
Superior Ascendency of the Dominator 4% Damage 4-8% Control Duration 15% Accuracy 10% Recharge Time 5% Ranged Def
2.5% Energy/Neg Def
Dominating Grasp 3-6% Control Duration 1.88% Health 5.25% Lethal/Smash Res
8.75% Mez Res
3% Recovery 3.75% Energy/Neg Def
1.875% Ranged Def
Superior Dominating Grasp 4-8% Control Duration 3% Health 6% Lethal/Smash Res
10% Mez Res
4% Recovery 5% Energy/Neg Def
2.5% Ranged Def

Guardian

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Guardian's Gift 10-50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/PBAoE Resolve Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Guardian's Gift 50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/PBAoE Resolve Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Absolute Resolution 10-50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for Energy Damage Bonus Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Absolute Resolution 50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for Energy Damage Bonus Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Guardian's Gift 1.88% Health 6.25% Recharge Time 3.13% Ranged Def
1.565% Energy/Neg Def
4.5% Lethal/Smash Res
7.5% Mez Res
3.75% Melee Def
1.875% Lethal/Smash Def
Superior Guardian's Gift 3% Health 10% Recharge Time 5% Ranged Def
2.5% Energy/Neg Def
6% Lethal/Smash Res
10% Mez Res
5% Melee Def
2.5% Lethal/Smash Def
Absolute Resolution 3% Damage 1.8% Endurance 3.75% Lethal/Smash Res
6.25% Mez Res
3.75% AoE Def
1.875% Fire/Cold Def
5.25% Toxic/Psi Res
8.75% Mez Res
Superior Absolute Resolution 4% Damage 3.6% Endurance 6% Lethal/Smash Res
10% Mez Res
5% AoE Def
2.5% Fire/Cold Def
6% Toxic/Psi Res
10% Mez Res

Kheldian

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Kheldian's Grace 10-50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Form Empowerment Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Kheldian's Grace 50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Form Empowerment Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Essence Transfer 10-50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Global Heal ProcUnique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Essence Transfer 50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Global Heal ProcUnique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Kheldian's Grace 7% Accuracy 3.75% Lethal/Smash Res
6.25% Mez Res
3% Damage 8.75% Recharge Time 5.25% Toxic/Psi Res
8.75% Mez Res
Superior Kheldian's Grace 15% Accuracy 6% Lethal/Smash Res
10% Mez Res
4% Damage 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
Essence Transfer 1.88% Health 6.25% Recharge Time 3.13% Ranged Def
1.565% Energy/Neg Def
12% Regeneration 3.75% Melee Def
1.875 Lethal/Smash Def
Superior Essence Transfer 3% Health 10% Recharge Time 5% Ranged Def
2.5% Energy/Neg Def
16% Regeneration 5% Melee Def
2.5% Lethal/Smash Def

Mastermind

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Command of the Mastermind 10-50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Pet AoE Def Aura Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Superior Command of the Mastermind 50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Pet AoE Def Aura Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Mark of Supremacy 10-50 Obtained from the Rogues and Vigilantes Super Pack Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack End/Pet + Resist(All) & +Regen AuraUnique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Superior Mark of Supremacy 50 Obtained from the Rogues and Vigilantes Super Pack Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack End/Pet + Resist(All) & +Regen AuraUnique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Command of the Mastermind 2% Damage 1.88% Health 7.5% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
5.25% Lethal/Smash Res
8.75% Mez Res
Superior Command of the Mastermind 4% Damage 3% Health 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
6% Lethal/Smash Res
10% Mez Res
Mark of Supremacy 6.25% Recharge Time 9% Accuracy 3.13% Melee Def
1.565% Lethal/Smash Def
3% Recovery 4.5% Lethal/Smash/Fire/Cold/Energy/Neg Res
22.5% Mez Res
Superior Mark of Supremacy 10% Recharge Time 15% Accuracy 5% Melee Def
2.5% Lethal/Smash Def
4% Recovery 6% Lethal/Smash/Fire/Cold/Energy/Neg Res
30% Mez Res

Scrapper

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Scrapper's Strike 10-50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Critical Hit Bonus Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Superior Scrapper's Strike 50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Critical Hit Bonus Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Critical Strikes 10-50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/+50% Critical Hit Chance Proc Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Superior Critical Strikes 50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/+50% Critical Hit Chance Proc Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Scrapper's Strike 1.5% Health 2.5% Lethal/Smash Def
1.25% Melee Def
2.5% Damage 8.75% Recharge Time 5.25% Lethal/Smash Res
8.75% Mez Res
Superior Scrapper's Strike 3% Health 5% Lethal/Smash Def
2.5% Melee Def
4% Damage 10% Recharge Time 6% Lethal/Smash Res
10% Mez Res
Critical Strikes 2% Recovery 9% Accuracy 3.75% AoE Def
1.875% Fire/Cold Def
3.5% Damage 8.75% Recharge Time
Superior Critical Strikes 4% Recovery 15% Accuracy 5% AoE Def
2.5% Fire/Cold Def
4% Damage 10% Recharge Time

Soldiers of Arachnos

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Dominion of Arachnos 10-50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance for -Dmg and Terrorize Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Dominion of Arachnos 50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance for -Dmg and Terrorize Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Spider's Bite 10-50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Global Chance for Toxic DMG Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Spider's Bite 50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Global Chance for Toxic DMG Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Dominion of Arachnos 7% Accuracy 1.88% Health 3% Damage 8.75% Recharge Time 5.25% Toxic/Psi Res
8.75% Mez Res
Superior Dominion of Arachnos 15% Accuracy 3% Health 4% Damage 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
Spider's Bite 2.5% Damage 2.25% Health 3.13% Melee Def
1.565% Lethal/Smash Def
14% Regeneration 3.15% Endurance
Superior Spider's Bite 4% Damage 3% Health 5% Melee Def
2.5% Lethal/Smash Def
16% Regeneration 3.6% Endurance

Stalker

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Stalker's Guile 10-50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance to Hide Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Stalker's Guile 50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance to Hide Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Assassin's Mark 10-50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance to Recharge Build UpUnique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Assassin's Mark 50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance to Recharge Build UpUnique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Stalker's Guile 7% Accuracy 2.5% Lethal/Smash Def
1.25% Melee Def
2.5% Damage 8.75% Recharge Time 5.25% Lethal/Smash Res
8.75% Mez Res
Superior Stalker's Guile 15% Accuracy 5% Lethal/Smash Def
2.5% Melee Def
4% Damage 10% Recharge Time 6% Lethal/Smash Res
10% Mez Res
Assassin's Mark 2% Recovery 9% Accuracy 3.75% AoE Def
1.875% Fire/Cold Def
3.5% Damage 8.75% Recharge Time
Superior Assassin's Mark 4% Recovery 15% Accuracy 5% AoE Def
2.5% Fire/Cold Def
4% Damage 10% Recharge Time

Tanker

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Might of the Tanker 10-50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance for +Res(All) Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Might of the Tanker 50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance for +Res(All) Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Gauntleted Fist 10-50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for +Absorb Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Gauntleted Fist 50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for +Absorb Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Might of the Tanker 2% Damage 1.88% Health 7.5% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
5.25% Lethal/Smash Res
8.75% Mez Res
Superior Might of the Tanker 4% Damage 3% Health 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
6% Lethal/Smash Res
10% Mez Res
Gauntleted Fist 1.8% Endurance 3.75% Energy/Neg Res
6.25% Mez Res
10% Regeneration 3.13% Melee Def
1.565% Lethal/Smash Def
5.25% Lethal/Smash/Fire/Cold Res
17.5% Mez Res
Superior Gauntleted Fist 3.6% Endurance 6% Energy/Neg Res
10% Mez Res
16% Regeneration 5% Melee Def
2.5% Lethal/Smash Def
6% Lethal/Smash/Fire/Cold Res
20% Mez Res

Defensive Sets

Accurate Healing

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Theft of Essence 10-30 Rare Enemy drops (Pool A) Heal Rare Enemy drops (Pool A) Heal/Rech Mission drops (Pool B) Acc/Heal Mission drops (Pool B) Acc/End/Heal Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Chance for +End Proc: This enhancement has a chance to fire one or more times, depending on use.
Touch of the Nictus 30-50 Rare Enemy drops (Pool A) Heal Rare Enemy drops (Pool A) Heal/Rech Mission drops (Pool B) Acc/Heal Mission drops (Pool B) Acc/End/Heal Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Chance for NE damage Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Theft of Essence 10% Regeneration 1.8% Endurance 5% Improved Healing 3% Damage 4.5% Energy/Neg Res
7.5% Mez Res
Touch of the Nictus 1.88% Health 9% Accuracy 5% Improved Healing 2.25% Endurance 4.5% Energy/Neg Res
7.5% Mez Res

Healing

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Triage 10-30 Uncommon Enemy drops (Pool A) End/Heal Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) Heal/Rech Uncommon Enemy drops (Pool A) End/Heal/Rech
Regenerative Tissue 10-30 Uncommon Enemy drops (Pool A) End/Heal Rare Enemy drops (Pool A) End/Rech Mission drops (Pool B) Heal/Rech Task Force drops (Pool C) End/Heal/Rech Rare Enemy drops (Pool A) 25% Regeneration Unique: only one enhancement with this effect is slottable per character.
Harmonized Healing 20-40 Uncommon Enemy drops (Pool A) End/Heal Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) Heal/Rech Uncommon Enemy drops (Pool A) End/Heal/Rech Uncommon Enemy drops (Pool A) Heal Uncommon Enemy drops (Pool A) End
Miracle 20-40 Uncommon Enemy drops (Pool A) End/Heal Rare Enemy drops (Pool A) End/Rech Rare Enemy drops (Pool A) Heal/Rech Mission drops (Pool B) End/Heal/Rech Mission drops (Pool B) Heal Task Force drops (Pool C) 15% Recovery Unique: only one enhancement with this effect is slottable per character.
Doctored Wounds 30-50 Uncommon Enemy drops (Pool A) End/Heal Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) Heal/Rech Uncommon Enemy drops (Pool A) End/Heal/Rech Uncommon Enemy drops (Pool A) Heal Uncommon Enemy drops (Pool A) Rech
Numina's Convalescence 30-50 Rare Enemy drops (Pool A) End/Heal Mission drops (Pool B) End/Rech Task Force drops (Pool C) Heal/Rech Task Force drops (Pool C) End/Heal/Rech Rare Enemy drops (Pool A) Heal Task Force drops (Pool C) 10% Recovery and 10% Regeneration Unique: only one enhancement with this effect is slottable per character.Proc: This enhancement has a chance to fire one or more times, depending on use.
Preventive Medicine 20-50 Rare Enemy drops (Pool A) Heal Rare Enemy drops (Pool A) Heal/End Rare Enemy drops (Pool A) Rech/End Rare Enemy drops (Pool A) Heal/Rech Task Force drops (Pool C) Heal/End/Rech Task Force drops (Pool C) Chance for +Absorb Unique: only one enhancement with this effect is slottable per character.
Panacea 10-50 Obtained through PVP Heal/End Obtained through PVP End/Rech Obtained through PVP Heal/Rech Obtained through PVP Heal/End/Rech Obtained through PVP Heal Obtained through PVP Chance for +HP and + End Unique: only one enhancement with this effect is slottable per character.Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Triage 4% Regeneration 0.75% Health 2% Improved Healing
Regenerative Tissue 6% Movement 1.5% Health 4% Improved Healing 5% Recharge Time
Harmonized Healing 1.5% Recovery 1.5% Fire/Cold Res
2.5% Mez Res
3% Improved Healing 1.88% AoE Def
0.94% Fire/Cold Def
3.75% Toxic/Psi Res
6.25% Mez Res
Miracle 2.5% Recovery 1.88% Health 5% Improved Healing 1.88% AoE Def
0.94% Fire/Cold Def
1.88% Psionic Def
Doctored Wounds 1.5% Lethal/Smash Res
2.5% Mez Res
1.5% Fire/Cold Res
2.5% Mez Res
4% Improved Healing 5% Recharge Time 3.75% Toxic/Psi Res
6.25% Mez Res
Numina's Convalescence 12% Regeneration 1.88% Health 6% Improved Healing 3.75% Lethal/Smash Res
6.25% Mez Res
3.75% Ranged Def
1.875% Energy/Neg Def
Preventive Medicine 2.25% Lethal/Smash Res
3.75 Mez Res
1.88% Health 3% Fire/Cold Res
5% Mez Res
3.75% Endurance Discount 8.75% Recharge Time
Panacea
PVE + PVP
2.5% Recovery 10% Regeneration 1.5% Health 7.5% Recharge Time 6% Improved Healing
Panacea
PVP only
2.25% Lethal/Smash Res
3.75% Mez Res
10% Chance for Repel Protection 3% Fire/Cold Res
5% Mez Res
7.5% Range 3.13% Melee Def
1.565% Lethal/Smash Def

Defense

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Karma 10-30 Uncommon Enemy drops (Pool A) Def/End Uncommon Enemy drops (Pool A) Def/Rech Uncommon Enemy drops (Pool A) Mag 4 Knockback Protection Global: this enhancement functions like a set bonus.
Kismet 10-30 Uncommon Enemy drops (Pool A) Def/End Rare Enemy drops (Pool A) Def/Rech Rare Enemy drops (Pool A) End/Rech Task Force drops (Pool C) Def/End/Rech Rare Enemy drops (Pool A) Increased ToHit (6%) Unique: only one enhancement with this effect is slottable per character.
Serendipity 15-40 Uncommon Enemy drops (Pool A) Def/End Uncommon Enemy drops (Pool A) Def/Rech Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) Def/End/Rech Uncommon Enemy drops (Pool A) Def Uncommon Enemy drops (Pool A) End
Gift of the Ancients 15-40 Uncommon Enemy drops (Pool A) Def/End Rare Enemy drops (Pool A) Def/Rech Rare Enemy drops (Pool A) End/Rech Mission drops (Pool B) Def/End/Rech Task Force drops (Pool C) Def Task Force drops (Pool C) Def/7.5% Increased Run Speed Global: this enhancement functions like a set bonus.
Red Fortune 25-50 Uncommon Enemy drops (Pool A) Def/End Uncommon Enemy drops (Pool A) Def/Rech Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) Def/End/Rech Uncommon Enemy drops (Pool A) Def Uncommon Enemy drops (Pool A) End
Luck of the Gambler 25-50 Rare Enemy drops (Pool A) Def/End Mission drops (Pool B) Def/Rech Task Force drops (Pool C) End/Rech Task Force drops (Pool C) Def/End/Rech Rare Enemy drops (Pool A) Def Task Force drops (Pool C) Def/ 7.5% Recharge Time Global: this enhancement functions like a set bonus.
Reactive Defenses 20-50 Rare Enemy drops (Pool A) Def Rare Enemy drops (Pool A) Def/End Rare Enemy drops (Pool A) End/Rech Rare Enemy drops (Pool A) Def/Rech Task Force drops (Pool C) Def/End/Rech Task Force drops (Pool C) Scaling Damage Resistance (3% - 10%) Global: this enhancement functions like a set bonus.
Shield Wall 10-50 Obtained through PVP Def/End Obtained through PVP Def/Rech Obtained through PVP End/Rech Obtained through PVP Def/End/Rech Obtained through PVP Defense Obtained through PVP Mag 1 TP Protection, +5% Res(all) Global: this enhancement functions like a set bonus. Unique: only one enhancement with this effect is slottable per character.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Karma 1.35% Endurance 1.5% Health
Kismet 1.5% Recovery 2.25% Lethal/Smash Res
3.75 Mez Res
6% Regeneration 3.75% Recharge Time
Serendipity 4% Regeneration 0.75% Health 3% Accuracy 1.25% AoE Def
0.625% Fire/Cold Def
3.75% Toxic/Psi Res
6.25% Mez Res
Gift of the Ancients 2% Recovery 2.25% Fire/Cold Res
3.75% Mez Res
1.8% Endurance 3.75% Energy/Neg Res
6.25% Mez Res
4.5% Toxic/Psi Res
7.5% Mez Res
Red Fortune 1.5% Lethal/Smash Res
2.5% Mez Res
1.5% Fire/Cold Res
2.5% Mez Res
2% Damage 5% Recharge Time 2.5% Ranged Def
1.25% Energy/Neg Def
Luck of the Gambler 10% Regeneration 1.13% Health 9% Accuracy 3.75% Lethal/Smash Rez
6.25% Mez Res
4.5% Toxic/Psi Res
7.5% Mez Res
Reactive Defenses 1.5% Lethal/Smash Res
2.5% Mez Res
1.88% Health 3% Fire/Cold Res
5% Mez Res
3.75% Endurance Discount 8.75% Recharge Time
Shield Wall
PvE and PVP
10% Regeneration 2.25% Health 4.5% Energy/Neg Res
7.5% Mez Res
2.5% Damage 3.75% Toxic/Psi Res
6.25% Mez Res
Shield Wall
PvP Only
2.5% Recovery 7.5% Chance for Repel Protection 3.75% Lethal/Smash Res
6.25% Mez Res
10% Slow Res 7.5% Recharge Time

Resist Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Steadfast Protection 10-30 Uncommon Enemy drops (Pool A) End/Res Uncommon Enemy drops (Pool A) Res/+3% Def(All) Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus. Uncommon Enemy drops (Pool A) Mag 4 Knockback Protection Global: this enhancement functions like a set bonus.
Impervious Skin 10-30 Uncommon Enemy drops (Pool A) End/Res Rare Enemy drops (Pool A) Rech/Res Rare Enemy drops (Pool A) End/Rech Task Force drops (Pool C) End/Rech/Res Rare Enemy drops (Pool A) 7.5% Mez Resist Global: this enhancement functions like a set bonus.
Reactive Armor 15-40 Uncommon Enemy drops (Pool A) End/Res Uncommon Enemy drops (Pool A) Rech/Res Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) End/Rech/Res Uncommon Enemy drops (Pool A) Res Uncommon Enemy drops (Pool A) End
Impervium Armor 15-40 Uncommon Enemy drops (Pool A) End/Res Rare Enemy drops (Pool A) Rech/Res Rare Enemy drops (Pool A) End/Rech Mission drops (Pool B) End/Rech/Res Task Force drops (Pool C) Res Task Force drops (Pool C) +6% Psionic Resist Global: this enhancement functions like a set bonus.
Titanium Coating 25-50 Uncommon Enemy drops (Pool A) End/Res Uncommon Enemy drops (Pool A) Rech/Res Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) End/Rech/Res Uncommon Enemy drops (Pool A) Res Uncommon Enemy drops (Pool A) End
Aegis 25-50 Rare Enemy drops (Pool A) End/Res Mission drops (Pool B) Rech/Res Task Force drops (Pool C) End/Rech Task Force drops (Pool C) End/Rech/Res Rare Enemy drops (Pool A) Res Task Force drops (Pool C) +5% Psionic +20% Res Mez Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Unbreakable Guard 20-50 Rare Enemy drops (Pool A) Res Rare Enemy drops (Pool A) Res/End Rare Enemy drops (Pool A) End/Rech Rare Enemy drops (Pool A) Res/Rech Task Force drops (Pool C) Res/End/Rech Task Force drops (Pool C) +7.5% Health Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Gladiator's Armor 10-50 Obtained through PVP Res/End Obtained through PVP Res/Rech Obtained through PVP End/Rech Obtained through PVP Res/End/Rech Obtained through PVP Res Obtained through PVP TP Protection, +3% Def(all) Global: this enhancement functions like a set bonus. Unique: only one enhancement with this effect is slottable per character.
Liberty's Belt 10-50 Obtained by Special Means Res/End Obtained by Special Means Res/Rech Obtained by Special Means End/Rech Obtained by Special Means Res/End/Rech Obtained by Special Means Res Obtained by Special Means Res/Global Damage BonusGlobal: this enhancement functions like a set bonus.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Steadfast Protection 1.5% Recovery 1.5% Health
Impervious Skin 1.5% Lethal/Smash Res
2.5% Mez Res
1.5% Health 2% Recovery 5% Recharge Time
Reactive Armor 1.5% Lethal/Smash Res
2.5% Mez Res
1.25% Energy/Neg Def
0.625% Ranged Def
1.25% Lethal/Smash Def
0.625% Melee Def
1.25% AoE Def
0.625% Fire/Cold Def
3.75% Toxic/Psi Res
6.25% Mez Res
Impervium Armor 2.5% Recovery 1.88% Psionic Def 2.25% Endurance 3.75% Fire/Cold Res
6.25% Mez Res
4.5% Toxic/Psi Res
7.5% Mez Res
Titanium Coating 1.5% Energy/Neg Res
2.5% Mez Res
1.5% Health 3% Lethal/Smash Res
5% Mez Res
10% Regeneration 2.5% Melee Def
1.25% Lethal/Smash Def
Aegis 7.5% Movement Speed 3.13% Fire/Cold Def
1.565% AoE Def
3% Lethal/Smash Res
5% Mez Res
3.13% AoE Def
1.565% Fire/Cold Def
4.5% Toxic/Psi Res
7.5% Mez Res
Unbreakable Guard 2.5% Endurance Discount 2.25% Energy/Neg Res
3.75% Mez Res
3.13% Melee Def
1.565% Lethal/Smash Def
3.75% Toxic/Psi Res
6.25% Mez Res
5.25% Fire/Cold Res
8.75% Mez Res
Gladiator's Armor
PVE + PVP
2.5% Recovery Mag 3 Knockback Protection 3.75% Toxic/Psi Res
6.25% Mez Res
2.25% Health 2.5% Ranged Def
1.25% Energy/Neg Def
Gladiator's Armor
PVP only
2.25% Endurance 10% Chance for Repel Protection 3% Lethal/Smash Res
5% Mez Res
10% Slow Res 7.5% Recharge Time
Liberty's Belt 1.5% Recovery 2.5% Damage 9% Accuracy 6.25% Recharge 4.5% Toxic/Psionic Res
7.5% Mez Res
Liberty's Belt
(Challenge Only)
1.35% Endurance 1.88% Health 3.13% Letha/Smash Def
1.56% Melee Def
7.5% Movement 4.5% Lethal/Smash Res
7.5% Mez Res

Mez Sets

Confuse

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Befuddling Aura 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Conf Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Conf/Range Uncommon Enemy drops (Pool A) Acc/Conf/Rech
Cacophony 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Conf Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Conf/Range Task Force drops (Pool C) Acc/Conf/Rech Task Force drops (Pool C) Chance for Energy Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
Perplex 20-50 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Conf Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Conf/Range Uncommon Enemy drops (Pool A) Acc/Conf/Rech Uncommon Enemy drops (Pool A) Conf/Rech
Malaise's Illusions 20-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Conf Mission drops (Pool B) Acc/End Mission drops (Pool B) Conf/Range Task Force drops (Pool C) Acc/Conf/Rech Task Force drops (Pool C) Chance for Psionic Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
Coercive Persuasion 50 Very Rare Enemy drops (Pool A) Conf (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Conf/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Conf/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Conf/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Contagious Confusion Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Befuddling Aura 1% Recovery 1% Confuse Duration 2.25% Toxic/Psi Res
3.75% Mez Res
2.5% Recharge Time
Cacophony 1% Recovery 1.5% Confuse Duration 3% Toxic/Psi Res
5% Mez Res
2.5% AoE Def
1.25% Fire/Cold Def
2.5% Ranged Def
1.25% Energy/Neg Def
Perplex 6% Regeneration 1.5% Confuse Duration 5% Accuracy 1.88% AoE Def
0.94% Fire/Cold Def
3.75% Toxic/Psi Res
6.25% Mez Res
Malaise's Illusions 2.5% Recovery 2.5% Confuse Duration 2.5% Damage 6.25% Recharge Time 3.13% Ranged Def
1.565% Energy/Neg Def
Coercive Persuasion 4% Recovery 4% Confuse Duration 4% Damage 10% Recharge Time 5% Ranged Def
2.5% Energy/Neg Def

Fear

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Horror 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Fear Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Fear/Range Uncommon Enemy drops (Pool A) Acc/Fear/Rech
Unspeakable Terror 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Fear Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Fear/Range Task Force drops (Pool C) Acc/Fear/Rech Task Force drops (Pool C) Chance for Disorient Proc: This enhancement has a chance to fire one or more times, depending on use.
Nightmare 20-50 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Fear Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Fear/Range Uncommon Enemy drops (Pool A) Acc/Fear/Rech Uncommon Enemy drops (Pool A) Acc/Fear
Glimpse of the Abyss 20-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Fear Mission drops (Pool B) Acc/End Mission drops (Pool B) Fear/Range Task Force drops (Pool C) Acc/Fear/Rech Task Force drops (Pool C) Chance for Psionic Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
The Haunting 10-50 Obtained from the All Hallows Eve Super Pack Acc/Fear Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Fear/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Fear/End Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Fear/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Rech/Chance to Summon Ghosts Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Haunting 50 Obtained from the All Hallows Eve Super Pack Acc/Fear Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Fear/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Fear/End Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Fear/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Rech/Chance to Summon Ghosts Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Horror 1.1% Fear Duration 0.75% Health 2.25% Lethal/Smash Res
3.75% Mez Res
2.5% Recharge Time
Unspeakable Terror 2.2% Fear Duration 3% Energy/Neg Res
5% Mez Res
2% Recovery 5% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
Nightmare 1.65% Fear Duration 1.88% Energy/Neg Def
0.94% Ranged Def
5% Accuracy 3% Fire/Cold Res
5% Mez Res
3.75% Toxic/Psi Res
6.25% Mez Res
Glimpse of the Abyss 2.75% Fear Duration 1.88% Health 9% Accuracy 6.25% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
The Haunting 2% Damage 4.5% Energy/Neg Res
7.5% Mez Res
9% Accuracy 6.25% Recharge Time 3.75% Energy/Neg Def
1.875% Ranged Def
Superior Haunting 4% Damage 6% Energy/Neg Res
10% Mez Res
15% Accuracy 10% Recharge Time 5% Energy/Neg Def
2.5% Ranged Def

Holds

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Paralytic 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Hold Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Hold/Range Uncommon Enemy drops (Pool A) Acc/Hold/Rech
Neuronic Shutdown 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Hold Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Hold/Range Task Force drops (Pool C) Acc/Hold/Rech Task Force drops (Pool C) Chance for Psionic DoT Proc: This enhancement has a chance to fire one or more times, depending on use.
Basilisk's Gaze 10-30 Rare Enemy drops (Pool A) Acc/Hold Rare Enemy drops (Pool A) Acc/Rech Mission drops (Pool B) Rech/Hold Mission drops (Pool B) End/Rech/Hold Task Force drops (Pool C) Acc/End/Rech/Hold Task Force drops (Pool C) Chance for -RechargeProc: This enhancement has a chance to fire one or more times, depending on use.
Essence of Curare 20-50 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Hold Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Hold/Range Uncommon Enemy drops (Pool A) Acc/Hold Uncommon Enemy drops (Pool A) Acc/Hold/Rech
Ghost Widow's Embrace 20-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Hold Mission drops (Pool B) Acc/End Mission drops (Pool B) Hold/Range Task Force drops (Pool C) Acc/Hold/Rech Task Force drops (Pool C) Chance for Psionic Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
Lockdown 30-50 Rare Enemy drops (Pool A) Acc/Hold Rare Enemy drops (Pool A) Acc/Rech Mission drops (Pool B) Rech/Hold Mission drops (Pool B) End/Rech/Hold Task Force drops (Pool C) Acc/End/Rech/Hold Task Force drops (Pool C) Chance for Mag 2 Hold Proc: This enhancement has a chance to fire one or more times, depending on use.
Unbreakable Constraint 50 Very Rare Enemy drops (Pool A) Hold (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Hold/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Hold/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Hold/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Smashing Dam Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Gladiator's Net 10-50 Obtained through PVP Acc/Hold Obtained through PVP Acc/Rech Obtained through PVP Rech/Hold Obtained through PVP End/Rech/Hold Obtained through PVP Acc/End/Rech/Hold Obtained through PVP Chance for Lethal Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
Entomb 10-50 Obtained from the Lords of Winter Super Pack Acc/HoldUnique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Hold/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Hold/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Hold/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Rech/Chance for +Absorb Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Entomb 50 Obtained from the Lords of Winter Super Pack Acc/HoldUnique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Hold/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Hold/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Hold/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Rech/Chance for +Absorb Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Paralytic 1% Recovery 1.5% Energy/Neg Res
2.5% Mez Res
0.9% Endurance 1% Hold Duration
Neuronic Shutdown 2.25% Lethal/Smash Res
3.75% Mez Res
1.5% Health 7% Accuracy 2% Hold Duration 2.5% Melee Def
1.25% Lethal/Smash Def
Basilisk's Gaze 2.5% Energy/Neg Def
1.25% Ranged Def
2% Recovery 7.5% Recharge Time 3.75% Energy/Neg Res
6.25% Mez Res
10% Regeneration
Essence of Curare 1.5% Toxic/Psi Res
2.5% Mez Res
1.5% Fire/Cold Res
2.5% Mez Res
2.25% Lethal/Smash Res
3.75% Mez Res
1.5% Hold Duration 1.88% Ranged Def
0.94% Energy/Neg Def
Ghost Widow's Embrace 7.5% Movement Speed 1.88% Health 2.25% Endurance 2.5% Hold Duration 4.5% Toxic/Psi Res
7.5% Mez Res
Lockdown 3% Damage 2.5% Hold Duration 3.75% Fire/Cold Rez
6.25% Mez Res
2.5% AoE Def
1.25% Fire/Cold Def
3.75% Ranged Def
1.875% Energy/Neg Def
Unbreakable Constraint 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Res
Gladiator's Net
PvE and PvP
2.5% Hold Duration 2.25% Endurance 2.5% Damage 7.5% Recharge Time 3.13% AoE Def
1.565% Fire/Cold Def
Gladiator's Net
PvP Only
2.25% Fire/Cold Res
3.75% Mez Res
10% Range 10% Slow Res 2.25% Health 3% Recovery
Entomb 2.25% Fire/Cold Res
3.75% Mez Res
10% Slow Res 2% Recovery 1.88% Energy/Neg Def
0.94% Ranged Def
3.75% Fire/Cold Def
1.875% AoE Def
Superior Entomb 6% Fire/Cold Res
10% Mez Res
15% Slow Res 4% Recovery 5% Energy/Neg Def
2.5% Ranged Def
5% Fire/Cold Def
2.5% AoE Def

Immobilize

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Rooting Grasp 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Immob Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Immob/Range Uncommon Enemy drops (Pool A) Acc/Immob/Rech
Debilitative Action 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Immob Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Immob/Range Task Force drops (Pool C) Acc/Immob/Rech Task Force drops (Pool C) Chance for Stun Proc: This enhancement has a chance to fire one or more times, depending on use.
Enfeebled Operation 20-50 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Immob Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Immob/Range Uncommon Enemy drops (Pool A) Acc/Immob/Rech Uncommon Enemy drops (Pool A) Acc/Immob
Trap of the Hunter 20-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Immob Mission drops (Pool B) Acc/End Mission drops (Pool B) Immob/Acc Task Force drops (Pool C) Acc/Immob/Rech Task Force drops (Pool C) Chance for Lethal Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
Gravitational Anchor 50 Very Rare Enemy drops (Pool A) Immob (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Immob/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Immob/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Immob/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Hold Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Rooting Grasp 2% Immobilize Duration 0.75% Health 1% Damage 2.5% Recharge Time
Debilitative Action 4% Immobilize Duration 2.25% Fire/Cold Res
3.75% Mez Res
8% Regeneration 2.5% AoE Def
1.25% Fire/Cold Def
4.5% Toxic/Psi Res
7.5% Mez Res
Enfeebled Operation 3% Immobilize Duration 2.25% Energy/Neg Res
3.75% Mez Res
2.5% Lethal/Smash Def
1.25% Melee Def
3.75% Recharge Time 3.13% Melee Def
1.565% Lethal/Smash Def
Trap of the Hunter 5% Immobilize Duration 1.88% Health 9% Accuracy 3.75% Lethal/Smash Res
6.25% Mez Res
3.13% Ranged Def
1.565% Energy/Neg Def
Gravitational Anchor 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res

Knockback

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Volley of Velocity 10-20 Uncommon Enemy drops (Pool A) Knock/Acc Uncommon Enemy drops (Pool A) Knock/Dam Uncommon Enemy drops (Pool A) Knock/Rech
Explosive Strike 10-20 Uncommon Enemy drops (Pool A) Knock/Dam Rare Enemy drops (Pool A) Knock/Acc Mission drops (Pool B) Chance for Smashing Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
Kinetic Crash 21-50 Uncommon Enemy drops (Pool A) Knock/Dam Uncommon Enemy drops (Pool A) Knock/Acc Uncommon Enemy drops (Pool A) Knock/Rech Uncommon Enemy drops (Pool A) Rech/End Uncommon Enemy drops (Pool A) Knock/Dam/End Rare Enemy drops (Pool A) Knock/Dam/Acc
Force Feedback 21-50 Uncommon Enemy drops (Pool A) Knock/Dam Rare Enemy drops (Pool A) Knock/Acc Mission drops (Pool B) Knock/Rech Task Force drops (Pool C) Rech/End Mission drops (Pool B) Knock/Dam/End Rare Enemy drops (Pool A) Chance for +Rech Proc: This enhancement has a chance to fire one or more times, depending on use.
Imperial Might 10-50 Obtained by Special Means Knock/Acc Obtained by Special Means Knock/End Obtained by Special Means Knock/Rech Obtained by Special Means Rech/End Obtained by Special Means Knock/Acc/End Obtained by Special Means Rech/Chance for Knockdown/Knockback to KnockdowUnique: only one enhancement with this effect is slottable per character.Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Volley of Velocity 6% Regeneration 1.13% Health
Explosive Strike 1.5% Damage 1.88% Ranged Def
0.94% Energy/Neg Def
Kinetic Crash 4.5% Movement Speed 2.25% Lethal/Smash Res
3.75% Mez Res
Mag 3 Knockback Protection 6% Regeneration 7.5% Recharge Time
Force Feedback 7.5% Movement Speed 3% Energy/Neg Res
5% Mez Res
10% Regeneration 2.5% Damage 3.13% AoE Def
1.565% Fire/Cold Def
Imperial Might 7.5% Movement Mag 3 Knockback Protection 9% Accuracy 3% Damage Total Might: Imperial Might KB bonuses become damage
Imperial Might
(Challenge Only)
1.88% Health 5% Chance for Repel Protection 3.13 Lethal/Smash Def
1.56% Melee Def
7.5% Recharge Total Might: Imperial Might KB bonuses become damage

Sleep

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Hibernation 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Sleep Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Sleep/Range Uncommon Enemy drops (Pool A) Acc/Rech/Sleep
Induced Coma 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Sleep Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Sleep/Range Task Force drops (Pool C) Acc/Sleep/Rech Task Force drops (Pool C) Chance for Recharge Slow Proc: This enhancement has a chance to fire one or more times, depending on use.
Lethargic Repose 20-50 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Sleep Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Sleep/Range Uncommon Enemy drops (Pool A) Acc/Rech/Sleep Uncommon Enemy drops (Pool A) Acc/Sleep
Call of the Sandman 20-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Sleep Mission drops (Pool B) Acc/End Mission drops (Pool B) Sleep/Range Task Force drops (Pool C) Acc/Rech/Sleep Task Force drops (Pool C) Chance for Self Heal Proc: This enhancement has a chance to fire one or more times, depending on use.
Fortunata Hypnosis 50 Very Rare Enemy drops (Pool A) Sleep (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Sleep/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Sleep/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Sleep/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Placate Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Endless Nightmare 10-50 Obtained from the All Hallows Eve Super Pack Acc/Sleep Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Sleep/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Sleep/End Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Sleep/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Rech/Chance for Fear, Psionic Damage If Woke Early Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Endless Nightmare 50 Obtained from the All Hallows Eve Super Pack Acc/Sleep Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Sleep/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Sleep/End Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Sleep/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Rech/Chance for Fear, Psionic Damage If Woke Early Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Hibernation 4% Sleep Duration 0.75% Health 2.25% Lethal/Smash Res
3.75% Mez Res
2.5% Recharge Time
Induced Coma 6% Sleep Duration 0.75% Health 10% Regeneration 4.5% Movement Speed 2.5% Melee Def
1.25% Lethal/Smash Def
Lethargic Repose 4% Sleep Duration 1.88% Energy/Neg Def
0.94 Ranged Def
1.88% Lethal/Smash Def
0.94% Melee Def
1.88% AoE Def
0.94% Fire/Cold Def
3.75% Toxic/Psi Res
6.25% Mez Res
Call of the Sandman 5% Sleep Duration 1.88% Health 2.25% Endurance 6.25% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
Fortunata Hypnosis 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
Endless Nightmare 7.5% Movement 1.88% Health 4.5% Energy/Neg Res
7.5% Mez Res
2% Damage 3.75% Energy/Neg Def
1.875% Ranged Def
Superior Endless Nightmare 12% Movement 3% Health 6% Energy/Neg Res
10% Mez Res
4% Damage 5% Energy/Neg Def
2.5% Ranged Def

Stuns

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Stagger 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Stun Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Stun/Range Uncommon Enemy drops (Pool A) Acc/Stun/Rech
Razzle Dazzle 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Stun Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Stun/Range Task Force drops (Pool C) Acc/Stun/Rech Task Force drops (Pool C) Chance for Immobilize Proc: This enhancement has a chance to fire one or more times, depending on use.
Rope A Dope 20-50 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Stun Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Stun/Range Uncommon Enemy drops (Pool A) Acc/Stun/Rech Uncommon Enemy drops (Pool A) Acc/Stun
Stupefy 20-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Stun Mission drops (Pool B) Acc/End Mission drops (Pool B) Stun/Range Task Force drops (Pool C) Acc/Stun/Rech Task Force drops (Pool C) Chance for Knockback Proc: This enhancement has a chance to fire one or more times, depending on use.
Absolute Amazement 50 Very Rare Enemy drops (Pool A) Stun (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Stun/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Stun/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Stun/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for ToHit Debuff Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Stagger 3% Movement Speed 1.25% Fire/Cold Def
0.625% AoE Def
1% Stun Duration 2.5% Recharge Time
Razzle Dazzle 2% Recovery 1.5% Health 2% Stun Duration 2.5% Melee Def
1.25% Lethal/Smash Def
2.5% AoE Def
1.25% Fire/Cold Def
Rope A Dope 6% Regeneration 1.5% Fire/Cold Res
2.5% Mez Res
2% Stun Duration 3% Lethal/Smash Res
5% Mez Res
1.88% Psionic Def
Stupefy 2.5% Recovery 1.88% Health 3% Stun Duration 6.25% Recharge Time 3.13% Ranged Def
1.565% Energy/Neg Def
Absolute Amazement 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res

Taunt

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Annoyance 10-20 Uncommon Enemy drops (Pool A) Taunt Uncommon Enemy drops (Pool A) Taunt/Rech Uncommon Enemy drops (Pool A) Taunt/Rech/Range
Triumphant Insult 10-20 Uncommon Enemy drops (Pool A) Taunt Rare Enemy drops (Pool A) Taunt/Rech Mission drops (Pool B) Chance to Disorient Proc: This enhancement has a chance to fire one or more times, depending on use.
Mocking Beratement 21-50 Uncommon Enemy drops (Pool A) Taunt Uncommon Enemy drops (Pool A) Taunt/Rech Uncommon Enemy drops (Pool A) Taunt/Rech/Range Uncommon Enemy drops (Pool A) Rech/Acc Uncommon Enemy drops (Pool A) Taunt/Range Rare Enemy drops (Pool A) Rech
Perfect Zinger 21-50 Uncommon Enemy drops (Pool A) Taunt Rare Enemy drops (Pool A) Taunt/Rech Mission drops (Pool B) Taunt/Rech/Range Task Force drops (Pool C) Rech/Acc Rare Enemy drops (Pool A) Rech Rare Enemy drops (Pool A) Chance for Psi Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Annoyance 4% Regeneration 1.25% Lethal/Smash Def
0.625% Melee Def
Triumphant Insult 1% Recovery 1.88% Lethal/Smash Def
0.94% Melee Def
Mocking Beratement 1.8% Endurance 2.25% Lethal/Smash Res
3.75% Mez Res
2.5% Lethal/Smash Def
1.25% Melee Def
3.13% Fire/Cold Def
1.565% AoE Def
7.5% Recharge Time
Perfect Zinger 2.25% Toxic/Psi Res
3.75% Mez Res
10% Regeneration 5% Recharge Time 2.5% Damage 3.13% Lethal/Smash Def
1.565% Melee Def

Universal Control

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Forced Indoctrination 10-50 Obtained by Special Means Cont/DamUnique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Cont/DamUnique: only one enhancement with this effect is slottable per character. Obtained by Special Means Cont/Dam/RechUnique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Rech/EndUnique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Cont/Dam/RechUnique: only one enhancement with this effect is slottable per character. Obtained by Special Means Chance for Psi DamageUnique: only one enhancement with this effect is slottable per character.Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Forced Indoctrination 1.8% Endurance 2.5% Damage 6% Sleep and Immobilize Duration
3.3% Fear Duration
3% Confuse, Hold, and Stun Duration
11% Accuracy 8.75% Recharge
Forced Indoctrination
(Challenge Only)
2.5% Endurance Discount 10% Range 4.5 Lethal/Smash Res
7.5% Mez Res
2.63% Health Residual Will effect

Travel Sets

Flight

Set name Levels Option 1 Option 2 Option 3
Soaring 15-50 Uncommon Enemy drops (Pool A) Fly Uncommon Enemy drops (Pool A) End Uncommon Enemy drops (Pool A) Fly/End
Freebird 15-50 Rare Enemy drops (Pool A) End Mission drops (Pool B) Fly Task Force drops (Pool C) +Stealth Unique: only one enhancement with this effect is slottable per character.
Set Bonuses
Set name With 2 slotted With 3 slotted
Soaring 1% Recovery 0.75% Health
Freebird 8% Regeneration 1.5% Health

Leaping

Set name Levels Option 1 Option 2 Option 3
Springfoot 15-50 Uncommon Enemy drops (Pool A) Jump Uncommon Enemy drops (Pool A) End Uncommon Enemy drops (Pool A) Jump/End
Unbounded Leap 15-50 Rare Enemy drops (Pool A) End Mission drops (Pool B) Jump Task Force drops (Pool C) +Stealth Unique: only one enhancement with this effect is slottable per character.
Set Bonuses
Set name With 2 slotted With 3 slotted
Springfoot 3% Movement Speed 0.75% Health
Unbounded Leap 6% Movement Speed 1.5% Health

Running

Set name Levels Option 1 Option 2 Option 3
Quickfoot 15-50 Uncommon Enemy drops (Pool A) Run Speed Uncommon Enemy drops (Pool A) End Uncommon Enemy drops (Pool A) Run/End
Celerity 15-50 Rare Enemy drops (Pool A) End Mission drops (Pool B) Run Speed Task Force drops (Pool C) +Stealth Unique: only one enhancement with this effect is slottable per character.
Set Bonuses
Set name With 2 slotted With 3 slotted
Quickfoot 1.5% Lethal/Smash Res
2.5% Mez Res
0.75% Health
Celerity 2.25% Lethal/Smash Res
3.75% Mez Res
1.5% Health

Teleport

Set name Levels Option 1 Option 2 Option 3
Jaunt 15-50 Uncommon Enemy drops (Pool A) Range Uncommon Enemy drops (Pool A) End Uncommon Enemy drops (Pool A) Range/End
Time & Space Manipulation 15-50 Rare Enemy drops (Pool A) End Mission drops (Pool B) Range Task Force drops (Pool C) +Stealth Unique: only one enhancement with this effect is slottable per character.
Set Bonuses
Set name With 2 slotted With 3 slotted
Jaunt 4% Regeneration 0.75% Health
Time & Space Manipulation 8% Regeneration 1.5% Health

Universal Travel

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Blessing of the Zephyr 10-50 Rare Enemy drops (Pool A) Travel Mission drops (Pool B) Travel/End Task Force drops (Pool C) Knockback Protection (4 points) Global: this enhancement functions like a set bonus.
Winter's Gift 10-50 Obtained from the Lords of Winter Super Pack Travel Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Travel/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Slow Resistance (20%) Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Superior Winter's Gift 50 Obtained from the Lords of Winter Super Pack Travel Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Travel/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Slow Resistance (25%) Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Synapses Agility 10-50 Obtained by Special Means Travel Obtained by Special Means Travel/Rech Obtained by Special Means Travel/Rech/End Obtained by Special Means Rech/End Obtained by Special Means Travel/End Obtained by Special Means Endurance Drain Resistance (20%) Global: this enhancement functions like a set bonus.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 Slotted
Blessing of the Zephyr 1.25% Ranged Def
0.625% Energy/Neg Def
1.88% AoE Def
0.94% Fire/Cold Def
Winter's Gift 3.75% Fire/Cold Res
6.25% Mez Res
9% Movement Speed
Superior Winter's Gift 6% Fire/Cold Res
10% Mez Res
12% Movement Speed
Synapse's Agility 10.5% Movement 5% Slow Resistance 8% Regeneration 7.5% Recharge 2.5% Melee/Range/Aoe Def
1.25% Leth/Smash/Nrg/Neg/Fire/Cold Def

Other Sets

Accurate Defense Debuff

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Shield Breaker 10-30 Rare Enemy drops (Pool A) Def Rare Enemy drops (Pool A) Acc/Def Mission drops (Pool B) Acc/Rech Mission drops (Pool B) Def/End/Rech Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Chance for Lethal Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
Analyze Weakness 30-50 Rare Enemy drops (Pool A) Def Rare Enemy drops (Pool A) Acc/Def Mission drops (Pool B) Acc/Rech Mission drops (Pool B) Def/End/Rech Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Chance for +ToHit Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Shield Breaker 2.5% Recovery 2.25% Lethal/Smash Res
3.75% Mez Res
2.5% AoE Def
1.25% Fire/Cold Def
11% Accuracy 3.13% Melee Def
1.565% Lethal/Smash Def
Analyze Weakness 10% Regeneration 2.25% Energy/Neg Res
3.75% Mez Res
3% Damage 11% Accuracy 4.5% Lethal/Smash Res
7.5% Mez Res

Accurate To Hit Debuff

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Cloud Senses 10-30 Rare Enemy drops (Pool A) ToHit Rare Enemy drops (Pool A) Acc/ToHit Mission drops (Pool B) Acc/Rech Mission drops (Pool B) ToHit/End/Rech Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Chance for Negative Energy Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
Siphon Insight 30-50 Rare Enemy drops (Pool A) ToHit Rare Enemy drops (Pool A) Acc/ToHit Mission drops (Pool B) Acc/Rech Mission drops (Pool B) ToHit/End/Rech Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Chance for +ToHit Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Cloud Senses 2.25% Energy/Neg Res
3.75% Mez Res
2.25% Endurance 6.25% Recharge Time 7.5% Movement Speed 3.75% Ranged Def
1.875% Energy/Neg Def
Siphon Insight 6% Movement Speed 2% Recovery 9% Accuracy 3.75% Lethal/Smash Def
1.875% Melee Def
3.75% AoE Def
1.875% Fire/Cold Def

Defense Debuff

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Exploited Vulnerability 10-20 Uncommon Enemy drops (Pool A) Def Uncommon Enemy drops (Pool A) Def/Rech Uncommon Enemy drops (Pool A) Def/Rech/End
Achilles' Heel 10-20 Uncommon Enemy drops (Pool A) Def Rare Enemy drops (Pool A) Def/Rech Mission drops (Pool B) Chance for Resistance Debuff Proc: This enhancement has a chance to fire one or more times, depending on use.
Undermined Defenses 21-50 Uncommon Enemy drops (Pool A) Def Uncommon Enemy drops (Pool A) Def/Rech Uncommon Enemy drops (Pool A) Def/Rech/End Uncommon Enemy drops (Pool A) Rech/End Uncommon Enemy drops (Pool A) Def/End Rare Enemy drops (Pool A) Rech
Touch of Lady Grey 21-50 Uncommon Enemy drops (Pool A) Def Rare Enemy drops (Pool A) Def/Rech Mission drops (Pool B) Def/Rech/End Task Force drops (Pool C) Rech/End Rare Enemy drops (Pool A) Def/End Rare Enemy drops (Pool A) Chance for Negative Energy Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Exploited Vulnerability 3% Accuracy 1.25% Melee Def
0.625% Lethal/Smash Def
Achilles' Heel 1.5% Damage 1.88% AoE Def
0.94% Fire/Cold Def
Undermined Defenses 2% Damage 1.8% Endurance 7% Accuracy 1.5% Health 2.5% AoE Def
1.25% Fire/Cold Def
Touch of Lady Grey 1.5% Health 2.5% Recovery 8% Regeneration 2% Damage 11% Accuracy

Endurance Modification

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Adrenal Adjustment 10-20 Uncommon Enemy drops (Pool A) EndMod Uncommon Enemy drops (Pool A) EndMod/Rech Uncommon Enemy drops (Pool A) EndMod/Rech/Acc
Energy Manipulator 10-20 Uncommon Enemy drops (Pool A) EndMod Rare Enemy drops (Pool A) EndMod/Rech Mission drops (Pool B) Chance to Disorient Proc: This enhancement has a chance to fire one or more times, depending on use.
Efficacy Adaptor 21-50 Uncommon Enemy drops (Pool A) EndMod Uncommon Enemy drops (Pool A) EndMod/Rech Uncommon Enemy drops (Pool A) EndMod/Rech/Acc Uncommon Enemy drops (Pool A) Rech/Acc Uncommon Enemy drops (Pool A) EndMod/Acc Rare Enemy drops (Pool A) EndMod/End
Performance Shifter 21-50 Uncommon Enemy drops (Pool A) EndMod Rare Enemy drops (Pool A) EndMod/Rech Mission drops (Pool B) EndMod/Rech/Acc Task Force drops (Pool C) Rech/Acc Rare Enemy drops (Pool A) EndMod/Acc Rare Enemy drops (Pool A) Chance for +Endurance Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Adrenal Adjustment 1% Recovery 1.13% Health
Energy Manipulator 1.5% Recovery 6% Regeneration
Efficacy Adaptor 1.13% Health 1.5% Recovery 10% Regeneration 2.5% Damage 5% Recharge Time
Performance Shifter 7.5% Movement Speed 1.88% Health 2.5% Recovery 2.5% Damage 3.13% AoE Def
1.565% Fire/Cold Def

Resurrect

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Return From the Grave 10-50 Obtained from the All Hallows Eve Super Pack Rez Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Rez/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Rez/End Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Rez/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Rech Unique: only one enhancement with this effect is slottable per character.
Superior Return From the Grave 50 Obtained from the All Hallows Eve Super Pack Rez Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Rez/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Rez/End Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Rez/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Rech Unique: only one enhancement with this effect is slottable per character.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Return From the Grave 4.5% Energy/Neg Res
7.5% Mez Res
3.75% Energy/Neg Def
1.875% Ranged Def
9% Accuracy 6.25% Recharge Time Mass Rising Effect
Superior Return From the Grave 6% Energy/Neg Res
10% Mez Res
5% Energy/Neg Def
2.5% Ranged Def
15% Accuracy 10% Recharge Time Mass Rising Effect

Slow Movement

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Curtail Speed 10-30 Uncommon Enemy drops (Pool A) Acc/Slow Uncommon Enemy drops (Pool A) Dam/Slow Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Slow/Range Uncommon Enemy drops (Pool A) End/Rech/Slow
Impeded Swiftness 10-30 Uncommon Enemy drops (Pool A) Acc/Slow Rare Enemy drops (Pool A) Dam/Slow Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Slow/Range Task Force drops (Pool C) End/Rech/Slow Task Force drops (Pool C) Chance for Smashing Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
Tempered Readiness 20-50 Uncommon Enemy drops (Pool A) Acc/Slow Uncommon Enemy drops (Pool A) Dam/Slow Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Slow/Range Uncommon Enemy drops (Pool A) End/Rech/Slow Uncommon Enemy drops (Pool A) Acc/Dam/Slow
Pacing of the Turtle 10-50 Rare Enemy drops (Pool A) Acc/Slow Rare Enemy drops (Pool A) Dam/Slow Mission drops (Pool B) Acc/End Mission drops (Pool B) Slow/Range Task Force drops (Pool C) End/Rech/Slow Task Force drops (Pool C) Chance for Recharge Slow Proc: This enhancement has a chance to fire one or more times, depending on use.
Winter Storm 20-50 Obtained from the Lords of Winter Super Pack Acc/Slow Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Dam/Slow Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/Slow Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack End/Rech/Slow Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Rech/Chance for Cold Damage Proc: This enhancement has a chance to fire one or more times, depending on use. Unique: only one enhancement with this effect is slottable per character.
Superior Winter Storm 50 Obtained from the Lords of Winter Super Pack Acc/Slow Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Dam/Slow Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/Slow Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack End/Rech/Slow Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Rech/Chance for Cold Damage Proc: This enhancement has a chance to fire one or more times, depending on use. Unique: only one enhancement with this effect is slottable per character.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Curtail Speed 1.5% Lethal/Smash Res
2.5% Mez Res
2% Improved Slow 1.25% Lethal/Smash Def
0.625% Melee Def
2.5% Recharge Time
Impeded Swiftness 1.5% Lethal/Smash Res
2.5% Mez Res
3% Improved Slow 3% Energy/Neg Res
5% Mez Res
3.75% Fire/Cold Res
6.25% Mez Res
2.5% Melee Def
1.25% Lethal/Smash Def
Tempered Readiness 1.5% Recovery 1.5% Improved Slow 0.9% Endurance 3.75% Recharge Time 1.88% Ranged Def
0.94% Energy/Neg Def
Pacing of the Turtle 2.25% Toxic/Psi Res
3.75% Mez Res
2.5% Improved Slow 9% Accuracy 3.75% Energy/Neg Res
6.25% Mez Res
3.13% Ranged Def
1.565% Energy/Neg Def
Winter Storm 2% Recovery 2.5% Improved Slow 9% Accuracy 5% Recharge Time 3% Damage
Superior Winter Storm 4% Recovery 4% Improved Slow 15% Accuracy 10% Recharge Time 4% Damage

To Hit Buff

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Encouraged Accuracy 10-20 Uncommon Enemy drops (Pool A) ToHit Uncommon Enemy drops (Pool A) ToHit/Rech Uncommon Enemy drops (Pool A) ToHit/Rech/End
Rectified Reticle 10-20 Uncommon Enemy drops (Pool A) ToHit Rare Enemy drops (Pool A) ToHit/Rech Mission drops (Pool B) Increased Perception Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Adjusted Targeting 21-50 Uncommon Enemy drops (Pool A) ToHit Uncommon Enemy drops (Pool A) ToHit/Rech Uncommon Enemy drops (Pool A) ToHit/Rech/End Uncommon Enemy drops (Pool A) Rech/End Uncommon Enemy drops (Pool A) ToHit/End Rare Enemy drops (Pool A) Rech
Gaussian's Synchronized Fire-Control 21-50 Uncommon Enemy drops (Pool A) ToHit Rare Enemy drops (Pool A) ToHit/Rech Mission drops (Pool B) ToHit/Rech/End Task Force drops (Pool C) Rech/End Rare Enemy drops (Pool A) ToHit/End Rare Enemy drops (Pool A) Chance for Build Up Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Encouraged Accuracy 5% Accuracy 1.5% Damage
Rectified Reticle 1.88% Lethal/Smash Def
0.94 Melee Def
6% Regeneration
Adjusted Targeting 2% Damage 3% Energy/Neg Res
5% Mez Res
9% Accuracy 5% Recharge Time 3.75% Lethal/Smash Res
6.25% Mez Res
Gaussian's Synchronized Fire-Control 7.5% Movement Speed 1.88% Health 2.5% Recovery 2.5% Damage 2.5% Melee/Ranged/AoE Def
1.25% Smash/Lethal/Energy/Neg/Fire/Cold Def

To Hit Debuff

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Discouraging Words 10-20 Uncommon Enemy drops (Pool A) ToHit Uncommon Enemy drops (Pool A) ToHit/Rech Uncommon Enemy drops (Pool A) ToHit/Rech/Acc
Deflated Ego 10-20 Uncommon Enemy drops (Pool A) ToHit Rare Enemy drops (Pool A) ToHit/Rech Mission drops (Pool B) Chance for Recovery Debuff Proc: This enhancement has a chance to fire one or more times, depending on use.
Dampened Spirits 21-50 Uncommon Enemy drops (Pool A) ToHit Uncommon Enemy drops (Pool A) ToHit/Rech Uncommon Enemy drops (Pool A) ToHit/Rech/End Uncommon Enemy drops (Pool A) Rech/End Uncommon Enemy drops (Pool A) ToHit/End Rare Enemy drops (Pool A) Rech
Dark Watcher's Despair 21-50 Uncommon Enemy drops (Pool A) ToHit Rare Enemy drops (Pool A) ToHit/Rech Mission drops (Pool B) ToHit/Rech/End Task Force drops (Pool C) Rech/End Rare Enemy drops (Pool A) ToHit/End Rare Enemy drops (Pool A) Chance for Recharge Slow Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Discouraging Words 1.5% Toxic/Psi Res
2.5% Mez Res
1.25% Lethal/Smash Def
0.625% Melee Def
Deflated Ego 3% Accuracy 1.5% Damage
Dampened Spirits 2% Damage 1.8% Endurance 3% Energy/Neg Res
5% Mez Res
5% Recharge Time 3.75% Fire/Cold Res
6.25% Mez Res
Dark Watcher's Despair 1.5% Health 2.5% Recovery 5% Recharge Time 2% Damage 4.5% Toxic/Psi Res
7.5% Mez Res

Universal Debuff

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Witchcraft 10-50 Obtained from the All Hallows Eve Super Pack Debuff Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Debuff Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Debuff/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Chance for Resistance Debuff Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Witchcraft 50 Obtained from the All Hallows Eve Super Pack Debuff Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Debuff Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Debuff/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Chance for Resistance Debuff Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Witchcraft 2% Damage 3.75% Energy/Neg Def
1.875% Ranged Def
6.25% Recharge Time 9% Accuracy 4.5% Energy/Neg Res
7.5% Mez Res
Superior Witchcraft 4% Damage 5% Energy/Neg Def
2.5% Ranged Def
10% Recharge Time 15% Accuracy 6% Energy/Neg Res
10% Mez Res

See Also